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2000pts Ork Army Waaagh! Skargob Grimsnik  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Squishy Squig





Atlanta, Ga

Warboss
Bike, Claw, Shoota, Cybork

Big Mek
KFF

12-Lootas

12-Kommandos
1-Burna, Snikrot

24-Slugga Boyz
Nob w/ Claw and Bosspole

24-Slugga Boyz
Nob w/ Claw and Bosspole

24-Shoota Boyz
Nob w/ Claw and Bosspole

19-Slugga Boyz
Nob w/ Claw and Bosspole

12-Slugga Boyz
Nob w/ Claw and Bosspole
Trukk w/ Ram

12-Slugga Boyz
Nob w/ Claw and Bosspole
Trukk w/ Ram

1-Battlewagon
1-Big Shoota, Riggers, Deff Rolla, Armour Plates

3-Killa Kans
Big Shootas

3-Killa Kans
Big Shootas

2000pts
151 models

This build has done pretty well against everything for the most part. The one army that gives me the most trouble is twin lash chaos. I HATE THE LASH SO MUCH!
Any pointers?

Thanks in advance.
   
Made in us
Long-Range Ultramarine Land Speeder Pilot



Whitebear lake Minnesota.

it looks good to me maybe nock off of few slugga boyz from squad that has 19 and add a few more lootas

2500-3000pts
1500pts
750pts

2500pts Bretonnians 
   
Made in us
Longtime Dakkanaut





You really need some flash gits, I'd say drop the Killa Kans for them. No discussion needed. I'm sure you'll see quite the change in your army's performance with just this change alone.

Further, you are handling your long range shootnig with your Elite slots, which is all wrong. You need to take that Big Mek and give him a Kustom Mega Blasta (note that he can be in a squad with your 'ardboyz to keep him save) and have him lead the Boyz forward. Then you can do your long range shooting with close range shooters that have walked the board. Big Win.

Also, you need to get rid of that Warboss, since you aren't using his ability to make Nobs troops, and replace him with a Weirdboy. He's able to make your whole army Go! No one can know when he will just Waaaargh and your boyz go closer.

I can't believe you've got Snikrot in those Kommandos, he has no Power Klaw! Replace him with a Nob with 'Uge Choppa, and you can really put some hurt on. A second Burna would also be good, and you can just outflank, which is almost as good as Snikrot, but much cheaper.

Now that you are going up and fighting the enemies you need more anti-tank to make up for the Lootas, so you should take some Tankbusta boyz, and put them in the Battlewagon. That way to control their Glory Boy inclinations you can have em hop out on whichever side can't see vehices if you don't want to shoot at them.

Another problem is that you have no Grots. Enemy's will be able to focus on your boyz. Definitely get a Grot unit for taking objectives.

One unit should be 'ardboyz. This upgrade is 0-1 and you are choosing 0! That's never a good idea. Imagine Dark Eldar without a Nightshield.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in kr
Roarin' Runtherd




South Korea

I disagree with most everything 40K dude says, especially about Flash Gits, leave that crud at home.

The list is good. With orks you alwasy feel that you are missing something or need to change something.

The answer is to have a few extra models about and try different things from time to time.

Give a wierdboy a try for example.

Or change something out for some stormboyz.

OTG.
   
Made in us
Shas'la with Pulse Carbine





Norfolk, Va

You should really check out the ork tactica in the articles section of dakka located here

as far as 40kenthusiast's suggestions i would ignore all of them except for maybe getting more grots and adding the weirdboy. (no offense to you 40kenthusiast)

Flashgits are probably the worst unit in the ork codex, followed only closely by the tank busters, they're just way to expensive for what they're supposed to do. They suffer from leadership problems, and aren't going to be as tough as you think.

Tankbustas are also a poor choice, yeah they have a str 10 HtH weapon but their movement is totally dictated by where vehicles are, and a smart opponent is going to be ping ponging them back and forth across the table top without you ever getting into an assault.

If you like walkers, Kanz are some of the best in the game. They tear vehicles open for only a portion of the points three walkers will cost you in another army.

I would keep snikrot in the kommandos squad as is special rules are pretty good, but that unit shouldn't be used to go after vehicles, it's more of a come in off the table edge and wipe a squad of devs off the table, or contest an objective type unit. Esp when snikrot gives an extra -1 Ld to units when they lose an assault.

And what's wrong with letting the lootas do a lot of shooting? Lootas mess people up, a unit of 12 lootas has a pretty good chance of annihilating anything with an armor save, and vehicles with armor up to 12. If anything he should get more lootas.

Anyway like i said you should definitely check out the ork tactica, i don't know if it's been updated to 5th ed. but for the most part it's still pretty relevant.



This message was edited 1 time. Last update was at 2008/10/24 20:38:28


 
   
Made in us
Longtime Dakkanaut





Well, last time I played Skargob he got schooled on turn 4, so he can't very well do worse.

I've got another suggestion, paint/assemble your guys.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in se
Sybarite Swinging an Agonizer





Seems you dont really know what you wanna play imo you either go for trukks or footslogg get those mobs up to 30 with shootas and give em big shootas. 2 big meks with KFF screen the gak out of your boyz with kans and just walk to a win. dual lash shouldnt be a big problem just give those flying princes a charge with 3 kans or blast em away.

Dark Eldar Tournament Record 2011

W-D-L
12-3-4 
   
Made in us
Regular Dakkanaut




OLD MAN ULTRAMARINES' BASEMENT

40kenthusiast wrote:You really need some flash gits, I'd say drop the Killa Kans for them. No discussion needed. I'm sure you'll see quite the change in your army's performance with just this change alone.

Further, you are handling your long range shootnig with your Elite slots, which is all wrong. You need to take that Big Mek and give him a Kustom Mega Blasta (note that he can be in a squad with your 'ardboyz to keep him save) and have him lead the Boyz forward. Then you can do your long range shooting with close range shooters that have walked the board. Big Win.

Also, you need to get rid of that Warboss, since you aren't using his ability to make Nobs troops, and replace him with a Weirdboy. He's able to make your whole army Go! No one can know when he will just Waaaargh and your boyz go closer.

I can't believe you've got Snikrot in those Kommandos, he has no Power Klaw! Replace him with a Nob with 'Uge Choppa, and you can really put some hurt on. A second Burna would also be good, and you can just outflank, which is almost as good as Snikrot, but much cheaper.

Now that you are going up and fighting the enemies you need more anti-tank to make up for the Lootas, so you should take some Tankbusta boyz, and put them in the Battlewagon. That way to control their Glory Boy inclinations you can have em hop out on whichever side can't see vehices if you don't want to shoot at them.

Another problem is that you have no Grots. Enemy's will be able to focus on your boyz. Definitely get a Grot unit for taking objectives.

One unit should be 'ardboyz. This upgrade is 0-1 and you are choosing 0! That's never a good idea. Imagine Dark Eldar without a Nightshield.


first off, flash gitz are a complete waste of points. As for the long range shooting with the elite slots. only way to go with orcs. Lootas are VERY GOOD and a must have in almost ALL orc builds. since most of your boys are on foot, keep the KFF big mek, he is good. Also, warboss on a bike is, quite possibly the best HQ choice in the codex. Keep him also.

Now to Snikrot and your kommandos...Well, the only thing I agree with, is take a 2nd burna. Run, 14 Kommandos, 2 burnas, and snikrot, that is 255 Pts. Very worth it. That is what I use. Snikrot is WAYYYY tooo good for the amount of points he costs. I do agree with the Idea of putting tank bustas in a battlewagon or a truck. But frankly, looking at your list, well skip the tanks, and just wipe out where Scoring units. Best way for a battlewaggon to go is RPJ, Deffrolla, riggers, and plates. Don't put a weapon on there. you wont use it. Just tank shock the enemy with that. It should never be stationary.

Currently you have 105 boys in your list, 24 of which are in a truck. No need for 'ard boys, IMO. They are good, but yeah, you have enough boys as is, and since you have the KFF all your units have a 5+ CS, and the back squads have a 4+ CS. So, not that bad overall. Only other suggestion i have for you, is to put Grotzookas on you KillaKans instead of the Big shoota. I like that one more.

So to recap.

1) Don't listen to 40k dude, his suggestions are not in your best interest.
2) Put another burna in you kommandos squad.
3) Drop the Big Shoota on the Battlewaggon
4) Change the Big Shoota on the Killa Kans for Grotzookas.
5) Also, if you can swing it, more lootas would be advised!!!!

Hope this helps you man. Good luck!

PEACE OUT HOMIES!!!ONE111!!!
ON A ROPE!
1K SONS?
Username "teachermickeymouse" for all your SM and orc needs. Ebay.com
 
   
Made in us
Squishy Squig





Atlanta, Ga

What about this?

Warboss
Bike, Claw, Shoota, Cybork

Big Mek
KFF

10-Lootas

10-Lootas

10-Kommandos
1-Burna, Snikrot

20-Slugga Boyz
Nob w/ Claw and Bosspole

20-Shoota Boyz
Nob w/ Claw and Bosspole

20-Shoota Boyz
Nob w/ Claw and Bosspole

15-Slugga Boyz
Nob w/ Claw and Bosspole

12-Slugga Boyz
Nob w/ Claw and Bosspole
Trukk w/ Ram

12-Slugga Boyz
Nob w/ Claw and Bosspole
Trukk w/ Ram

1-Battlewagon
Riggers, Deff Rolla, Armour Plates

3-Killa Kans
Big Shootas

3-Killa Kans
Big Shootas

2000pts
141 models

A bit more shooty. I like adding more lootas(who doesnt??) I think this is a much more balanced ork army. I am just troubled by the low size of the foot squads.....

I appreciate all the advice!
   
Made in us
Longtime Dakkanaut






The land of cotton.

Looks like a good list Jesse. I might take that 15 Ork squad, drop it to 12 and give 'em a Trukk just to get them stuck in that much faster. Otherwise, Jobs a Good 'Un!

Edit: Der. Looks like the 15 Ork mob will be riding in the BW. Nevermind. Looks like a Ard and Killy list.

This message was edited 1 time. Last update was at 2008/10/29 16:52:39


 
   
Made in se
Sybarite Swinging an Agonizer





Big shootas on your shoota mobs its a must

Dark Eldar Tournament Record 2011

W-D-L
12-3-4 
   
Made in ve
Yellin' Yoof




Venezuela

I like how your list is set up and I got a few suggestions:

- Take 30 boyz squads. All shootas. Shootas (well, Orks in general) tend to lose a lot of effectiveness as their numbers dwindle, and losing 10 orks or so in a round is quite common, so... 30 on foot. Fuse your squads.

- Only go for Sluggas in trukks, Shootas are just better when you need foot troops. Sluggas are too straightforward, and not so good at objective games. They're also squishy against assault infantry. Shootas can do more tasks and are good for assaulting too.

- Biker Boss is only so good if you can protect him with something. Too bad everything joinable moves 6'' in your army. I'd take another KFF or just put him on foot to save points. Or take some bikers (nobs preferably, but they're pricey).

- I'm not so hot for a single BW... You could take more troops instead, which I think it's more important. However, if I ever built one I'd use it, so what the heck. Just know that if you make the sacrifice and drop it, you could further improve your other troops and kans with better weapons.

Ork. It's what's for breakfast  
   
 
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