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Made in es
Fresh-Faced New User




Canary Islands, Spain.

--Great Sorceror: lvl 4, mark of tzeench, 1 dispell scroll, power familiar, enchanted shield, third eye of tzeench.

--Exhalted Champion: Mark of Nurgle, shield, chaosteed, weapon that lowers Str and T to 2, blasphemous amulet.

--Soceror: Mark of Nurgle, dispel scroll, lvl1, stream of corruption.

--15 Chaos Warriors: Halberds, shields. Mark of Slaanesh, FC.
--15 Chaos Warriors: Halberds, shields. Mark of Slaanesh, FC.

--10 Warhounds.
--9 Warhounds.
--5 Marauder Horsemen: Light armour, flail, musician, mark of slaanesh.

--5 Chaos Knights: Mark of nurgle, FC except champion, banner that makes enemies in btb check T or recieve a wound.

--3 Chaos Ogres: Mark of nurgle, great weapons, chaos armour. (i have doubts with those big guys, i don't know if its better to give them mark of Khorne and 2 hand weapons or great weapons, since they only have WS 3 and against some guys is pretty useles -1WS in this days against troops with WS5-6, -1 to BS is useful, but it won't help against cannons and the like).

The tactic of this army is to weak the enemy with the anoying Tzeench magic and then hit like a ton of bricks with the WOC units and the ogres/knights getting the flank, as allways the fast stuff (hounds, cavalry) will hunt flanks/backing units/ranged missile troops and warmachines).

Opinions??

"Qui audet audipiscitur"  
   
Made in es
Fresh-Faced New User




Canary Islands, Spain.

0 imputs?? :(

"Qui audet audipiscitur"  
   
Made in us
[DCM]
.







The Mortals list seems to be generating a lot less interest than I thought it would.

It is, for the most part, a big letdown.
   
Made in ca
Nimble Dark Rider




T.O.

stream of corruption not so good on foot, better on a horse or flying thing. should deck your level 4 out for combat, very effective since he has to challenge. also its debateable whether the sorcerers can use shields.

the ogres are fine the way they are, i like chaos ironguts.

the whole toughness test thing is neat but there are better things to get. warbanner suits knights very nicely. A rune shield or sword fits the exalted just as well. just food for thought.

the dogs should be in units of five, they arent hard to kill and 10 of them in one place isnt that helpful.

lots of marks too, 165pts. you could get a whole other unit or character. again just a thought, i dont think it has that large a bearing on effectiveness.

Please put this on your sig if you know someone, work for someone or are related to someone who suffers from stupidity. Stupidity is real and should be taken seriously. You could be sitting next to a sufferer right now. There is still no known cure for stupidity and sympathy does not help. But we can raise awareness.... 93% won't copy and paste this because they don't know how to copy and paste 
   
Made in es
Fresh-Faced New User




Canary Islands, Spain.

Hey thanks for the answer, well i think you are right in some points, number of dogs, the weapon of the exhalted hero, the marks i think are worth it, no panic, fear or terror, -1 to ws with ws5 is pretty good when you fight ws3 joes. +1 to cast due to MoT is great too true 165 points yes but i think is worth it.

"Qui audet audipiscitur"  
   
Made in au
Dangerous Leadbelcher






sydney/australia

if you take the toughness test banner you can potentially never have to challage if you put the wizard in the far corner of your unit ant put the banner next to him, if they fail your wizard is no longer in combat and therefore can't challenge.
this is what i do for my nurgle knight army

"evil prospers when good men do nothing"
Nelson Mandela

skaven
knights
Ogres 
   
Made in us
Furious Raptor






Earth

i would like to play against an army like that

1500 vs 1500 -40k
2500 vs 2500 -fantasy

 
   
Made in us
Plaguebearer with a Flu




Southern Gate of Chaos

Here's my thoughts...


*Tzeentch Lord: Lot of points for 1 character, and if you're not going for the Skull of Katam blasty army, he's going to be hard pressed to earn points in the metagame (Tournaments).

*Exalted Champ: Ok, but the Weapon isn't really helping you kill models, and being drastically outnumbered most of the time, even with the Blasphemous Amulet you're not going to really do his "job". Mounted on a Daemonic Steed would be more ideal with the Amulet, and a simple Sword of Might can really help cut down foes and earn rolls on the Eye of the Gods chart...

*Chaos Sorcerer: Ok, but as someone already mentioned, the 1 time use Stream of Corruption isn't worth it. Keep him cheap, mount him on a Barded Steed for some Armor Save and Movement bonus maybe...



*Chaos Warriors: Again, ok but the problem Warriors of Chaos Armies tend to have is "forcing the issue"...how are you going to force your foe to fight them? Ya' don't have enough zappy/shootyness in your list to force him to come forth, and only 2 fast units that'll threaten him early on. Maybe a bit large units would be more useful as well

*Warhounds: I hate them, but 1 unit of 6 or so isn't so bad, nice to help trigger stupid Fanatics!

*Marauder Horsemen: Good, but Mark of Nurgle makes opponents of WS (4) easier to hit with the S(5) Flails and the -1 to be shot keeps them around a bit...though 5 is a small unit (one Fireball can ruin their day fast).

*Chaos Knights: Good, but a small unit that will die to enemy Magic/Shooting quite quickly...and the Magical standard is ok, but there are more useful ones out there...Banner of Rage is quite nice on them, but I prefer my Nurgle Knights 7 strong (themed and Fear higher Unit Strength).

*Chaos Ogres: Great unit, drop Mark of Nurgle and add a Musician. Cheap, hits hard, can bait and flee to Rally on an 8, etc. Great for helping force the issue.



Overall, the normal issues for Mortal Chaos Armies is lack of speed/manuverability and thus forcing the fight with your foe. Dragon Ogres, mounted character on Daemonic Steeds/Juggernauts, Chaos Ogres, Shaggoths and Chaos Spawn help this out.


Hope this helps.

from the Southern Gate of Chaos,
theDarkGeneral
Chaos Khorne
Forever
Follower of the Dark 4 
   
Made in au
Sickening Carrion




The character set-up in general, is farly lack lustre.

Chaos warriors do not need champions - it is almost assuredly a waste of 24 good points. Remember, that due to the EotG rule, a character's challenge must be declared first. You can grab the warbanner then.

Hounds should be in units of 5 (throw away) or 15 (mobile ranks an outnumber).

Horsemen should NEVER EVER have light armour! You o NOT want to lose the fast cavalry rule. Better is flail + shield + MoS only.

The ogres are fairly pants in that config - you have spent a lot of points on the warriors, so they need more support in the way of some mobile ranks from a marauder unit, or more marauder horsemen (that would be my reccomendation).

Now we can come back to characters, having come to understand the focus of the list - the warriors, and getting them into combat as effectively as possible. To do this, we can either look at movement magic, slaanesh magic or to a lesser extent, nurgle magic. You have spent many points on those warriors - some destructive tzeentch magic in no way improves upon that - what is more S5 attacks when your warriors given a million already?

My personal reccomendation would be to invest in shadow mages - I truly believe this lore adds a lot to a chaos army - acess to fear, anti knight and slaan spells, and most importantly for an infantry list...movement spells!

Hence for characters, I would look at a mage lord, another sorcerer, and a regular exalted with a great weapon and the book of secrets (steed of shadow always) for mobile S7 attacks. You can thn give the sorcerer lord third eye of tzeentch if you still want, but it is not that useful - conjoined humonculous to use ONLY if you fail lurker or pit is a stronger choice. Round all of this out with a scroll or three, and you will have better magic all around, for a lower cost - that actually enhances the rest of the army.

By the way, 32" moving marauder horsemen in a single turn is pretty darn nice.

Hope this helps!

   
Made in us
Fresh-Faced New User




Split the dogs into 4 units total (add one dog). I would always take a Warshrine in a Warrior-Magic bunker list as it keeps your mages out of pesky challenges, not to mention the bonus stats you'll randomly generate. Boxcars on the chart basically makes them unstoppable.

The secondary mage is pretty worthless, if you're taking a sorc lord you may as well have some sort of support.

I think nearly any banner would be better than the T test banner for the knights. Heck, even Banner of Rage would make them more powerful.
   
 
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