Switch Theme:

Tactica Mechanicus - FAQ Out  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Aspirant Tech-Adept






I'm actually curious to see how the rumored mini knights and other knights pan out. I have vague hopes of fielding a dragoon/knight heavy mobile force
   
Made in us
Longtime Dakkanaut






Guys I just went 3-0 at today's tournament with AdMech ...

... and Harlequins in a doubles format. Xenos are such a better compliment than Imperials. So if you're looking to play AdMech competitively try finding a partner.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in jp
Been Around the Block




 axisofentropy wrote:
Guys I just went 3-0 at today's tournament with AdMech ...

... and Harlequins in a doubles format. Xenos are such a better compliment than Imperials. So if you're looking to play AdMech competitively try finding a partner.


HERESY.

 ChargerIIC wrote:


A bolter fires and a Necron succumbs. His corpse rises up as a poxwalker much to the horror of his comrades. Then, to everyone's surprise his corpse rises again as a fully functionality necron. The necron and the poxwalker stare at each other, both wondering which of them is the clone.
 
   
Made in gb
Aspirant Tech-Adept






 axisofentropy wrote:
Guys I just went 3-0 at today's tournament with AdMech ...

... and Harlequins in a doubles format. Xenos are such a better compliment than Imperials. So if you're looking to play AdMech competitively try finding a partner.


Well storywise...didn’t Cawl buddy up with a few folks over the pylons? Or was that necrons?

Any bat reps or details of your games, what was you list?

Well done on the tourney!

This message was edited 1 time. Last update was at 2018/02/11 10:06:50


 
   
Made in us
Quick-fingered Warlord Moderatus






Yes, but that entire story was heresy/weird.
   
Made in us
Lone Wolf Sentinel Pilot






Wasn't Cawl under the influence of a Shadowseer for decades? The Shadowseer would tell him gak and fool him into thinking it was actually his brilliant idea to do whatever? Or am I remembering incorrectly?

Cawl's personal retinue + Ynnari/Harlequins is totally fluff approved now. :p
   
Made in us
Quick-fingered Warlord Moderatus






Cawl is a heretic. I mean, working with Xenos? Making NEW things? Messing with the gene seed?
   
Made in gb
Aspirant Tech-Adept






But what does that tell us about guilliman? The fact that he allows it is interesting.

   
Made in us
Moustache-twirling Princeps





PDX

Ideasweasel wrote:
But what does that tell us about guilliman? The fact that he allows it is interesting.



Guilliman comes from the time when the exploration of new ideas was the norm. And I think being a pragmatist, while he does not trust the Xenos, he may recognize degrees of threat. Chaos > Everything (except maybe Nids).

   
Made in de
Dakka Veteran




Just FYI my new tournament list is finally finished. Lets see how the next month will go.

AdMech Battalion
Cawl
TPE Stygies
Rangers Mars
Vanguard Mars
Vanguard Mars
5 Dragoons Stygies
4 Dakkastelans Mars


Imperial Battalion
Company Commander, Warlord, Kurlovs Aquila
Inquisitor, Psyker, Ordo Xenos, Terrify
Scouts
Scouts
Scouts
Culexus Assassin


Supreme Command Detachment
Shield-Captain on Dawneagle Jetbike, Auric Aquilis
Shield-Captain on Dawneagle Jetbike
Shield-Captain on Dawneagle Jetbike

This message was edited 1 time. Last update was at 2018/02/12 13:26:48


 
   
Made in nl
Longtime Dakkanaut





You are aware that by mixing Forgeworlds you lose out on the Dogma bonus right?
   
Made in de
Dakka Veteran




Ordana wrote:
You are aware that by mixing Forgeworlds you lose out on the Dogma bonus right?
jep. But since they all suck it doesnt really matter.
   
Made in gb
Regular Dakkanaut




Not sure i would call -1 to hit your units useless. Especially if you are running Dragoons giving them - 2 to hit generally speaking or screening units with -1 to hit can help make your opponent need to put more hits into them. Surely better to just make them all Mars and get 2 canticles a turn rather than no Dogma at all?
List looks fierce to deal with overall though.

This message was edited 1 time. Last update was at 2018/02/12 14:07:26


 
   
Made in de
Dakka Veteran




Brass eye wrote:
Not sure i would call -1 to hit your units useless. Especially if you are running Dragoons giving them - 2 to hit generally speaking or screening units with -1 to hit can help make your opponent need to put more hits into them. Surely better to just make them all Mars and get 2 canticles a turn rather than no Dogma at all?
List looks fierce to deal with overall though.
Okay so the additional -1 to hit is in fact rather useless (or extremely limited if you like) against most shooting threads nowadays (at least in my local meta which is as competitive as it can get). we got dark reapers who dont care about the extra minus 1, dark talons who want to be in 12 inches anyway so l no additional - 1 either. pink horror drops, noise marine drops and oblits are the biggest threads but depending on who got the first turn i can decide where to put my dragoons since I infiltrate them with the stygies stratagem and got enough scouts on the field to outrange those kind of weaponry. Against pure daemon lists, poxwalker spam, blood angels etc it doesnt matter as well. the most against a gunline tyranid army Id say. -1 against AM is already good enough.
Giving Mars to the Dragoons forfeit their purpose since they are either a screening unit for the kastellans, offensive melee on their own, or offensive screen for the shield-captains, depending on who goes first since I ALWAYS infiltrate them.

This message was edited 3 times. Last update was at 2018/02/12 14:19:25


 
   
Made in us
Lone Wolf Sentinel Pilot






At the end of the day, if you're playing in an absolute WAAC ITC tournament must absolutely min-max everyday meta, then yeah it makes sense. But I also feel extremely sorry for you, it must get very frustrating and stale.

If that was all I had for my local meta I just wouldn't play.
   
Made in us
Quick-fingered Warlord Moderatus






Iago40k wrote:
Brass eye wrote:
Not sure i would call -1 to hit your units useless. Especially if you are running Dragoons giving them - 2 to hit generally speaking or screening units with -1 to hit can help make your opponent need to put more hits into them. Surely better to just make them all Mars and get 2 canticles a turn rather than no Dogma at all?
List looks fierce to deal with overall though.
Okay so the additional -1 to hit is in fact rather useless (or extremely limited if you like) against most shooting threads nowadays (at least in my local meta which is as competitive as it can get). we got dark reapers who dont care about the extra minus 1, dark talons who want to be in 12 inches anyway so l no additional - 1 either. pink horror drops, noise marine drops and oblits are the biggest threads but depending on who got the first turn i can decide where to put my dragoons since I infiltrate them with the stygies stratagem and got enough scouts on the field to outrange those kind of weaponry. Against pure daemon lists, poxwalker spam, blood angels etc it doesnt matter as well. the most against a gunline tyranid army Id say. -1 against AM is already good enough.
Giving Mars to the Dragoons forfeit their purpose since they are either a screening unit for the kastellans, offensive melee on their own, or offensive screen for the shield-captains, depending on who goes first since I ALWAYS infiltrate them.

You still want to force those Reapers to attack your Dragoons and not your Kastelans or Crawlers.
   
Made in de
Dakka Veteran




Well this is only for tournaments and we have a lot of top tier players in our area so yeah, its WAAC all the way. But dont worry, we have b&b games as well.
The list is for tournaments though and up until now I had good results.
   
Made in us
Dakka Veteran




Hell yes. Biker captains instead of celestine. Very interesting. I could almost run that list and I really like that variant. And I also appreciate your commitment to competitive play Iago40k. I have a rundown of my use of the biker captains on sunday:

I played some custodes bikers, 3x as a supreme command versus an ulthwe eldar in a less than competitive planetstrike scenario today. The HQ bikers are more like big tanks. They definitely kill and threaten and tank at a level commensurate with their 160 points, but they need CP to really shine. Because it was planetstrike I had to spend 12CP at the start of the game moving stupid firestorm dice around so that I didn't get tabled turn 1 from stupid mechanics. But if i could have put victors of the blood games down, man, those guys would be trucking it. Their assaults were always good and the hurricane bolters put out a lot of threat.

The big problem of course is the psychic phase. Not sure how best to defend them. But you need something
   
Made in de
Dakka Veteran




Cheers wulfey. Yes psychic Phase is still rough but thats what the culexus, inquisitor (wish I could get greyfax into the list...), and spark of divinity is for. I could also switch Rangers and Vanguard from Mars to graia for a 4+ deny. Thats the best i can think of.
The Bikers are extremely good paired with the company commander. Custodes stratagems are insanely good e.g. Stooping dive, drop reserve, etc.. Victor of the blood god is insane But whether i use it or not depends on if i get cps back from putting dragoons and another captain into the drop. Starting the games with 4 cp while needing 3 for the kastellans at least another 3 for the custodes and 1 for the dragoons for +2 to hit is very very risky. Its all about knowing your einen. And keep those captain close to objectives in case you want to Interrupt twice.
1 of the captains is strictly for counter charging stuff that wants to cuddle with my dakkastelans :-)
   
Made in us
Dakka Veteran




Remember to base your counter charge captain flush so they can't pile in. That my opponent foolishly was in flush base with my shield captain on the last turn won me the game yesterday. I also really like the third captain in that role.
   
Made in us
Quick-fingered Warlord Moderatus






It doesn't need to be flush; it just needs to be so small as to deny them the ability to stand there; this wiggle space is important, since sometimes, you might have to play model Tetris to fall back some of your units. For non-flyers though, 3" is usually a safe bet.

This message was edited 1 time. Last update was at 2018/02/12 21:37:41


 
   
Made in de
Dakka Veteran




Could somebody ellaborate "flush" in this context? ^^

This message was edited 1 time. Last update was at 2018/02/12 21:45:33


 
   
Made in us
Dakka Veteran




Flush means the base of your bike is touching, preferabbly 1/2 a millimeter overlapping with the base of another model. If there is even the slightest gap then the other model and 'pile in' and get closer by moving 3" around your bike and tagging something else in combat. For the swooping dive to actually protect your robots you need your bike's base to touching at least 3 of the charging enemy models so they can't possibly move. You can't pile in and get closer if you are already touching.
   
Made in de
Dakka Veteran




Flush as in concise. Got it, thanks. And yes thankfully those bikers got delivered with 2 different bases to choose from. Guess which one i am using ^^
   
Made in us
Quick-fingered Warlord Moderatus






Wulfey wrote:
Flush means the base of your bike is touching, preferabbly 1/2 a millimeter overlapping with the base of another model. If there is even the slightest gap then the other model and 'pile in' and get closer by moving 3" around your bike and tagging something else in combat. For the swooping dive to actually protect your robots you need your bike's base to touching at least 3 of the charging enemy models so they can't possibly move. You can't pile in and get closer if you are already touching.

Oh, flush with the ENEMY. Yeah, that makes sense.
   
Made in us
Dakka Veteran




The 3" electric slide pile in is one of the most nonsensical bullcrap rules in the game. Putting your base just barely over the enemy's is the one sure fire way to shut it down and protect your robots.
   
Made in de
Dakka Veteran




For counter charging i tested the demolition vehicle as well. Worked like a charm but after seeing what the shield captains can do for us there is no turning back. Having 2 of them with the 3++ would be great but again CP heavy. At least i get feel no pain on one if somehow my company commander gets killed ^^
   
Made in be
Mysterious Techpriest





Belgium

Could someone explain in more detail what is the sorcery with this flushing stuff ? The way I got it, you're overlapping an enemy model's base with your own so that it cannot pile-in, as it is already in maximum contact with your bike ? You're talking about the transparent flying bases ? Otherwise it doesn't seem legal.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Dakka Veteran




Yes, the transparanet flying bases are the bases of the models. The point is that the charging enemy wants to move to 0.5" away from the front rank of models they charge, and then move another 3 bonus inches on pile in an end up within 1" of your robots. This avoids overwatching and counts the robots as being in combat. The counter to this is having a character there so you can heroically intervene or to use the 3CP biker charge (or just their 3" heroic intervention).

When you do the intervention, the key is that the intervening character must have their base flush with the opponent's charging model. That way they can't 'pile in' towards the closest enemy model since they are already flush with with the closest enemy model. This prevents them from getting another 3 bonus inches to get within 1 inch of your robots.
   
Made in de
Dakka Veteran




Did something happen in a tournament recently? Because being very very careful on how to position was always clutch. But: doing heroic intervention for kastellans was always pretty difficult since their own bases are so damn big.
   
 
Forum Index » 40K General Discussion
Go to: