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![[Post New]](/s/i/i.gif) 2008/11/06 19:08:27
Subject: Any luck with Deffkoptas?
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Been Around the Block
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I'm just starting an Ork amy, and like many others a have two blackreach boxes worth of Orks. I like the look and fluff of Deffkoptas and I now own six of them. Any advice from seasoned ork players out there on how to best use them, Squad size, equipment, or anything else? I was thinking three small squads with a buzzsaw and possible Rokkits, using them as first turn tank killers. Now that we can turbo-boost in our scout move, I should be about to charge just about and unit on the board if i get first turn and possibly pull off something similar even if I go second.
Here is an over view of my list so far:
War Boss w/ Power Klaw and 'Eavy Armor
5 Nobz + Pain Boy, all the nobz have 'Eavy Armor and big choppas. There riding in a trukk wit da boss.
2x 30 man boyz squads, Nob w/ Klaw
1x 30 man Shoota Boys squad, 3x big shootas
6ish Deffkoptas in some configuration...
Its just over 1500 points right now, and I'm building towards 1750.
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![[Post New]](/s/i/i.gif) 2008/11/06 19:21:40
Subject: Any luck with Deffkoptas?
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Decrepit Dakkanaut
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one word, rokkits.
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![[Post New]](/s/i/i.gif) 2008/11/06 19:35:10
Subject: Any luck with Deffkoptas?
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Grovelin' Grot
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Do i have luck with Deff Koptas? Always
Solid list. You might want to consider getting more trukks/vehicles for AT target saturation.
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Lowinor wrote:Keep in mind, as far as the 8" range goes, you can pivot for free, so you can still get the full 8" by charging up, pivoting, and then firing the flamer.
The mental image I get from the technique is drift racing... in a Land Raider.
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![[Post New]](/s/i/i.gif) 2008/11/06 19:36:30
Subject: Re:Any luck with Deffkoptas?
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Longtime Dakkanaut
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I've seen Deffkoptas do really well, scouting and charging things that want to be shooting, locking them up right away and denying them the chance. I've seen them held in Outflank in KP missions, to try and conserve their KP. In general I think they are pretty good.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2008/11/06 20:15:27
Subject: Any luck with Deffkoptas?
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Longtime Dakkanaut
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I think you either take them in units of 1, 2, or 5. If you take a unit of 4, each time you take a casualty, you're taking a Ld7 morale test without a bosspole. At 5, you have to lose 2 models to take a test. At 2 models, you will only every take one morale test, and if one model runs, it's not a huge loss. At 1 model, you don't need to take a morale test for losing 25% casualties. If you take a unit of 3 or 4, you'll be taking more morale checks, and it's more likely that a pretty healthy unit or 2 or 3 koptas is broken and running.
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In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer |
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![[Post New]](/s/i/i.gif) 2008/11/07 02:41:13
Subject: Re:Any luck with Deffkoptas?
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Squishy Squig
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I fly half of them around at max speed to draw fire. The rest go around the back or kill tanks.
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![[Post New]](/s/i/i.gif) 2008/11/07 03:01:22
Subject: Any luck with Deffkoptas?
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Been Around the Block
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What I'm leaning towards right now is three squads of one, each with a buzzsaw and maybe TLRL but I'm not too sure on that part. It drops my list under 1500 points and lets me reach out and touch up to three targets on the first turn. Also seems nasty for hitting heavy weapons squads as they can only dirrect their attacks on one of the koptas. At this point I'm looking at having 70 points left over w/o the TLRL or 40 points if I take them. Any suggestions for the remaining points? I was thinking about upgrading my trukk to a battle wagon, or taking more kommandos.
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![[Post New]](/s/i/i.gif) 2008/11/07 03:40:55
Subject: Any luck with Deffkoptas?
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Maddening Mutant Boss of Chaos
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I think the combination of DeffKoptas and Snikrot could be nasty. You could turbo boost your scout and have snikrot come in from behind, or have the DeffKoptas outflank.
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NoTurtlesAllowed.blogspot.com |
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![[Post New]](/s/i/i.gif) 2008/11/10 09:58:11
Subject: Any luck with Deffkoptas?
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Longtime Dakkanaut
Springhurst, VIC, Australia
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i have used koptas and snikrot combo with great success and a big bomb on a kopta really comes into it's own. buzzsaws are great too
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![[Post New]](/s/i/i.gif) 2008/11/10 21:59:07
Subject: Re:Any luck with Deffkoptas?
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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Seeing as I am sitting on all the orcs I already had... which translates into ALOTTA boys, a mek, Kommando's, and a Boss on bike, and 3, soon to be 4, AoBR ork sprues... I as well am going the kopta route. I am hoping they function as great distractions. People are so worried about them (though I am not sure they are worth all THAT much fear) that I can get my boys stuck in faster. Honestly I plan on running 2 squads of 5 with TL rokkits, 4 big bombs and 1 with buzz saw. With the scout move, then 1st turn move you can easily speed over SOMEthing and large blast the hell out of it, then chew up a tank. It will be glorious. And even if all they do is get shot to hell.... well all that redirected fire just got my 120-180 boys alot closer with less casualties.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2008/11/17 20:04:09
Subject: Any luck with Deffkoptas?
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Regular Dakkanaut
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take 1 kopta with rokkits and a buzz saw and outflank it. If you dont pop a tank then you rolled badly. Also 2 koptas with rokkits can work if you want to take more then 1.
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