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Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

I have been looking through the codex and have been thinking about a warrior heavy list. Haven't planned the whole thing thing yet but 1 very good thing to come out of it would be the sheer amount of synapse on the board. Without further ado:

8 warriors
Scything talons
Rending claws
Extended Carapace
Toxin Sacs
Adrenal Glands (+1WS and I)
Flesh hooks
296 pts

6 warriors
twin linked devourers
Toxin sacs
Enhanced Senses
Extended carapace
228 pts

6 warriors
twin linked devourers
Toxin sacs
Enhanced senses
Extended carapace
228 pts

16 gaunts
fleshborers
Won
144 pts

16 gaunts
fleshborers
Won
144 pts

8 gaunts
fleshborers
WoN
72 pts

2 zoanthropes
warp blast
Synapse
130 pts

so far thats about 1150 pts. The 8 gaunts are there for sitting on an objective in my deployment zone...preferably out of sight along with 1 of the zoanthropes. Not too sure about the cc warriors since they take up a lot of points, yet looking at them with their synapse...they seem to be able to take a lot of small arms fire and heavy weapons seem to be a waste (no instant death). I know stealers are cheaper, but I dont know if the points cost difference is worth it.

The other warrriors should be able to down almost anything that isnt in a transport...and even then if they can get a side shot chances are the sheer number of hits will cause some damage. One exception to this is FNP models...I can see how even with that number of shots it will be difficult to put them down.

I had another alternative in mind for a 1500 pt list, replacing the cc warriors with 2 elite strangler fexes. That also allows me to put some more pts into a venom fex (beefing him up a little) as well as either a cc tyrant (which would really ruin the theme of the army), a dakka tyrant or another strangler fex.

Not so warrior heavy but i really dont know how to compare the cc warrior to stealers. Worth it or not? Any ideas?

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Made in us
Stubborn Temple Guard






Run Hormagaunts with the CC Warriors. Give them a screen (and cover save) and they work pretty well.

I see the issue you have is beating any sort of armor, either a Space Marine OR a tank. The Zoanthropes can do some tank hunting, but they will get gunned down FAST.

I would throw a StranglerFex in there AND some stealers for flanking.

27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. 
   
Made in nl
Longtime Dakkanaut





Dont want to get you down but a warrior unit/army sucks. It doesnt matter if you make them fast, tough, shooty or CC...for every option there is a better tyranid unit available.

8 warriors
Scything talons
Rending claws
Extended Carapace
Toxin Sacs
Adrenal Glands (+1WS and I)
Flesh hooks
296 pts:


for 300 points you can have:
- Broodlord + 10 genestealers that can infiltrate
- Big hive tyrant with T6 and T6 tyrant guard. you can make him shooty or super CC.
- 3 close combat carnifexes with talons.. RUN!!!

(also Rendingclaws isnt what it used to be..)

6 warriors
twin linked devourers
Toxin sacs
Enhanced Senses
Extended carapace
228 pts


you want shooty units? for 200+ points you can have two Barbed strangler or devourer elite carnifexes.

16 gaunts
fleshborers
Won
144 pts


thats guants for 9 points each! lose the fleshborers en get spineguants for 5 points each. this way you get almost twice the amount of guants. If you want to use the Won upgrade then give it to one squad of guants and deploy them up front.


   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

ok, I see your point. However would anyone ever viably put 1 squad of 6 warriors w/ TL devourers in a list? I agree that 2 dakkafexes or stranglers fexes can be taken instead, however the warriors get a lot more hits in each turn (24 instead of 16 for the 2 dakka fexes). Granted they are not as powerful, but they also have to sustain more wounds to stop the unit (12 instead of 8). I know the warriors are a bit more susceptible to bolters and the like, but is the trade worth it?

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Made in us
Longtime Dakkanaut




I'm a fan of 5x 4 strong warrior units, blast weapons only (Deathspitter, Barbed Strangler)
backed up with Stealers and Zoathropes and a pair of Screamer-Killers

my 3 cents
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

Well... my problem is more with counting on gaunt screens. They die easy in 5th ed and even WoN, you are going to deal with synapse issues....

The HTH warriors are awesome but look at the cost vs a genestealer and figure what you are gaining. Not sure they are truly worth it... as their survivability is not much better than a stealer and they are the big target in your list beside the thropes...

Also not sure about TL devourers... we are talking 4 S4 shots... x 6 = about 18 hits and should wound about 14 times on marines. cool you kill about 5 marines per turn of firing... so you get about half your value every turn you shoot. I am just thinking you could lose the enhanced senses, go with a deathspitter and even if he doesn't tight pack, we are talking about 2 average hits per blast... 12 hits... 10 wounds... plus 24" range instead of 18" and 6 S can down dreads or tough beasties... I would also look at one strangler per warrior brood. S4 large blast really does do wonders on hoards.

I think your list should be fine in objective games but I think you will be lifting gaunts and once the 8 HTH warriors go down, you have no real HTH units left...


2000
2000
WIP
3000
8000 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

How about 5 units of warriors... 4 each...


Extended carapace, claws, toxin sacs, deathspitter. x 3
1 same but with barbed strangler.

Now you drop 15 S6 blast templates and 5 S4 large blast templates. The claws make them dual purpose so if they want to charge, fine you have 2 rending attacks. All those blasts take hoards out good and I think you might find a few points left over and swing a carnifex or two to take some of the enemy firepower heat off of your warriors.

2000
2000
WIP
3000
8000 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

thatnks very much...will be thinking about the suggestions. Maybe a test game is in order.

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Made in us
Sinewy Scourge




Murfreesboro, TN

I've used Leaping CC warriors with alot of success. I have seen a warrior heavy army do very well, when backup up by a few MCs and maybe a big squad of raveners or flanking stealers.

"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
Made in au
Regular Dakkanaut





Did this list ever come about?

One way to play it is to take min max warriors spam em with the cheapest two weapon options and extended carapace, can't remeber the exact points costs but 2-3 units of 9 of these gives you your basic fodder units that can be used to shield your more valuable assets and also do quite a substantial amount of damage in combat from basic attacks. They are there for numbers essentially but they are dirt cheap as a whole.

Auretious Taak.
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control







k

This message was edited 1 time. Last update was at 2009/01/07 19:55:44


 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control







Lukus83 wrote:

8 warriors
Scything talons
Rending claws
Extended Carapace
Toxin Sacs
Adrenal Glands (+1WS and I)
Flesh hooks
296 pts

   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control







make them leaping
   
Made in us
Foolproof Falcon Pilot





A warrior tooled for cc is about twice the points of a stealer tooled for cc but it has twice the wounds, so I think cc warriors are definately worth it.

Close combat warriors with leaping are very good with hormagaunt support and if you have a lictor or stealer brood nearby with feeder tendrils you've got that assault won, pretty much.

I think a good list has a mix of things, at least one tyrant, a carnifex or two some stealers, lotsa gaunts and warriors the rest is up to you.

Jesus Christ changed my life, He can do the same for you!

My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/

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http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 
   
Made in au
Regular Dakkanaut





mortetvie wrote:A warrior tooled for cc is about twice the points of a stealer tooled for cc but it has twice the wounds, so I think cc warriors are definately worth it.

Close combat warriors with leaping are very good with hormagaunt support and if you have a lictor or stealer brood nearby with feeder tendrils you've got that assault won, pretty much.

I think a good list has a mix of things, at least one tyrant, a carnifex or two some stealers, lotsa gaunts and warriors the rest is up to you.



Here's an example of Warriors that would most definitely fullfill the role of gaunts instead:

Warrior 14, extended carapace 3, scything talons 4, spinefists 2 - 23 pts.

Unit 1 - 9 Warriors as above (9x23=207pts) Except one Warrior replaces the Spinefists with a Barbed Strangler (10) = 207-2+10 = 215pts.

Unit 2 - 9 Warriors as above = 215pts.

Unit 3 - 9 Warriors as above =215pts.

3 Units as Elites = 645pts.

Take 3 carni's with min upgrades as HS so 2 twin devourers and either the BS or give them Spinebanks (more firepower all twinlinked hit on 5's with re-rolls still decent) 110-113pts each. These chaps are the armour busters. However, you don't necessarily need Carni's at all, you could get away with the strength 5 rending claw warriors, you only glance armour 14 max but that's not that bad if you have talons claws, and 9 warriors in base contact churning out 36 attacks on the charge...

Okay I'm really tired thanks to playing the boardgame twilight Imperium last night with 6 other people (max 8) and that went for 7.5 hours, so epically awesome, but will likely rant ramdomly. So here's some advice on Nid armies. The Hoard army usually works well. All you need to do is have several of the same sort of unit on the field as if the enemy destroys one there are still more for that role available. The 9 Warriors above for 215pts can also get 13.4 genestealers or 21.5 hormagaunts or 35.8 termagants or 43 spinegaunts. But when you look at those Warriors, sure they aren't elite (in skills), but they are leadership 10, synapse, 2 wound space marine scouts without the scout abilities that can't be instant deathed and have 3 attacks each, 4 on the charge and a decent and cheap 2 strength 4 AP 5 shots at 12" weapon hitting on 5's re-rolling the to hit rolls. What's more, there's 27 of them.

The Warseer forums. They have a webzine they did for some time, like 7 issues. can't remember the name, but in one issue a guy did an old 40k Zoat army using the Nid army rules and counting zoats as warriors. There's a nice example of a Tyranid Warrior army there.

Substitute the army before you buy more. Play some games and see what you like. Keep a core of say 27 warriors and remember to at the least double up on the units. Small units of 3 winged warriors can be fun too - Bio Plasma is 3 points so kinda expensive but you can't beat it for awsome, initiative 8 base attacks always 50/50 chance of hit and +1 strength, damned nice. The only downside is the cost as you say, if I could afford said army I'd have one massive warrior army and a few small units of termagants with Without Number purely to ensure my units can capture and contest table quarters. Heh.

Cheers guys and have a good day,

Auretious Taak.

P.S.
Lukus83 wrote:


8 warriors
Scything talons
Rending claws
Extended Carapace
Toxin Sacs
Adrenal Glands (+1WS and I)
Flesh hooks
296 pts


jamunition

make them leaping


And make the unit cost another 8 pts a model translating to 64 points more? Why bother when youc an just take another 2, almost 3, warriors for the same points? Leaping has its advantages yeah, but 64 pts intoa unit already at 300 pts and not even maxed on numbers is really pushing it.

P.P.S. ALWAYS take Extended carapace purely because yous core big against small arms fire with a 50/50 chance to save a wound.
   
Made in us
Regular Dakkanaut




Washington State

This is basically my reply from a different thread w/ some extra things thrown in

I like warriors, and I think w/ 5th edition they are great for there points if they are packing Deathspitters and Barbed Stranglers....why? Because they might deviate some but I will still be hitting w/ that many templates dropping. Give them +1 str, scything talons and guns and watch em blow stuff up. Screen them w/ gaunts and keep Zoan's on the board as well for additional synapse and anti tank. Some games I've given them leaping by dropping a few gaunts and I use them as mobile artillery that counter charges. Works fine so far.

The big thing, I think, is that Nids have to evolve since the big changes 5th edition brought around and close combat nids aren't as effective as they use to be. The book needs a overhaul on points and some upgrades here and there...but until then, IMHO, shooty nids are the most viable right now. Lots of gaunts, warriors w/ guns, Carnifex's w/ guns and Hive Tyrants w/ guns(if you want one)

I love warriors I really do...and for a long time no one took them but w/ the new edition more and more people are busting them out. This is how I run my units

113pts 4 Warriors - +1 Str, 3 Deathspitters, 1 Barbed Strangler
keep em screened and that's 4 templates from 1 unit a turn. Sometimes I give them leaping.....but still I try and keep them cheap and w/ templates. As I go up in points I add more. And I never leave home w/ out

113pts Carnifex - BS, Scything
Keep him cheap. If I have points left over I will give out +1 Wound and/or +1 toughness

I round out the rest of my army w/ 1 unit of Hormagaunts(people like to shoot em) and a crap ton of Terma or Fist gaunts spam supported by Zoans. Very shooty list and really puts a hurt on the enemy. 2/3 of the missions are objective based and w/ out number gaunts are great to hold some.

You flatter me. But really, I'm just an ordinary guy. I put my pants on the same way anybody else does: I put a gun to the head of my manservant and bark Russian military commands at him until the poor blighter either figures it out or watches his brains exit his forehead.

Work in progress:  
   
 
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