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Made in us
Dakka Veteran




2250 Warriors of Chaos
Daemon Prince (300): 575
Mark of Tzeench 15
Lvl 4 Wizard 160
Conjoined Homunculus 20
Tendrils of Tzeench 60
Blood Curdling Roar 20

Chaos Sorcerer (85): 206
Mark of Nurgle 20
Lvl 2 Wizard 35
Barded Chaos Steed 16
Skulls of Katam 50

Chaos Sorcerer (85): 206
Mark of Nurgle 20
Lvl 2 Wizard 35
Barded Chaos Steed 16
Power Familiar 25
Book of Secrets 25

Chaos Sorcerer (85): 206
Mark of Nurgle 20
Lvl 2 Wizard 35
Barded Chaos Steed 16
Spell Familiar 15
Enchanted Shield 15
Sword of Might 20

Chaos Warriors x20 (300): 415
Shields 20
Mark of Nurgle 30
Full Command 30
Banner of Rage 35

Chaos Marauders x15 (60): 95
Great Weapons 15
Full Command 20

Chaos Marauders x15 (60): 95
Great Weapons 15
Full Command 20

Chaos Knights x 5 (200): 315
Mark of Khorne 30
Champ & Standard 40
Banner of Wrath 45

Chaos War Shrine 130
Total: 2248



So far (knock on wood), I havent lost a game with these guys yet. Not even a draw. I have played 17 games with them so far and the closest game I had was against Tomb kings casket/stone thrower death. Second closest was a orc artillery train with tons of fanatics. Other than those I have played and won agains dwarf gunline w/ anvil, HE elite CC list w/ dragon, multiple wood elf builds, 2 empire lists: one a gun line and the 2nd was knights with 2 steamtanks and 2 great cannons, Lizard skink heavy list, another chaos player with lord on dragon and lots of khorne knights and warriors. Pretty much every army at the FLGS hates this build right now.
So, on to tactics: My 3 wizards stay in the middle of the big block of frenzied warriors running up the middle. Usualy casualties from shooting are minimal due to MoN and since the banner makes the frenzied I dont have to worry about psycology screwing over my wizards.
Terrain permitting I post the big block in the middle flanked by the maruaders who lag behind a bit on the 1st turn to later deny the flank of the warriors from fast cav or flyers. The warshrine stays behind the big block and guards the rear. The cav are pretty much set up to counter enemy cav as long as there isnt a huge threat vs heavy warmachines present. In that case I use trees or whatever is available to screen them across the board. The Demon is used as a mobile turret and light unit hunter (such as light fast cav or warmachine crews later in the game). You really dont have to worry about bow fire for a few turns agains the demon. However you definately want to use whatever you can to hide him from warmachines until he has at least done enough damage to justify his cost and then you can start taking more risks with him. He should never be in combat with any unit he cant 80%+ break on the 1st turn of combat alone. Due to its very small number of units you really have to use terrain and move very preciseley to deny yuor oponent combat advantages later in the game.
On to the magic phase: The key is here to draw out enemy dispel dice. Target his mages or heroes with the level 1nurgle spell (4+ take a wound w/ no AS) with all 3 of yuor mages until he dies or until he is out of dispel dice. Next key is to draw out his scrolls early. This will be done with your lvl 1 spells or with the demon later. With yuor book always roll the lore of fire for extra damage. If you dont get fiery blast just resort to fireball. First turn after you use all 3 of your level 1 spells then swicth to utility: use 2 dice to cast the lvl 2 spell (a unit gains regen for a turn) if you have it yuor oponent will probably let this go making your warriors nigh invuln for a turn. Now the Demon's turn. Use the 2 pool dice to throw the lvl 1 Tz spell (1d6+1 str 1d6+1) at any smaller unit (cav are a great target for this just in case you roll high strength).. more often than not they will let this go off fearing the other 4 dice you have. I have had this spell eat a unit of empire and HE heavy cav. If it does he will most likely save dice for it next time which is a good thing. Now here is the tricky part: You have to PRAY you get the lvl 6 Tz spell (Infernal Gateway). If you dont the lore of Tz is not a very powerful one. You do have a 2 in 3 chance of rolling it so hopefully you have it. This is where yuor last 4 dice go. Toss em all in. If you roll double 1's you have the ability to reroll 1 dice. Yuo almost always will get a 15 between your 4 dice, reroll, +1 for MoT, and +d3 if you need it. He will scroll this for sure if he has any left (which is ok.. get them out of the way and find out who is carrying them so you can target them with the lvl 1 spell next turn 3 times).
In the shooting phase give the big block or your cav if they are in range a roll on the EotG table. (Remeber both are frenzied so double 1's really has no effect until they loose combat). In subsequest turns use it on your maruaders to boost them up. Dont forget to scream with your daemon.
Next few turns keep walking forward repeating above process.; your Daemon should never have any trouble avoiding combat with flight.
Before your big block gets close enough to them enemy lines you will want to run your wizards out and join on of the maruader units unless they are in combat or gone. Then just run away with them. From shooting they only fear things that allow no AS. Get in trees or whatever you can do with them. -1 to shoot from MoN really helps. Since they HAVE to challenge you dont want them in combat with a lord or even hero fighty character that may ignore AS's if there are any left on the field from yuor Infernal Gateways .

I hope this helps all my chaos buddies out there.
Have fun!





This message was edited 1 time. Last update was at 2008/11/18 15:47:07


 
   
Made in us
Incorporating Wet-Blending





Houston, TX

Really? No one has cannoned your DP? I would think a HE Prince on dragon would just go eat him. And with no screens, I would think fast cav could really bother your knights and handguns and the like would really work your Khorne units over. MoN is nice and MoN chaos sorcs are nice, though they can be subverted by just keeping characters away from them until you engage. Also, I would think cav heavy forces would be a serious problem as you have only 1 unscreened frenzied fast unit and your DP.

Relying on 1 insanely high casting value spell seems risky. What happens if they spell break or casket it? I wonder if Vilitch wouldn't be better for this strategy anyway.

Also blood curdling roar? Why?

-James
 
   
Made in us
Dakka Veteran




It is very risky, and the casket did eat it once.
Like I said you really have to play the field and be very tactical with your every move. Also, yes my DP did get cannoned on turn 1 into oblivion against the 2 steamtank 2 cannon guy (no where to hide)... Of course a HE Prince on Dragon woul eat a DP.. why would you ever give him a chance?
Agaisnt the WE's fast cav did give me a slight problem. Leading my cav around for 1 turn until i popped over and breathed on him casuing him to go bye bye.
I never said this army wasnt undefeatable. Just hasnt hapened yet
For everyone: Play smart from list and deployment to the time you shake hands and you will already have a hige advantage against most armies.

This message was edited 2 times. Last update was at 2008/11/17 23:53:40


 
   
Made in us
Dwarf High King with New Book of Grudges




United States

What prevents someone from just slicing up your big warrior unit with artillery? Or flank charges? Or really anything? You don't have much in the way of maintaining an effective battle line, and while Nurgle warriors are tough they aren't invincible.

I would think that a properly played cavalry force could simply lead your frenzied units right off the board, or at least force you to commit your DP so that it could get properly smashed.

Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
Made in us
Regular Dakkanaut




Correct me if I am wrong, but your 2250 list is actualy 2368 points. To make a Demon Prince a sorcerer it costs 40 points PER LEVEL, not 40 points total. It costs 160 points to make him a level 4 sorcerer.
   
Made in us
Dakka Veteran




If it is I read it wrong I thought there was only 1 option at 40 points to make him a level 4. Ill read it tommorow and give yuo an update if someone doesnt beat me to it.
As I said the hardest games Ive played agains were the TK's with casker and skull cattapult and the orc/gobbo artillery train of hell.
You really have to rely on magic to take these units out which can be done pretty effectively with the nurgle and tz spells. If someone only has 2 crew you can destroy its crew with 2 spells.
Again, I never said this army was unbeatable. I can find a counter to any army anyone posts in any game system. We all can. Do people usualy or ever play those armies? 9 times of 10 no.
Im still testing out things and weiging my options.
This, for now, is the best build ive come up with and it works.

   
Made in au
Sickening Carrion




Well of course it works well, you were 120 points over the limit...
   
Made in us
Dakka Veteran




I assure you it wasnt intentional. The FLGS RTT judge didnt even catch it. (I havent played any tourneys with it yet thank god)
When I write my lists w/o AB I make a point breakdown of every upgrade like you see here but then also put pg reference numbers to its entry in the codex for quick help. None of us have noticed the "per level" entry. Thanks for pointing that out.
Fazz what is up your ass? Why do you make these unwanted and nonhelpful comments? Are you that sad of a person? Or just that much of a troll?
I posted this list to do a couple things: to A) Show the combos and synergies I personaly have found in the WoC book; B) Get Critiqued which I knew I would; C) Find any falicies in my list which has also happened.
I appreciate all the constructive criticism and help I can get. Thanks guys!
Im going back to the drawing board with this one to see what I can loose and re-evaluate the Daemon's usefulness for his points.
   
Made in us
Dakka Veteran




Quick fix posted
As a side note I did find out I was charging myself too much for 1 daemonic power, and the command for my warrior unit.
All the numbers should be right now. Please advise if they arent.
I didnt like loosing Mok on the marauders but it was something I was iffy about in the 1st place. It is 1/3 of their points to begin with. I dont know if is that much of a benefit.

This message was edited 3 times. Last update was at 2008/11/18 15:55:34


 
   
Made in au
Sickening Carrion




My point obviously is that is really easy to post how strong a list is, when it is over a hundred points over the limit. Of course the list will be strong.

Fazz what is up your ass? Why do you make these unwanted and nonhelpful comments? Are you that sad of a person? Or just that much of a troll?
Unwanted perhaps, but certainly not undeserved.
   
Made in gb
Emboldened Warlock







Does the rule still exist that you can target cavalry models that have attached to infantry units? If so, then youre magic will get shot down easilty by a gunline army.

Apart from that, I like it.

I have also considered running a lvl4 TZ DP with a few other sorcs. Glad to see that the nurgle lore works out.

Im a bit upset with the lore of Tz, really, the only good spells are flickering fire, and infernal, and even then, only if youre lvl4. pandemonium NEEDS you to have the puppet item, the ld check one isnt too good vs anything but goblins (unless you have a lvl4 with doom and darkness, or the banner of -1ld)

Do you get any mileage at all from the other TZ spells, or just the direct damage ones?

DC:80S++G++M+B++I+Pw40k99+D++A+++/mWD219R++T(T)DM+ 
   
Made in us
Dakka Veteran




The call to glory or whatever its called can be useful sometimes. Especially since I run a warshrine. Really only the 2 DD spells are worth a crap.
   
Made in gb
Emboldened Warlock







Could I suggest then, swapping out a sorceror (book of secrets one?) for festus?

Hes a bit cheaper, and put regen and poisoned attacks on the warriors, making them nigh on invincible, and deadly with frenzy.

Im considering going all nurgle magic when I realised how powerful the lvl 6 nurgle spell is when combined with curse of the leper. you can potentially wipe out 2/3 of a unit of t3 models in one go, much more reliably than infernal gateway, and cast on a 12 instead of 15.

DC:80S++G++M+B++I+Pw40k99+D++A+++/mWD219R++T(T)DM+ 
   
Made in ca
Nimble Dark Rider




T.O.

use pandeamonium and tranmogrfication in tandem, destroys undead.

Please put this on your sig if you know someone, work for someone or are related to someone who suffers from stupidity. Stupidity is real and should be taken seriously. You could be sitting next to a sufferer right now. There is still no known cure for stupidity and sympathy does not help. But we can raise awareness.... 93% won't copy and paste this because they don't know how to copy and paste 
   
Made in us
Dakka Veteran




I like festus and really thought hard about him but he really has no survivability and he gets stuck in his parent unit b/c hes not mounted. When in combat he has to challenge also.
   
 
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