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What are peoples thoughts on 'World in Arms' ruleset?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Fresh-Faced New User



Canada

Hi all,

As the subject line asks, I have been somewhat intrigued by these rules and was wondering if many folks out there have been using them as a fun alternative to Necromunda. For me it is really important to have the opportunity to play with the many diverse units the 40k universe has to offer.

Now, I know that there are a great many out there who prefer the GM directed narrative campaigns that have a very loose and unrestricted rulebase...and I do understand why. I think that, for myself and many of my friends in particular, we are really busy with our careers and don't always have the time for epic spanning story-driven campaigns. I don't know if 'beer and pretzels' is the term I'm looking for...but its the best I can think of. We would like a ruleset that has a structure and can really be a pick up and play but still possessing the campaign element. This kind of thing really made me fall in love with Mordheim.

The first thing that really got me into this was a re-look back at the Kill-Team rules in 4th edition. They were great, but lacked character growth...really. THen I saw some of the work by the
=][=munda folks and was totally hooked by what one could do. You know who I'm talkin' about. So we tried doin' Kill-Team with Mordheim advancement rules and the codex point systems and it was good. But I guess the point system only works so well at such a small scale.

It wasn't much later that we ended up seing the 'World in Arms' free rules. They seem well done. They are based of Mordheim rather than Necromunda...so that was kind of an intersting choice. I was happy to see that it alowed a person to field so many of their favorite models while still offering a structured system.

So I guess I'm wondering what all you folks, who have looked it over, think of these rules and how many of you use them. If you have, were there any interesting changes to the Gang Lists or has it worked out just fine for you? Once again, just want to see where everyone is at with those rules.....OR.....is there other systems that have been adapted out there that work awesome. We are really really looking for a good campaign based 40K game to jump into.

-THartl
   
Made in ca
Fresh-Faced New User



Canada

http://www.worldinarms.info/
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

I downloaded the file, it looks interesting. However some of the choices they made for units and equipment I don't fully agree with, but that's just me I guess. IIRC Migsula and the guys started a new campaign which was going to be based on Mordheim (they're calling it "Broodheim") but it would be so modified that you would no longer need the official Mordheim rules.

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in ca
Fresh-Faced New User



Canada

Well, I guess there is a lot to be said for a premade set of rules. I know my group likes them.

One of the things we have modified was just how character selection was done.

1. Sure it's fun to use all your 40k miniatures (Marines, Guardsmen, Guardians, etc.) but they all seem very generic and basically need to come with their basic gear. So...we decided to bring back Mordheim's Henchmen category. These types of fellas, basically codex entry troops, would fit in here. 0-2 elites, 0-2 heavies, 2+ troops.

2. Hero category comes back with just the generic Mercenary stats from Mordheim (and of course adjusted for the various xenos races). Captain, Champions, and Youngbloods. This allows you to toally customize your main characters while still being able to bring along your favorite troopers from 40k (Howling Banshees, Seraphim, Ratlings, Stormtroopers, whatever.)

Seems to have worked well for us. I guess the biggest prob for so many of these rule systems is that the incorporation of aliens makes it tough. I guess thats why the GOrkamorka and Necromunda systems were the way they were. I dunno. I do think that this particular system still helps to make characters very colorful with being more than just a extravagent paintjob. We feel it combines the best elements of Kill Team and MOrdheim.



Thoughts?
   
 
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