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2008/12/01 23:43:55
Subject: Dwarves
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Huge Hierodule
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I am planning to play a game of Fantasy against high elves next week, so would like to get some oppinions on my choice of army list, and any advice on what else I should/Shouldn't bring.
Lord (General)
Sheild
Master Rune (MR) of Alaric the Mad
Rune (R) of Snorri
R. of Burning
MR of Challenge
R of Stone
Runesmith
MR of Balance
Thane
Sheild
MR of Dismay
R. of Snorri
R of Stone
10 Thunderers
10 Thunderers
10 Thunderers
19 Longbeard
Full command
Sheilds
Rune of stoicism
20 Warriors
Champion
Standard Bearer
Sheilds
19 Ironbreakers
Full command
R. of Courage
5 Miners
Oran Gun
Oran Gun
Constuctive critisism welcome and encouraged
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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2008/12/02 06:27:52
Subject: Dwarves
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Fresh-Faced New User
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First off, I'd rather have scrolls then the MRoBalance. They're a bit more reliable in my book. If anything, a spellbreaker and a spelleater for that really annoying spell works just fine for me.
Seeing as your playing elves, I'd say scrap 2 outta 3 thunderers for quarellers. Cheaper and have a longer range, and work wonders against the elven long bow. Not to mention, you have 2 organ guns, and they'll lock down anything at 24 inches or less.
No BSB?
5 miners seem a bit small, I'd look to bump that up to 8-10 as one casualty won't make them non scoring.
As a personal side, I think you should try to find some points for some bolt throwers. You should always have at least 2.
And try to bump up the numbers of your warrior unit. one casualty and losing a rank because you weren't willing to pad the unit is just silly.
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This message was edited 1 time. Last update was at 2008/12/02 06:29:11
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2008/12/02 12:02:50
Subject: Dwarves
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Crazed Wardancer
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You need to make your lord a bit less killable. It's only going to take a turn of ASF elves getting lucky to chop him up.
Consider the master rune of Spite (4+ ward).
Also, flaming attacks against high elvs is asking for trouble, so take off his rune of burning! Last thing you want is to get stitched up by something with Dragon armour on... :(
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2008/12/02 15:38:01
Subject: Dwarves
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Huge Hierodule
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The reason I do not take bolt throwers is because my luck is absolutly possesed. Hit on 2+? 1,1,2, 1 to wound, etc.
Miners are there to either pop up on a lonly table quater in the far corner or suicidaly charge the bolt throwers of the high elves.
What is it about Dragon Armour that makes flameing attacks a bad idea? I still get the blunt-force trauma of the axe I believe.
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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2008/12/02 20:58:07
Subject: Dwarves
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Deadly Tomb Guard
Payson Utah, USA
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Dragon armour makes all flaming attacks void. you get nothing. they are immune to the attack, and seeing as it is a magic weapon, you can't swich. also, i have to disagree with switching thunderers for quarllerers. that Plus one to hit is going to come in handy, and the elves are going to have to come and get you anyways. Just put them close to the front and you should be fine, maybe even concider giving them the first turn so you won't lose a round of shooting. Oh, and the extra -1 on armour isn;t bad either. all infantry units wiil have a 6+ against xbows, but no save against you handguns. Also, I would concider dropping your Lord for Thorek and his anvil, and dropping an organ Gun for a gyrocopter. these used in combination with 10 miners will really slow down that line moving towards you.
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GO UTES!!!! |
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2008/12/02 21:53:56
Subject: Dwarves
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Crazed Wardancer
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Suggesting the use of Thorek is a thought crime, and punishable by snotlings down your trousers. (Yes i play dwarves).
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2008/12/02 22:49:54
Subject: Re:Dwarves
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Long-Range Ultramarine Land Speeder Pilot
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An anvil can be very handy. Is it just thorek you dispise? Nothing like coming up against a fear causing army and not having an anvil around to protect you. Not to mention the 3DD you get just for having it. And then there is being able to slow units, or stop flyers from moving basically, while killing them at the same time anywhere on the board also tends to be very useful. But hey, whatever floats your boat.
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This message was edited 1 time. Last update was at 2008/12/02 22:51:09
DQ:80+S+++G+MB++I+Pw40k96#++D++A++/sWD-R++++T(T)DM+
Note: D+ can take over 12 hours of driving in Canada. It's no small task here.
GENERATION 5: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
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2008/12/03 07:55:55
Subject: Dwarves
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Crazed Wardancer
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Yeah it's just thorek. 3+ with a reroll for ancient power is horrendous.
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2008/12/04 21:54:40
Subject: Re:Dwarves
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Fresh-Faced New User
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I (and several people at my LGS) refuse to play thorek lists.
Just absolutely refuse to.
I'd cut the MR of Balance in favor of scrolls, stone, and a shield.
Also, as mentioned earlier, make the Thane into a BSB.
If this is 2k, I'd upgrade to 2250, put in some more miners, and consider dropping a unit of Thunderers for Quarreler rangers (Dorfs with scouts is awesome).
Otherwise, your list is very balanced and should do pretty well.
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