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![[Post New]](/s/i/i.gif) 2008/12/05 23:59:23
Subject: Scout-heavy Crimson Fists
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Regular Dakkanaut
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Pedro Kantor - 175
10 Scouts, 4 Sniper Rifles, Missile Launcher, Sgt w/ Power Fist - 175
10 Scouts, 4 Sniper Rifles, Missile Launcher, Sgt w/ Power Fist - 175
5 Scouts, 3 Sniper Rifles, Missile Launcher, Sgt. Telion - 130
10 Sternguard Veterans, 2 Combi-Flamers, 2 Combi-Meltas, Drop Pod - 340
10 Sternguard Veterans, 2 Combi-Flamers, 2 Combi-Meltas, Drop Pod - 340
10 Sternguard Veterans, 2 Combi-Flamers, 2 Combi-Meltas, Drop Pod - 340
Landspeeder Storm, Multi-Melta - 65
Landspeeder Storm, Multi-Melta - 65
5 Scout Bikes, 3 with Grenade Launchers - 140
Whirlwind - 85
Kantor drops with one of the Sternguard squads. The scouts without rifles and their sergeant ride in the Storms and deep strike, everything else infiltrates and causes havok where appropriate.
Not certain the Whirlwind's the best option here but I'm not sure what else I could get for 85 points that would do me as well except getting everyone else in the Sternguard squads combi-weapons.
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This message was edited 1 time. Last update was at 2008/12/05 23:59:43
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![[Post New]](/s/i/i.gif) 2008/12/06 00:03:19
Subject: Re:Scout-heavy Crimson Fists
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Been Around the Block
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From my experience with Telion he costs more than he is ultimately worth. You could drop him and use free points to upgrade the whirlwind to a Thunderfire Cannon, which is a much better gun in my opinion.
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![[Post New]](/s/i/i.gif) 2008/12/07 03:33:10
Subject: Scout-heavy Crimson Fists
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Sneaky Sniper Drone
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Your math is wrong on those Sternguard units. As posted that unit costs 305pts.
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![[Post New]](/s/i/i.gif) 2008/12/07 04:02:58
Subject: Scout-heavy Crimson Fists
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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You could put more bodies in the Telion squad. Say ... five, making a squad of 10. Or 9, if you prefer.
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![[Post New]](/s/i/i.gif) 2008/12/07 06:44:53
Subject: Re:Scout-heavy Crimson Fists
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Stalwart Ultramarine Tactical Marine
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Telion's squad should probably be max size to take advantage of the Eye of Vengeance wound allocation rule. The more hits you can assign to a squad means fewer power fist sergeants to worry about.
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![[Post New]](/s/i/i.gif) 2008/12/07 15:17:33
Subject: Scout-heavy Crimson Fists
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Stoic Grail Knight
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Max the telion scout squad and then dont take a thunderfire.
really with th vets should be all or none mix and matching is not so good.
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Hydra Dominatus
World Wide War Winner |
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![[Post New]](/s/i/i.gif) 2008/12/10 18:48:18
Subject: Scout-heavy Crimson Fists
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Regular Dakkanaut
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Ghostmaker, I'm confused on that last line.
I'd be willing to look at a Thunderfire, except that they can't fire indirect and I don't really understand how enemy shooting at them works - the only statline I see for them is the Techmarine.
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![[Post New]](/s/i/i.gif) 2008/12/11 00:34:33
Subject: Scout-heavy Crimson Fists
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Fixture of Dakka
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This army is:
Extremely fluffy
Very effective
High on the overall coolness factor
G
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![[Post New]](/s/i/i.gif) 2008/12/11 01:29:44
Subject: Re:Scout-heavy Crimson Fists
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Towering Hierophant Bio-Titan
UK
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Arbalest - Read the rules properly. The eye of vengenance only allows for wounds telions shooting attacks cause. Even if you throw a scout rocket lauching wound at squad (using telions voice of guidence ability, its not His shooting attack. Turn ur 2nd scout squad into a 5man w/ pwr fist.
Max out telions squad to make point use of his stealth ability (it gives you the equivelent of the 3point per model camo cloak) Turn ur 2nd scout squad into a 5man w/ pwr fist.
annd why not get the cluster mines. 10pts is worth that amusement.
Seconded-Green Blow Fly.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2008/12/11 07:00:11
Subject: Scout-heavy Crimson Fists
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Bounding Assault Marine
Los Angeles
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Salvation122 wrote:Ghostmaker, I'm confused on that last line.
I'd be willing to look at a Thunderfire, except that they can't fire indirect and I don't really understand how enemy shooting at them works - the only statline I see for them is the Techmarine.
they are an av 10 vehicle that a pen kills.
look in the main rule book under artillery
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Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound |
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