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Made in us
Longtime Dakkanaut





So, tourney gamers, we've all been to 3 round RTT's and gone 2-1. (Ok, maybe not all of us, but most.)

Given that you lose one game, do you have the most fun when you:

A: Lose in the first round
B: Lose in the second round
or
C: Lose in the finals?

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

I think A.

Largely because you can then relax and enjoy subsequent games, rather than feeling the stress of still trying to remain undefeated. Also, you get to play "easier" games in the later rounds, which means you're more likely to play against armies that aren't the top-tier-of-the-month type.

   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

I would say c. I enjoy nothing more than a close game and if you get dumped into the lower bracket in the first round there's less chance of having that in the later rounds.
   
Made in us
Smokin' Skorcha Driver






Utah

I like A and C. I don't like losing in the middle. If you lose the first game you get to be more relaxed as redbeard mentioned, and if the top players run a draw you sometimes get back into the rankings if you have a good second game. If you get to the last game and lose you know you gave it a good go and were trounced by one of the potential winners. If you lose the second game its too much I have a chance, no i don,t maybe I do, oh heck. Messes up with enjoying the competion of C or with being relaxed like A.

Meph

   
Made in us
Grumpy Longbeard




New York

I prefer to lose the last game. I tend to do well in tournaments and if I lose an early game it usually means the next one is going to be a cake-walk, and that's not really much fun for either opponent.

This message was edited 1 time. Last update was at 2008/12/08 22:37:12


 
   
Made in us
Longtime Dakkanaut



Brotherhood of Blood

Problem with the current enviornment is it's much better to lose in the first rounds because you can come all the way back in the losers bracketts with 2 massacres and win the whole tourny. I have seen it done numorous times. I even think in one tourny the guy purposely had a minor loss and let the vet players beat the snot out of each other and win the whole thing. Unscrupiolous maybe, but if all you want to do is win it can happen.
   
Made in us
Da Head Honcho Boss Grot





Minnesota

You gotta lose the second game.

You start out good, and you're all heroic (as winning 40k makes you a hero), then things turn against you, and you lose, and it looks like you're done for, but then you pull it up and win the final game, and you're a hero again.

All good plotlines go like this.
Just look at Star Wars (the real movies, not those new ones).

Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
 
   
Made in us
Fixture of Dakka






on board Terminus Est

Sometimes a tie in the first round can help you to win the whole shabang.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Regular Dakkanaut




If I am going to loose, I prefer it to be the first game. Makes the rest of the tournament much better. I hate loosing second and usually loose the last game to the cheese list with a cheese mission. Nothing like playing take and hold against anti-marine guard.
   
Made in us
Da Head Honcho Boss Grot





Minnesota

Techboss wrote:If I am going to loose, I prefer it to be the first game. Makes the rest of the tournament much better. I hate loosing second and usually loose the last game to the cheese list with a cheese mission. Nothing like playing take and hold against anti-marine guard.

Is this just joking around? How can a mission be cheese?
IG aren't really the greatest cheese warehouse either.

Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
 
   
Made in us
Regular Dakkanaut




Orkeosaurus wrote:Is this just joking around? How can a mission be cheese?
IG aren't really the greatest cheese warehouse either.

I'm talking 4th edition, with virtually no terrain. Every guard player in my local group at the time played las plas gun line. I had one mission where there was a defended, guard, and one assaulter, me. Love having to run across open terrain into that crap. Guard player never moved, which is my biggest "you get no sports score issue".
   
Made in us
Hellacious Havoc






I'd rather lose in the 1st round and get it over with. I'm usually a little over-anxious in the first couple turns of the first game anyway.


MARTIAL LAW-FTW

There is no "cheese", just whiney rats who lose too much!




 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Techboss wrote:I'm talking 4th edition, with virtually no terrain. Every guard player in my local group at the time played las plas gun line. I had one mission where there was a defended, guard, and one assaulter, me. Love having to run across open terrain into that crap. Guard player never moved, which is my biggest "you get no sports score issue".


Wow, seriously? What did you want the guard player to do? Try to charge you in assault just to "mix it up"? Do random maneuvering that wouldn't help him? That's like saying that I'm giving you a 0 on sports, because your assault squads tried to assault me.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Regular Dakkanaut




ph34r wrote:Wow, seriously? What did you want the guard player to do? Try to charge you in assault just to "mix it up"? Do random maneuvering that wouldn't help him? That's like saying that I'm giving you a 0 on sports, because your assault squads tried to assault me.

I hate playing armies that sit in their deployment zone the whole game. It irks me to no end. Is it fair to some armies, probably not. Either way, I find it extremely annoying for a player to move no more than 1 squad for the entire game. I find it equally annoying when playing such armies, that the player will set up all the terrain they place on the table edges. Again, is this fair to the army, probably not. As I find both of these actions beyond annoying, I refuse to play these armies most of the time. The only exception is some one playing a fluffy army (non-las plas) or some one I like. Basically, if your playing las plas, don't move, set up all the terrain on board edges and aren't friendly, I'll give you low sportsmanship. Fair, probably not, but I sure as hell didn't have fun in the game.
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

If you don't have fun in a game it doesn't mean the opponent was a poor sport. Setting up terrain against edges I can see as bad sportsmanship, but not moving for much of the game is just what is in the best interests of some armies.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Fresh-Faced New User




Techboss wrote:
Orkeosaurus wrote:Is this just joking around? How can a mission be cheese?
IG aren't really the greatest cheese warehouse either.

I'm talking 4th edition, with virtually no terrain. Every guard player in my local group at the time played las plas gun line. I had one mission where there was a defended, guard, and one assaulter, me. Love having to run across open terrain into that crap. Guard player never moved, which is my biggest "you get no sports score issue".


Techboss wrote:

I hate playing armies that sit in their deployment zone the whole game. It irks me to no end. Is it fair to some armies, probably not. Either way, I find it extremely annoying for a player to move no more than 1 squad for the entire game. I find it equally annoying when playing such armies, that the player will set up all the terrain they place on the table edges. Again, is this fair to the army, probably not. As I find both of these actions beyond annoying, I refuse to play these armies most of the time. The only exception is some one playing a fluffy army (non-las plas) or some one I like. Basically, if your playing las plas, don't move, set up all the terrain on board edges and aren't friendly, I'll give you low sportsmanship. Fair, probably not, but I sure as hell didn't have fun in the game.



You don't sound like a very fun opponent anyway.

This message was edited 1 time. Last update was at 2008/12/09 04:07:31


 
   
Made in us
Fixture of Dakka




Techboss
I hate playing armies that sit in their deployment zone the whole game. It irks me to no end. Is it fair to some armies, probably not. Either way, I find it extremely annoying for a player to move no more than 1 squad for the entire game. I find it equally annoying when playing such armies, that the player will set up all the terrain they place on the table edges. Again, is this fair to the army, probably not. As I find both of these actions beyond annoying, I refuse to play these armies most of the time. The only exception is some one playing a fluffy army (non-las plas) or some one I like. Basically, if your playing las plas, don't move, set up all the terrain on board edges and aren't friendly, I'll give you low sportsmanship. Fair, probably not, but I sure as hell didn't have fun in the game./quote wrote:



I know what you mean. I really hate people that play to their armies strength. I think all IG armies should charge full bore into Demon and Ork armies without firing a shot. If their tanks shoot, then I really take them to the cleaners on sports scores to show the rotten bastage a lesson, unless the templates land on IG units of course.

This message was edited 1 time. Last update was at 2008/12/09 04:35:38


 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




If I have to lose I prefer to do it in the 1st or last round. I'd rather be playing for the whole ball of wax or at least feel like I have a chance to submarine.

   
Made in us
Regular Dakkanaut




Vancouver, WA

Redbeard wrote:I think A.

Largely because you can then relax and enjoy subsequent games, rather than feeling the stress of still trying to remain undefeated. Also, you get to play "easier" games in the later rounds, which means you're more likely to play against armies that aren't the top-tier-of-the-month type.


Word-for-word what I would have said, too.

In any gaming tournament (not just GW) that I've been in - once you lose the first round, and see some of the scores and realize that you're pretty much out of the running - the situation seems to just kinda relax all on its own.

Most of the players that I know who play ultra-competitively, get more and more tense the further (and higher) they go in a tournament. Building up hopes and expectations and having them dashed in the final round, at least for me, is worse than losing in the first round and not having that build-up.

Then again, I rarely play in tournaments of any kind anymore, either.

"Wheels within wheels, in a spiral array, a pattern so grand and complex.
Time after time we lose sight of the way, our causes can't see their effects."

 
   
 
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