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![[Post New]](/s/i/i.gif) 2008/12/09 13:37:35
Subject: Pink Horrors (and other units counting as a wizard) vs Morghur
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Proud Phantom Titan
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ok so i'm just gettng back into WH and i was trying out Morghur in my Beast of chaos army ... i was fighting a mixed army of Demons ... we play the game and then his unit of pink horrors rolled a miscast and then a double 6 ... this is when it gets iffy ... Morghurs bray-staff turns any wizard, that suffers a miscast and rolls any double, into a spawn with as many wounds as the wizard did ... now this was a friendly game so we basicly turned a unit of 30 horrors into a single spawn with 30 wounds that then attcked the poor herald that was left ... so what we want to know is did we play this right or was there another option? thanks Tri rules Morghur's Braystaff if a Wizard (friend or foe) rolls a double when rolling on the miscast table, then the unfortunate wizard is instantly turned into a chaos spawn under the control of the Beastmen player, and the rolled result on the miscast table is ignored. Pink Horrors - magic A unit of Pink horros is a wizard that can cast Spells from the daemon lore if Tzeentch could find no ref MDG to appling the effects to a single horror ... can you quote a book and page or an FAQ please
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This message was edited 1 time. Last update was at 2008/12/09 15:01:59
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![[Post New]](/s/i/i.gif) 2008/12/09 14:01:17
Subject: Pink Horrors (and other units counting as a wizard) vs Morghur
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Hmm. Good question.
From what I remember, historically, in the event of a miscast the effects are applied to a single Horror. This implies that a single Horror is used to work out the spells point of origin when tracing LoS etc.
So, one would say that with Morghur, the same thing happens, and a Horror is spawnified. The rationale behind this is that the Horror is question acted as the conduit for the gestalt power of the unit. Rather than drawing on the Wind of Magic, the Horrors draw from themselves, with a single one being the focussing the point. If anything is going to happen, it's going to happen to him!
Well, thats my call anyways without the book near me. If it says the same about Miscasts in the Daemon Book, then I would assume the same goes for Morghurs power.
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![[Post New]](/s/i/i.gif) 2008/12/09 14:58:24
Subject: Pink Horrors (and other units counting as a wizard) vs Morghur
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Longtime Dakkanaut
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Currently at work, so not book to check, but...
When the unit of Horrors casts a spell, you nominate a single horror as the caster for purposes of determining range, line of sight, etc.
If the unit miscasts, you don't go to the miscast table, but instead the unit suffers d6 wounds. I think.
So it's a case of Morghur's special rule (turn the caster into a spawn, instead of rolling on the table) versus the Horrors' special rule (take wounds, instead of rolling on the table), and the best you can do is probably dice off for it.
My inclination, in situations like this, is to go with whichever rule will cause the least, shall we say, advantageous result. In this case, losing d6 horrors is more damaging to the affected player than getting a serendipitous 30-wound spawn, so I'd argue for the d6 wounds.
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He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
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![[Post New]](/s/i/i.gif) 2008/12/09 15:23:37
Subject: Pink Horrors (and other units counting as a wizard) vs Morghur
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Longtime Dakkanaut
Cherry Hill, NJ
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Fellblade is correct in that a horror unit that miscasts will suffer D6 Wounds with no saves.
Since only one dice is rolled Morghur's ability will never come into play.
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![[Post New]](/s/i/i.gif) 2008/12/09 16:58:20
Subject: Pink Horrors (and other units counting as a wizard) vs Morghur
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Proud Phantom Titan
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ah thanks all
now we just need to find this horror rule ... i take its in the Chaos daemons codex some where?
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![[Post New]](/s/i/i.gif) 2008/12/09 18:22:38
Subject: Pink Horrors (and other units counting as a wizard) vs Morghur
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Longtime Dakkanaut
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Yes. I think it is in the Horrors entry; it is a box on the lower-right side of the right-hand page, where it gives the details of horror spell-casting: how many horrors to count as what level wizard, and which spells they can cast, and so forth.
You'll know it when you see it.
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He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
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![[Post New]](/s/i/i.gif) 2008/12/09 21:09:49
Subject: Pink Horrors (and other units counting as a wizard) vs Morghur
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Proud Phantom Titan
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... wonderfull ... stupid mistake on our part for not spotting that, cheers ^_^
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![[Post New]](/s/i/i.gif) 2008/12/11 12:35:56
Subject: Pink Horrors (and other units counting as a wizard) vs Morghur
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Ambitious Marauder
Sweden
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Although a 30-wound spawn sounds like a really nice addition to your forces
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This message was edited 2 times. Last update was at 2008/12/11 12:36:38
I'm so oldskool I think Pluto is a planet |
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![[Post New]](/s/i/i.gif) 2008/12/11 17:38:11
Subject: Pink Horrors (and other units counting as a wizard) vs Morghur
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Proud Phantom Titan
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It was ... i still lost but as you can tell i've not played WH in a while ... ^_^ i'm looking forward to when the Beast of chaos get a new codex and i can start building a working army (not the beast part of a beast, daemon and mortal chaos army)
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