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Made in us
Bounding Assault Marine




Los Angeles

Actually this list does not rely on deepstrike teleporting, rather it relies on Scout bikers and drop pods to act as becons for the teleporting Termies.

Librarian - 100
Librarian - 100

10 assault marines - 400
10 assault marines - 400
Ironclad Dread drop pod +locator becon - 180

5 man Scout squad+camo cloaks + 4 sniper rifiles + missile launcher =100
5 man Scout squad+camo cloaks + 4 sniper rifiles + missile launcher =100

5 Scout bikers + Locator becon + cluster mines + melta bombs- 150
5 Scout bikers + Locator becon + cluster mines + melta bombs- 150
5 Scout bikers + Locator becon + cluster mines + melta bombs- 150

Whirlwind
Whirlwind

total 2000 on the nose.


I originally planned to use teleport homers with the scout squads to make sure the termies did not scatter, but after re-reading the rules, I don't think they work for gate of infinity.

anyway, 10 assault marines are unbelievably good, especialy in a 5/5 mix, the only problem is that they are slow. Fix-gate of eternity.
gate of eternity kills a termie if you scatter, fix/locater beacon.

get your assault termis into action on turn 2, with an iron clad in at turn 1, and 3 1st turn charges into your vehicles with the scout bikers.

whirl winds are for massed troops (obviously) and the snipers are for your objectives/3+ save in the forest/ruins.


Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound 
   
Made in us
Long-Range Ultramarine Land Speeder Pilot



Whitebear lake Minnesota.

it looks like a really solid list but i could see it having trouble against a real hoard list.

2500-3000pts
1500pts
750pts

2500pts Bretonnians 
   
Made in us
Been Around the Block





where are the terminators?

tvtropes wrote:Yes, that's right, Games Workshop has managed to take a race of omnicidal zombie robots and make it more GRIMDARK. This troper's impressed.

Comissar Ciaphas Cain, "Hero" of the "Imperium" 
   
Made in nz
Fresh-Faced New User




Killing two 5man 3-4+ troop squads aint exactly hard, the opfor would just go for your troops with his mobile elements. Which means your going to be playing for a draw at best.

Looks like serious combat power on paper, operationaly its going to fail worse than the german army on the easten front.

(imho of course... Play it and let us know how it goes)


Being a fresh faced new user, take anything i say with a large helping of salt. 
   
Made in gb
Space Marine Scout with Sniper Rifle





BillTheManiac wrote:where are the terminators?


I guess when he says assault marines he means assault termies
   
Made in gb
Towering Hierophant Bio-Titan



UK

Your troops are far too weak for 2000pts. Get the attack bikes, pick one of the troop choices and try to get it to do the same thing or somthing better.

Or, add in a drop-podding tac to come in as reserves & a second locator Ironclad to come in 1st turn to sure up the whole plan of this army (with over half its point allocation to) then you gain an extra locator becaon & ironclad and those mobile elements wont have that tac squad to go after until it pods down mid game (on an objective, I assume).

With everything going RAA rush forward, cept your scouts atm.. you might wanna replace the whirlwinds as they are on thier ownsome to counter-forward striking elements & weak & not complimenting your RAA tactics.

Gates & assualt marine termies plus ironcladded locator beacons - good call.

Try & scale it down to 1500, might make it more competative. termies x 2 + libarains x 2 + tac drop pod + ironclad beacon + marines in a razorback - goes over by 15.

This message was edited 1 time. Last update was at 2008/12/12 01:32:19


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
 
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