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![[Post New]](/s/i/i.gif) 2008/12/16 03:46:07
Subject: Oops, I started a demon army.
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Slaanesh Chosen Marine Riding a Fiend
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I really didn't mean to. But I already had some demonettes and Plaguebearers, and I found a cheap Keeper of Secrets. So I figured what the hell, might as well get more demons to go with my CSM. I've got the actual book and more nettes on the way.
Any advice or tips? Particularly, I'd like to minimalize the effects of bad scatter rolls. My best post roll is apparently 7 inches to the left. Damn new ordnance rules!
Anways, I've also got a demon prince, though I'm not too impressed by the options in the Demon codex. Wings cost almost as much as the DP itself! But the soul grinder looks good, and has better armor than Mr. Spider Tank!
Oh, and, is the masque worth it in 40k? I'm trying to do a mostly Slaanesh force. At least until they do plastic bloodthirsters.
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![[Post New]](/s/i/i.gif) 2008/12/16 04:08:30
Subject: Oops, I started a demon army.
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Brainy Zoanthrope
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Imho Flamers, DPs, Soulgriders, Bloodcrushers, Any of the 4 troops(excluding nurglings), any of the Greater Daemons, the Masque and The Skulltaker are awesome.
Stay away from beasts of nurgle and fiends of slaanesh, as they are quite pricey for what they are good at.
The masque is awesome. Cheap (relatively) and can be a huge help. Wont soley win you most games, but can definately pull a tie into a win, or whatever. She's pretty important.
Daemon Princes are great. Let me correct that: Nurgle And Tzeentch DPs are great. The other 2 not so much.
Any unit in the codex is competative with two exceptions, the Furies of Chaos, and the Flesh Hounds. Besides that, buy whatever you think looks good.
Hope this helps!
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NEED COMMISSION ARTWORK FOR MY MINIATURE GAME! PM ME FOR DETAILS. That is all.
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![[Post New]](/s/i/i.gif) 2008/12/16 05:01:53
Subject: Re:Oops, I started a demon army.
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Spawn of Chaos
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For HQ, go with Great Unclean Ones. Cheap, lots of wounds, nigh impossible to kill, wounds everything on a 2+. Keepers are amazing too(they can just get expensive with delicious upgrades)
Heralds of anything but Nurgle are great, especially for low point games. If you feel up to modeling them, chariots are a no brainer. I run Tzeentch heralds on chariots- take 3 or 4 and you have some serious shooting and objective contestants.
For Elite- Bloodcrushers are a murdering machine, but expensive models in the real world. Try being creative, maybe use the new chaos knights horses for them.
Flamers are awesome suicide units. Fiends seem worth their points if used right, but I read a lot of battle reports where they get shot before they assault.
All troops are good, but Slaanesh is going to be a problem when all by itself. Horrors give you great shooting and an amazing tarpit with their 4+ sv. Plaguebearers in units of 14+ are again almost impossible to destroy(these are your objective holders).
Fast Attack is this army's real weak spot, only Seekers of Slaanesh have good stats/points, but sadly no models are currently available.
Heavy Support- I stay away from the princes, although I agree, Nurgle T6 with noxious touch is great, as is a Tzeentch sniper prince.
But Soulgrinders are the choice to take, just make sure to take 2 or 3 if you take any. One is just too easy of a target for your enemy's anti tank.
Hope this helps.
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![[Post New]](/s/i/i.gif) 2008/12/16 05:20:51
Subject: Oops, I started a demon army.
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Committed Chaos Cult Marine
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4 slaaneshi herald on chariots= win!
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And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.
Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole |
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![[Post New]](/s/i/i.gif) 2008/12/16 22:32:36
Subject: Oops, I started a demon army.
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Longtime Dakkanaut
Somewhere in the confinds of central Jersey
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4 heralds on charriots (any god but should probably be jhore or tzeench)
2 units of crushers
2 5 man units of horrors with bolt
1 10 man unit of horrors with changlinga
2 units of plauges
3 units of mounted demonettes
and 3 soul grinders is the competitve build for demons
But I don't know how many points that is.
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![[Post New]](/s/i/i.gif) 2008/12/17 00:33:59
Subject: Oops, I started a demon army.
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Bloodthirsty Bloodletter
Anchorage
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Not knowing how many points...
HQ - Fateweaver is awesome. Last game I used him my opponent spent over 1400 pts for the entire round trying to kill just him, and was only barely able to after all the shooting and the thunderhammer assault afterward. Mileage may vary, but a 3+ invulnerable, in cover for a 4+ cover, and being able to reroll failed saves is hard to take down. He's a great shooting unit, very mobile, and what he does for the rest of the army is awesome.
Elites - I go for three suicide squads of flamers. They drop, and if they hit right, something dies, big. One round of breath of chaos from a squad of 3 will typically more than make up the points. They have other shooting if they happen to be far away. They're jump infantry, so they're a pretty fast moving elite choice. And nobody in their right mind wants to let the flamers near them, so they draw fire away from your other units. And a 4+ save isn't as great, but being invulnerable makes it sweeter. Particularly if they're near fateweaver.
Troops : I take a mix of bloodletters and horrors. Between the horrors and the flamers on the initial drop I can put a bit of a hurt on my opponent, reducing their return fire, and horrors put out a lot of firepower. The bloodletters, haven't had anything last more than two rounds in CC with them, the few who did manage to last two rounds got the charge, or just rolled insanely well on their invulnerable saves.
Fast : Screamers - There has been debate on these as to take these over something in the heavy. I prefer these to heavies (which I don't take). Land them behind terrain that does block line of sight, and you can still get them 18' toward a vehicle next round. Or next to fateweaver and reroll your 4+ invulnerable when the templates land, and then be even closer to your targets. And if there are no vehicles, they're very fast, low cost, speedbumps. As speedbumps, they really won't hold up anything great in CC for very long, if at all. But, they will easily hold in place shooting units, such as tau or guard, or fast moving units that don't benefit from hit and run. And they're assault can draw a unit out of cover so your bloodletters get to charge next round, without assaulting into cover.
Heavy : If I were going to take heavies, it would be the soulgrinder. The daemon prince is probably a bit more survivable (a single railcannon isn't going to take you out, or lascannon, or plasmagun, or melta gun...), but is prohibitively expensive point wise. Neither of the heavies really does much in CC, they just don't have the number of attacks, though the soulgrinder is great when you get into CC against NOB bikers. Now, if I had the spare change to buy 9 soul-grinders, I know what I'd be bringing to the next apocalypse battle...
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