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Made in gb
Longtime Dakkanaut





 Inquisitor Gideon wrote:
I really don't see an issue with the doors. They give me a WHQ vibe and i like them for it.


Same here. I'm totally ready to brake out the 2D map tiles for this
   
Made in us
Lead-Footed Trukkboy Driver



Olympia, WA

The doors with the giant skulls are the worst (as evidenced by their total absence from the diorama) and unfortunately there are also twice as many of them as the other designs. Not a dealbreaker for me, but it will all come down to price vs. just getting the Scions of the Flame when the standalone is released.

If I Had a Rocket Launcher, I'd Make Somebody Pay 
   
Made in si
Steady Stonecleaver







ecurtz wrote:
The doors with the giant skulls are the worst (as evidenced by their total absence from the diorama)


They're the white bits poking up from behind the main bridge!

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Made in us
Lead-Footed Trukkboy Driver



Olympia, WA

 lord_blackfang wrote:
ecurtz wrote:
The doors with the giant skulls are the worst (as evidenced by their total absence from the diorama)


They're the white bits poking up from behind the main bridge!


I stand corrected! They really bring the whole thing together.

If I Had a Rocket Launcher, I'd Make Somebody Pay 
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

 lord_blackfang wrote:
ecurtz wrote:
The doors with the giant skulls are the worst (as evidenced by their total absence from the diorama)


They're the white bits poking up from behind the main bridge!


Even those doors themselves understand how ridiculous they look, and thus, hide their faces in abject shame.

Unfortunately, their hideously deformed foreheads are so ugly and bulbous, like the red swollen ass of a baboon, that they cannot be hidden by mere mortal constructs. The power of Chaos! (all rights reserved) is just too great to be concealed.

This message was edited 1 time. Last update was at 2020/09/02 03:47:31


   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 NinthMusketeer wrote:
Are there closer/more detail images I missed? I am finding it hard to believe someone would judge the whole thing just with what we have.
You've forgotten what website you're on?

And really all I'm learning is that I'm some kind of monster for having the temerity to like these new models/terrain.

This message was edited 1 time. Last update was at 2020/09/02 06:06:14


   
Made in us
Sword-Bearing Inquisitorial Crusader





 H.B.M.C. wrote:
 NinthMusketeer wrote:
Are there closer/more detail images I missed? I am finding it hard to believe someone would judge the whole thing just with what we have.
You've forgotten what website you're on?

And really all I'm learning is that I'm some kind of monster for having the temerity to like these new models/terrain.



I don't know, I think the Catacombs terrain is pretty cool. Yes, the giant skull gates are over the top, but Chaos has always been over the top. I mean look at the Skull Palace (or whatever it's called) terrain. Or how about the guy that is literally on fire in the Scions? Or basically any model from the Khorne line? They are goofy as hell. I guess I just think it's part of the Chaos faction's charm.


 
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

 H.B.M.C. wrote:

And really all I'm learning is that I'm some kind of monster for having the temerity to like these new models/terrain.


Well, of course. Only baby eating monsters can enjoy this stuff. It says so right here in this physics manual. Sorry, but thats science.

   
Made in us
Humming Great Unclean One of Nurgle






 H.B.M.C. wrote:
 NinthMusketeer wrote:
Are there closer/more detail images I missed? I am finding it hard to believe someone would judge the whole thing just with what we have.
You've forgotten what website you're on?

And really all I'm learning is that I'm some kind of monster for having the temerity to like these new models/terrain.
*sigh* Yeah, I think for a minute there I did.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in gb
Longtime Dakkanaut






Looks like Cities of Sigmar are getting some warband rules soon.

https://www.warhammer-community.com/2020/09/04/white-dwarf-preview-issue-456/
   
Made in us
Cold-Blooded Saurus Warrior








For some reason that feels a bit out of place. Maybe because that faction consists of so many legacy models, it's hard for me to square with the new setting. Seraphon feel a bit off for the same reason.

6681 points of
My painting log is full of snakes
Have any retro, vintage, or out of print models? Show them off here! 
   
Made in gb
Decrepit Dakkanaut




UK

Seraphon are fine, especially with the evolution of their lore shifting from being purely etherial armies summoned by Slaan mages, into armies of living flesh and blood Seraphon lizards settling and building kingdoms in the realms

Cities does have a bit of a disconnect because humans in the lore are very very steam punk and yet Cities has very little of that going on. I think Cities is one faction that might end up with the most change over time.



   
Made in us
Cold-Blooded Saurus Warrior






 Overread wrote:
Seraphon are fine, especially with the evolution of their lore shifting from being purely etherial armies summoned by Slaan mages, into armies of living flesh and blood Seraphon lizards settling and building kingdoms in the realms

Cities does have a bit of a disconnect because humans in the lore are very very steam punk and yet Cities has very little of that going on. I think Cities is one faction that might end up with the most change over time.




Through my joy in playing Warcry, I think I've finally overcome my grief at the end of the Old World. I'm actually quite excited to see bespoke units for the Living City, Hammerhall, Tempest's Eye, any of them. It would also provide a natural counterpoint to Warcry in helping to flesh out the Realms; those warbands represent the chaotic side of life in the mortal realms at CoS the civilized.

6681 points of
My painting log is full of snakes
Have any retro, vintage, or out of print models? Show them off here! 
   
Made in gb
Decrepit Dakkanaut




UK

 Don Qui Hotep wrote:
 Overread wrote:
Seraphon are fine, especially with the evolution of their lore shifting from being purely etherial armies summoned by Slaan mages, into armies of living flesh and blood Seraphon lizards settling and building kingdoms in the realms

Cities does have a bit of a disconnect because humans in the lore are very very steam punk and yet Cities has very little of that going on. I think Cities is one faction that might end up with the most change over time.




Through my joy in playing Warcry, I think I've finally overcome my grief at the end of the Old World. I'm actually quite excited to see bespoke units for the Living City, Hammerhall, Tempest's Eye, any of them. It would also provide a natural counterpoint to Warcry in helping to flesh out the Realms; those warbands represent the chaotic side of life in the mortal realms at CoS the civilized.


Yep I honestly really love how GW did Slaves to Darkness. Instead of 10 slightly different themed armies they've done one core army and then added flavour with the warbands. Throw in a few leaders like the Darkoath Queen and you've got a fantastic way to represent the diversity. Players can then use paint and conversions to give their chaos warriors some hints of their heritage if they want. Whilst one can debate the value of their rules and variation, I think flavour wise its great.

It's a way I could see them doing Imperial Guard in time - give them a core of units that are universal and then add in a single box of varied warriors from multiple different worlds. It won't be the same as the fully themed armies they used to have in metal, but its an affordable way to give the visual diversity in plastic without creating dozens of "so similar" armies.


   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

 Overread wrote:
Seraphon are fine, especially with the evolution of their lore shifting from being purely etherial armies summoned by Slaan mages, into armies of living flesh and blood Seraphon lizards settling and building kingdoms in the realms

Cities does have a bit of a disconnect because humans in the lore are very very steam punk and yet Cities has very little of that going on. I think Cities is one faction that might end up with the most change over time.

Cities has a disconnect because it's like the Imperial Guard now:
So many disparate entities crammed into one spot. There's no restrictions as to what can be taken in which City. They lacked the fortitude to actually make a hard call and let everybody get everything.

Living City should have been restricted to Wanderers, Freeguild, and Dispossessed--as an example. But they didn't do that. So they cut units out to avoid 'overlap' rather than just actively restricting things. We're restricted on what Relic or Command Trait. Heck, we're restricted as to what Realm we have to take for the Cities!
What would have been the harm in restricting the units?


Automatically Appended Next Post:
 Overread wrote:

Yep I honestly really love how GW did Slaves to Darkness. Instead of 10 slightly different themed armies they've done one core army and then added flavour with the warbands. Throw in a few leaders like the Darkoath Queen and you've got a fantastic way to represent the diversity. Players can then use paint and conversions to give their chaos warriors some hints of their heritage if they want. Whilst one can debate the value of their rules and variation, I think flavour wise its great.

Would be better if they'd stop trying to push the nonsense of 'everything's one big unit, permanently!' though and each of the items within the box actually got to fulfill the roles they do in WarCry or Underworlds.

Because yeah, we could have things even better. Each box effectively is 3-4 'Heroes' just jammed into one unit and given generic unit statlines rather than the respect they should be getting.

It's a way I could see them doing Imperial Guard in time - give them a core of units that are universal and then add in a single box of varied warriors from multiple different worlds. It won't be the same as the fully themed armies they used to have in metal, but its an affordable way to give the visual diversity in plastic without creating dozens of "so similar" armies.

So is actually locking what each regiment has access to. People want to play Catachans or Tallarn or <insert sneaky regiment here>? No Infantry Squads for you, you just get the Skirmisher Light Infantry set that gets bonuses in cover but has less armor...instead you get capes and stuff! Woo!
Want to play Cadians or Vostroyans or one of the other disciplined, armored regiments? Good news, Infantry Squads for you!
Death Korps or Valhallans? uhoh, you get Conscript Squads! Less armor--but you don't care, your guys are just gonna die anyways!

Etc. Etc.

This message was edited 2 times. Last update was at 2020/09/04 22:39:48


 
   
Made in fi
Courageous Space Marine Captain






 Kanluwen wrote:

What would have been the harm in restricting the units?

It would remove the flexibility and make things more difficult for people who want to do their own cities. No one is forcing yo to take units that you feel are thematically inappropriate for your city.

Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane. 
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

It wouldn't stop you "doing your own city". It would just make it so that the named cities had specific units.
   
Made in ie
Longtime Dakkanaut






Catacombs "might" be an October release as there is a Black Library book releasing then and these usually release along side the main release.

https://www.warhammer-community.com/blacklibrarycomingsoon/

   
Made in tw
Longtime Dakkanaut





goodness, I would love that.

I've been picking up warbands piecemeal as modeling pieces, but this is the one where I like the the starter warbands enough to buy the starter for myself.

And if I have the starter I'll start playing

   
Made in us
Humming Great Unclean One of Nurgle






 Overread wrote:
Seraphon are fine, especially with the evolution of their lore shifting from being purely etherial armies summoned by Slaan mages, into armies of living flesh and blood Seraphon lizards settling and building kingdoms in the realms

Cities does have a bit of a disconnect because humans in the lore are very very steam punk and yet Cities has very little of that going on. I think Cities is one faction that might end up with the most change over time.


Bit off there, *some* Cities are very steampunk. Others less so, others still not at all. Generalizing Cities of Sigmar isn't a good idea from the onset due to the nature of the faction, but to say that they are steampunk is certainly incorrect. Hell the Living City is pretty much the opposite of steampunk! The reality is CoS run the whole spectrum from non-steampunk up to walking clockwork fortresses.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in gb
[DCM]
Battlefield Tourist





On an Express Elevator to Hell!!

 Don Qui Hotep wrote:


For some reason that feels a bit out of place. Maybe because that faction consists of so many legacy models, it's hard for me to square with the new setting. Seraphon feel a bit off for the same reason.


Yes.. I don't feel the Cities of Sigmar fit at all with the whole AoS concept at the moment. That might change with future releases but you just have such a massive gap between the high-fantasy lunacy of AoS and then some guys that look like they have been lifted from 15th century Europe and placed into that environment. I keep thinking of the Legends of the Painty Men podcast where the Prussian pikeman is marching along and then a giant demonic nutsack teleports directly in front of him

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Made in us
Foul Dwimmerlaik






Minneapolis, MN

 DaveC wrote:
Catacombs "might" be an October release as there is a Black Library book releasing then and these usually release along side the main release.

https://www.warhammer-community.com/blacklibrarycomingsoon/



Good to see another warcry book. The anthology was largely a very good read. I didn't see this author among those who contributed to the anthology though, and havent read anything by him before. The messianic macguffin mentioned in the description doesnt sound very compelling at first blush.

October... bummer.

   
Made in gb
Wight Lord with the Sword of Kings






UK

So Archeon been getting busy?

Interested to see what they do with it - there are def some Stormcast who will have no compunction slaughtering children.

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Made in gb
Decrepit Dakkanaut




UK

Stormcast are also very hard for warbands to beat. So even only a few of them or one will be a hard challenge to overcome.

   
Made in us
Foul Dwimmerlaik






Minneapolis, MN



I dunno what stories are contained within this installment of Inferno, but the cover image is that of the Corvus Cabal. So maybe at least one new warcry short story?

Or maybe its just a random unrelated cool picture they put on the cover of their short story anthology...

   
Made in us
Humming Great Unclean One of Nurgle






The inferno covers so far have all corresponded to one of the stories within, as far as I recall.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in ie
Longtime Dakkanaut






Cities of Sigmar review




Available units

Guild Champion
Freeguild Sergeant
Marksman with Repeater Handgun
Marksman with Longrifle
Freeguild Guard Sword and Shield
Freeguild Guard Spear
Freeguild Guard with Halberd
Freeguild Greatswords
Freeguild with Crossbows
Freeguild Handgunners
Ironbreakers
Ironbeard with gun/bomb
Ironwarden with torpedo
Irondrake
Blackguard Captain
Blackguard
Wildwood Warden
Wildwood Rangers


   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

 Hellfury wrote:

I dunno what stories are contained within this installment of Inferno, but the cover image is that of the Corvus Cabal. So maybe at least one new warcry short story?

Or maybe its just a random unrelated cool picture they put on the cover of their short story anthology...


There is a Warcry story in that volume, but its about a Spire Tyrant with Corvus Cabal as the antagonists. I reviewed it when it was available digitally, months ago:

https://www.dakkadakka.com/dakkaforum/posts/list/787291.page


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in de
Regular Dakkanaut




 DaveC wrote:
Cities of Sigmar review




Available units

Guild Champion
Freeguild Sergeant
Marksman with Repeater Handgun
Marksman with Longrifle
Freeguild Guard Sword and Shield
Freeguild Guard Spear
Freeguild Guard with Halberd
Freeguild Greatswords
Freeguild with Crossbows
Freeguild Handgunners
Ironbreakers
Ironbeard with gun/bomb
Ironwarden with torpedo
Irondrake
Blackguard Captain
Blackguard
Wildwood Warden
Wildwood Rangers




ad absvrdvm
   
Made in us
Humming Great Unclean One of Nurgle






Pardon?

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
 
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