I'm 50/50 on if combi flamers would be preferrable to combi meltas. the meltas are so much better at killing Nob bikes than the flamers. I can see the issues with getting swamped by large units of orks/guants though. Another thing I've been considering is swapping the weapons loadout on one of the
tac squads to a
HB, Flamer and combi-flamer then just leaving the other 2 as is. It just seems like even against horde armies these days, as many meltas as possible are ideal (they do wounds to big bugs very easily, as well as pull down battlewagons/Leman Russes).
Dual lash is a complete PITA to deal with. I'd been strongly considering swapping the scout bikes for a Librarian in order to help combat this. I really don't see any other way around fending off two lashes per turn. I think I can handle 1 lash per turn decently, but 2 of them will just be too much. I'm not terrified of the Oblits, I'm packing enough Meltas to make fairly short work of them. the Plaguemarines are annoying but if I can hit them with a termie unit I'll be fine. the problem is the dual lashes will make it almost impossible for me to actually get he combats I want to happen and I see no way out of it except a Psychic Hood. I like the scout bikes though, you don't see them every day and they can be really useful for odd tasks like zooming in to contest objectives, tying up squishy units with big guns, and calling drop pods down without scatter. Thoughts on this dilemma?
Something else I've also been considering is dropping the scout snipers for a unit of Grey Knights (teleport attack team to have the option of teleporting) with Psycannons to help beat Kairos/Demons. I'm very worried aobut the 24 Bloodcrusher silliness running about and I don't think I can beat them when they get rerollable saves. If they get their preferred detachment (Kairos and 24 crushers) then the
GKs can gun Kairos down on turn 1-2 and make the game much easier. They can also be useful against Eldar/Eldrad. I could also replace a termie squad with a unit of
GK termies w/psycannons but I really like having two of the assault terminator units. I could also place a Psychic Hood on the justicar or Brother Captain if I did the Grey Knights, which would save me from having to spend ALL the points on the Librarian in addition to the
GKs (or I could just do 1 of them, or neither, I'm very unsure on this).
I like the
LCs in the terminator units, I had been considering it but posted the list without them. I would run 2 models with
LCs in each unit, I think thats the best way to go (5x
TH/
SS and 2x
LCs).
I've also been toying with Dreadnoughts in pods, but they seem so boring at this point. Originally, the list had a Master of the Forge and 4 Dreads in it (at the expense of 8 of the terminators and the scouts/bikes) but I really didn't like offering up THAT many kill points. Then the lsit moved to 2 Dreads, but I still wasn't quite satisfied. I can see myself playing 1 podding dread, but I tihnk the Librarian and
GKs help me more with the stronger armies out there, so I'd rather add them first.
Thoughts/advice/constructive criticism is more than welcome