Switch Theme:

Warriors of Tzeentch, MkII  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

Albrecht the Unmaker - 425
Sorceror Lord (235), Level 4 (35), Mark of Tzeencth (20), Disc of Tzeentch (20),
Conjoined Homonculous (20), Chaos Runesword (50), Golden Eye of Tzeentch (25), Spell Familiar (15), Favor of the Gods (5)

Sorceror - 320
Level 2, Mark of Tzeentch (20), Skull of Katam, Bloodcurdling Roar, Chariot of Tzeentch

Sorceror - 330
Mark of Tzeentch (20), Level 2, Infernal Puppet, Third Eye of Tzeentch

Exalted Hero - 344
Soporific Musk (20), Book of Secrets (25), Power Familiar (25), Halberd (4), Shield (5), BSB (25), Chariot of Tzeentch (120),
Mark of Tzeentch (10)

Marauder Horsemen - 81
x5, Flails, Musician

Marauder Horsemen - 81
x5, Flails, Musician

Marauder Horsemen - 81
x5, Flails, Musician

Warhounds - 30

Warhounds - 30

Warhounds - 30

Warhounds - 30

Chaos Knights - 310
x5, Full Command, Mark of Tzeentch, Blasted Standard

War Shrine of Tzeentch - 150


TOTAL: 2242

Hit hard, hit fast. Barring a Dwarf/Empire artillery barrage, just about the whole army should be able to crash into the foe no later than Turn 3. With three character-ridden chariots, a Sorceror Lord who can fly AND fight, Knights, and a War Shrine for beefing up, that's a fair amount of power. And since all characters are competent casters (the Exalted Hero only knows 1 spell, but generates as many power dice as the other Sorcerors), the absence of shooting won't hurt too much. Use Warhounds to screen, Marauder Horsemen to bait/flee and flank, and I think you've got a fast force.

NOTE: I only use Tzeentch. With any luck, I will only ever use Tzeentch. I didn't use Undivided lists in the last book to take a mix of units because I want a characterful, themed army. I know full well that I'll be more susceptible to psychology, and I'm willing to take that risk. So please, comments about taking the Mark of Slaanesh on my Horsemen are regretfully unproductive. The goal is to make an all-Tzeentch list that is not only well-themed, but effective. Thank you.

This message was edited 1 time. Last update was at 2008/12/27 04:41:26


She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: