| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/01/10 22:55:27
Subject: A 1 for Run or Fleet is a 2.
|
 |
Devastating Dark Reaper
|
I am always(though rarely) impressed when someone gets a 1 for Run or Fleet and doesn't end up moving there models 2-3 inches as is generally fashionable.
How about a 1 is always a 2? It's hard to imagine the whole squad tripping at the same time.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/11 06:06:41
Subject: A 1 for Run or Fleet is a 2.
|
 |
Stubborn Dark Angels Veteran Sergeant
Ontario
|
No, pretty much cause I run a shooting army and that kind of thing doesn't make me a happy camper.
However Assault armies would love it so more power to ya!
|
DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/11 12:55:02
Subject: Re:A 1 for Run or Fleet is a 2.
|
 |
Trigger-Happy Baal Predator Pilot
|
Look if you make the one a two automatically then people will start to negate ones from other parts of the game or most likely try to. I can say your point because rolling a one is so demoralizing but isn't it in any part of the game?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/11 17:08:40
Subject: Re:A 1 for Run or Fleet is a 2.
|
 |
Nigel Stillman
|
Fine, but when my Leman Russes fire and roll 6's to scatter they only count as 5's, because I mean, there's no way that they would scatter that badly right?
And my shooting troops all get to reroll 1's to hit and 1's to wound, because there's no way that they could miss that badly!
Same with Armor Penetration, 1's should count as 2's.
Can of worms.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/11 17:17:50
Subject: Re:A 1 for Run or Fleet is a 2.
|
 |
Trigger-Happy Baal Predator Pilot
|
Vladsimpaler wrote:Fine, but when my Leman Russes fire and roll 6's to scatter they only count as 5's, because I mean, there's no way that they would scatter that badly right?
And my shooting troops all get to reroll 1's to hit and 1's to wound, because there's no way that they could miss that badly!
Same with Armor Penetration, 1's should count as 2's.
Can of worms.
Sarcasm? or are you serious?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/12 03:25:04
Subject: Re:A 1 for Run or Fleet is a 2.
|
 |
Wicked Warp Spider
|
Emrab wrote:Vladsimpaler wrote:Fine, but when my Leman Russes fire and roll 6's to scatter they only count as 5's, because I mean, there's no way that they would scatter that badly right?
And my shooting troops all get to reroll 1's to hit and 1's to wound, because there's no way that they could miss that badly!
Same with Armor Penetration, 1's should count as 2's.
Can of worms.
Sarcasm? or are you serious?
He's both, his scarcasim points out the problem with the idea. Can of worms is the seriousness of it, if 1's count as something else then all 1's would have to count for something else....then 2's become the new 1's.
|
"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes
DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/12 03:45:56
Subject: A 1 for Run or Fleet is a 2.
|
 |
Executing Exarch
|
In general, I would like to completely remove the randomness from running and just make running a flat 3 inches (or maybe 4) every time. Then you could make fleet units always run 6 and they would actually be faster than non fleet unit...not just better at assault.
|
**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/12 04:22:02
Subject: A 1 for Run or Fleet is a 2.
|
 |
Stubborn Temple Guard
|
Phoenix wrote:In general, I would like to completely remove the randomness from running and just make running a flat 3 inches (or maybe 4) every time. Then you could make fleet units always run 6 and they would actually be faster than non fleet unit...not just better at assault.
That makes more sense. Running should be a flat distance, not random. My Hormagaunts should be faster running across open ground than an Imperial Guardsman or even a Space Marine. It's what they are designed to do.
|
27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/12 11:22:14
Subject: Re:A 1 for Run or Fleet is a 2.
|
 |
Devastating Dark Reaper
|
The point is almost nobody moves 1 inch anyways. They roll a 1 and instead of moving the base forward one base length they move it at least 1.5 inches.
Also I am joking but I don't see any problem with the suggestion. I find it funny that you guys think this would snowball somehow.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/12 11:42:20
Subject: A 1 for Run or Fleet is a 2.
|
 |
Stormin' Stompa
|
WC_Brian wrote:
I am always(though rarely) impressed when someone gets a 1 for Run or Fleet and doesn't end up moving there models 2-3 inches as is generally fashionable.
How about a 1 is always a 2? It's hard to imagine the whole squad tripping at the same time.
Hah! You just try that with me. I've never heard of such a thing.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/12 18:26:44
Subject: Re:A 1 for Run or Fleet is a 2.
|
 |
Nigel Stillman
|
Why don't we just bring back the movement characteristic?
Like humans and orks and Mureenz and Necrons are M4, Eldar are M5 and Tyranids are M5 or M6, and run is double movement with no shooting allowed.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/12 21:54:33
Subject: A 1 for Run or Fleet is a 2.
|
 |
Rough Rider with Boomstick
|
I like the randomness.
Ork declares a WAAAGH and then rolls a 1 for Run and a 2 for assaulting through cover and can't reach assault this turn, giving me another turn to shoot. Good stuff.
This is of course that the Ork army is the 1 ork army that *didn't* take Gazgul...
|
The Happy Guardsman
Red Templars
Radical Inquisitor
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/16 00:48:18
Subject: A 1 for Run or Fleet is a 2.
|
 |
Hurr! Ogryn Bone 'Ead!
|
how about when i roll a 1 for a amour save for my terminators because theres no way a terminator can die that easy.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/16 01:19:01
Subject: A 1 for Run or Fleet is a 2.
|
 |
Decrepit Dakkanaut
|
I just think my rolling 1s when rapid-firing my Plasma should count as 2s.
|
|
|
|
 |
 |
|
|