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Made in gb
Been Around the Block




Shas'el - Twin linked plasmas rifle and sheild genarator - 100pts

2x crisis team with twin linked plasma rifle and sheild generators - 150pts

2x crisis teams with twin linked plasma rifle and sheild generators - 150pts

3x crisis battlesuit with burst cannon fusion blaster and multitracker - 150pts

12x fire warrios wih devilfish with multi tracker - 210pts

12x fire warrios wih devilfish with multi tracker - 210pts

12x fire warrios wih devilfish with multi tracker - 210pts

Hammerhead with railgun burst cannons and multi tracker - 160pts

Hammerhead with railgun burst cannons and multi tracker - 160pts

This message was edited 1 time. Last update was at 2009/01/11 12:38:18


 
   
Made in cn
Water-Caste Negotiator




Ppl's republic/New Zealand!

erm.... no disruption pods at all?


I play:
People's liberation cadre
Hentai robots  
   
Made in gb
Towering Hierophant Bio-Titan



UK

Shield drones > Shield generators.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Longtime Dakkanaut



Brotherhood of Blood

Disruption pods Hammerheads and missile pods on your crisis suits for added range and light armor hunting. Sac some fire warriors for the points.
   
Made in us
Daring Dark Eldar Raider Rider




Minneapolis

drop both shield generators and buy one disruption pod for each of your 5 vehicles, then put some flamers or targetting arrays or something for the 3rd hard point on your plasma suits.

Rmeju

3,500 pts
5,000 pts 
   
Made in us
Sure Space Wolves Land Raider Pilot





disruption pods on all your vehicles are mandatory

Have you ever ran TL plasma/shield generator suits before? I have never had much luck with them, not nearly enough killing power for the 75 ppm you are paying, think about it at over 12" your 2 man squads only have the capability of killing 2 models per turn at 150 points for the squad chances are they will never make their points back. PR/mp/mt (fireknife) cost fewer points and offer far more killing power saving you 13 ppm for a net gain of 65 points thats an entire suit! or in this case disruption pods and some shield drones

DT:80S++G++MB++I+Pw40k07+D++A++/areWD-R++T(T)DM+ 
   
Made in gb
Sneaky Sniper Drone



Lancashire

You need missile pods for range shooting as plasma is way to short.

I would also suggest taking d pods on all your tanks, its mandatory in 5th ed.

The other thing I'd suggest is taking a sky ray in your empty heavy support slot, you can drop some crisis for that. The two markers will then make your crisis better by a lot. Your opponent can then either shoot the sky ray to stop the markers but still get shot by everything else, or shoot the tanks shooting him and get markerlit-wasted from the suits (just make sure you hide the suits behind warfish).

I probably wouldn't use anything like that many FWs either, they don't really give you anything outside the transport that you don't really have already. You can spam S5 with SMS and burst cannons on your tanks and slap two sub shots down as well to deal with infantry.

As for shield drones, I never found much use to them in 5th ed as suits hide behind tanks easily enough. If you want the extra protection, take gun drones as you can spread wounds and get a 4+ cover save most of the time, though bigger unit sizes will restrict you to 'car parking' and keeping your tanks together, which isn't always the worst thing as tau need to concentrate fire to win.
   
Made in us
Dakka Veteran





Not a very good list. Suits too expensive is a main factor.

1850 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1000 and counting 
   
Made in us
Sure Space Wolves Land Raider Pilot





Fallen Angel wrote:I probably wouldn't use anything like that many FWs either, they don't really give you anything outside the transport that you don't really have already. You can spam S5 with SMS and burst cannons on your tanks and slap two sub shots down as well to deal with infantry.


I cringe everytime I see a tau player downplay Firewarriors, they are the backbone of any good force whether it be a gunline list or popping out of a DF for a fish of fury Firewarriors always make good on what is expected of them. Saying you can get all your s5 from sms and bc on devilfish is just ignorant, a DF can be dropped in one shot but it's going to take some sustained firepower to exterminate a FW squad in some good cover. As for templates from a HH covering your anti-infantry needs, who is dropping the enemy tanks if the hammerheads are lobbing pie plates? Another thing rarely mentioned is the psychological edge from fielding big groups of FW's, with a few squads out there on the table you know right where your enemies assault troops are going, it happens everytime. Your opponent wants the satisfaction of crushing so many models at once and guns straight for them right into your specially prepared kill corridor.

Math hammer is all well and good but when the plastic meets the table you need to know how people will act just as much as you need to know how your dice will act.

DT:80S++G++MB++I+Pw40k07+D++A++/areWD-R++T(T)DM+ 
   
Made in gb
Been Around the Block




Shas'el - Twin linked plasmas rifle and targetting array - 90pts

2x crisis team with twin linked plasma rifle and sheild targeting array - 140pts

2x crisis teams with twin linked plasma rifle and targeting array - 140pts

2x crisis battlesuit with burst cannon fusion blaster and multitracker - 100pts

10x fire warrios - 120pts

10x fire warrios - 120pts

10x fire warrios - 120pts

5x pathfinders devilfish with multi tracker and disruption pod - 150pts

5x pathfinders devilfish with multi tracker and disruption pod - 150pts

Hammerhead with railgun burst cannons and multi tracker disruption pod - 165pts

Hammerhead with railgun burst cannons and multi tracker disruption pod - 165pts

Made some changes is it better or worse.
   
Made in gb
Sneaky Sniper Drone



Lancashire

Aftersong wrote:
Fallen Angel wrote:I probably wouldn't use anything like that many FWs either, they don't really give you anything outside the transport that you don't really have already. You can spam S5 with SMS and burst cannons on your tanks and slap two sub shots down as well to deal with infantry.


I cringe everytime I see a tau player downplay Firewarriors, they are the backbone of any good force whether it be a gunline list or popping out of a DF for a fish of fury Firewarriors always make good on what is expected of them. Saying you can get all your s5 from sms and bc on devilfish is just ignorant, a DF can be dropped in one shot but it's going to take some sustained firepower to exterminate a FW squad in some good cover. As for templates from a HH covering your anti-infantry needs, who is dropping the enemy tanks if the hammerheads are lobbing pie plates? Another thing rarely mentioned is the psychological edge from fielding big groups of FW's, with a few squads out there on the table you know right where your enemies assault troops are going, it happens everytime. Your opponent wants the satisfaction of crushing so many models at once and guns straight for them right into your specially prepared kill corridor.

Math hammer is all well and good but when the plastic meets the table you need to know how people will act just as much as you need to know how your dice will act.


Its not maths hammer, its practical experience. I started off with lots of FWs as fish of fury sounded good. It worked ok backed up by markerlights but I'd rather take more guns. FWs are that weak that you need to obliterate the enemy and face no return fire really. That means you have to spend a few turns dancing round getting into positions which is when you would use all your SMS. If you're racing forward and turn 2 fish-o-furying, you're probably wasting them and getting them killed.

Personally I took three 6 man squads in warfish to the UK GT this year without much experience of 5th and still came 20th with four wins out of six. FWs rarely got out. As for using sub shots, sure you use the railheads to shoot tanks first but if you're playing a horde army, they probably don't have any tanks. Think I managed to put out 6 SMS systems and 3 burst cannons in that list which did the job, even against orks. I actually played a couple of tau players as well, both of them were using big squads of FWs, some footslogging in cover and i massacred them. The other big thing with the list i took is that any shooting below S6 was wasted, with FWs walking, you allow your opponent to have full effectiveness from all his shooting (obviously until your tanks die but with a 4+ save it didn't happen that much).
   
 
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