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Made in gb
Fixture of Dakka





Southampton

Feeder Tendrils (which give Preferred Enemy USR to units close by) were not that effective in 4th, as most 'Nids already hit on a 3+ anyway.

Now that Preferred Enemy allows you to re-roll 'To Hit' dice in assault, do people find them more effective?

   
Made in us
Wicked Warp Spider





South Carolina

I do believe they are very effective in 5th (dont play nids, just play against them).

Outflanking stealers with feder tendrils = death to anything near them when they pop out. However, most people will shoot stealers first if they can't get locked into combat (or at least I do).

Rerolling to hit (which is easier then wounding imo), gives you more chances to wound ergo more potentail rending wounds (not sure are they ap1 or ap2 for stealers?).

"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes

DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. 
   
Made in ca
Huge Hierodule






Outflanking

They are Power weapon attacks.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Mindless Spore Mine





Texas Whoo!

No,no,no,no. Rending is an AP1 attack with no armor saves on a roll of 6. As for the Feeder Tendrils-- I Have a Broodlord with a full retinue of 11 genestealers all with sycthing talons and feeder tendrils. Now if they ever get the chance to get in CC (hardly ever considering that everyone usually freaks at the first sight of them and unleashes hell) they almost always kill the entire squad. The reasoning behind the retinue is because with the +1 to the attack the feeder tendrils have a better chance of being any use: re-rolling unrended rolls. Personally i love the whole idea of rending and when you jump into a squad of 12 guys with (Feeder tendrils, rending, and +1 to attack) it is the definition of the term rape.

Primary Army-- 1903 Points

All Your Biomass Are Belong To Me!

Winning Shows Strength.
Winning Without Fighting Shows Skill.

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Made in ca
Devious Space Marine dedicated to Tzeentch






Creston, BC

I would definitely take the feeder tendrils. Outflanking Stealers, especially in Spearhead missions, are amazing. The disappointed look on your opponents face when you pick up those dice and reroll a small handful.

*Almost* doesn't seem fair (except Phil Kelly gave it the thumbs up in one of the recent WD's)


   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Remember more is better. 1 brood of stealers w/ feeder tendrils may end up killing something, but will inevitably be wiped out when it finishes the mopping up the combat. Several broods working together are a much harder proposition to deal with. And in that case you dont all have to have feeder tendrils...flesh hooks can also be used so you can engage models in cover with the appropriate brood while still keeping the bonus re-roll if deployed correctly.

This message was edited 1 time. Last update was at 2009/01/16 12:07:34


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Made in gb
Towering Hierophant Bio-Titan



UK

Right guys - youve been getting rending wrong.

The BGB P.31

Roughly speaking : Any roll to wound of a 6 automatically causes a wound reguardless of the targets toughness and counts as AP2

Against a vehicle with an armor value, on an armor penetration roll of a 6 allows a further D3 to rolled and the total added to the final amount. (As a note, for MC you roll the extra D3 on either/both D6 rolls. So a tyrant with rending rolls two 6's @ str 5, you'd get 5+6+6+D3+D3. Obviously the minimum is 19 which is more than enough but the point is - either D6 can roll that 6 for the extra D3.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
 
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