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Made in us
Regular Dakkanaut




Washington State

Alright so as the title says I've decided to go back to IG. I am a little hesitant w/ the IG book being redone come May but I figured if I start now...I can get the basics down that shouldn't be changed to much. I'll show my list and give my basic thoughts on the list

1000pts

HQ
74pts Junior Officer w/ 3x Flamer, Pwr Weapon, Vet w/ SB
55pts Sentinel Squadron w/ Lascannon

Troops
69pts Junior Officer w/ 4x Flamer, Pwr Weapon

80pts Infantry Squad w/ HB, PG
80pts Infantry Squad w/ HB, PG
95pts Infantry Squad w/ LC, PG

77pts Armoured Fist Squad w/ Flamer, Vet w/ PwrWeapon
95pts Chimera w/ Hvy Bolter, Bolt on HB, HvyStubber

156pts Conscript Platon x3 w/ 3 Grenade Launchers

Fast Attack
55pts Sentinel Squadron w/ Lascannon

Heavy Support
155pts Leman Russ w/ Hvy Bolter and SS HvyBolter

That is
80 infantry Models
4 Tanks
8 Flamers
3 GL
3 PG
3 Lascannons
6 HB's including tanks


Basic Tactic is that Conscript Platoon, w/ JO behind them, advance forward to take objectives while receiving supporting fire from Chimerea/LR. JO used to counter charge as is the AFS. 2 of the 10 man squads hold any objectives near me while they pour fire into the enemy.

Why so many flamers? Honestly...I love them. Always have.....also it helps that my area has Orc and Nid players galore. Soooo that also has something to do w/ it. We have a plethora of Marines too but what can I say? I love flamers

Any thoughts and comments are always appreciated.

Ninja Edit: Pwr Weapons are floating around because I had points to spare and figured...why not?

This message was edited 5 times. Last update was at 2009/01/15 07:10:49


You flatter me. But really, I'm just an ordinary guy. I put my pants on the same way anybody else does: I put a gun to the head of my manservant and bark Russian military commands at him until the poor blighter either figures it out or watches his brains exit his forehead.

Work in progress:  
   
Made in us
Hardened Veteran Guardsman



CNY

Not bad. I'd say that if you're buying new units, that shock troops and sentinels are not a terrible place to start, though rumors of recut infantry squads and sentinels do abound.

Conscripts right now are not worth it for me; with their WS of 2 it means that if they get stuck in HTH they are going to get cut to pieces, and if lose combat by a bunch of wounds, they're going to be testing on a leadership of very close to 2 (even with the officer).

Take that 156 points and spend it on something cooler - a vet squad of 5 men with three meltaguns for popping armor, or I'm rather partial to the ratlings. (10 BS 4 snipers with 3+ cover saves can put a serious hurt on things with rending sniper rifles. I've killed greater demons [not in the same turn], I've neutralized dreadnoughts into motionless storm bolters - they can be worth it).

STAND FAST AND DIE LIKE GUARDSMEN 
   
Made in us
Regular Dakkanaut




Washington State

I'm not to concerned w/ recut Infantry squads...following GW track history w/ such recuts they will make them 10 man squads w/ a heavy weapon for $30 when I can spend the extra $10's now and get 10 more men

As for the Conscripts I'd like some more thoughts on them if possible. While the low stats do hurt them I see them as a tarpit unit. And while my commander is w/ in 12" won't they be able to use his leadership?

Ratlings are a interesting choice and I rather do like them. I don't really look at Sniper Rifles and think they were "nerfed" they just are used slightly differently now.

Would more 10 Man Infantry squads be a wise investment if I drop the conscripts or should I take another LR?

This message was edited 1 time. Last update was at 2009/01/14 21:17:54


You flatter me. But really, I'm just an ordinary guy. I put my pants on the same way anybody else does: I put a gun to the head of my manservant and bark Russian military commands at him until the poor blighter either figures it out or watches his brains exit his forehead.

Work in progress:  
   
Made in us
Rough Rider with Boomstick





Western Washington State, U.S.A.

livingregret wrote: Would more 10 Man Infantry squads be a wise investment if I drop the conscripts or should I take another LR?


I like the LR idea alot but I'm a tank nut. I'd add two 5 man drop vets with 3 meltaguns each though because you need some stopping power against Land Raiders and such.

"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. 
   
Made in us
Regular Dakkanaut




Washington State

I think going above 1k I would indeed toss in the suicide squads, but at 1k how many land raiders will I expect to play? 1 tops? In my area none of my opponents regularly run Land Raiders at any real point lvl nor are my opponents what many would consider to be "Competitive" players. I am one of the few who sadly consider a "fun" list to be a competitive list.
As for another LR, I do really like tanks as well but I think that a tar pit unit is very handy to have, even moreso for Imperial Guard due to our very pedestrian stats. Above 1k more tanks are a must I feel but I can't fit in the Suicide sqauds AND the Leman Russ by dropping the Conscript platoon so if anyone has any ideas on how to fit them in I'd love to hear it.

You flatter me. But really, I'm just an ordinary guy. I put my pants on the same way anybody else does: I put a gun to the head of my manservant and bark Russian military commands at him until the poor blighter either figures it out or watches his brains exit his forehead.

Work in progress:  
   
Made in us
Longtime Dakkanaut




Long Beach, CA

you only have 3 LCs. You will not be able to take out vehicles. Those 3 LC's will easily miss. Then you will get charged by a mounted army, whiff. then die.

"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"

 
   
Made in us
Regular Dakkanaut




Washington State

Why is that? At 1k how many vehicles will there be that I can not destroy w/ LC fire or Hurt w/ a battle cannon if needed? Sure I might fight the odd Mounted Eldar or Marine Rush army...but they charge, wipe out a unit or 2 and get shot the following turn.

Would you suggest changing out some Heavy Bolters for Autocannons for the chance to Glance Armour 12?

If you think i need more I would like to know how to get it. This was the list I just took on and destroyed

4 Truck Boy units w/ Redpaint + Nob w/ Powerclaw
1 Battlewagon w/ KillCannon + 3 Rokkits
4 Warbikers w/ Nob + Powerclaw
10 Tankbustas
1 Big Mek w/ KFF

First turn saw me blow up the Battlewagon(tankbustas were next to it to jump in) and a Trukk while he moved forward and picked off the odd guy
2nd turn I destroyed another truck and shot the odd Ork he than assaulted my Conscript platoon w/ Bikers and boyz and wiped em out
3rd turn I opened up w/ my flamers and basically destroyed/neutered his army because they were bunched up after wiping out my Conscripts. We called it after my Chimera guys jumped out and flamed a bunch of the rokkit boyz

All the trucks that were destroyed came from the LC and not my heavy weapons in my units.

I've also fought against a Necron army and Nid list at 1k and have won those as well. It's not easy, I have to play to win the missions and focus fire. So far I'm pulling it out pretty well.

I'm not trying to be overly defensive about my list, I am willing to change it, but I'd like to know how and why to go about changing various things. To simply tell me I can't deal w/ Mounted army and I will die is not terribly helpful

You flatter me. But really, I'm just an ordinary guy. I put my pants on the same way anybody else does: I put a gun to the head of my manservant and bark Russian military commands at him until the poor blighter either figures it out or watches his brains exit his forehead.

Work in progress:  
   
Made in us
Longtime Dakkanaut




Long Beach, CA

wow, dont toot your own horn. That is an AV10 open top list. You can beat that. Good luck against eldar, or tau or mech marines. You can swap your two sentinels for a HW LC squad. It will give you an extra LC. OR, you can buy a vet squad with 3 meltas and now you have an extra 45 points. Drop the 8 flamers and GL.

Do not have the book in front of my but off memory that should be 8x8=64 + 3x8=24, may even be 10pts cause I think they are more expensive for constscripts. that 88 points plus the 45 you already saved. Thats 123 points.

Another DS vet squad with 3 more meltas. 75 points. Still have almost 50 to spare. Giving your JO's a PW is a good sign that you are inexperienced. Its a waste. that will give you 60. You can get a commissar with a fist. The only semi good CC option for guard outside of allies. Now you have increased your AT weapons by 7. Or you can give them all flamers

OR. FOrget about the extra LC team and the Vets.

You will have 235 points to spare. get rid of your 2 plasmas and you have a squad of 5 grey knight termies with a brother captain. As I see it you are wasting about 30% of your points on pointless things. I would not brag about how well you do against mounted when the army you faced has vehicles as fagile as orks.

"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"

 
   
Made in us
Regular Dakkanaut




Washington State

Was not trying to toot my own horn, and I am sorry if it comes out like that and I realize what sort of list I was fighting. I am not new to 40k and even stated that Mounted Eldar and Mech marines could give me fits which is why I suggested Autocannons over Heavy bolter. So let me ask about various suggestions of yours

If I swap the 2 sentinels for a HW LC squad I am not gaining another LC. HW LC squad(for 1 LC) are 60pts a pop while my Sentinels are 55pts. Also it seems like I no longer see Heavy Weapon squads in most Guard armies because to screen them against shooting gives your enemy cover saves as well.

As for dropping the GL off the Conscripts is a done deal. I grabbed them for extra blast templates and that is all...they are quite expensive for that use.

As for my Jo having PW I did explain..I had points to spare. 10pts isn't terrible for 2 PW, even if they are on S3 chumps. Is it worth taking a Commissar w/ a fist? I don't ever see them anymore and they are still t3, s3 for 40pts. Rather expensive for a PF but if you think otherwise, I'm willing to try it out(edit just reread your post and saw that you said he is the only decent cc option outside of allies)

With your suggested changes what I am using to deal w/ Horde? I will have my Leman Russ and Chimera to put out shots while I will be rocking 6 Meltas and 3 Lascannons to deal w/ the possibility of Mech. Little to no flamers will hurt against horde.

As for the allies, that's not a change I can go w/ I appreciate any more help your willing to give but I want a pure IG force w/ out any allies.
Edit: The more I look at Daemon hunter allies....I think it is a valid option and a good point. It is still fluffy and can add some much needed support to IG till at least the new book comes out and helps them hopefully become a little more balanced

This message was edited 4 times. Last update was at 2009/01/15 06:45:03


You flatter me. But really, I'm just an ordinary guy. I put my pants on the same way anybody else does: I put a gun to the head of my manservant and bark Russian military commands at him until the poor blighter either figures it out or watches his brains exit his forehead.

Work in progress:  
   
Made in us
Lustful Cultist of Slaanesh



NM

gonna need to move the sentinel from the Jo of the infantry platoon only company level command squads can take support squads, as the inf platoon consists of 1 JO and between 2 and 5 inf Squads.

The Company command squad I assume has a standard if so drop the 3 flamers and take Iron discipline for the officer,

if you can free the points taking a Hellhound is really worth it

 
   
Made in us
Regular Dakkanaut




Washington State

03bbrevenge wrote:gonna need to move the sentinel from the Jo of the infantry platoon only company level command squads can take support squads, as the inf platoon consists of 1 JO and between 2 and 5 inf Squads.

The Company command squad I assume has a standard if so drop the 3 flamers and take Iron discipline for the officer,

if you can free the points taking a Hellhound is really worth it


I really enjoy the hellhound and have been debating How I can get him in to 1k. At 1.5k and about I plan to take 1-2 because I really enjoy the model and rules. And thanks for pointing out the Sentinel I missed that and will move it to a seperate fast attack choice for now

You flatter me. But really, I'm just an ordinary guy. I put my pants on the same way anybody else does: I put a gun to the head of my manservant and bark Russian military commands at him until the poor blighter either figures it out or watches his brains exit his forehead.

Work in progress:  
   
Made in us
Regular Dakkanaut




Washington State

Talking about allies got me thinking...anyone ever run anything like this as a ally?

Ordo Malleus Inquisitor w/ Psycannon
Retinue w/ 3 Combat Servitor armed w/ Heavy Bolters + 1 Mystic

That's 161pts. For 3 Heavy Bolter, and effectively, another Heavy Bolter that ignores Invul saves AND the possiblity if something DS w/ in 4d6 of you to shoot em as they land. Take a 2nd mystic and you can give that ability to someone w/ in 12" of you...say a Leman Russ.


Now if you simply took a heavy weapon platoon composed of Heavy Bolters it's still 150pts....so 11 more points gets you another HB + Possibly hurting DS'ers

You flatter me. But really, I'm just an ordinary guy. I put my pants on the same way anybody else does: I put a gun to the head of my manservant and bark Russian military commands at him until the poor blighter either figures it out or watches his brains exit his forehead.

Work in progress:  
   
Made in us
Rough Rider with Boomstick





Western Washington State, U.S.A.

LOL, hellhounds are pure unadulterated gak. Unless you are running 10 in apoc THEY ARE UTTERLY WORTHLESS PIECES OF TRASH that look good on paer under only the vaugest of scrutiny. The drop vets are good against ANY vehicle it just so happens that they happen to pwn landraiders.

"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. 
   
Made in us
Regular Dakkanaut




Washington State

I am assuming this is because of there crappy firing rules(which hopefully will be changed come the new book)combined w/ a dismal BS of 3. Which is a real shame because I really do like not only the models but the idea behind them. I will still drop one or two in a list and play around w/ them w/ the hope that they are "fixed"

Edit: So dropping a Sentinel, and the PW, would give me enough points to toss in a 5 man Vet squad w/ 3 Meltaguns. I'll try it out and see what I think....i know they are a suicide unit and I have seen them used before quite well...only thing I don't like is the whole suicide thing w/ them. I realize, as guard, that it is necessary for various units to sacrifice themselves but I would REALLY hate for a bad scatter/shooting phase. Guess that's why people take 2

This message was edited 1 time. Last update was at 2009/01/15 08:10:07


You flatter me. But really, I'm just an ordinary guy. I put my pants on the same way anybody else does: I put a gun to the head of my manservant and bark Russian military commands at him until the poor blighter either figures it out or watches his brains exit his forehead.

Work in progress:  
   
 
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