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Made in us
Been Around the Block





We have a 2k tourney tomorrow at my FLGS and wanted to get opinions on what I was running.

HQ
  • Vulkan He'Stan...190 pts


  • TROOPS
  • Tactical Squad, 10man, w/ Flamer and MMelta, Rhino...205 pts

  • Tactical Squad, 10man, w/ Flamer and MMelta, Rhino...205 pts

  • Tactical Squad, 10man, w/ Flamer and MMelta, Rhino...205 pts

  • Tactical Squad, 10man, w/ Flamer and MMelta, Rhino...205 pts


  • ELITES
  • Dreadnought w/ Heavy Flamer and MMelta, DP, Locator...160 pts

  • Dreadnought w/ Heavy Flamer and MMelta, DP, Locator...160 pts

  • Terminator Squad, 6 man, w/ Heavy Flamer...245 pts


  • FAST ATTACK
  • Land Speeder w/ MMelta and HFlamer...70 pts

  • Land Speeder w/ MMelta and HFlamer...70 pts

  • Land Speeder w/ MMelta and HFlamer...70 pts


  • HVY SUPPORT
  • Vindicator...115 pts

  • Thunderfire Cannon...100 pts


  • TOTAL....2000

    This message was edited 1 time. Last update was at 2009/01/16 19:52:21


     
       
    Made in us
    Smokin' Skorcha Driver






    Utah

    Nice basic vulkan list. It's lacking in CC though, I would suggest making the terms Thunder Hammer/Storm Shield (THaSSh as I am trying to coin them) to up your assault/caunter assault threat. Also, the heave support options are a bit meh as far as I am concerned. I would drop both and a termie for a land raider or i would drop the Thunderfire cannon to upgrade a tac squad to sternguard in a droppod. Give them heavy flamers and one or two combi meltas and go light on other upgrades to take advantage of vulkans special rules. They would help add some more ranged anti troop and anti mc capability to your list(which as is is only anti troop against anything in range of flamers which you admittedly have plenty of).

    Anyway, just things from my perspective to consider. Good luck!

    Meph
       
    Made in us
    Been Around the Block





    Mephistoles1 wrote:Nice basic vulkan list. It's lacking in CC though, I would suggest making the terms Thunder Hammer/Storm Shield (THaSSh as I am trying to coin them) to up your assault/caunter assault threat. Also, the heave support options are a bit meh as far as I am concerned. I would drop both and a termie for a land raider or i would drop the Thunderfire cannon to upgrade a tac squad to sternguard in a droppod. Give them heavy flamers and one or two combi meltas and go light on other upgrades to take advantage of vulkans special rules. They would help add some more ranged anti troop and anti mc capability to your list(which as is is only anti troop against anything in range of flamers which you admittedly have plenty of).

    Anyway, just things from my perspective to consider. Good luck!

    Meph


    Thanks for the reply. I was debating assault terms but given they just stand there do nothing if dropped I was cautious.

    I had the heavy supports because of some of the armies that play at that store. We have a fair share of Orks, Tau, and Guard...three armies that get eaten alive by a TF cannon. I was bringing the Vindicator to have more safeguard against things like Nobs or armies with 5+ terms-equivalent models.

    I agree its lacking in CC but unless I take assault terms or horribly overpriced Vanguards I had little options to begin with. But I do wonder if its worth sacrificing units I planned to use as distractions if it means I can land raider slam right into them and assault.
       
     
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