can the biker boss join a footslogging unit, ive never used or versed bikes so i am not to sure about them.
yes a biker boss can join a unit of footsloggers but his movement is reduced to match theirs, and they can't run.
why get combi weapons, with the oks bs of 2 it seems like a very hit and miss, mostly miss, use of points, except for the flamers, they might be nasty.
taking combi/burnas is great because it gives you a chance to hit an enemy right before you assault to soften up a little bit. Combi/rokkits are good because if you have 5 nobz with them it'll give you some ranged punch that you might need.
If you think about it a regular boy with a rokkit might only shoot it 3 times a game.
there's som problems with you new list though
1. your squads of 20 boyz can't have 3 rokkits, you can only hae one shoota/rokkit per 10 orks so you'd need 30 boyz per squad to get 3 rokkits
2. your burnas can't buy a truck as a dedicated transport, the way to get them in a truck would be to buy a unit of boyz with a truck and do the switch on the table.
here's a list i might recommend
HQ
Warboss with armor,
PK, combi/skorcha, bosspole, attack squig, cybork body
Big Mek with
SAG and ammo runt
Elites
15 Burna Boyz
2x8 lootas
Troops
3x30 boyz with 3 rokkits, nob with boss pole and
PK
Heavy BAttlewagon with 4 big shootas and a kannon, deff rolla, red paint, stikkbomb chukka
the plan is put the burnas and boss in the wagon, they ride up to a unit and flame it, if it somehow survives they get out and assualt next turn.
leave the mek with a
sag and the 2 units in the back field shooting things up, lootas are great because they can chew things up and i find that they take minimum shooting as people are more focused on the battle wagon bearing down on them.
or an alternative list is
warboss
PK, combi/skorcha, armor, attack squig, bosspole, cybork
big mek, burna,
KFF, armor, attack squig, bosspole, cybork
7 nobz, 2
PK, 4 combi/skorcha, cybork, 1 waaagh banner, truck with red paint, ram, stickbomb chucka
15 burna boyz
30 boyz, 3 rokkits, nob with
PK and bosspole
2x20 boyz, 2 rokkits, nob with
PK and bosspole
the plan is load your big mek and burnas into the wagon, with the boss and nobz in a nearby truck with boyz all around as your army advances they will be kinda tight but will all have a cover save the wagon and truck with nobz can take out heavy resistance as needed with boyz doing mop up. this army is a litlle risky as it 's easily defeatable with massed blast and template weapons, but if you can play and plan it right it hits like a monster. The list with lootas is a little more balanced as you have some long range shooting that people either have to deal with, thus not taking shots at your assault force or they ignore it thus giving you more shots to soften the enemy for your assault force.
here's some general tips for building an ork list,
- keep constants in your mind, for me the warboss and boyz are always a constant. I run a speed freak army and i always have a bike boss and 3 squads of boyz in trucks as a constant in every list. these units never change, i know how they work they fill their role pretty well.
- Decide what you want your big mek to do and take burnas or lootas as a compliment. If i want to shoot i take a big mek with
SAG and 2 half squads of lootas. If i want cover for my boyz i take a Big mek with
KFF and a squad of boyz or burna boyz as a compliment.
- the secret for big meks is not to put him into a weedy unit, he must have at least 20 boys or 15 burnas with him or you'll soon see him retreating off the table.
- decide how you want your main assault force to hit an enemy, a truck or battlewagon goes a long way to keeping nobz or burnas alive when getting them across the table. the truck is good as it's fast and you can usually assault on turn 2, but it's weak. the wagon is good cause it can take a beating and still get there pretty good.
- that said make sure your boyz hit all at once, orks are extremely powerful in a charge for 6 points, but after that your pretty much only depending on your nob to kill stuff.
- the phrase "powerklaw delivery system" you need
PKs everywhere you can get them, and they need to get into combat for eery
PK that doesn't amke it to combat you didn't just lose 25 pts you lost what ever that whole squad was worth.