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![[Post New]](/s/i/i.gif) 2009/01/20 12:32:01
Subject: 2k Wolves vs Eldar
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Automated Space Wolves Thrall
London
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So, I've been trying a few different army compositions to see what works best for me.
Since switching to Space Wolves from Vanilla Marines I have mostly been trying a few different types of MechWolves (Land Raider/Pred heavy) and thought it was time for some fast moving action:
VenDread - TL-AutoCannon 160
4x Wolf Scouts - Flamer/2xPowerWeapons - 76
3x WhirlWinds - 255
10x Grey Hunters - Bolters - 180
9xGrey Hunters - 2xPF/Flamer
WolfGuard Pack Leader - Combi-Flamer/PF/WTN/RC
Rhino - 289
9xBlood Claws - 3xPF/Flamer
Wolf Priest - Combi-Flamer/RC/WTN
Rhino - 328
3x Land Speeders - 2xHeavy Bolters - 240
WolfGuard Battle Leader - Bike/Combi-Flamer/ThunderHammer/RC/WTN/Runic Armour
WGPL - Bike/TH/Combi-Flamer/RC/WTN
8xBloodClaw Bikers - 2xPF/Flamer - 535
Total 2009
I need to slice away 9 points somewhere, but that shouldn't be too hard.
This list will be used against Eldar, hence the many flamers.
Last time I played against the Eldar, many of them ended up being crispy charred husks around me.
My plan is fairly straight forwards:
Bikers roll down one flank at top speed. I expect to be in CC by the 2nd turn.
They will be closely supported by the Land Speeders.
The Rhinos will move up the centre, while leaning slightly to the same flank the bikers are on, with the Dread between them.
Full Steam ahead and pop smoke launchers in the first or second turn.
The last 10xGrey Hunters will be in the middle providing fire support.
3xWhirlWinds will be providing fire support and taking out units in cover. S4 template+No cover save = WIN!
Wolf Scouts will OBEL in and attack wherever it'll be most beneficial.
I know I'm pretty low on anti-tank stuff, but that's what I have PowerFists and Thunderhammers for.
I'm also slightly curious about the effectiveness of heavy bolters on Eldar rear armour...
Any comments? Constructive Criticism?
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Blood for Paul Barnett,
Skulls for the Throne of Paul Barnett |
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![[Post New]](/s/i/i.gif) 2009/01/20 13:15:28
Subject: 2k Wolves vs Eldar
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Homicidal Veteran Blood Angel Assault Marine
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With only 3 scoring units, you could be in strife in a 2000 point game.
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![[Post New]](/s/i/i.gif) 2009/01/20 14:07:01
Subject: 2k Wolves vs Eldar
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Automated Space Wolves Thrall
London
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Hmm, that is a very good point, but in all honesty, I don't expect him to have very much left byt the time 3rd/4th turn rolls around...
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Blood for Paul Barnett,
Skulls for the Throne of Paul Barnett |
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![[Post New]](/s/i/i.gif) 2009/01/21 19:03:57
Subject: 2k Wolves vs Eldar
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Executing Exarch
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This list will totally destroy a mostly foot based eldar list.
Against a mech eldar list, you are screwed. You simply don't have enough anti tank to do damage to skimmers and the anti tank power you have is mostly hand to hand based. In this kind of setup, you only get rear shots on eldar vehicles if the eldar player does something wrong. Most of the time the skimmers will just hug the board edges (with their rear arcs facing off the board) so you wont' ever get a chance to shoot them.
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**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
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![[Post New]](/s/i/i.gif) 2009/01/26 06:01:57
Subject: 2k Wolves vs Eldar
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Fireknife Shas'el
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Blood Claws is 1 PF/PW/or PP per 5 guys?
Besides that, I would imagine that you would have a hard time using CC weapons against skimmers.
Maybe exchange the land speaders for attack bikes with MM and split them up into a 2 squads (one 2 man and 1 loner). You could also give the Venerable a TL LC and a ML, not bad for a BS 5 long range weapons platform.
For the WGBL I would rather have the SS than the combi-flamer. Per the codex, you use the rules for SM codex so that is a 3+ invulnerable save.
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