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This is a fun list overall. The sorcerer is too expensive - consider you can get a Prince with MoT, Wind of Chaos, and Warptime for 5 points more. Much more worth it. Gift is a fun power, for sure, but unreliable at the best of times. Regwon is right about one thing though, the regular squads should have IoCG, which you can probably pay for by dropping the combiweapons/TLbolter. The extra shots are not worth the points.
Chaos Dreads are not reliable, but with suitable planning they can be useful. I've played with dual Chaos Dreads in a tournament list and still won games. That 1/3 doesn't always come up that often - when it does, I shrug and laugh it off. Having said that, I might drop the heavy flamer. The missile launcher is a cheap, useful weapon, though I prefer the TL-shots of the autocannon. With 3 Vindis and 3 Rhinos on the field it should be fine.
The biggest problem you're going to have is in combat. Your basic CSM are decent, but you'll have trouble getting through those hardcore units. As a note, keep them with dual special weapons. Maybe even change to dual meltas, to help that anti-tank, but flamers are good too.
Three vindicators is tough and will scare a lot of people, though you may be frustrated in the end with their ability to actually do damage.
Overall it's nowhere near as bad a list as Regwon makes it out to be. It's not optimized, but not everyone wants to play lash princes, plague marines, and obliterators. For friendly games this is a decent list, especially if you tweak it as suggested above.
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