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Made in us
Fresh-Faced New User




Karl Franz
Dragon
Ghal Maraz
Silver Seal

Battle Wizard
2 Dispel Scrolls
Warhorsey

x70 Handgunners in units of 10

x5 Pistoliers

x3 Great Cannon and Crew

x2 Helblaster Volley Guns


And there you have it.

This message was edited 2 times. Last update was at 2009/02/03 02:59:12


 
   
Made in us
Fresh-Faced New User




Changed list.

What if I changed the two helblasters for 20 handgunners?
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

Exactly what purpose is Karl Franz in a gun line? Even mounted on a dragon, he isn't powerful enough to crush infantry on his own.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in gb
Fresh-Faced New User




ok the problem with a pure gunline is that you will get 2 maybe 3 rounds of shooting off yes, but a clever player will use sacrificial units to cover and screen his harder units, knowing that as long as one or 2 make it into combat you can crumble and fail. Trust me, I have been playing empire as long as I have been playing warhammer (about 18 yrs).

anyway a much better way of getting the same effect, is to have 3 or 4 combat units (spearmen halbidiers and swordsmen), and then have detachments of 10 handgunners, 2 for each unit. This gives you 2 payoffs, one the handgunners do not cause panic when they flee, and two, whatever survives the withering hail of gunfire, then has 3 or 4 combat units to deal with.

Karl Franz on a dragon has to come out to do this, but then again, shy have KF on a dragon in a gunline, if your intention is to march block, well I am sorry far to much of a point sink for that purpose. If he is there to bolster your line, again, have him on foot, or even on a warhorse in a foot unit (for the extra save) in the middle of your army where he can use his ld to keep your gunners in the fight.

not having him on a dragopn also means you can get the needd BSB, again to make sure your gun line doesnt go running.

I have also dropped the pistoliers, why, well, the idea of a gun line is that it remains static, a unit of pistoliers on its own will act as little more then a flanking force, somthing that your opponenet can deal with on turn 1 or 2 with magic or his own fast units. I would rather use the points to bolster the line.

also had to drop a cannon.

Anyway so my army would be

KF on a horse with GhaulMharz

captain BSB, armour of meteroic iron and sword of might

battle wizzard, 2 dispel scrolls,
25 spearmen full cmd,
2x 10 handgunner dets

20 swordsmen full cmd
2x10 handgunner dets

20 Halbedires full cmd
2x10 handgunner det

2x volley gun

2 x great cannon.

the 3 combat units can be tweaked to pesonal preferance. I included KF because the OP seemed to want him, personally I would drop him, have a normal general and use the points to get that 4th combat unit and 20 more handgunners.
   
Made in ca
Man O' War




Canada

More than one volley gun is a waste, why run anything but swordsmen? Better save, WS and I than spears or halberds so they are more resilient for your combat units, your also thin on magic defense, 3 DD and 2 scrolls will get plowed under by mediocre magic let alone a magic heavy list.

PapaSmurf

Life moves pretty fast,
If you don't stop and look around once and a while,
you might miss it - Ferris Bueller 
   
Made in ca
Man O' War




Canada

More than one volley gun is a waste, why run anything but swordsmen? Better save, WS and I than spears or halberds so they are more resilient for your combat units, your also thin on magic defense, 3 DD and 2 scrolls will get plowed under by mediocre magic let alone a magic heavy list.

Drop KF and get an empire general that would also allow you to get another wizard for more magic defense.

PapaSmurf

Life moves pretty fast,
If you don't stop and look around once and a while,
you might miss it - Ferris Bueller 
   
Made in us
Incorporating Wet-Blending





Houston, TX

If all you need is a flying marchblocker, peg captain is the way to go. Consider dropping a HB and a cannon for 2 mortars. Cannons are good against big things, but mortars can savage big blocks and will give you some oomph against skaven, orcs, etc.

-James
 
   
 
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