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Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

I posted this in another thread but got only a single comment on it. I'm pretty exited about this list and think it deserves its own shake at a thread for people to comment on.

I really like the possible utility of Combat Tactics so I'm avoiding any special characters, however, there's the possibility of replacing the Chapter Master with my own DIY chapter 'Sicarius' in the future.

A friend of mine in the WC has been using an Eldar "Toolbox" lately in tournement with very good success. I've been agonising for some time now on a good Space Marine army that 'felt right' and after using a "Toolbox" approach here I think I've come up with something I'm really happy with.

No tricks with this army, no spam, just a smattering of Long range Anti-tank/heavy infantry, long range anti-horde, some Close Combat, some mech, some footslogging, some drive-by, and just a dab of speed....you just have to use the right elements in the right places to win...a-la eldar.

HQ

Chapter Master-Jump Pack, Plasma Pistol, Power Weapon, Digital Lasers, Artificer Armour

Chaplain-Jump Pack, Plasma Pistol, Digital Weapons

ELITE

Techmarine-Servo Harness, Plasma Pistol, Power Weapon

TROOPS

(10)Tacticals-Melta, Missle Launcher, Sergeant with Power Weapon

(10)Tacticals-Melta, Multi-Melta, Sergeant with Combi-Melta, Rhino

(10)Tacticals-Flamer, Multi-Melta, Sergeant with Combi-Flamer, Rhino

FAST ATTACK

(10)Assault Marines-2xFlamer, Sergeant with Twin Lightning Claws

(3)Attack Bikes-3xHeavy Bolter

HEAVY SUPPORT

Predator-Twin Linked Lascannon, Lascannon Sponsons, Dozer Blade

Predator-Twin Linked Lascannon, Heavy Bolter Sponsons, Dozer Blade

Vindicator-Seige Blade

=1850 even

I have never failed to seize on 4+ in my life!

The best 40k page in the Universe
COMMORRAGH 
   
Made in us
Regular Dakkanaut




I wouldn't ever take attack bikes with heavy bolters. kind of a waste, when you can make them exceptional tank killers with the multi-meltas. otherwise, I kind of like it.

Oh, and relic blade on the chapter master.
   
Made in gb
Towering Hierophant Bio-Titan



UK

A light amount of troops @ 1850 with only 2/3 being mechanised.

Swap the ML for a lascannon.

Because youve got a lascannon somwhere-else swap the h.bolter pred to its original autocannon.

If the techpriest is with a unit & it tries to repair a vehicle.. can the rest of the sqaud still fire?

Attack bikes to MM's

Get a scout sqaud w/ camo cloaks (as youve got a techpriest) to afford a unit with a 2+ cover save! Adds in another needed troop. Give em a h.bolter & that slightly makes up for the loss in anti-infantry from the bikes.

The assault squad will be stompy but it looks like it could be overkill in terms of risk of being nuked by a large pie plate and the fact that it'll stomp most things too easily. Spread the points out. Get two squads.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Tough Treekin






Birmingham - England

Interesting list, but why PP on 2 characters that are running with a combat unit, seems kind of a waste really.


When you give total control to a computer, it’s only a matter of time before it pulls a Skynet on you and you’re running for your life.

 
   
Made in us
Bounding Assault Marine




Los Angeles

Personally, I would take 3 vindis with siege shields, rather than the predators, as The Vindis will kill hordes AND vehicles better than the predators, IMO.

Something more like this

Captain + artificer armor + Relic blade + Jump pack + digital weapons + melta bombs = 185

Chaplain+ plasma pistol + jump pack + digital weapons= 130
total hq = 325

Troops
10 troops, melta, ML, Pf, melta bombs+rhino = 220

10 troops, melta, ML, Pf, melta bombs+ rhino = 220

10 troops, melta, ML, Pf, melta bombs+ rhino = 220

Fast attack =
10 man assault squad + 2 Plasma pistols sgt w/ plas+PW = 250

3 attack bikes = 120
3 attack bikes = 120

heavy support
Vindicator+ siege shield = 125
Vindicator+ siege shield = 125
Vindicator+ siege shield = 125

total = 1850

I think this build gains firepower And survivability, while still retaining the "toolbox" concept.


Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound 
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

0ldsk00l wrote:I wouldn't ever take attack bikes with heavy bolters. kind of a waste, when you can make them exceptional tank killers with the multi-meltas. otherwise, I kind of like it.

Oh, and relic blade on the chapter master.
I on the other hand find HB attack bikes quite effective. They're one of the best ways in the marine codex to bring anti-horde firepower. As for the relic blade, I'm trying to stay away from the BIG CC weapons and add a plasma-pistol for more utility.

Razerous wrote:A light amount of troops @ 1850 with only 2/3 being mechanised.

Swap the ML for a lascannon.

Because youve got a lascannon somwhere-else swap the h.bolter pred to its original autocannon.
this would downgrade my anti-armour, trade a missle launcher and twin lascannon for an autocannon and a lascannon? I dont see an advantage. You pay extra points my way sure, but you have added versatility with the missle launcher and a SURE hit with the twin las (well, not SURE, but reliable nontheless)

If the techpriest is with a unit & it tries to repair a vehicle.. can the rest of the sqaud still fire?
He wont be running with a squad, likely he'll be hiding behind the two preds.

Attack bikes to MM's
second suggestion for this...I really like the 120pt resiliant heavy bolter squad, I think more people should try them.

Get a scout sqaud w/ camo cloaks (as youve got a techpriest) to afford a unit with a 2+ cover save! Adds in another needed troop. Give em a h.bolter & that slightly makes up for the loss in anti-infantry from the bikes.
What could I drop for that? You're looking at at least 90 pts for the squad...thats not exactly lying around. Scouts with 2+ cover saves may have their place but I dont think its in this list. Scouts shooting game isnt nearly that of a tac squad with their free heavys/specials....and for the same cost in points? .....I'll take the tacticals.

The assault squad will be stompy but it looks like it could be overkill in terms of risk of being nuked by a large pie plate and the fact that it'll stomp most things too easily. Spread the points out. Get two squads.
...adding two easy kill points instead of a single harder to get kill point. I dont think thats a good idea. If I want to spread them out for an objective mission all I have to do is combat squad anyway.

99MDeery wrote:Interesting list, but why PP on 2 characters that are running with a combat unit, seems kind of a waste really.



Plasma-pistols can fire BEFORE the charge without penalty. It's something I'm trying out instead of throwing 'fists around willy-nilly wasting tons of points. Plasma's can make a character a little more tactical maybe, throwing a 2+ to wound on toughness 5 before a charge with 5 attacks (and digital lasers). Its an experiment, and it might result in failure. I'm gonna see if PP's are worth it with combat tactics though. If I can retreat, and fire again several times...they might be worth it. If not, they'll go.

They're definatly under the spotlight for observation though.


Thanx for the comments so far. Maybe I'll go ahead and build a unit of MM attack bikes too....just in case.

I have never failed to seize on 4+ in my life!

The best 40k page in the Universe
COMMORRAGH 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Combat squad assault squads.. ofcourse. My bad.

H.bolter attack bikes.. go for it. Dakka..


The reason for that lascannon tactical squad is that you gain enough points to get a razorback. Which would work well with a static 5man squad w/ the tanks (also with the techmarine who can leave the squad if need be but cant get picked off by railguns/hunterkillers). btw.. the techmarine doesnt need the plasma pistol.. I can see the great use on your hq's but the support techmarine, too little too late if he gets assaulted.

The scouts.. well I guess I mentally took off a HQ to get the ponts because two seems a bit crazy but on hindsight, looks fine.

You could use your techmarine's bolster ability more offensively neways (you may have thought of this) which would be to +1 an area of cover mid-field to have the vindi (ones enough.. the other tanks give you good amounts of ranged ability) park itself & get a 3+ cover save. For a tank!

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Devastating Dark Reaper






I would definitely take the Relic Blade on the Chapter Master.

I like the HB Bikes, they can be a pain up close and from far away.
   
 
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