Hollismason wrote:If a Warlock joins a squad can he fire a support weapon per the rules of character upgrades or independent characters joining a squad?
No, only the guardian weapons operators (2 per squad) can fire the platform. If they die, the weapon is removed.
10 man Firedragon w/ Waveserpent
10 man firedragon w/ Waveserpent
10 man squads are overkill. 6 should be fine for anything short of going after large terminator squads. Use the points elsewhere.
10 man Path Finder
Squads this large are hard to deal with. I would break it down to 2 squads of 5 (or 6 with some of the points taken from the fire dragons). That way you can fire on more targets and force more pin checks with them.
12 man guardian w/ ??? , waveserpent
12 man guardian w/ ??? waveserpent
Guardians are kind of a waste in a wave serpent. If you want skimmer transported troops, go with either storm guardians with 2 flamers and a destructor warlock or go with dire avengers. If you still want some regular guardians, take 10 man squads with heavy weapons, but realize that they are just going to sit in your back field with the pathfinders.
Shining Spears
Shining Spears
I'm not fond of spears due to the fact that they can't take casualties and remain effective. In either case, if you are going to take them, large squads are the way to go. They are also good places for Autarchs to go and a good target for your farseer to cast fortune on (you could mount the farseer on a bike and put him with the spears if you want).
Warpspiders
Another unit I'm not fond of, but they have their uses. They are very tough by eldar standards and are one of the faster units in the game. Just make sure they dont' get stuck in hand to hand because they are really bad at it.
Dark Reapers
Dark Reapers
3 WarWalkers
Reapers are great troop killers with an exarch that has a tempest launcher and crack shot. War walkers are also a very strong unit. Give them either all scater lasers or all missile launchers (don't mix) and keep them as far away from the enemy as possible. Also keep in mind that the war walkers are a great target for guide and not a bad one for fortune.