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2009/02/15 05:20:16
Subject: Creating a hybrid game engine for 40k campaigns, looking for advice
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Hellacious Havoc
Edmonton area, Canada
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Some of you may have seen the thread that I posted in proposed rules, and how I got sortof ridiculed and referred to the necromunda threads, but here goes:
I am working with a friend who plays DnD on a small-scale 40k campaign with MMO elements. I am doing this by merging the rulebook, apoc, reload, codices, DnD PHB, MM, DMG, and possibly other books into a homebrew d20 engine revolving around squads of 3-8 PCs with varied equipment, stats, & abilities.
So far, I've got character sheets, character creation, races, classes, abilities, some spells, and approx. 20% of wargear finished. It's taken me around 15 hours spread across today and yesterday.
What do you guys think? (Is it possible to upload work documents to dakka?)
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8k CSM, legion 2, founding chapter 'Faceless Reavers' and auxiliary forces
2k 'Waaaghboss Gorzag's Trukkladz'
DR:90S++G++MB+I--Pw40k07#+D+A++/fWD343R+T(P)DM+ |
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2009/02/15 17:51:57
Subject: Re:Creating a hybrid game engine for 40k campaigns, looking for advice
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Leutnant
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have to say i am interested, can't wait to read more of what you got
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2009/02/15 17:56:16
Subject: Creating a hybrid game engine for 40k campaigns, looking for advice
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Dakka Veteran
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I would be interested to see it
(copy paste is your friend )
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2009/02/15 18:16:23
Subject: Re:Creating a hybrid game engine for 40k campaigns, looking for advice
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Hellacious Havoc
Edmonton area, Canada
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All 10 races from the book can be used. Here are the classes. * Means either I don't own the codex or know pretty much nothing about wargear and special abilities. I REALLY don't want to have to buy every single codex for this.
SM
Terminator
Assault Marine
Devastator
Apothecary
CSM (Will have unique wargear options)
Terminator
Assault Marine
Devastator
Aspiring Sorceror
Imperial Guard*
Ogryn
Catachan
Cadian
Sanctioned Psyker
Eldar*
Wraithguard
Striking Scorpion
Fire Dragon
Warlock
Dark Eldar*
Incubus
Wych
Scourge
Haemonculus
Chaos Daemons*
Plaguebearer
Bloodletter
Flamer
Daemonette
Orks
Nob
Slugga
Mek
Painboy
Tau Empire*
XV-88 Shas'ui
Kroot Carnivore
Fire Warrior
Kroot Shaper
Tyranids*
Tyrant Guard
Genestealer
Warrior
Zoanthrope
Necrons*
Destroyer
Flayed One
Immortal
Pariah
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8k CSM, legion 2, founding chapter 'Faceless Reavers' and auxiliary forces
2k 'Waaaghboss Gorzag's Trukkladz'
DR:90S++G++MB+I--Pw40k07#+D+A++/fWD343R+T(P)DM+ |
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2009/02/16 21:59:40
Subject: Creating a hybrid game engine for 40k campaigns, looking for advice
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Ork Boy Hangin' off a Trukk
England
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The idea sound awsome, id love to see the finished results.
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Followin da great gods Mork and gork. For da waaaagh!!! |
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2009/02/16 22:07:41
Subject: Re:Creating a hybrid game engine for 40k campaigns, looking for advice
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Longtime Dakkanaut
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Apothecary and Painboy for SM and Ork could be replaced with Librarian and Weirdboy to match other races better. Or is the difference a deliberate flavour choice?
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2009/02/16 22:18:23
Subject: Creating a hybrid game engine for 40k campaigns, looking for advice
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Ork Boy Hangin' off a Trukk
England
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To upload the word doc, you could upload it to scribd(google it for the web site), and then post a link and the apothecary and painboy replacements could be included AS WELL them, unless your keeping it to only 4 options per race
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Followin da great gods Mork and gork. For da waaaagh!!! |
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2009/02/17 02:07:35
Subject: Re:Creating a hybrid game engine for 40k campaigns, looking for advice
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Hellacious Havoc
Edmonton area, Canada
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The class choices are what they are because you are not an army, you are a squad. There are no higher-up units. If there were, chaos would have daemon princes and oblits. Plus, the both of them are primarily meant to be healers. I have also dropped nids, necrons and daemons as playable races because weapons and armor would become a problem otherwise.
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8k CSM, legion 2, founding chapter 'Faceless Reavers' and auxiliary forces
2k 'Waaaghboss Gorzag's Trukkladz'
DR:90S++G++MB+I--Pw40k07#+D+A++/fWD343R+T(P)DM+ |
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2009/02/17 06:21:11
Subject: Creating a hybrid game engine for 40k campaigns, looking for advice
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Imperial Recruit in Training
Calgary AB, Canada
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I would say get rid of Wraithguard as a class for the Eldar and add more human classes to the Imp Guard. I just think any kind of back story for these classes would just be to rediculous to be interesting. The rest sounds amazing! Keep up the good work and keep us updated.
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2009/02/17 19:04:04
Subject: Re:Creating a hybrid game engine for 40k campaigns, looking for advice
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Hellacious Havoc
Edmonton area, Canada
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Wraithguard is meant to be the tank class for Eldar, so what do you suggest I use to replace it?
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8k CSM, legion 2, founding chapter 'Faceless Reavers' and auxiliary forces
2k 'Waaaghboss Gorzag's Trukkladz'
DR:90S++G++MB+I--Pw40k07#+D+A++/fWD343R+T(P)DM+ |
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2009/02/17 20:30:22
Subject: Creating a hybrid game engine for 40k campaigns, looking for advice
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Imperial Recruit in Training
Calgary AB, Canada
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Well Eldar never have really had a tanking type model. But if you wanted maybe the warp spiders or striking scorpids could serve this role because they both have a 3 + save in the game. I'm not exactly sure but this might be able to also differentiate them from other tanking classes. Less armor and more attack type deal.
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2009/02/17 20:52:53
Subject: Creating a hybrid game engine for 40k campaigns, looking for advice
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Ork Boy Hangin' off a Trukk
England
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I think the warp spiders would suit the tank class the most due the look of its bulky armour.
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Followin da great gods Mork and gork. For da waaaagh!!! |
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2009/02/25 00:40:46
Subject: Re:Creating a hybrid game engine for 40k campaigns, looking for advice
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Hellacious Havoc
Edmonton area, Canada
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I've run into a problem: what do I do with the To Hit and To Wound charts? 40k was built around 6-sided dice, but idk how to scale it with stats that go past 10.
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8k CSM, legion 2, founding chapter 'Faceless Reavers' and auxiliary forces
2k 'Waaaghboss Gorzag's Trukkladz'
DR:90S++G++MB+I--Pw40k07#+D+A++/fWD343R+T(P)DM+ |
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2009/02/27 12:56:25
Subject: Creating a hybrid game engine for 40k campaigns, looking for advice
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Skink Chief with Poisoned Javelins
Belgium, political ass-end of the old continent
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D12ves, D20, D66, D100, and a whole lot of maths .
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I can bend minds with my spoon...
KingCracker wrote:PanzerSmurf, you win the trophy for most accident posts ever. Dear lord man!
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2009/02/27 18:47:22
Subject: Re:Creating a hybrid game engine for 40k campaigns, looking for advice
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Hellacious Havoc
Edmonton area, Canada
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Yeah I have D4, D6, D8, D12, D20 D100 but idk where to start with chart conversion. I was thinking you could get bigger dice as you level up, for instance having a 4+ save on a D8 instead of a D6.
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8k CSM, legion 2, founding chapter 'Faceless Reavers' and auxiliary forces
2k 'Waaaghboss Gorzag's Trukkladz'
DR:90S++G++MB+I--Pw40k07#+D+A++/fWD343R+T(P)DM+ |
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2009/02/27 19:28:50
Subject: Re:Creating a hybrid game engine for 40k campaigns, looking for advice
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Long-Range Ultramarine Land Speeder Pilot
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What happened to using the D20 system?
Ignore the to hit / to wound chart crap in W40k and just convert the weapons, strengths, abilities(become feats and class abilities) and armour of the 40k universe over to the D20 system. Way easier to do, much easier for people familiar to the D20 RPG scene to understand and your end rule set has been better tested since its an actually rule set (the D20 system) that has been used for years by other people.
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This message was edited 1 time. Last update was at 2009/02/27 19:29:38
DQ:80+S+++G+MB++I+Pw40k96#++D++A++/sWD-R++++T(T)DM+
Note: D+ can take over 12 hours of driving in Canada. It's no small task here.
GENERATION 5: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
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2009/02/28 06:28:15
Subject: Re:Creating a hybrid game engine for 40k campaigns, looking for advice
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Jovial Plaguebearer of Nurgle
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A real easy way to do this would be to match the current races in DnD with 40k races then match up some classes. It could either really limit you, or it could really open up some doorways into converting minor things in the skills/classes into more 40k sounding stuff.
The thing that will really seperate DnD from your new hybrid is the campaign you make. Keep in mind the Combat Patrol stuff, that may come in hand when choosing what you fight and how much.
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The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! |
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2009/03/07 18:35:24
Subject: Re:Creating a hybrid game engine for 40k campaigns, looking for advice
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Leutnant
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Masaioh wrote:I've run into a problem: what do I do with the To Hit and To Wound charts? 40k was built around 6-sided dice, but idk how to scale it with stats that go past 10.
why not use Dark Heresy's to hit and wound, basically your character has a score for his Ballistic Skill, you roll on a d100 and compare, so lets say your BS is 34, you need to roll a 34 or less(not including modifiers, like if the target is hiding in cover, or you get a bonus for some reason, or your aiming at a certain part of the body) Dark Heresy is a real good place to look for help since it is an RPG in the 40k setting so it may have some help
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2009/03/07 19:15:20
Subject: Re:Creating a hybrid game engine for 40k campaigns, looking for advice
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Hellacious Havoc
Edmonton area, Canada
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I've never heard of this Dark Heresey. I'll look it up.
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8k CSM, legion 2, founding chapter 'Faceless Reavers' and auxiliary forces
2k 'Waaaghboss Gorzag's Trukkladz'
DR:90S++G++MB+I--Pw40k07#+D+A++/fWD343R+T(P)DM+ |
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2009/08/09 21:34:28
Subject: Re:Creating a hybrid game engine for 40k campaigns, looking for advice
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Stinky Spore
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Dark Heresy. You know, the Warhammer 40k RPG?
Man, GW needs to do a better job of cross pollinating the brand. The rules system in Dark Heresy is actually used in two games, it and Rogue trader. One rule set, two "games." One you play inquisitors, the other non-military humans in Imperium controlled space. Anyway, it's a very good system, similar to but significantly different from the Warhammer Fantasy RPG.
Anyway, if you're wanting to play a 40k RPG, I couldn't reccomend it highly enough. The only real fault that game has is that it's not easy to play NON 40k stuff with it. Since what you're describing seems to have a military bent to it, I'd recommend doing both DH and 40k. Whenever large scale battle comes into play (IE: Your Player Character fighting alongside NPC Marines/IG) simply zoom out to 40k and have HQ versions of your PCs prepared. Should be pretty easy to equate the character roles into existing HQ types.
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Bad Moons |
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