Woo, finally got the bike commander and command squad painted, so here's the time to try them out. Generally it goes really well, but then i ruin it all by insisting on charging my commander..
ArbitorIan's White Scars
* Kevin Khan on Moonbadger (Kor'sarro Khan on Moondrakkan)
* Chaplain (Bike, Crozius Arcanum)
* 5 Command Squad (Bikes, Company Champion, Company Standard, Apothecary)
* 5 Bike Squad (2 Flamers) plus Attack Bike (Heavy Bolter)
* 5 Bike Squad (1 Plasmagun) plus Attack Bike (Heavy Bolter)
* 5 Bike Squad (2 Meltaguns) plus Attack Bike (Heavy Bolter)
* 10 Assault Marines (2 Plasmapistols, inc Sgt with Powerfist)
* 5 Scout Bikers (Locator Beacon, inc Sgt with Meltabombs)
* 2 Attack Bikes (Multimeltas)
* 2 Vindicators
* Predator (Twin Linked Lascannons, Heavy Bolter Sponsons)
PaniC's Nurgle CSM
* Daemon Prince (Mark of Nurgle, Wings, Warptime)
* Summoned Greater Daemon
* 5 Terminators (Mark of Nurgle, 1 Powerfist, 1 Reaper Autocannon, inc 3 Champions with two Lightning Claws) in a Land Raider
* 2 Dreadnoughts (Multimeltas, Extra Armour)
* 10 Plague Marines (2 Plasmaguns, Icon, inc Plague Champion with Power Fist) in a Rhino (Havoc Launcher)
* 10 Plague Marines (2 Plasmaguns, Icon, inc Plague Champion with Power Weapon) in a Rhino (Havoc Launcher)
* 11 Summoned Lesser Daemons
* 11 Summoned Lesser Daemons
We rolled Annihilation and Dawn of War. WS
won the roll for first turn and deployed the bare minimum of a single Melta Bike Squad to the east. The Command Squad, Plasma Bike Squad and Assault Squad are all in reserve, the rest enter in the first turn. Chaos deploy the Daemon Prince and a single Plague Marine squad. Their daemons are all in reserve, waiting to be summoned.
The bulk of the White Scars army enters on the eastern flank. The Attack Bikes, Scout Bikes and Melta Bike Squad turbo-boost to scare off any vehicles entering in the southeast. The Predator attempts to fire, but Night Fighting means it's not in spotting range.
In the CSM
turn, the White Scars scare tactics fail and the Land Raider rolls right up to the Melta Bike Squad, disgorging it's Terminators. In the shooting phase, the Land Raider shoots at the Melta Bike Squad, killing the nearest two. This leaves the Terminators out of charge range!
Bikes enter play
Tanks enter play
Nurgle enter play
End of Turn 1 - White Scars 0
- Nurgle CSM 0
The White Scars reserves don't work out exactly as planned, and everything turns up at once (I was hoping to stagger some things!!). Most of the bikes turbo-boost to the west, redeploying away from any potential charges. The Vindicators move forward to get into range, but one of them fails a Dangerous Terrain test and is Immobilised. The Melta Bike Squad and Attack Bikes redeploy, and destroy the closest Dreadnought. The Predator manages to take out the eastern Rhino's Havoc Launcher.
The Greater Daemon and one of the Lesser Daemon squads arrive with the main body of the Chaos forces to the east, and the whole army moves forward around the wrecked Dreadnought. The Terminators embark their LandRaider again and it ploughs through the ruins. The Rhino to the west fires it's Havoc at the Plasma Bike Squad, killing one. The Lesser Daemons then assault the Melta Bike Squad, killing two bikers, and taking one casualty. The bikes hold.
All the White Scars reserves arrive
Melta Bike Squad redeploy and kill the Dreadnought
Vindicator immobilises itself
Predator destroys a havoc launcher
The Nurgle horde advances
And the Daemons charge the Melta Bikers
End of Turn 2 - White Scars 1
- Nurgle CSM 0
Most of the White Scars forces continue to stay just out of charge range and fire. The Vindicators are ineffective this turn, but the Predator causes three wounds on the Greater Daemon. The two Bike Squads in the center managed to shake the Rhino in the west, and apparently Immobilise it (though we then forgot this in the next turn!!). In assault, the Daemons manage to kill one more biker, and the remaining Sgt runs away into the cover of some ruins. The Daemons consolidate towards the nearby Attack Bikes.
The final Daemon reinforcements turn up in the east to support the main push. The remaining Dreadnought in the centre of the board goes into a Fire Frenzy at the start of the turn, but since this isn't resolved until the shooting phase, the nearby Rhino has a chance to run away. It drives forward and deposits it's Plague Marines, before being exploded by the Dread's Multimelta. One of the nearby Plasma Bike Squad and one of the transported Plague Marines are killed in the explosion. The disembarked Plague Marines then wipe out all but one of the Plasma Bike Squad. The Land Raider advances and opens fire on the Predator, shaking it. The Lesser Daemons in the centre then charge the Attack Bike squad, causing two wounds, but they take three wounds in return and lose the combat, taking one more casualty from No Retreat!
The final member of the Melta Bike Squad runs away!
Plague Marines get their Rhino blown up by their own Dreadnought!
Daemons follow up into Attack Bikes
End of Turn 3 - White Scars 2
- Nurgle CSM 0
The last members of the Melta and Plasma Bike Squads attempt to turbo-boost to safety, but the Melta Bike Sgt manages to kill himself on some Dangerous ruins! The Command Squad shoot through the ruins, killing the Greater Daemon with massed relentless bolter fire, and the Flamer Bike Squad and Scout Squad fire at the recently deposited Plague Marines, but all their wounds are negated by Feel no Pain. The Vindicators fire, but manage nothing more than Immobilising the remaining Rhino. In assault, the Daemons cause one more wound on the Attack Bikes, but the hold their ground.
Again, the Dreadnought goes mental and charge a full 18" into the Daemon/Attack bike combat, easily killing the last biker. The last Plague Marine squad disembark and advance with their supporting Dameons, but the Nurgle fire this turn is ineffective.
End of Turn 4 - White Scars 3
- Nurgle CSM 2
The White Scars Vindicators keep up their attempt to secure the last easy Rhino Kill Point, but only manage to to destroy it's final weapon The other Vindicator kills a couple of nearby Daemons, leaving only one in that squad. The Predator blows a Lascannon off the Land Raider. The Assault Squad charges the larger of the Daemon Squads, killing all 8 and suffering three casualties.
In return, the Plague Marines charge into the Assault Squad, killing two, but taking two wounds in return and drawing. Elsewhere, the single surviving Daemon moves away, and the Dreadnought goes crazy yet again, firing it's Multimelta twice through cover at the Vindicator. However, one shot misses and one fails to penetrate.
Assault Squad wipes out the Daemons
but is then charged by Plague Marines
The Dreadnought goes into Fire Frenzy again
End of Turn 5 - White Scars 4
- Nurgle CSM 2
The Scout Bikes advance and take out the last Daemon with bolter fire, and the Predator fires at the Rhino, finally destroying it. The Vindicators concentrate fire on the Daemon Prince, taking one wound. Realising that the uber-tooled Command Squad haven't done anything all game, they charge into the Plague Marine/Assault Squad combat. Because of the Chaplain and Khan, they charge at S5, I5, re-rolling all misses and the power weapons manage to wipe out the Plague Marines before they get a chance to strike back. They then consolidate back and form lines.
The Dreadnought advances into the rubble and fires at the Vindicator again, but misses. It then charges, destroying it. The Chaos seize the opportunity for a decisive push, and move in their Terminators and Daemon Prince. The Terminators kill two of the Assault Squad in shooting, and then finish off the squad in assault, and the Daemon Prince charges the Command Squad, killing the Chaplain outright and denying the Command Squad all their amazing charging special rules. The Command Squad try to use Hit & Run to disengage, but roll a 6 on their initiative test and have to stay in combat.
Vindicators fire at the Daemon Prince
The White Scars charge annihilates the Plague Marines
But the Chaos charge kills the Assault Squad and Chaplain
End of Turn 6 - White Scars 7
- Nurgle CSM 5