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Made in nz
Screeching Screamer of Tzeentch





New Zealand

Ok I'm not sure where I should put this but here it goes:

Ok what I want is for everyone to tell me what they think is the ultimate chaos space marine army and why. I want whole army lists and tactics to go with it for 1500pts.

"Let The Galaxy Burn"


Burning Legion
3000pts


 
   
Made in us
Grisly Ghost Ark Driver





NC

Well, I do not know if this is the "Ultimate" CSM 1500, but I know this would be a good list

HQ
Daemon Prince, Wings, Mok
Daemon Prince, Wings, Mok
Greater Daemon

Troops
10 Berzerkers. Champion w/ PW and Personal Icon
10 Berzerkers. Chamption w PW and Personal Icon
11 Lesser Daemons

Heavy Support
Land Raider w/ Daemonic Possession
Land Raider w/ Daemonic Possession

Game Plan: Set up as close as possible with the LRs loaded with Berzerkers. Put the Daemon Princes behind the LRs so that they cannot get shot. Drive forward with the LRs until you hit the enemy lines and popping smoke when needed. Greater Daemon and Lesser daemons will come in to help out as needed. Pretty tough to stop.

Falcon Punch!


 
   
Made in us
Wrack Sufferer





Bat Country

jawz23 wrote:Ok I'm not sure where I should put this but here it goes:

Ok what I want is for everyone to tell me what they think is the ultimate chaos space marine army and why. I want whole army lists and tactics to go with it for 1500pts.

"Let The Galaxy Burn"


Probably something like

2x DP, MoS, LoS, Wings
(3x) 9x PMs in Rhino
(3x) 2x Oblits

If you just wanna win man.

Once upon a time, I told myself it's better to be smart than lucky. Every day, the world proves me wrong a little more. 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Yeah, if you wanna win just put 2 lashes in your list...lol

Looking for games in Shanghai? Send a PM 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





2x Prince with MoS, Wing and Lash
6-9 Oblits
As many Plague Marines in rhinos as the rest of the points can buy
   
Made in us
Pulsating Possessed Chaos Marine





Los Angeles

Probably something like:

Fabius Bile

9 Enhanced CSM with icon of Tzeentch in a rhino
10 Enhanced CSM with Icon of Tzeentch in a rhino
3 Spawn
3 Spawn
3 Spawn
5 havocs with 4 flamers in a rhino
5 havocs with 4 flamers in a rhino
7 possessed



'12 Tournament Record: 98-0-0 
   
Made in au
Regular Dakkanaut





lambadomy wrote:Probably something like:

Fabius Bile

9 Enhanced CSM with icon of Tzeentch in a rhino
10 Enhanced CSM with Icon of Tzeentch in a rhino
3 Spawn
3 Spawn
3 Spawn
5 havocs with 4 flamers in a rhino
5 havocs with 4 flamers in a rhino
7 possessed


2 Words:

Armour 12.

You can't penetrate it.

Heck you can't even glance it.

Fail.

Epically.

Lets not even start on the Spawn.

So I used more then 2 words.

Ultimate list currently is the 2 Lash Demon princes, 6-9 Oblits (go 9 man, all the way) Plague Marines in Rhino's. Self explanatory really tactics wise.

Auretious Taak.
   
Made in us
Pulsating Possessed Chaos Marine





Los Angeles

I'm a very lucky person my possessed will get rending every time!

Fine if I have to...I'll give one (only ONE) of the CSM a meltagun so now armor 12 must FEAR ME

'12 Tournament Record: 98-0-0 
   
Made in gb
Morphing Obliterator





lambadomy wrote:Probably something like:

Fabius Bile

9 Enhanced CSM with icon of Tzeentch in a rhino
10 Enhanced CSM with Icon of Tzeentch in a rhino
3 Spawn
3 Spawn
3 Spawn
5 havocs with 4 flamers in a rhino
5 havocs with 4 flamers in a rhino
7 possessed




Had I been drinking something when i read this it would have come out of my nose i laughed so hard. You do get some real gems on the internet.

Im going to post this list for completeness sake, not because i think that it, or any other list for that matter, is necessarily 'ultimate', its just that the metagame still hasnt adjusted to deal with it properly.


Lord 105
Power Weapon

3 Terminators 90

Landraider 255
Demonic Possession
Havoc Launcher

6 CSM 95
Flamer

6 CSM 95
Flamer

6 CSM 95
Flamer

Landraider 255
Demonic Possession
Havoc Launcher

Landraider 255
Demonic Possession
Havoc Launcher

Landraider 255
Demonic Possession
Havoc Launcher

1500pts

This message was edited 1 time. Last update was at 2009/02/18 15:59:18


taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in us
Cultist of Nurgle with Open Sores




Connecticut

lambadomy wrote:Probably something like:

Fabius Bile

9 Enhanced CSM with icon of Tzeentch in a rhino
10 Enhanced CSM with Icon of Tzeentch in a rhino
3 Spawn
3 Spawn
3 Spawn
5 havocs with 4 flamers in a rhino
5 havocs with 4 flamers in a rhino
7 possessed




B3ZT L1ST 3V4RRRRR!!!1

In all seriousness though, this is the list I run and it does me fairly well..

DP - Wings, MoT, Warptime
Dp - Wings, MoN, Warptime
GUO - Greater Daemon

2x 10 PMs - 2xPlasma, AC, PF

2x 3 Obliterators

Strong solid CC, mid range fire, long range fire, anti-tank capabilities, tough to kill (which means it really doesn't need rhinos), and able to hold objectives well enough...

Any experienced chaos general will tell you daemon princes are hands down, the best HQ and maybe even asset overall that we have on the field at this points range. Regardless of what you give them, they will massacre - As long as you can keep them alive to do so, which shouldn't be hard considering all the cover fire and targets for your enemies. I'm not a big fan of lash myself, I favor the more survivable and killy princes, and I must say warptime is sexy. In this army the two marks can come in handy for different situations, lead with the tzeentch one if your enemies have lots of high AP weapons, and place him in combat with anything that ignores armor. The nurgle one will whipe out any low strength unit (and by low strength I mean 4-5 or lower!) that doesn't penetrate his armor save and most of the time even the ones that do. Both DPs excell at taking out HQs and tanks as well.

Also don't ever underestimate the big fat one (greater daemon); folks will argue that he's not worth the dead AC or that he rarely gets into combat, but believe me he's 100 points of pure evil slaughterf*ck. I've whiped out my opponents entire CC force with him alone no joke! The S 6, T 6, -/4+, 5 attacks is not to be taken lightly, and if nothing else he's yet another target on the field your opponent has to choose from and can pop out of any one of the two champs that need him most (although in my 2000 pt I use the 4x melta chosen delivery system with 10pt AC no pfist ;P)

Plague marines are excellent troops and 10 is a solid number, they're tough, and they can lay a maelstrom of midrange fire turn after turn and not die as well as being very effective in close combat and tying up units that well.. need tying up. Reason I choose plasma guns is simple, if they're objective holders their gonna sit on an objective and wait, meaning they'll be stationary firing until whatever is after that objective is close enough to charge them (wherein they absorb the charge cus of blight grenades). And the more obvious reason .. 6 obliterators 2(1) powerfists and 3 monsterous creatures is entirely more than enough to take any whatever tank-storm your enemies might unleash, period.

As far as the obliterators go .. yet another asset to any chaos general. These guys are deadly, plain and simple, and the closer they get the wider your variety of deadliness. ALWAYS advance with them unless you have a good advantageous position in which you have great line of sight and good cover, or if you need to help your plaguies guard an objective. BTW the only reason I have them in groups of three is because this army is tailored for kill point battles as my friends and I use kill points as a secondary objective. Your enemies will have a very tough time squeezing kill points out of this list. But field oblitskies however you want.

My favorite tactic is the offensive wall - with a list like this leading with the plague marines is key. If they're gonna get shot let them, no big deal you have more, and they're NOT gonna die easily. Set both groups in front of your enemy 12 inches away and rapidfiref*ck them. In most situations you'll win a firefight like this with obliterators backing you (depending on opponents firepower obviously). If they get charged .. hold out for one turn (which isn't hard in the least) then charge in with all your daemons. Even if your plaguies get all but whiped out, which generally doesn't happen, your daemons with all or most of their wounds WILL clean up, especially if you have 6 powerfisted obliterators following behind.

I can't say it's "Ultimate" because I haven't played every army, although I am curious to see how it would fair against swarms and large number armies...

The khornite list above is nice too, I like it a lot. If it were me I'd consider dropping 1 lesser daemon, which is enough to afford 2 MoN or MoN/MoT on the DPs, but honestly it works just fine in the situation given as they're gonna survive following land raiders.

This message was edited 1 time. Last update was at 2009/02/18 17:32:29


Cheers 
   
 
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