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Made in se
Perturbed Blood Angel Tactical Marine






Ok, I might just have missed a rules entry somewhere, but me and my happy gang of gamers didn't find it.

Meltabombs ar S8 and roll 2d6 on penetration, so far so good.
But it never says that they are AP1. And I figure that a meltabomb should be ATLEAST as good as a meltagun, does anyone know how this acually works?

(Seeing as the example the give in the book for a AP1 weapon is a Multi-Melta I feel that a meltabomb should do the same to a tank)


May the mass*acceleration be with you

Irony - means sort of like Iron 
   
Made in us
Longtime Dakkanaut





It's a melee attack, which have no AP value.

Meltabombs by RAW are not AP1. If your group wants to house rule otherwise, that's fine, but by RAW, they are not AP1.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in se
Perturbed Blood Angel Tactical Marine






I see, I thought that grenades and especially meltabombs, might have a rule addon that we had just missed. I know that melee attacks in normal don't have ap values.

May the mass*acceleration be with you

Irony - means sort of like Iron 
   
Made in us
Morphing Obliterator




The Void

Rending attacks in melee have an ap value.

Always 1 on the crazed roll. 
   
Made in gb
Proud Phantom Titan







Nothing in the rules that forces melta weapons to be AP1 its just that most are.
   
Made in us
Longtime Dakkanaut




Drudge Dreadnought wrote:Rending attacks in melee have an ap value.
No they don't.

   
Made in ca
Frightening Flamer of Tzeentch



in Canada

Yeah they do. They are treated as having ap 1 on a roll of 6.
   
Made in gb
Hooded Inquisitorial Interrogator





thedarkside69 wrote:Yeah they do. They are treated as having ap 1 on a roll of 6.


No they don't. Thats for shooting, rending in combat is different, page 42 of your rulebook will help you.


If brute force doesn't work, you're not using enough... 
   
Made in se
Stealthy Space Wolves Scout





Not even rending shooting weapons get AP 1 on roll of 6 to wound.

In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... 
   
Made in us
Hardened Veteran Guardsman



Phoenix

Like meltabombs need a +1 modifier to help them... Get out of here.
   
Made in se
Perturbed Blood Angel Tactical Marine






AffliKtion wrote:Like meltabombs need a +1 modifier to help them... Get out of here.


It's not a +1 modifier to get a glancing/penetrating hit I'm asking about, It's a +1 modifier on the damage chart, would you mind explaining how a meltabomb is better than anything else there?

May the mass*acceleration be with you

Irony - means sort of like Iron 
   
Made in us
Foolproof Falcon Pilot






Easy...S8+2d6 > S6+d6

Meltabombs > Krak Grenades..especially againt AV14 all around.

   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

except for monoliths. lol

Looking for games in Shanghai? Send a PM 
   
Made in us
Hardened Veteran Guardsman



Phoenix

Lukus83 wrote:except for monoliths. lol


Thats what Alerian is referring to.

Its the only way to get a penetrating against a monolith with grenades.
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

er...for penetration rolls only 1 die is rolled. Already been through this on another thread if I recall correctly.

Looking for games in Shanghai? Send a PM 
   
Made in us
Sickening Carrion




Wa. state

Another point, grenades do not have a Stength characteristic.
they have an Armour Penetration against vehicles.
assault/defensive 4+D6
Krak 6+D6
Melta 8+2D6


Who are all these people, and why aren't they dead? 
   
Made in ph
Frenzied Juggernaut






AffliKtion wrote:
Lukus83 wrote:except for monoliths. lol


Thats what Alerian is referring to.

Its the only way to get a penetrating against a monolith with grenades.


uhm... no.......

qwekel wants to get bigger, please click on him and level him up.
 
   
Made in us
Foolproof Falcon Pilot






ummm...I was talking about LRs when I mentioned the AV 14. But, against a Mono, at least meltabombs can glance - krak grenades have no chance.

   
Made in au
Yellin' Yoof on a Scooter





Adelaide

it would specify a AP if they wanted melta bombs to have one. its what the rules dont say.

The enemy of my enemy is my friend!

Armies:
Blood Angels WIP
Lugnutz' Speed Kult of dOOm 1250
Christmas Nids 1K
Iron Warriors 2K
Empire 3K
Tomb kings 2K 
   
Made in ie
Waaagh! Warbiker




As stated, MeltaBombs are not AP1. There is no AP in Close Combat at all.
   
 
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