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This is a list I made that has elements that I don't normally use but seems fun, let me know what you guys think!
Heros:743
TombKings:271
Scorpion Armor, Crown of Kings, Vambraces, Greatweapon
I used to run destroyer/shapesh but the destroyer was never useful until later on in the game (as I run a mainly shooty army) and even though I LOVE it and it's uses, I wanted to try a more tactially flexible Lord, for a shooty list the 2X2d6 pick highest I think really makes a difference as he can soak up 4 dispel dice.
I was also thinking of droping vambraces and giving him cloak of dunes (instead of hirophant having it) so he can fly and urgency chariots or himself into combat with warmachines, I used to do cloak and destroyer and man that was fun!
LP:160
typical boring heirphant, cloak+jar!
LP:140
scroll
TP:172
chariot, chariot of fire, flail.
Core:719
Skeleton archers:160
20 archers!
Skeleton warriors:231
21 with lightarmor and champ/banner warbanner
this unit has always served me well but was thinking of dropping them for 20 more archers, any advice?
Chariots:165
3 chariots, banner of undying legion
Light Horsemen:70
5 horsemen
(I know, they normally suck, but they are fast and I was thinking of using them to urgency them in front of two units (as per plasma puffs tactica?) to divert and delay them, very handy tool/tactic for a shooty list imo.)
Swarms:90
2 bases
useful for warmachine hunting (came from below )or just protecting flanks or whatever, was thinking of dropping to one base to use for diverting charges.
Special:608
TombGuard:256
16 strong, champion, banner, icon of rakaph.
I've always loved tombguard, not for anything other than them being t4, ws3 and thus being a much better sponge unit than regular skeletons..they have always taken a beating much better than my regular skeletons! Also, Icon of Rakaph gives them a GREAT tactical edge, being able to reform and charge a unit in your flank/rear on the fly is a game winner sometimes
Ushabti:195
3 ushabti
Carrion:72
3 carrion
(march blockers extrodinare! Plus they look cool and can take down lone characters/warmachines)
TombScorpion:85
what is not to like, usually do came from below to kill warmachines but can be used to add umph to cc with skeleton untis or just divert charges!
Rare:180
SSC:90
SSC:90
2 catapults are pretty shooty, was wondering if I should drop a catapult for a casket just to add more umph to magic phase or give different kind of shooting to the list.
Any suggestions/questions? I basically play defensively and try to set the enemy up to where a good flank charge from chariots/ushabti can rampage across the lines.
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