To save time, i'll leave out the normal biomorph upgrades and go straight to the weapons 0.o
Wondering which are the most common combo Tyranid player chooses and why.
Tyrant:
*2x scyth talons + warp blast ( decent melee and shooting without taking up ranged weapon)
*venom canon + death spitter ( with upgrades, its 3x
str 8 / 1
str 7 blast ranged shooting )
*barb strangler + devourer ( 6x str5 , 1x st5 large blast , anti infantry? )
Tyranid warrior:
*devourer : 4x
str 4 shots
*deathspitter: 1
str 6 blast
Gaunts:
Not sure math hammer of Fleshorer ( +1
str + reroll to wound ) vs spine fist ( twinlinked )
EliteFex:
*barb strangler + scyth talon ( hit or miss,
str 8 large blast , some what ok in
CC)
*bioplasma +2x scyth talon ( decent
CC )
*
TL deathspitter +
TL devourer (4xstr 6, 1x str7 blast , enough to take some light vehicle maybe?)
*2
TL devourer + enhance sense ( 8 str6 shots )
Now one immediate concern is the warriors compared to dakka fex. For the same pointish,
we can get alot of deathspitter warriors , more wounds, immune to instant death etc etc)
How viable are the shooty Tyranid armies?
I havnt played current edition
40k, but doesnt close combat still block
LOS for shooting?
so if i throw in a few
CC units with blocking
LOS in mind, doesnt that successfuly provide great protection?