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Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

So apparently my 500 points of Chaos Marines was invalidated because the points total was moved up due to "Games being to small to manage effectively" said the campaign manager. So I was forced to bring my Eldar (whom I love, but my chaos marines deserve some game time)


HQ

Farseer-160
Doom
Fortune
Guide
Spirit Stones
Runes of Witnessing

Elites

5 Fire Dragons-213
Exarch
Tank Hunters
Wave Serpent


6 Howling Banshees-123
Exarch
Executioner
Warshout

Troops

10 Guardians-121
Starcannon

8 Dire Avengers-162
Exarch
Bladestorm
Shimmershield
Power Weapon

741 Total

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in gb
Horrible Hekatrix With Hydra Gauntlets




First lets look at the issues with this list:
Drop one power on the farseerm, can't use all three in the same turn and theres not enough points to have one for versetality.
Banshees will be mown down without a transport, so they need a rethink.
Those fire Dragons are costing a lot, and with such a small squad size a Wave Serpent is uneccesary. Stick them in a Falcon instead.
Guardians are generally sub-par, so you want something else in their place.
All told, a List like this is much better:
Farseer, Doom - 80
6 Howling Banshees - 96
5 Fire Dragons - 80
5 Dire Avengers - 60
3 Jetbikes, Shurikencannon - 76
Falcon, Shurikencannon - 120
Falcon, Shurikencannon - 120
Falcon, Shrikencannon - 120
Total: 752
This list has 3 Falcons, one carrying The fire Dragons, one Carrying the Banshees, and one carrying the Avengers and Farseer. It also has 3 Jetbikes for Harrasment/last minute objective capturing.
VH
   
Made in us
Executing Exarch





Los Angeles

Cryonicleech wrote:Farseer-160
Doom
Fortune
Guide
Spirit Stones
Runes of Witnessing

Never ever ever take a farseer with more than 2 powers. It is just a waste of points to have power that you can't use. Now, to figure out which one you want to get rid of, I need to know what you want your farseer doing. Where is he going to be and which units do you plan on having him support?

5 Fire Dragons-213
Exarch
Tank Hunters
Wave Serpent

The exarch in this unit is a waste of points. He doesn't do anything that the cheaper dragons don't already do and tank hunter is only useful when you mess up and drop out of your wave serpent too far away from the enemy tank to be in melta range. I don't like investing points in things that are only useful when I make a mistake. If you find you often misjudge the distance to your target, then perhaps it is worthwhile for you, but otherwise, get rid of the exarch and save the points.

6 Howling Banshees-123
Exarch
Executioner
Warshout

Without a transport, these girls are dead. End of story. You'll either need to get them a transport (and taking the one from the fire dragons makes them equaly dead) or leave them at home. Harlequins or scorpions could be used on foot for a hand to hand unit but banshees really require a transport.

10 Guardians-121
Starcannon

Star cannons are only better at killing things if you can shoot at targets out of cover more than 1/3 of the time (or you shoot at terminators). In all other cases, the scatter laser is better.

8 Dire Avengers-162
Exarch
Bladestorm
Shimmershield
Power Weapon

If you are going with bladestorm, you might as well pick up the duel catapults. Dire avengers are rather bad in hand to hand and the little boost they get from the power weapon and shimmershield isn't really going to help much. Much better to just try and avoid hand to hand all together.


**** Phoenix ****

Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

Well, Pheonix, I've taken your suggestions and decided that

1. Remove Fortune from the Farseer

2. No Exarch in the Fire Dragons

3. The Howling Banshees need a transport (I was going to use them as counterassault, staying behind my main line until something came up, but whatever)

4. That's the point. I am shooting at Terminators. Otherwise, yes, I'd take the Scatter Laser.

5. I'll pick up the Duel Catapaults

This message was edited 1 time. Last update was at 2009/03/04 04:59:44


Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Guarding Guardian




California

I'd go so far as to say 2 powers on the Farseer is too much for 750. Guide will help most with a large squad of fast firing BS 3 units (say 3 walkers with double scatter lasers). I dont see any good candidates, so I'd recommend dropping the stones altogether and running the efficient 80 pt doomseer.

If your opponent is fielding termies in 750, he's weak somewhere else. Walk briskly away from the terminators and annihilate his other units. The starcannon is effective against high armor opponents out of cover, but you wont come close to killing the squad with only one of them. Just take the scatterlaser and hurt him where you can.

I'm a fraud; a poor lazy, sexy fraud. 
   
Made in us
Executing Exarch





Los Angeles

Cryonicleech wrote:3. The Howling Banshees need a transport (I was going to use them as counterassault, staying behind my main line until something came up, but whatever)

The thing is that when you do that, one of two things happens. Either the banshees stay back and out of line of sight and end up being too far away to be effective or they stay near your units (but behind them so they get a cover save) and get blazed up by shooting (the cover save just isn't enough to keep them alive unfortunatly). Harlequins have the veil of tears to keep them from being shot at and scorpions can usually live though the shooting with 3+ armor and a 4+ cover save.

4. That's the point. I am shooting at Terminators. Otherwise, yes, I'd take the Scatter Laser.

Good to hear that star cannons are being put to good use. Most people just ignore them completely these days.

**** Phoenix ****

Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

If you believe in bladestorm field a full unit of 10.
At 750, I would rather have 20 S4 shots every turn and 2 extra wounds rather than a maximum of 18 (with the 2 catapult exarch) and 27 in a pinch.

120 for 10 no exarch
152 for 10 exarch with 2 catapults and bladestorm

At 750, you might be better served by 10 harlequins with 2 fusion pistols rather than the small fire dragon and the banshees. It does overweight HTH but at 750 you should not be seeing a lot of heavy armor.

If you keep the small unit of guardians, how about a warlock. You can argue conceal, embolden but that also gives you yet another anti-tank option. 3 witch blade attacks on any vehicle is nothing to sneeze at.



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WIP
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