Another report! This time we played three ways on the table, with a random player turn order each game turn (just to make things more confusing). Even better, everyone had the chance to steal the initiative each turn! The only objective was the building in the centre of the table...
ArbitorIan's White Scar Dreadnought Army
* Master of the Forge (Servo-harness, poweraxe)
* 4 Technical Servitors
* 7 Assault Terminators (4 Thunder Hammers, 3 Lightning Claws)
* 5 Terminators (1 Cyclone, inc Sgt with Power Sword)
* 5 Terminators (1 Assault Cannon, inc Sgt with Power Sword)
* 7 Scouts (Combat Blades)
* 5 Scouts (2 Boltguns, 3 Sniper Rifles, Camo cloaks)
* Dreadnought (Multimelta)
* Dreadnought (Assault Cannon)
* Dreadnought (Missile Launcher & Lascannon)
Dave's Ultramarines Mechanised Column
* Captain (Relic Blade)
* 5 Command Squad (Apothecary, Company Champion, Standard Bearer, 1 Powerfist) in a Razorback (Heavy Bolter, Extra Armour)
* 5 Vanguard Veterans (Lightning Claws, Plasma Pistol, Power Weapon, inc Sgt with Powerfist) in a Razorback (Lascannons, Dozer Blade)
* 6 Tactical Squad in a Razorback (Lascannon, Extra Armour, HK
* 6 Tactical Squad in a Razorback (Heavy Bolter, Dozer Blade)
* 6 Tactical Squad in a Razorback (Heavy Bolter)
* 5 Devastators (Heavy Bolter, Missile Launcher, Lascannon) in a Razorback (Lascannon)
PaniC's Iyanden Eldar Army
* Farseer (Guide)
* 5 Wraithguard led by 1 Warlock (Enhance) in a Wave Serpent (Shuriken Cannon, Starcannon)
* 10 Wraithguard led by 1 Spiritseer (Conceal)
* 6 Striking Scorpions (inc Exarch with Stalker)
* 9 Warp Spiders (inc Exarch with Withdraw, Surprise Assault, Powerblades)
* 5 Dark Reapers (inc Exarch with Crack Shot, Tempest Launcher)
* 5 Rangers
White Scars win the roll for first turn and advance their dreadnoughts towards the centre and towards the UM armoured column. The Lascannon Dread fires on the the UM Veterans' Razorback, shaking it.
The Eldar also advance their gunline, and the Dark Reapers try to fire on the WS
Snipers in the forest, but are out of range.
The Ultramarines column roll forward, and the Devastators immobilise the WS
Lascannon Dread. One of the Razorback Heavy Bolters takes out a Wraithguard, and another one kills two of the WS
White Scars scouts and dreadnoughts advance
Eldar gunline advance
Ultramarines column advance
Eldar snipers keep their position on the objective
End of Turn One
White Scars win the roll for first turn again, as their Assault Terminators teleport in next to the objective. The Master of the Forge moves over to the Lascannon Dread and fixes it's legs. The three Dreads then open fire on the Ultramarine armour, shaking the UM Veterans' Lascannon Razorback and wrecking a UM Tactical Razorback.
Ultramarines go next, their Veterans disembarking next to the central objective as well, and their remaining Lascannon Razorback shakes the WS
The Eldar Wraithguard continue their advance, and the rangers on the objective open fire on the WS
Assault Terminators, killing one. The Dark Reapers fire at the WS
Scouts advancing through the forest and, using their incredible Exarch skills, wipe out the whole unit! The Wave Serpent then fires at another UM Tactical Razorback, wrecking it.
Master of the Forge fixes a dread
Lascannon Dread opens fire as the Assault Terminators arrive
Veterans and Chaplain disembark
Dark Reapers wipe out a scout squad
Wave Serpent destroys a Razorback
End of Turn Two
White Scars lose the roll for first turn, but then steal the initiative! The Terminator squad with the Assault Cannon arrive, and open fire on the nearby UM Devastators, killing three. The Lascannon Dread destroys the UM Veterans' Razorback, exploding it and killing one nearby Veteran. The Assault Cannon Dread and the Scout Sniper unit join in, killing another two Veterans, before the Assault Terminators charge the Veteran unit, killing all of them and the UM Chaplain. They suffer one loss in return.
In the Ultramarine turn, the remaining Lascannon Razorback shaked the WS
Multimelta Dread again. One Tactical Squad open fire on the Striking Scorpions hiding in the wood, killing one. Everything else (Tactical Squads, Razorbacks, Bolters) fire on the WS
Assault Terminators but have no effect!
In the Eldar turn, the Warp Spiders turn up behind the WS
Lascannon Dread. The open fire, destroying the Lascannon and shaking the Dread. The Striking Scorpions charge into the nearby Tactical Squad, and the Wave Serpent fires at the Assault Terminators, killing one.
The entire UM line opens fire on them with no effect!
The UM Command Squad disembarks their Rhino
Warp Spiders arrive and attack a Dreadnought
End of Turn Three
The White Scars come last in the roll for first turn, but seize the initiative AGAIN! Their final squad of Terminators arrive and the varied Terminator squads fire on the UM Command Squad, killing the Apothecary and one regular marine. The remaining Assault Terminators charge the UM Command Squad, killing two and losing two terminators. The Master of the Forge then charges the nearest Razorback, destroying it, but the resulting explosion kills two of his Servitors.
The remaining Ultramarine Devastators shoot at the Master of the Forge, killing the remaininf two servitors, and the Command Squad kills another Assault Terminator in close combat. A nearby Tactical Squad charges into the combat to help.
The Wave Serpent moves up to the central objective and disembarks its Wraithguard, who open fire on the Assault Cannon Terminators, killing three. The Wave Serpent itself then kills one of the newly arrived Cyclone Terminators. The Warp Spiders shoot the Lascannon Dread again, wrecking it this time.
Scout snipers fire at their counterparts
Assault Terminators charge in.
Master of the Forge destroys a Razorback
Striking Scorpions combat continues
Ultramarines Razorback advances
Eldar Rangers still hold the objective
End of Turn Four
Finally, the turn sequence reverses and Eldar win, meaning that Eldar get two turns in a row, and White Scars have to endure four player turns of fire! The Wraithguard who have been plodding along all game finally reach the central objective and open fire on the WS
Terminators. Between them, the Wraithguard squads wipe out the Assault Cannon Terminators and kill three more of the Cyclone Terminators. The Wave Serpent stuns the Assault Cannon Dread and the Warp Spiders teleport up to the WS
Sniper Scouts, killing them all.
After this decisive move, the rest of the game passes very quickly. An UM Razorback kills the Master of the Forge outright, and the UM Captain kills the last Assault Terminator. By the time the WS
turn rolls around, all they have left to fire is a Multimelta Dreadnought, which misses the Wave Serpent. Eldar hold the objective as they have done all game, and win!
Wraithguard wipe out the Terminators
Assault Cannon Dreadnought is stunned
Rangers still hold the objective
End of Turn Five