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Made in fi
Regular Dakkanaut




hq

1 warboss, bike, power klaw, cybork body - 135
1 warboss, bike, power klaw, cybork body - 135
270

elites

10 Kommandos
(2) burna
1 Snikrot - 215

10 kommandos
(2) burna
1 nob, power klaw, bosspole - 170

10 kommandos
(2) burna
1 nob, power klaw, bosspole - 170
555

troops

20 shootaboyz
(2) big shoota
(1) nob, power klaw, bosspole - 170

20 shootaboyz
(2) big shoota
(1) nob, power klaw, bosspole - 170

20 shootaboyz
(1) big shoota
(1) nob, power klaw, bosspole - 165
505

fast attack

14 Stormboyz
1 Zagstruk - 253

14 Stormboyz
(1) nob, power klaw, bosspole - 208

14 Stormboyz
(1) nob, power klaw, bosspole - 208
669

1999

   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

Weeellll - at 2k you will see lots of AV14, but orks always have issues with that. You have 2 motoring warbosses to charge that anyway, about as good as orks can do. Get attack squigs on those warbosses - an S10 attack for 15 points is a must. If you can get the stormboys in position to counter charge after the kommandos come in, this would be pretty funny to watch.

At the very least it will be a pain in the ass, at best it will wreak havoc.
   
Made in fi
Regular Dakkanaut




thx

hq

1 warboss, bike, power klaw, attack squig, cybork body - 150
1 warboss, bike, power klaw, attack squig, cybork body - 150
300

elites

11 Kommandos
(2) burna
1 Snikrot - 225

10 kommandos
(2) burna
1 nob, power klaw, bosspole - 170

10 kommandos
(2) burna
1 nob, power klaw, bosspole - 170
565

troops

20 shootaboys
(2) rokkit launcha
(1) nob, bosspole - 155

20 shootaboys
(2) rokkit launcha
(1) nob, bosspole - 155

20 shootaboys
(2) rokkit launcha
(1) nob, bosspole - 155
465

fast attack

14 Stormboyz
1 Zagstruk - 253

14 Stormboyz
(1) nob, power klaw, bosspole - 208

14 Stormboyz
(1) nob, power klaw, bosspole - 208
669

1999

comments, i got all models.
   
Made in us
Mekboy Hammerin' Somethin'






I like Deff Koptas because of out flank and the first turn rush... but that does have a lot of Kommandos + Zagstruck so it has +1 vote....

As said earlier the AV 14 will be hard to take care of but I feel that this list will manage as the kommandos, stormboyz take Infantry, allowing you to win capture and control missions that rely on troop choices...

Snikrot and Zagstruck can be used to counter enemy Artillery, which is arguably one of my greatest concern for the list...

The Biker bosses are nice but I would worry about charging into things as he can easily be shot to bits... but then again the Storm Boyz and Kommandos can engage things that would do that...

Nice list run it and give us a battle report...

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Dakka Veteran






This sounds like fun. At 2k points I wouldn't run a boy mob with less than 30 boyz, though. Especially when the boyz are the only ones on the table. Don't forget to deploy one (or both ) of your warbosses with Snikrots mob so that you can take advantage of the ambush rule. There's nothing quite like a wave of warbosses rushing in from whatever table edge you want LOL.

   
Made in us
Stalwart Ultramarine Tactical Marine






can you join warbosses with snikrots mob?

 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Akron, Ohio

zombie78 wrote:can you join warbosses with snikrots mob?

RAW, yes. RAI, ehhh.

DR:90S+G++MB+I+Pw40k07++D++A++/eWD-R+++T(Ot)DM+
 
   
Made in us
Dakka Veteran






zombie78 wrote:can you join warbosses with snikrots mob?


Technically you can. Let's just say that I'd never pull that trick against a friend without proper forewarning and I wouldn't try to do it in a tournament. It's likely to start arguments that will slow down your game, the judges may not let you do it just on principle and you're not likely to get very high sportsmanship scores . I save it for use against loud mouths, blow hards and other annoying opponents. Just be sure to have your argument ready. "Some guy on the internet said it's legal" isn't enough to convince most people. Snikrot's ambush rule specifically states that it replaces the squad's infiltrate rule. Nowhere in the ambush rule description does it say that models attached to Snikrot's squad have to be able to ambush or infiltrate. Therefore any model that's attached to Snikrot's squad gets the benefit of ambush.

   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

WOW!!!! another misguided goofball!!

i hate it when people who DO NOT know the rules start telling other players how to play in the WRONG way


/srs NO YOU CANNOT PUT ANY INDEPENDENT CHARACTERS WITH SNIKROTS KOMMANDO AND RECEIVE THE AMBUSH RULE /srs

It clearly states in the IC section of your rule book (i say yours but you probably make up all the rules you play with) that IC DO NOT recieve any special rules that a unit has and that they DO NOT confer their special rules to a unit, UNLESS other wise stated like stubborn.

Stubborn clearly states in its description that it DOES confer its special rule to the unit.

Snikrot is NOT an IC hes an upgrade for a kommando squad, and his special ambush rule clearly says it confers to his UNIT, try to get snikrot in any other unit and let me know how that goes...

OK so now you have this ambushing kommando squad pretty pro right?? oh yea lets throw Ghaz in there too!!! guess what? since ghaz DOES NOT have ambush THE KOMMANDOS ARE NOW WALKING IT WITH A SLOW AND PURP GOD OF WAR!!! YEA!!!


please learn the rules before you start telling people to do stupid and wrong things

This message was edited 1 time. Last update was at 2009/04/19 14:19:20


5000+ 
   
Made in us
Dakka Veteran






IC may not always confer their special rules to the unit that they join but the unit that they join always confers their special rules to them unless it specifically states otherwise. This is why it states in the rulebook that if a unit with infiltrate is joined by an IC that does not have infiltrate then the unit cannot infiltrate. Snikrot's special rule replaces infiltrate for the unit. Nowhere does it state that every model in Snikrot's unit must have the infiltrate special rule for the squad to still be able to ambush. It may be cheesy but it's legal according to the rules.

   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

no its not please l2read and then go read the IC section of your rule book (really please go buy one) where it clearly states that you can NOT do what you are suggesting


nice try though


but again you are wrong

This message was edited 1 time. Last update was at 2009/04/19 14:33:29


5000+ 
   
Made in us
Mekboy Hammerin' Somethin'






Yikes that is a heated response... If I recall the man said it was a RAW and it would not hold up at a tournament. luckily I do not need to just recall I can quote word for word what was said... Thanks {/quote}

artyboy wrote:
zombie78 wrote:can you join warbosses with snikrots mob?


Technically you can. Let's just say that I'd never pull that trick against a friend without proper forewarning and I wouldn't try to do it in a tournament. It's likely to start arguments that will slow down your game, the judges may not let you do it just on principle and you're not likely to get very high sportsmanship scores . I save it for use against loud mouths, blow hards and other annoying opponents. Just be sure to have your argument ready. "Some guy on the internet said it's legal" isn't enough to convince most people. Snikrot's ambush rule specifically states that it replaces the squad's infiltrate rule. Nowhere in the ambush rule description does it say that models attached to Snikrot's squad have to be able to ambush or infiltrate. Therefore any model that's attached to Snikrot's squad gets the benefit of ambush.


Can we get back to helping the original poster...

This message was edited 1 time. Last update was at 2009/04/19 16:29:11


Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

I am helping the poster by deterring him from wrong rule interpretations, how much help is it if he shows up to a game or tournament with the idea that he can and will be able to put IC in an ambush unit.

then the rule hammer hits him and his list and his day has gone from hopeful to pissed, because somebody misinformed him.

"Technically you can't" fixed

and the RAW do not in any shape form or fashion support his statement


5000+ 
   
Made in us
Mekboy Hammerin' Somethin'






I am a huge fan of giving the Warboss a kombi Skorcha, just to make him more deadly to everything, from light infanrty to medium infantry to vehicles...

In order to get the points I would cut a kommando from the Snikrot unit... the difference between another 4 S4 attacks at WS 4 and the ability to turn both your warbosses into a warbuggie with the Skorcha Upgrade that is tougher, seems worth it...

However you may lose combat with the Snikrot unit if you cut another "boy"... but then again the entire point of the kommandos is to tie up and wound units that would otherwise be laying waste to your forces and Snikrot will be facing light infantry to heavy weapon teams and sometimes light vehicles, so it may not even become a problem... While two heavy flamers sound like they would wipe an entire unit of Genestealers, Guardians and GEQS, even though it only has one shot, how many times do you need to wipe a unit out and mop up the remains...



Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
 
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