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Made in us
Wicked Canoptek Wraith



United States

moonsmite wrote:
 Dynas wrote:
Came Across this from a high level tourney player. Interesting quote regarding the FAQ:

"Durable units that can take shooting for a bit while they wait for reinforcements will see more play, and faster units that can effectively redeploy will be more valuable to make up for the momentum loss."

https://thebrownmagic.com/2018/04/17/faq-breakdown-part-1/

Sounds like necrons to me, with some wraiths, Tomb Blades and Teleporting Deciever/Monolith support to me.


was agreeing all the way till you said the monolith >.< still dont see it getting played in the top lists


It definitely won't be in top lists, but it seems to have more strategic purpose in casual games now. It's still over-costed or under-gunned, whichever way you want to view it.


Automatically Appended Next Post:
Halfpast_Yellow wrote:
I think the pure Nephrekh Battalion has potential merit for competitive play. I do like manuever and space occupying armies especially with the card game. I read Nick's blog on the FAQ as well.



- Two big blocks of 20 Warriors. These will likely deepstrike in most games where I need them via the stratagem.




You know you can only use the deep strike stratagem once per turn right?

This message was edited 1 time. Last update was at 2018/04/18 22:34:34


 
   
Made in no
Grisly Ghost Ark Driver





It happens before the first phase, so the once per phase limitation doesn't affect it
   
Made in us
Wicked Canoptek Wraith



United States

torblind wrote:
It happens before the first phase, so the once per phase limitation doesn't affect it


Oh....I was under the impression you would put two units into reserve, but then you'd only be able to bring one in per turn....but i guess that wouldn't make sense since you'd pay 1 cp for each unit at the time you put them into reserve.
   
Made in nl
Regular Dakkanaut





Question:

You can use the Veil of Darkness to pull a unit out of close-combat, which means they didn't fall back right?

Where was this rule written again? I can't find it anywhere in any of the FAQ's.
   
Made in us
Wicked Canoptek Wraith



United States

Doctoralex wrote:
Question:

You can use the Veil of Darkness to pull a unit out of close-combat, which means they didn't fall back right?

Where was this rule written again? I can't find it anywhere in any of the FAQ's.


It's in the rulebook faq... it's in the Q&A section


Automatically Appended Next Post:
Q: If a unit starts its Movement phase within 1" of an enemy
unit but elects to remain stationary, but subsequently uses a rule
that removes them from the battlefield and then sets them up
again, such as the Teleport Homer ability or the Gate of Infinity
psychic power, is it considered to have Fallen Back this turn?
A: No.


Automatically Appended Next Post:
Q: If a unit starts its Movement phase within 1" of an enemy,
can it use a rule that removes them from the battlefield and then
sets them up again, such as the Teleport Homer ability or the
Gate of Infinity psychic power?
A: Yes.

This message was edited 2 times. Last update was at 2018/04/19 01:21:52


 
   
Made in us
Longtime Dakkanaut




Ute nation

I think Nephrek should be the default dynasty for battalions if you are running more than 1 detachment, not only are they good for destroyers, but they are arguably our best dynasty for troops. Moving 11" a turn through, over, and past obstacles/enemy units is great for obsec units. I recently went undefeated in a tournament in part because I was so good at getting on objectives and holding them. It also makes our foot HQ much more mobile as well, which enables mobile phalanxes.

Mephrit requires our troops to be close to get the advantage of -1 AP, which is easier said than done for units that moves 5". Nihilakh requires them to stand still to get the reroll ones to hit, which we won't get if we send our troops to capture objectives. I don't see Warriors and immortals taking advantage of Novokh, they aren't really great in CC and are too slow to catch the few units that are worse in CC.

If I were going mono detachment sautekh would probably be my choice, since they are the second best for our troops (maybe best depending on application), since they can advance and fire their weapons. The dynasty also buffs several units such as CCBs, Annihilation barges, Doom Scythes, and wraiths with Transdimensional beamers. Access to the majority of our special characters is what seals the deal.

Nihilakh seems the best for a spearhead detachment, go for two DDA a spyder and a cloak tek, so they repair any incoming damage and the DDA can reroll ones since they don't have to move with their range.


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in ie
Deranged Necron Destroyer





Is there any other faction that can do tricks like the Deceiver and VoD? We pretty much became the best alpha strike if we get to go 1st and if you have a Deceiver.

Also, I think Toholk re-roll to seize is getting a bit looked over. He is the price of Anrakyr but he does let one Vehicle heal D3 wounds rather than 1 via living metal. Also has 5+ invul for Maynark infantry units.

His re-roll to size is the main reason you take him though. Going 1st for us has never had such an impact in 8th edition until the FaQ.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in nz
Dakka Veteran




Correct me if I'm wrong, but doesn't the solar staff get a potential -1 to hit for each successful hit it gets?


I'm not sure - charitable reading for this sort of thing is usually no, but if it does work that way, it would be amazing.

It's really good for minimising losses on squishy Scarab units as they tie up units on the charge though, good combo.
   
Made in us
Fixture of Dakka





 Odrankt wrote:
Is there any other faction that can do tricks like the Deceiver and VoD?

Grey Knights, Blood Angels, Orks, Genestealer Cults, Tyranids, Dark Eldar, Space Marines (Raven Guard), Chaos Space Marines (Alpha Legion), Custodes.

This message was edited 1 time. Last update was at 2018/04/19 05:30:59


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
On a Canoptek Spyder's Waiting List




 skoffs wrote:
If you want 3x Vaults + The Deceiver you're going to have to opt for an Outrider.


For a triple TV list, you could run a Vanguard instead if you have Deathmarks.

They're effected by the deep strike limitations, but Deceiver + Lord + Vaults leaves you with just enough points left over for two squads of them. Flayed Ones also work, but IMO Deathmarks synergize better since they'd be able to finish off any characters that the vaults soften up on T1.

It leaves you with just enough points to run an Overlord with a Warscythe or a Cloaktek with a Staff (relic Sautekh if running cloaktek imo, since you can't repair until T3 if you plan on veiling).


Spoiler:

++ Vanguard Detachment +1CP (Necrons) [27 PL, 500pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Artefact (Sautekh): The Abyssal Staff, Canoptek Cloak, Staff of Light
. Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist

+ Elites +

C'tan Shard of the Deceiver [12 PL, 225pts]: Power of the C'tan: Antimatter Meteor, Power of the C'tan: Time's Arrow

Deathmarks [5 PL, 95pts]: 5x Deathmark

Deathmarks [5 PL, 95pts]: 5x Deathmark

++ Super-Heavy Detachment +3CP (Necrons) [75 PL, 1488pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Nihilakh

+ Lord of War +

Tesseract Vault [25 PL, 496pts]: Power of the C'tan: Cosmic Fire, Power of the C'tan: Seismic Assault, Power of the C'tan: Sky of Falling Stars, Power of the C'tan: Transdimensional Thunderbolt

Tesseract Vault [25 PL, 496pts]: Power of the C'tan: Antimatter Meteor, Power of the C'tan: Cosmic Fire, Power of the C'tan: Sky of Falling Stars, Power of the C'tan: Time's Arrow

Tesseract Vault [25 PL, 496pts]: Power of the C'tan: Cosmic Fire, Power of the C'tan: Seismic Assault, Power of the C'tan: Sky of Falling Stars, Power of the C'tan: Time's Arrow

++ Total: [102 PL, 1988pts] ++
   
Made in jp
Proud Triarch Praetorian





Xachariah wrote:
 skoffs wrote:
If you want 3x Vaults + The Deceiver you're going to have to opt for an Outrider.

For a triple TV list, you could run a Vanguard instead if you have Deathmarks.

They're effected by the deep strike limitations, but Deceiver + Lord + Vaults leaves you with just enough points left over for two squads of them. Flayed Ones also work, but IMO Deathmarks synergize better since they'd be able to finish off any characters that the vaults soften up on T1.

It leaves you with just enough points to run an Overlord with a Warscythe or a Cloaktek with a Staff (relic Sautekh if running cloaktek imo, since you can't repair until T3 if you plan on veiling).
Spoiler:

++ Vanguard Detachment +1CP (Necrons) [27 PL, 500pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Artefact (Sautekh): The Abyssal Staff, Canoptek Cloak, Staff of Light
. Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist

+ Elites +

C'tan Shard of the Deceiver [12 PL, 225pts]: Power of the C'tan: Antimatter Meteor, Power of the C'tan: Time's Arrow

Deathmarks [5 PL, 95pts]: 5x Deathmark

Deathmarks [5 PL, 95pts]: 5x Deathmark

++ Super-Heavy Detachment +3CP (Necrons) [75 PL, 1488pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Nihilakh

+ Lord of War +

Tesseract Vault [25 PL, 496pts]: Power of the C'tan: Cosmic Fire, Power of the C'tan: Seismic Assault, Power of the C'tan: Sky of Falling Stars, Power of the C'tan: Transdimensional Thunderbolt

Tesseract Vault [25 PL, 496pts]: Power of the C'tan: Antimatter Meteor, Power of the C'tan: Cosmic Fire, Power of the C'tan: Sky of Falling Stars, Power of the C'tan: Time's Arrow

Tesseract Vault [25 PL, 496pts]: Power of the C'tan: Cosmic Fire, Power of the C'tan: Seismic Assault, Power of the C'tan: Sky of Falling Stars, Power of the C'tan: Time's Arrow

++ Total: [102 PL, 1988pts] ++

Actually, that ain't bad. I might consider going with a Lord for the HQ choice, as his wound rerolls significantly help Deathmarks would can potentially change a 1 into a 6.


Also, in regards to Nephrekh,
I'm telling you guys,
A unit of ObSec 20 Warriors held back until turn three to T.C. drop on to an objective your opponent thought was going to be his could very much be game winning.

 
   
Made in us
Regular Dakkanaut




Bay area, CA

Holding units in DS might be okay but i feel like if you're holding them you have less firepower => do less damage to opponent.
   
Made in no
Grisly Ghost Ark Driver





 ArtyomTrityak wrote:
Holding units in DS might be okay but i feel like if you're holding them you have less firepower => do less damage to opponent.


That's always the compromise.

The "good" thing with warriors in that regard is that they don't really deal that much damage.
   
Made in jp
Proud Triarch Praetorian





torblind wrote:
 ArtyomTrityak wrote:
Holding units in DS might be okay but i feel like if you're holding them you have less firepower => do less damage to opponent.

That's always the compromise.

The "good" thing with warriors in that regard is that they don't really deal that much damage.

Yeah, in the above case they're being used more for their superior numbers suddenly appearing on an objective with them being objective secured. The potential to surprise deny your opponent a clutch point there should not be underestimated.
(Plus, you know, being able to clear some extra campers off via rapid fire range is just icing on the cake)

 
   
Made in no
Grisly Ghost Ark Driver





 skoffs wrote:
torblind wrote:
 ArtyomTrityak wrote:
Holding units in DS might be okay but i feel like if you're holding them you have less firepower => do less damage to opponent.

That's always the compromise.

The "good" thing with warriors in that regard is that they don't really deal that much damage.

Yeah, in the above case they're being used more for their superior numbers suddenly appearing on an objective with them being objective secured. The potential to surprise deny your opponent a clutch point there should not be underestimated.
(Plus, you know, being able to clear some extra campers off via rapid fire range is just icing on the cake)


They do however take 240 points from other units in your army that could deal good damage (13 immortals, almost 5 destroyers), That's what you need to way in.
   
Made in gb
Regular Dakkanaut



Shropshire UK

Personally think this is going to be the job of my destroyers, yes they are not object secure, but with their -ap, they should just remove a camped unit.

   
Made in jp
Proud Triarch Praetorian





I mean, you could always have a 5 man immortal squad do a similar job (be objective secured that can drop in and steal an objective from non ObSec units that were hoping to cap a point). I'd say that's be with a CP.

 
   
Made in us
Loyal Necron Lychguard




Just remember that waiting til turn 3 means you are giving your opponent a chance to zone away from objectives as well. And with the 9" zone, they can easily make it so you can't drop anywhere near an objective.

On the other hand, you should have softened them up enough that they have less zoning tools... But if you're Nephrekh, you could achieve similar results just by Advancing the Warriors and still letting them screen.

It's a useful tool if, say, you're playing Hammer and Anvil and there's one on the far back end you'll never reach, though. I just wouldn't make DSing Warriors my main tactic.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Mchagen wrote:
 iGuy91 wrote:
Probably would work for a casual, friendly game. I'd use a unit of wraiths to provide target priority issues. Or, sell out, and run 18 Nephrek Wraiths, 10 Lychguard with Anrakyr in a Night Scythe, and then watch them scramble to try and beat all those units. Pretty lulzy stuff. I call the list "Space Jam" because it goes hard in the paint.

How does Anrakyr utilize a Night Scythe? He doesn't have a dynasty keyword. Has this been addressed?


It was addressed in the most recent FAQ for Arankyr and Szeras

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Loyal Necron Lychguard






South Dakota

Grimgold wrote:I think Nephrek should be the default dynasty for battalions if you are running more than 1 detachment, not only are they good for destroyers, but they are arguably our best dynasty for troops. Moving 11" a turn through, over, and past obstacles/enemy units is great for obsec units. I recently went undefeated in a tournament in part because I was so good at getting on objectives and holding them. It also makes our foot HQ much more mobile as well, which enables mobile phalanxes.

Mephrit requires our troops to be close to get the advantage of -1 AP, which is easier said than done for units that moves 5". Nihilakh requires them to stand still to get the reroll ones to hit, which we won't get if we send our troops to capture objectives. I don't see Warriors and immortals taking advantage of Novokh, they aren't really great in CC and are too slow to catch the few units that are worse in CC.

If I were going mono detachment sautekh would probably be my choice, since they are the second best for our troops (maybe best depending on application), since they can advance and fire their weapons. The dynasty also buffs several units such as CCBs, Annihilation barges, Doom Scythes, and wraiths with Transdimensional beamers. Access to the majority of our special characters is what seals the deal.

Nihilakh seems the best for a spearhead detachment, go for two DDA a spyder and a cloak tek, so they repair any incoming damage and the DDA can reroll ones since they don't have to move with their range.


I agree with this assessment. I like running a mono Dynasty with Immotekh, though I can see how a Nihilakh spearhead and Novokh Outrider are powerful. Similarly to the Tyranid book taking different detachments from different hive fleets, I see competitive Necron lists running at least 2, if not 3 different dynasties. Sautehk or Mephrit for the battalion depending on flavor, with Nihilakh and Novokh detachments.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in no
Grisly Ghost Ark Driver





 iGuy91 wrote:
Mchagen wrote:
 iGuy91 wrote:
Probably would work for a casual, friendly game. I'd use a unit of wraiths to provide target priority issues. Or, sell out, and run 18 Nephrek Wraiths, 10 Lychguard with Anrakyr in a Night Scythe, and then watch them scramble to try and beat all those units. Pretty lulzy stuff. I call the list "Space Jam" because it goes hard in the paint.

How does Anrakyr utilize a Night Scythe? He doesn't have a dynasty keyword. Has this been addressed?


It was addressed in the most recent FAQ for Arankyr and Szeras


Wasn't that just for warlord traits?


Automatically Appended Next Post:
Woha, check out this Facebook reply from GW:

Looks like Void is back in action turn one:

https://www.dakkadakka.com/dakkaforum/posts/list/755153.page#9937480

This message was edited 2 times. Last update was at 2018/04/19 13:52:03


 
   
Made in jp
Proud Triarch Praetorian





 iGuy91 wrote:
Mchagen wrote:
 iGuy91 wrote:
Probably would work for a casual, friendly game. I'd use a unit of wraiths to provide target priority issues. Or, sell out, and run 18 Nephrek Wraiths, 10 Lychguard with Anrakyr in a Night Scythe, and then watch them scramble to try and beat all those units. Pretty lulzy stuff. I call the list "Space Jam" because it goes hard in the paint.

How does Anrakyr utilize a Night Scythe? He doesn't have a dynasty keyword. Has this been addressed?

It was addressed in the most recent FAQ for Arankyr and Szeras

Wait, I thought that was in regards to his interactions with Warlord trait buffs they can give out?
Can they actually use Ghost Arks/Night Scythes/Monoliths/be Veil'd now?

 
   
Made in gb
Regular Dakkanaut



Shropshire UK

torblind wrote:
 iGuy91 wrote:
Mchagen wrote:
 iGuy91 wrote:
Probably would work for a casual, friendly game. I'd use a unit of wraiths to provide target priority issues. Or, sell out, and run 18 Nephrek Wraiths, 10 Lychguard with Anrakyr in a Night Scythe, and then watch them scramble to try and beat all those units. Pretty lulzy stuff. I call the list "Space Jam" because it goes hard in the paint.

How does Anrakyr utilize a Night Scythe? He doesn't have a dynasty keyword. Has this been addressed?


It was addressed in the most recent FAQ for Arankyr and Szeras


Wasn't that just for warlord traits?


Automatically Appended Next Post:
Woha, check out this Facebook reply from GW:

Looks like Void is back in action turn one:

https://www.dakkadakka.com/dakkaforum/posts/list/755153.page#9937480


to be fair, kind of wished it didnt work. rather use veil of darkness later in the game. but dont want 30 ork boys on me turn 1

   
Made in gb
Been Around the Block




torblind wrote:
 iGuy91 wrote:
Mchagen wrote:
 iGuy91 wrote:
Probably would work for a casual, friendly game. I'd use a unit of wraiths to provide target priority issues. Or, sell out, and run 18 Nephrek Wraiths, 10 Lychguard with Anrakyr in a Night Scythe, and then watch them scramble to try and beat all those units. Pretty lulzy stuff. I call the list "Space Jam" because it goes hard in the paint.

How does Anrakyr utilize a Night Scythe? He doesn't have a dynasty keyword. Has this been addressed?


It was addressed in the most recent FAQ for Arankyr and Szeras


Wasn't that just for warlord traits?


Automatically Appended Next Post:
Woha, check out this Facebook reply from GW:

Looks like Void is back in action turn one:

https://www.dakkadakka.com/dakkaforum/posts/list/755153.page#9937480


Except nothing in the answer indicates that such abilities can bypass the restriction of not being able to DS into the enemy's half of the board in the first turn.
   
Made in us
Wicked Canoptek Wraith



United States

here we go again (I'm guilty too)
   
Made in gb
Longtime Dakkanaut




Yes, but you still have to place in your DZ.
   
Made in no
Grisly Ghost Ark Driver





Well, specifying that they can do so because they started the battle deployed ok the battlefield certainly is some indication
   
Made in us
Longtime Dakkanaut




torblind wrote:
Well, specifying that they can do so because they started the battle deployed ok the battlefield certainly is some indication


That's an interesting point. If the intent was you can do it either way but only in your deployment zone then what difference does the line about them starting on the battlefield matter?
   
Made in us
Loyal Necron Lychguard






South Dakota

It was a poorly worded question, and so the answer had no bearing. Besides, the Facebook crew have said that they aren't an official source for rulings...
So, it's a fart in the wind... best let it go.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Wicked Canoptek Wraith



United States

 Anpu-adom wrote:
It was a poorly worded question, and so the answer had no bearing. Besides, the Facebook crew have said that they aren't an official source for rulings...
So, it's a fart in the wind... best let it go.


If you read further down in the comments for that question Warhammer 40000 responds again. Here are two quotes in sequence

"Chris Holden: I believe it falls under the same catagory as the Raven Guard's Statagem and Genestealer Cult exceptions as it isn't holding them back in reserve as such and it is before the first battle round begins."
"Warhammer 40,000: As Chris has said, this can be benefited from as you're re-deploying a unit which is already on the table."
   
 
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