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Made in fr
Mekboy Hammerin' Somethin'






Eh, my huge gen cult army with that shiny new codex says “GW haven’t nerfed me yet, play me rather than those double nerfed greenskin dudes, you know we will be getting hit soon too, so enjoy while that lasts”.

None of the point drops appeal much to me, but I perhaps spamming kanz or meganobz could work. Not highly interested in that gameplay. What a missed opportunity for 70% of the ork codex…
I am very curious to see how other armies will get hit. We already know druk got a slap on the wrist unlike ad mech. Nid nerfs seem brutal from the leaks I have heard from my team

This message was edited 3 times. Last update was at 2022/01/20 23:44:03


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

I would like to accenth we do not see a complete list of changes. Just some “message screenshot” leak and very incomplete GW article… who knows what else changed…

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in it
Waaagh! Ork Warboss




Italy

Wagon is 120 but with no 'ard case and invuln right? T8 and +1 save and 5++ makes it 150 unless I missed something. I woulnd't field it without those two upgrades.

Scrapjets are still good. They are the jack of trades buggies with anti infantry shooting, anti tank shooting and some melee punch. Paying +10-30 points for them doesn't change anything.

It's the squigbuggies that I wouldn't bring more than one now.

I'm also a bit sad that the actual units that NEVER see the table are left untouched. Hope we've just not seen everything.

This message was edited 1 time. Last update was at 2022/01/21 07:48:17


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Tomsug wrote:
I would like to accenth we do not see a complete list of changes. Just some “message screenshot” leak and very incomplete GW article… who knows what else changed…


The warcom article basically confirmed the ork rumors from earlier, so I assume that is all there is.


Automatically Appended Next Post:
 Blackie wrote:
Wagon is 120 but with no 'ard case and invuln right? T8 and +1 save and 5++ makes it 150 unless I missed something. I woulnd't field it without those two upgrades.

Battle wagons are 3+ even without 'ard case and fortress is 20 points. So you can have a bare bones 5++ wagon for 125 or a deff rolla wagon with just 3+ for 120.

IMO T8 isn't as valuable as it used to be, I'd rather have open topped than T8.

This message was edited 1 time. Last update was at 2022/01/21 08:41:53


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in it
Waaagh! Ork Warboss




Italy

IMHO open topped on wagons is useless. T7 is exactly like T6, we don't have valuable shooty units that need a transport and transport capacity of more than 10 is useless anyway on such units. I'd rather split the shooty unit in two trukks than a T7 wagon then. More wounds, the opponent has to concentrate on two vehicles instead of one (typically messing with ranges and possibly wasting multidamage hits by overkilling a vehicle), they're easier to hide, spared HS slots, more flexibility on the table. Or I'd just take a single trukk, +6W (and useless +1T +1 save) doesn't worth 50 points anyway.

125 points for a transport with no firepower or punch is a lot of wasted points while 120 for T7 and no save against dedicated anti tank is also too many points for how squishy this melee only unit is.

T8 is a massive upgrade since the most common anti tank weapons are S8. It makes a difference even the against the upcoming tau super weapons. So is 5++ typically, unless you gets it in another way. 150 vs 120-125 isn't a significant difference points wise.

This message was edited 2 times. Last update was at 2022/01/21 09:03:32


 
   
Made in gb
Tough-as-Nails Ork Boy




United Kingdom

Mozrog Skragbad is actually cheaper than the generic beast boss on squig now

Fairly rare to see the generic character more expensive than the special character version

This message was edited 1 time. Last update was at 2022/01/21 09:52:35


SMASH  
   
Made in fr
Mekboy Hammerin' Somethin'






 kingbbobb wrote:
Mozrog Skragbad is actually cheaper than the generic beast boss on squig now

Fairly rare to see the generic character more expensive than the special character version


Well even if he was 130 would we see him ? No more souping clan cultures, so could a pure snakebite army be viable ? Hmmm...

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in it
Waaagh! Ork Warboss




Italy

With no souping clan allowed he might even be much cheaper than 130 points now and he wouldn't see the table anyway.

 
   
Made in fr
Mekboy Hammerin' Somethin'






 Blackie wrote:
With no souping clan allowed he might even be much cheaper than 130 points now and he wouldn't see the table anyway.


hah no souping is going to change so many things. Freebooters will probably benefit from this. Many klans/whatever "trait" equivalent in other armies will never ever be seen again.

This message was edited 3 times. Last update was at 2022/01/21 10:25:33


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 addnid wrote:
 Blackie wrote:
With no souping clan allowed he might even be much cheaper than 130 points now and he wouldn't see the table anyway.


hah no souping is going to change so many things. Freebooters will probably benefit from this. Many klans/whatever "trait" equivalent in other armies will never ever be seen again.



Do you have any information on how that rule is going to be implemented?

Because rumor is that it makes armies lose their purity bonus, which orks don't have. Others say that you cannot freely pick <Clan> anymore, which wouldn't impact Mozrog either, since you can put him in patrol with specialist trukk boyz.

This message was edited 2 times. Last update was at 2022/01/21 10:31:43


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fr
Mekboy Hammerin' Somethin'






 Jidmah wrote:
 addnid wrote:
 Blackie wrote:
With no souping clan allowed he might even be much cheaper than 130 points now and he wouldn't see the table anyway.


hah no souping is going to change so many things. Freebooters will probably benefit from this. Many klans/whatever "trait" equivalent in other armies will never ever be seen again.



Do you have any information on how that rule is going to be implemented?

Because rumor is that it makes armies lose their purity bonus, which orks don't have. Others say that you cannot freely pick <Clan> anymore, which wouldn't impact Mozrog either, since you can put him in patrol with specialist trukk boyz.


I heard that you stick with one klan, but you are right, until anything official comes out, we should tread lightly

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in us
Longtime Dakkanaut




 addnid wrote:
 kingbbobb wrote:
Mozrog Skragbad is actually cheaper than the generic beast boss on squig now

Fairly rare to see the generic character more expensive than the special character version


Well even if he was 130 would we see him ? No more souping clan cultures, so could a pure snakebite army be viable ? Hmmm...

While I beleive there is some type of no subfaction soup I need to see the actual rule… there are a lot of armies that just do poorly without soup or subfaction soup.

But even if subfaction soup for orks is allowed is mozrog worth spending for an aux detachment? Because he is not worth making your main detachment snakebite over goff even squigriders are still better as goff.

This message was edited 2 times. Last update was at 2022/01/21 12:00:28


 
   
Made in se
Ork Boy Hangin' off a Trukk





cody.d. wrote:
So, 120pts for a battle wagon with deffrolla. That seems pretty solid as a decently tanky brick with a little combat to back it up. The big question is do they touch our infantry? From the tease we got a few other sub performing infantry got a points drop or two. Hopefully boyz and regular nobz get a touchup too. I'd love to do a wagon taxi list.
I´ve grown to like the 4x Big Shoota BA Deffrolla BWs/Breakas at St9 2+ to hit in melee over the overloaded Killrigs. Drive upp, Speedwaagh!, unload 24 St5 AP1 Dakka, bodyblock and be a general nuisance on the midline.
   
Made in gb
Tough-as-Nails Ork Boy




United Kingdom




New rules on keywords. I.e. Klan kulture

Discuss....

SMASH  
   
Made in dk
Longtime Dakkanaut




Danmark

 Blackie wrote:


I'm also a bit sad that the actual units that NEVER see the table are left untouched. Hope we've just not seen everything.


This is my biggest grip with these point changes. Its like, they know they will piss off people with increasing the points cost of our units so they just grab some random units in our codex and reduce to make us happy. Theres no consistency to it.

Where is the reduction in boyz cost? clearly no one is using them competitively except for trukk boys.
Flash Gitz?
Lootas? (the rumor does reduce lootas price, but certainly not by enough).
Tankbustas?

Or any other given unit that has never been featured in the competitive scene? Clearly there is a reason they arent used.

While select few have run tankbustas, the reason they dont pop up in the competitive scene is they dont benefit from any waaaghs, so you are better off getting something else that actually benefits from it. Shooting infantry for orks should be much cheaper to make it more appealing to use them in your army. Like burna boys for instance. cheap enough for what you get.

In general i see vehicles getting cheaper these days, which falls oddly in line with the previews of Tau weaponry, that will absolutely molest vehicles. Im not falling for it though, ill stick to my infantry hordes for now. I dont want to watch my entire army getting one shot.

This message was edited 4 times. Last update was at 2022/01/21 13:23:09


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 kingbbobb wrote:



New rules on keywords. I.e. Klan kulture

Discuss....


So single <CLAN> armies only! Hell… That hurts orks a lot. Not fatal, but it hurts. But other armies too I guess… some of them..

So I have to choose with my Speed Mob being either Freeboota to get +1 to hit to 2 jets or Evil Sunz to have second move after shooting strategem.

This even reduce the need of more detachements, so some points could be saved on HQ and have more CPs


Automatically Appended Next Post:
This cripple the Wazboom a lot. Price rise + potentialy lost +1 to hit = that is really expensive unit for what it do…

This message was edited 2 times. Last update was at 2022/01/21 13:52:10


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in gb
Tough-as-Nails Ork Boy




United Kingdom

Just incase anyone mentions this.
The new rule doesn't apply to Gaz and named characters as they don't have selectable faction keywords

They are all hard coded Goffs etc

This message was edited 2 times. Last update was at 2022/01/21 13:45:58


SMASH  
   
Made in ca
Gargantuan Gargant






Whelp, I guess mini-Blood Axe detachments are gone then, which kinda stinks given how the BA new supplement rules work. Kinda sucks, because that means Bad Moonz are even more dead in the water than they were already since you'd never take them as an entire army trait.
   
Made in us
Longtime Dakkanaut




Named characters are exempt so mozrog is viable…. In an auxiliary detachment.
Superheavy get +2 command points if they share keyword… does this make the mork/gorkanaut playable.

This message was edited 1 time. Last update was at 2022/01/21 15:19:51


 
   
Made in se
Bonkers Buggy Driver with Rockets





Stockholm, Sweden

Nice that it doesn't cost 2CP to run anymore, but the Morkanaut is still a 350pt unit that does very little damage.

Oguhmek paints Orks (and Necrons): 'Ere we go!
 
   
Made in gb
Tough-as-Nails Ork Boy




United Kingdom

gungo wrote:
Named characters are exempt so mozrog is viable….
Superheavy get +2 command points if they share keyword… does this make the mork/gorkanaut playable.


To put it bluntly NO


Automatically Appended Next Post:
Specialist Mobs look to be broken again.... Unless someone wants to correct me.

But Rules as intended is so strong here I doubt anyone would argue with you and try stop you including a unit of BIG KRUMPAZ etc

This message was edited 2 times. Last update was at 2022/01/21 15:34:23


SMASH  
   
Made in us
Longtime Dakkanaut




I mean I wouldn’t mind if they faq specialist mobs to keep <klan> keyword and just lose kulture ability like it originally should have been!

That would fix a lot of issues such as allowing them to have Strats or ride any transport or be affected by auras etc and make more then the default 2 specialist units viable. (Orrible gits and trukk boys)

Next they just need to make buggies into seperate units once deployed (and able to put kustom jobs on 1 model) and I’ll be happy with the ork army building rules…
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 kingbbobb wrote:

Specialist Mobs look to be broken again.... Unless someone wants to correct me.

But Rules as intended is so strong here I doubt anyone would argue with you and try stop you including a unit of BIG KRUMPAZ etc


LOL - RAW it cannot be used.

It start to be like “hello, I play orks and there is a list of homebrew fixes I use to be able to play them”

And it seems, that GW tends to make warhammer mores simple not because of players, but becuase of his degradating ability to write the working rules…

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in dk
Longtime Dakkanaut




Danmark

Yea minor factions like bad moon, Snakebites and blood axes are just dead now

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Longtime Dakkanaut




I mean deathskulls was just the obj secured kommando faction this edition. I’d probably see just as many bloodaxe as deathskulls simply because of the supplement. But ya freebooter, goff and evilsun (barely) are going to be the only common factions.. minus those who want to try an auxiliary mozrog (cause snakebites are mostly garbage too)


In other more important news they did mention the new quarterly nerf update is coming early February.. this is actually a more up to date fix mechanic and hopefully the real drukari fix that’s needed.

This message was edited 1 time. Last update was at 2022/01/21 18:13:58


 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Another rule change in February? What? Seriously? This is insane. It means we cannot plan the lists and know the game for more than month?


Automatically Appended Next Post:
But it makes sence. If you change the game every month, you don' t need to do the FAQ and solve the problem. Just make another change. In sich speed, nobody will be able to say, the rule is unbalanced. Clever…

This message was edited 1 time. Last update was at 2022/01/21 19:07:36


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in ca
Gargantuan Gargant






And this is why I've stopped buying codices since halfway through 8th edition. The rules change so much now that they're borderline unplayable or need a DLC upon release, almost as if GW are trying to ape the day one patches for video games. Which kind of sucks because I do like the new codex art cover, but it's not worth for the fluff when they've really stopped adding new pieces after a while.

GW should just release the rules online at this point. It would save us the trouble of having to keep track of so many things.
   
Made in gb
Been Around the Block





Running my Killrig tomorrow and I have a question.
The wurrtower has a range of 24” but my psychic spell selections max range is 12”. However the wurrtower converts from assault 1 to Assault D3 on the successful manifestation of a psychic power.

So say I’m 18” from the nearest target, can I cast the psychic power frazzle, damage nothing because everything is out of range but because I successfully manifested the power at the roll still convert the wurrtower to assault D3. Or do I need a target in range to successfully manifest?
   
Made in gb
Mekboy Hammerin' Somethin'





United Kingdom

 Tomsug wrote:
Another rule change in February? What? Seriously? This is insane. It means we cannot plan the lists and know the game for more than month?


Automatically Appended Next Post:
But it makes sence. If you change the game every month, you don' t need to do the FAQ and solve the problem. Just make another change. In sich speed, nobody will be able to say, the rule is unbalanced. Clever…


Hopefully the relatively frequent points patches will let GW see where they need to amend their points changes as the edition goes on.
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 Afrodactyl wrote:
 Tomsug wrote:
Another rule change in February? What? Seriously? This is insane. It means we cannot plan the lists and know the game for more than month?


Automatically Appended Next Post:
But it makes sence. If you change the game every month, you don' t need to do the FAQ and solve the problem. Just make another change. In sich speed, nobody will be able to say, the rule is unbalanced. Clever…


Hopefully the relatively frequent points patches will let GW see where they need to amend their points changes as the edition goes on.


Makes no sence. They do it bad. If they do it bad more often, it will be still bad. Just more often.


Automatically Appended Next Post:
They need to do the FAQs more often and better. Speeding up CA to every 6 month is enough…

Well I see what they want to do. Make the system with less combination (lost the level of list building fun) and replace it by more frequent point changes (gain the level of list building “fun”).

Simply you will need to do the “taxes” instead of looking for combinations.

This message was edited 1 time. Last update was at 2022/01/21 19:49:10


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
 
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