Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
MajorWesJanson wrote: Grav tech is uncommon, but why would it be assumed to be archaeotek or heretek just for being grav? Especially grav tech that is derived from stc patterns.
Antigrav isn't "uncommon", it's basically lost tech and why the imperium use good old treads for their tanks and wheels for their bike outside of the highest echelon of its military (and some belasarius bs).
I dunno. GW books have an awful lot of air cars and grav sleds for AG to be lost tech.
Just to try and get this out of the discussion, anti-grav tech has never been lost to the Imperium. It's just, in the words of the 2nd ed Chaos codex, complex in fabrication and maintenance.
Of course the same codex that told us that about skimmers said the same about jump packs as a rationale for Chaos not getting those things. One edition later GW wanted to sell us Raptors and what do you know, fabrication and maintenance issues got solved overnight. That was easy!
Nehekhara lives! Sort of!
Why is the rum always gone?
The moral of the story should be to never get too attached to small paragraphs of lore tucked away in codexes or rulebooks. GW can and will change them or ignore them in future editions if they decide it limits their creative space.
Antigrav isn't "uncommon", it's basically lost tech and why the imperium use good old treads for their tanks and wheels for their bike outside of the highest echelon of its military (and some belasarius bs).
Yes, antigrav is lost tech, that's why the skies of every imperial world are blackened with swarms of antigrav drones about the size of a human head.
Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here.
Wasn't the thing about anti-grav being lost tech exclusive to large vehicles, like land speeders? Weren't land speeders special because they were a surviving example of a large anti-grav vehicle? I'm going off of old memory here, it was probably retconned.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Gosh, so much lost tech, the AdMech would flip out of they saw these.
Damn, you really got me there buddy.
A Belasarius tank that is not only wildly decried as being lorebreaking but also stated inlore as not being real antigrave but isntead a watered down bastardized version of it by some SMC that actually have seen true HH era antigrave.
A Custodes unit... yaknow, the guys that are literally the best of the best of the best of the whole imperium, so much so that they are the only one having access to now lost tech antigrave bikes? (Do you understand the oncept of relic? Yaknow, what use to be at the core of 40k, where the imperium use stuff they don't know how to make anymore?)
A Mechanicus vehicle that not only has one of the weakest type of antigrave system possible to the point that they barely over above the ground, but is also from... yaknow, the mechanicus, the faction that hoard as much lost tech as possible.
What was your point again?
This message was edited 4 times. Last update was at 2022/06/30 23:40:53
I have cleared out a bunch of off topic nonsense from the last page or so. If we could restrict ourselves to talking about the toy space dwarfs and refrain from insulting each other for having differing opinions, that would be helpful.
I'm enjoying the lore so far, curious to see what direction they take transports and tanks. Robot piloted perhaps?
Whether we'll get tunnelers, more grav vehicles, drop pod/trans-atmospheric craft since they're space-explorers.
Not sure if classic crawlers fits the direction they're taking them now.
As for the models, I like the necromunda ones more than the Leagues (which I don't hate).
I prefer subtle aesthetic nods to dwarven archetype than hit over the head. But I was going to sculpt my own anyway, and the models shown at scale are close to what I imagined proportionally. Still probably buy a few for painting fun and conversion bits measuring
Am surprisingly intrigued on the new ones, and am in anticipation of getting a few and adding them to the Outlaw gangs running around with the Land trains.
Has anyone picked up any of these new squats- How do they scale up to other company "Space Dwarfs"?
As to the "AntiGrav" tanks, they are lost tech from the days of Rogue Trader.
The original company that produced the Infamous death-dealer was called Righteous Guardeous.
This message was edited 1 time. Last update was at 2022/07/01 01:17:32
At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money.
MajorWesJanson wrote: Grav tech is uncommon, but why would it be assumed to be archaeotek or heretek just for being grav? Especially grav tech that is derived from stc patterns.
Antigrav isn't "uncommon", it's basically lost tech and why the imperium use good old treads for their tanks and wheels for their bike outside of the highest echelon of its military (and some belasarius bs).
Obviously the problem with antigrav in the Imperium isn't that it is lost technology, but that they use it all up on servo skulls and street gangs on necromunda.
This message was edited 1 time. Last update was at 2022/07/01 04:21:29
Reading through this topic, I have come to the conclusion that there is too much of this:
and not nearly enough of this:
There are problems with all the ranges... and we haven't seen very much of these new Space Dwarfs yet... certainly not enough to get so tetchy about things... and don't forget that GW and Squats have always been a tricky subject so everything may change in the next preview/sneak peek .
I'm looking forward to seeing what turns up and once there is more "solid" information, with more context and miniatures, I am going to dive in and see what's what.
I quite like aspects of both the Necromunda Squats and the 40k Votann but there are things I may change... however, I'll worry that when I can see more of the ranges and get more of an overview of all the new fluff ... and this from a "die hard" Squat fan ... peace out, people ...
Another day older; another day closer to death ...
Grot 6 wrote: Digging out my old Squats for Prosperity.
Am surprisingly intrigued on the new ones, and am in anticipation of getting a few and adding them to the Outlaw gangs running around with the Land trains.
Has anyone picked up any of these new squats- How do they scale up to other company "Space Dwarfs"?
As to the "AntiGrav" tanks, they are lost tech from the days of Rogue Trader.
The original company that produced the Infamous death-dealer was called Righteous Guardeous.
Hard to say the precise scale at this point since we only have Necromunda models and they may well be scaled slightly differently.
Earlier in this thread there was link to a blog which had some head swap conversions with other dwarf minis.
Personally I think a tiny bit smaller would be perfect but scale is pretty close as it is.
What makes you think that 40k miniatures are all using the same scale?
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
Jidmah wrote: What makes you think that 40k miniatures are all using the same scale?
What sort of a question is this? Of course all 40k miniatures are all using the same scale. It would be borderline idiotic to deliberately produce miniatures for a tabletop game that are all out of scale with each other.
"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado
Jidmah wrote: What makes you think that 40k miniatures are all using the same scale?
Thats true we have in theory something between 28mm- 32mm. May seem a small difference but that range can produce different scales ranges, also if its measured to the eye or top of head and also the poses, hunched, doing the splits etc.
Jidmah wrote: What makes you think that 40k miniatures are all using the same scale?
What sort of a question is this? Of course all 40k miniatures are all using the same scale. It would be borderline idiotic to deliberately produce miniatures for a tabletop game that are all out of scale with each other.
And GW would never do anything idiotic
Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here.
There are problems with all the ranges... and we haven't seen very much of these new Space Dwarfs yet... certainly not enough to get so tetchy about things... and don't forget that GW and Squats have always been a tricky subject so everything may change in the next preview/sneak peek .
Right? throwing a fit over a range we haven't actually seen all of yet is very silly. I wouldnt surprised if the tanks, assuming there are tanks, are a little more dwarfy that what we've seen so far, and if not them then perhaps the commander units. It may turn out that more dwarfyness means more prestige and a higher rank in kin society, like how an Imperial guard soldier is relatively plain, but a commissar or higher is dripping in skulls and aquillas.
Once the whole range is together it might all appear cleverly thought out and designed so that it all ties together nicely. But then maybe not, who knows.
What sort of a question is this? Of course all 40k miniatures are all using the same scale. It would be borderline idiotic to deliberately produce miniatures for a tabletop game that are all out of scale with each other.
If I were to theorise the reason for having slightly inconsistent scales it would probably have to do with casting faces and other micro details below a certain point coming with casting problems, especially back in the day, and is also pretty hard to paint for customers, so making models a little larger than they technically should be has an advantage... even if not true today that could cause inherited legacy problems from older ranges.
This message was edited 7 times. Last update was at 2022/07/01 15:17:28
Jidmah wrote: What makes you think that 40k miniatures are all using the same scale?
What sort of a question is this? Of course all 40k miniatures are all using the same scale. It would be borderline idiotic to deliberately produce miniatures for a tabletop game that are all out of scale with each other.
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
It definitely looks like he's meant to be a Hearthkin, he's pretty much the same but the chest armour looks as if it's slightly angular and flat whereas on the miniature it seems like it's slightly curved instead.
Am I misinterpreting something on either this art or the miniature? I'm not sure if it's just down to the art and miniatures not always lining up accurately or it's something else.
This message was edited 3 times. Last update was at 2022/07/01 22:21:56
If I were to theorise the reason for having slightly inconsistent scales it would probably have to do with casting faces and other micro details below a certain point coming with casting problems, especially back in the day, and is also pretty hard to paint for customers, so making models a little larger than they technically should be has an advantage... even if not true today that could cause inherited legacy problems from older ranges.
Not just that... There's a very practical reason 90's models are a different scale to today: many were made from metal alloys, and using a larger scale meant a corresponding increase in material cost.
That's far less of an issue with plastic, which is why average model sizes have crept up over the last two decades.
Malika2 wrote: Is it just me or is a Squat now about the size of a regular human?
40k may just be getting the same treatment LOTR got when The Hobbit came out. Anyone else remember when the Hobbit starter set dwarves were suddenly nearly the size of a man of Rohan and the LOTR dwarves were Hobbits by comparison?
This message was edited 1 time. Last update was at 2022/07/03 17:53:12
When it comes to protecting their all-important Ancestor Cores, the Leagues of Votann demand no less than the very best weapons and armour around. The honoured warriors who wield them are true elites, wading into battle clad in servo-assisted exo-armour, carrying a name that commands respect from all Kin – the Einhyr Hearthguard.
Selected from the most accomplished fighters in a Kinhold, the Einhyr Hearthguard have many roles – from bodyguards to deadly first-strike troops. Each Hearthguard has proved themselves over many years of front-line combat, ascending purely by the virtue of their deeds, just as the staunch meritocracy of the Leagues requires.
Like Hearthkyn Warriors, Hearthguard are dependable fighters, but their experience and inch-thick battle plating take the Kins’ natural durability to a whole new level. Crack units of Einhyr Hearthguard can be trusted to hold the line and inspire their fellows to stand firm even in the face of untold horrors.
They aren’t all take and no give, either. Each Einhyr is equipped with a Volkanite Disintegrator and a shoulder-mounted grenade launcher, laying down a solid curtain of fire as they advance. Once the Einhyr Hearthguard join the melee, they’re just as formidable, lashing out with devastating concussion gauntlets.
These marvels use ancient technologies to increase the mass of a warrior’s fist as they swing, turning an already burly uppercut into an earth-shattering blow that can lift a hulking Ork right off their feet. Those who prefer the deftness of a sword over the raw power of their gauntlets can fit a thrumming plasma blade to their wrist, perfect for slicing and dicing the galaxy’s less damage resistant dangers.
There’s plenty more to see from the Leagues of Votann, so stay tuned to Warhammer Community for even more reveals. You might be waiting a while for details from your own local Votann – they can get a bit slow in the summer months – so get to the front of the information queue by signing up to our newsletter and having every new tidbit beamed straight into your inbox.
This message was edited 1 time. Last update was at 2022/07/04 15:04:02