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Made in au
Killer Klaivex






Forever alone

I'm going to leave the big review to H.B.M.C, who's clearly the IG fanatic in these parts. I'm just doing a quick review of the fluff, art, and rules. And so we start at the beginning.

But first, I need to blow off some steam. The cover is really bad. It looks really disorganised and messy, and shows nothing that indicates the disciplined ranks of the Imperial Guard. There are a few well-drawn Mechanicus Priests with lots of pipes in their heads, a Psyker who looks like a ranting evil mastermind with laser eyes, a general who seems to think that you don't need your eyes open to survey the battlefield, and a commissar who is obviously executing some flying Guardsmen.

Part One: The Background Fluff
There isn't much to say here. Compared to other army books/codecies, it's pretty short. Like the Ork codex, it gives information on the major factions of the IG; Cadians, Steel Legion, Iron Guard, Desert Raiders, Vostroyan Firstborn, Catachans, and Valhallans, with a little bit on the Attilans, Elysians, Death Korps and the Tanith First and Only at the very end of that section.

Most of the artwork in here is old stuff by the looks of it; there's what I think is an old IG codex cover, an obviously old picture of some Valhallans, and a clipped picture of the Cities of Death cover, which I think is a Vostroyan breaking a Fire Warrior's neck.

We also get some very well-written stuff on how the IG and most of the Imperium's military works, as well as a list of major IG battles and a big map of the galaxy with some more battles. What makes this map confusing is the fact that it's shown from the top rather than from an angle, like we're used to.

Part Two: The army list
Most of the stuff you've read about in the rumours is in here. Infantry squads (normal Guardsmen only) can be combined into a single large battalion, but this is done prior to deployment and they can't be split up during the game. This does deal with the KP issue that IG have, but I think that Penal Troops should be able to be combined with other Penal Troops.

For some odd reason, Conscripts are 0-1 and cost a ludicrous 200 points for a full squad (275 with Chenkov's special rule). I'm not taking them.

Vets have a choice of three doctrines, which are basically piss-poor knock-offs of a few old army-wide doctrines. They are:
Grenadiers (Carapace armour)
Forward Sentries (camo-cloaks and snare mines)
Demolitions (every veteran has melta-bombs, one has a free demo-charge)
Otherwise, I think they're the same as before.

The way Platoons work is interesting. I didn't play IG before now, so I'm not sure if this system is old or not.
Robin Cruddace wrote:Composition: 1 Platoon Command Squad, 2-5 Infantry Squads, 0-5 Heavy Weapon Squads, 0-2 Special Weapons Squads and 0-1 Conscripts Squad. Each Infantry Platoon counts as a single troops choice on the force organisation chart when deploying, and is rolled for collectively when rolling for reserves

This means you can have up to 60 normal guardsmen per troops choice, and once you factor in the Conscripts, Special/Heavy Weapons squads, you're going to have A LOT of models. More than I've seen in any other codex.

Platoon Command squads are basically dumbed-down versions of Company Command squads. They don't get the 'Bring it down!', Fire on my target!', or 'Get back in the fight! orders.

Ogryns seem moderately useful, but very expensive (40 per additional model, 130 base). They get S 5 AP - Ripper guns, and they also have Stubborn and Furious Charge. They're mostly a counter-assault unit.

Stormtroopers are overpriced, 85 base and 16 pts/additional model, and their sergeant has the curious option to take a bolter. Whoopdee-fething-doo. ONE BOLTER. If the whole squad could take them, I'd consider it. They have Deep Strike as standard and don't need a Valkyrie to do it.

I won't go into much more detail about the army list here, as it would take far too long. However, I will cover the special characters.

Lord Castellan Creed and Colour Sergeant Kell
Despite being in the same list entry, they can be taken seperately. If they're in the same unit, Kell takes hits for Creed and if he is in the same unit as an officer, he allows units recieving orders form that officer to use the officer's Leadership. Obviously, you're going to want to take him with Creed, who is Ld 10. Creed gets a funny order that gives the targeted squad F-Charge and Fearless.

Knight Commander Pask
A tank upgrade. He can only be taken in Russes. He gives it BS 4, +1 to armour penetration rolls, and re-rolls to wound rolls against Monstrous Creatures. Nothing special, if you ask me.

Sergeant Lukas Bastonne
Looks like the average poster boy; in fact, that's exactly what he is. He's an upgrade for a Veteran squad, who can issue all orders to his squad except 'Incoming!' and 'Get back in the fight!' as well as allowing his squad to automatically regroup.

I'll continue with this later; it's nearly dinnertime, and my laptop is low on battery.

And remember, kids; you don't have to pay GW for your models, not when there are cheaper alternatives! (Don't worry, I'm not getting paid for this.)

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

I'm gonna stick with Mutants and Plague Zombies. They's pretty.

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
Made in au
Killer Klaivex






Forever alone

Does this mean nobody likes my review so far?

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

You just haven't reviewed any treads yet so you haven't truly reviewed anything so far...

This message was edited 1 time. Last update was at 2009/05/03 10:06:57


2000
2000
WIP
3000
8000 
   
Made in gb
Hanging Out with Russ until Wolftime







I like the review, apart from a few things:

The way Platoons work is as old as time itself, so its nothing new that you can take so many models/Troops Slot.

Conscripts are the exact same cost as the old codex, so the hate here is unwarranted imo.

I agree with the Stormtrooper bit though, for how easy they die, they are not that useful.
DAaddict wrote:You just haven't reviewed any treads yet so you haven't truly reviewed anything so far...
Oh, OK smart arse. YOU review all the tanks. Go on, do it now. I'll give you 6 minutes before your soul is forfeit. Go.

This message was edited 1 time. Last update was at 2009/05/03 10:09:00


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

I can sum up "Codex: Imperial Guard" in 7 words.

"Spaze Marienz R Roxxorz and da Gr8test!"

I have never failed to seize on 4+ in my life!

The best 40k page in the Universe
COMMORRAGH 
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

Make that 8 words....


"HUUURRRRRRR!"

I have never failed to seize on 4+ in my life!

The best 40k page in the Universe
COMMORRAGH 
   
Made in au
Killer Klaivex






Forever alone

Let's see your Spase Marienz (hurr) stand up to the mighty Executioner.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in gb
Longtime Dakkanaut




Scotland

From someone who's taken a regular
pounding from the guard, all I want to
know is this;are the Guard more powerful?
I hope not!

 
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

Cheese Elemental wrote:
For some odd reason, Conscripts are 0-1 and cost a ludicrous 200 points for a full squad (275 with Chenkov's special rule). I'm not taking them.


They're 0-1 per platoon, which are not limited. So, you could theoretically field 300 conscripts in your army, for the low-low price of 1200 points, leaving 300 points for your command squads and six infantry squads in a 1500 list.

As for Chenkov, his rule is insanely powerful, even without a full squad of conscripts. Enemy getting close enough to charge you? Assault them with your conscripts! Hold them in place during your opponent's turn. At the end of your opponent's turn, simply remove whatever is left of them from the table, and bring them back (full again), leaving your opponent's models able to be shot some more. Rinse-repeat if you have to...


Knight Commander Pask
A tank upgrade. He can only be taken in Russes. He gives it BS 4, +1 to armour penetration rolls, and re-rolls to wound rolls against Monstrous Creatures. Nothing special, if you ask me.


I agree, he's pretty pricy for what he does, and the increase of BS doesn't help much with most russes. However, if you're running a Vanquisher, he might be worth it, as that uses BS to hit with, and is designed for shooting at tanks. It'd probably be worth 3 or 4 extra hits with a punisher too.

   
Made in us
Regular Dakkanaut




GW sent 20 copies of the Demon Hunter codex to my FLGS. To that I say:

t( 'o' ) GW
   
Made in ca
Tail Gunner




Slipstream wrote:From someone who's taken a regular
pounding from the guard, all I want to
know is this;are the Guard more powerful?
I hope not!


Yes guard are more powerful.

I have been cursing Pete Haines name ever since the last codex "I am tired of seeing static shooting armies, so I will simply make everything more expensive..yeah that aught to fix it".

It is nice to see alot of the changes:

Chimeras were too expensive before, but now are a bit cheap at 55 points weapons included. I think chimeras will be the back bone of most armies now (at least for anti infantry).

The primaris and psyker battle squad are both awesome choices.

Valkyries are awesome too, but only to be out-shined somewhat by the super cheap chimeras.

This message was edited 1 time. Last update was at 2009/05/04 01:00:58


 
   
Made in us
Manhunter




Eastern PA

the lone guard only player at my shop runs pask in a punisher, its pretty solid.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in au
Killer Klaivex






Forever alone

Adding something about more special characters.

Colonel 'Iron Hand' Straken
This guy really looks like Marcus Fenix from Gears of War. Weird huh? On-topic, he is the only thing in the list with a base strength of more than 5 (6). In CC, he ignores armour saves and get bonus armour penetration. Basically, he has a chainfist that strikes at normal initiative. He looks pretty useful, because quite a few units in the game would think twice before assaulting his squad.

Guardsman Marbo
Marbo is probably going to be most useful against Orks, other IG, Daemons, and other things with bad armour saves. He has a poisoned pistol which is also AP 2, but it still only gets one shot. His poisoned knife isn't a power weapon sadly, so his uses against MEQs are limited. I won't be using him then.

Mogul Kamir
Only good if you want your Rough Riders to survive more than one assault. He gives them F-Charge, but also causes Rage, which makes him really easy to lead around.

Commander Chenkov
Ultimate meatshield generator! He lets you replace your conscripts thanks to his special rule. As Redbeard said, you can get 300 conscripts for 1200 points, and with Chenkov, that's a lot of dakka. Kind of pointless in the end, but still a hoot to use.
Chenkov himself has a few wargear upgrades and can only issue two orders. (Not sure which ones.)

Gunnery Sergeant Harker
A true Rambo impersonator if ever there was one. He's relentless and has a heavy bolter and FnP. Wonderful in a squad with grenade launchers.

Commissar Yarrick
Good ol' Yarrick has Eternal Warrior, so no instant death from powerfists! He is the only entry in the codex with that rule, which makes me RAGE. His laser eye is now the same as a hot-shot laspistol, so he'll do well in combat against marines.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in gb
Hanging Out with Russ until Wolftime







Cheese Elemental wrote:Guardsman Marbo
Marbo is probably going to be most useful against Orks, other IG, Daemons, and other things with bad armour saves. He has a poisoned pistol which is also AP 2, but it still only gets one shot. His poisoned knife isn't a power weapon sadly, so his uses against MEQs are limited. I won't be using him then.
Did you overlook his Demo Charge? He Can pop up ANYWHERE without scattering and pewpew a meq squad into nothing. Yes he will most likely die, but 65 points taking out a 130+ point squad is a damn good ratio IMO.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

How can you say the Sly Marbo isn't the Rambo impersonator? His name is even an anogram for Rambo! Marbo is Rambo with the Ram part backwards, and he's a Catachan for goodness sake!

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in au
Killer Klaivex






Forever alone

I didn't see the demo charge in his list entry, oops. Don't know how I missed that.

And it's clearly Harker who is the Rambo impersonator. He's the one who lugs around a heavy bolter blowing people away.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in gb
Hanging Out with Russ until Wolftime







Cheese Elemental wrote:I didn't see the demo charge in his list entry, oops. Don't know how I missed that.

And it's clearly Harker who is the Rambo impersonator. He's the one who lugs around a heavy bolter blowing people away.
So change your unflattering review, silly man!

As for who is more "Rambo" I contend that each one is Half of what Rambo is. Marbo is the "Hide in the mud and hit you with exploding bow and arrow then turkey slab your giblets" Rambo, while Harker is "Jump onto truck with machine gun and blow up the driver before massacring everything within 9001 ft" Rambo.

This message was edited 1 time. Last update was at 2009/05/04 02:39:01


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Made in us
Battlefield Professional





New York

I'm an old time guard player and havn't picked up the new 'Dex yet, but from what I've read in your review not much has changed. The conscripts have been 1 to 1 in platoons, the special characters have been overpriced and too easy to kill and the placement has always been by platoon, not squad.

What I'm waiting to hear abotu are the tanks. It sounds like they've added BACK the exterminator and vanquisher which they took out last edition. Yay! I can use my exterminator again! Cool!

I've also seen some new pieces in lists like the Medusa... I think I remember that, an upgrade of hte Griffon Mortar. Are there Basilisks still?

Current Armies:

Warmachine:
Shae Pirate's Life 50
Durgen attrition 50

WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)

WHFB:
2400 Empire
3000 Tomb Kings 
   
Made in gb
Hanging Out with Russ until Wolftime







2000 Volts wrote:I'm an old time guard player and havn't picked up the new 'Dex yet, but from what I've read in your review not much has changed. The conscripts have been 1 to 1 in platoons, the special characters have been overpriced and too easy to kill and the placement has always been by platoon, not squad.

What I'm waiting to hear abotu are the tanks. It sounds like they've added BACK the exterminator and vanquisher which they took out last edition. Yay! I can use my exterminator again! Cool!

I've also seen some new pieces in lists like the Medusa... I think I remember that, an upgrade of hte Griffon Mortar. Are there Basilisks still?
They've added them back and then some, there are 7 Types of Russ Available, all available as 1-3.

Bassies are still there, but they are part of the "Ordnance battery" now. You get between one and three of any on this list as a single squadron: basilisk, Medusa, Colossus, Griffon. So yeah, you can take 9 Basilisks if you REEEEEALY wanted to.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

a so far interesting look into the armybook.

And never, NEVER underestimate a single S4 shot. You can potentially wound on 3's. That should never be overlooked

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Drop Trooper with Demo Charge





Cheese Elemental wrote:I didn't see the demo charge in his list entry, oops. Don't know how I missed that.

And it's clearly Harker who is the Rambo impersonator. He's the one who lugs around a heavy bolter blowing people away.


Sorry, but I'd say that Harker is pretty clearly Blain (Jesse Ventura's character) from Predator. Let's review the facts:
- Blain carries a minigun, Harker has a heavy bolter. Yes, I realize that Harker should have an assault cannon, but then they couldn't sell Ox minis.
- One of Blain's quotes from the movie is "It's payback time", Harker's bolter is named Payback.
- Blain chews tobacco, "It is said that instead of chewing tobacco [Harker] chews glass"
- Blain "ain't got time to bleed", "As far as 'Stonetooth' is concerned pain, and even bleeding, are concepts for weaker soldiers"

There we go. Harker is Blain, Marbo is Rambo.

Today I didn't even have to use my hot-shot las; I gotta say it was a good day. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Cheese Elemental wrote:Guardsman Marbo
Marbo is probably going to be most useful against Orks, other IG, Daemons, and other things with bad armour saves. He has a poisoned pistol which is also AP 2, but it still only gets one shot. His poisoned knife isn't a power weapon sadly, so his uses against MEQs are limited. I won't be using him then.


He's also worth a single KP all by himself. Remember that.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Rough Rider with Boomstick





H.B.M.C. wrote:
Cheese Elemental wrote:Guardsman Marbo
Marbo is probably going to be most useful against Orks, other IG, Daemons, and other things with bad armour saves. He has a poisoned pistol which is also AP 2, but it still only gets one shot. His poisoned knife isn't a power weapon sadly, so his uses against MEQs are limited. I won't be using him then.


He's also worth a single KP all by himself. Remember that.



True, but if you want a Demo charge, he is probably your best option. Lets face it, a SWS costs the same, is harder to get on target, is less accurate, and still is basically a free KP.

In addition, in a KP game, you can always hide him (or use him in a location where he is supported and has a chance to survive).

The Happy Guardsman
Red Templars
Radical Inquisitor
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Call me old fashioned, but if I have to choose between a bad squad or a special character, I'll go spend the points on something completely different...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in fi
Rough Rider with Boomstick




Finland

By the way H.B.M.C. When can we expect your review of the new Codex?

12001st Valusian Airborne
Chrome Warriors
Death Guard
 
   
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Versteckt in den Schatten deines Geistes.

When I have it. It is still en route from Ol' Blighty.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Member of the Malleus




Fort Worth, Texas

I haven't picked up my copy yet but the idea of more tanks makes me drool. However, is the Hydra part of the tanks they brought back or is that Forgeworld only?
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Hydra is there, but it's still a FW only kit.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Killer Klaivex






Forever alone

I don't know why you'd buy it from FW when you can get a cheap Leman Russ and stick two Exterminator autocannon pairs on it.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
 
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