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![[Post New]](/s/i/i.gif) 2009/05/05 23:29:30
Subject: 2000 points Vampire Counts vs Lizardmen.
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Fresh-Faced New User
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Hey there.
We got a friendly game over there, with the lizardmen player bringing 2 ancient stegadons, one with engine of the gods, a Slann, craploads of temple guards and saurus armed with spears.
So, looking foward to return the favor, I turn into the collective wisdom of Dakka Dakka.
LORD
Vampire lord 205pts
Extra magic level
Master of the black Arts
Lord of the dead
Forbidden Lore
Helm of commandment
Wristbands of black gold
black periapt
(You might question the black periapt, but with the slann line of sight he tends to bombard my skellies & vamp with spells)
Goes into:
20 skellies, full command
180 pts.
HEROES-
Vampire 100pts
Dark acolyte 35pts.
Lord of the dead +15
Vampiro 100pts
Dark acolyte 35pts.
Lord of the dead +15
Each one goes into:
10 skellies, full command
100
15 skellies, full command
WIGHT KING
Skeletal steed, barding
bsb
Lance
---------BSB Flag of blood keep
Goes into:
x9 Black Knights
Barded armour
full command
Banner of the dead legion
317
And finally:
x5 Blood Knights
Full command
360
I know, I know, there is a large debate on the usefulness of the blood knights, but seems to me the only logical choice against the stegadons. That doesnt means that Im set on stone on them.
Feedback would be much apreciated!!!
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![[Post New]](/s/i/i.gif) 2009/05/13 13:05:22
Subject: 2000 points Vampire Counts vs Lizardmen.
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Drop Trooper with Demo Charge
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This list might work nicely although I personally would feel a bit uncomfortable about only fielding 2 blocks on knights and 3 blocks of skellies (grave guard, doggies, bats, etc would increase your flexibility).
Good luck.
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![[Post New]](/s/i/i.gif) 2009/05/13 20:03:19
Subject: Re:2000 points Vampire Counts vs Lizardmen.
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Wrack Sufferer
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Blood Knights work ok if you screen them with some dire wolves. Without that disposable screening unit he might bait them out and tie them up the entire game after a flank charge. If you screen the blood knights with the black knights you might not have an advantageous charging situation and you won't have the advantage of flank charging in most situations.
What lore do you plan on giving your Lord with Forbidden lore? If your not going for a different lore I suggest going for Dark Acolyte instead. Thought about the skull staff on the Lord as well? It will give him a better chance to buff the skeleton units with single die castings. But I don't think buffing the skeletons is crucial to your victory plan is it?
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Once upon a time, I told myself it's better to be smart than lucky. Every day, the world proves me wrong a little more. |
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![[Post New]](/s/i/i.gif) 2009/05/13 22:24:10
Subject: 2000 points Vampire Counts vs Lizardmen.
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Oberleutnant
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Wraiths aren't a logical choice vs steggadons?
With the Banshee vs LD 6, you should be able to put wounds on the steggadon pretty damn quickly, possibly finishing it off in one scream. LD 6 vs 2d6+2 will Mathhammer you a steggadon in two turns, and if he gets into combat with you, the wounds your wraiths can put on the skinks will offset the probable unit strength bonus he would be getting.
I would even consider dropping a vamp and the blood knights and dumping the points into two units of wraiths.
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![[Post New]](/s/i/i.gif) 2009/05/14 00:33:12
Subject: Re:2000 points Vampire Counts vs Lizardmen.
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Stealthy Space Wolves Scout
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Remember, Slann+temple guard must be killed to the man (stubborn cold-blooded Ld8, often the slann is bsb as well), so no heroic front charges with your knights
lizardmen lists, excluding a slann, rarely have magic weapons/magic attacks to handle ethereal units. Watch out for that engine though, the burning alignment will hurt the wraiths dearly. The other issue is that the wraiths are likely to get magic missile'd off the table (and easily shot at, LOS/range from both the priest and the slann), or crushed with CR by the temple guard, if the temple guard can catch them anyway.
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![[Post New]](/s/i/i.gif) 2009/05/14 04:28:56
Subject: Re:2000 points Vampire Counts vs Lizardmen.
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Fresh-Faced New User
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Thanks for the advice folks! Im serioulsy considering all of it... keep em coming, as Im revising the army list!
Specially the dark acolyte bit struck a chord with me, I think Im going for that instead of forbidden lore, not so sure about the skull staff, used to love that item, but "Lord of the dead" works kinda the same way for raising skeletons (After all, the minimun dificulty for any spell its 3+, if I remember well).
The Wraith idea also sounds good, my only problem there its that I havent got the models
Trust me when I say that Im seriously worried about the blood knights being charged in the flank and locked for the rest of the game, Im revising the list to give it more units, however my opponent tends to field very few fast/flanking units, I think I can manage that, but still...
Thanks again folks, always good to read your advice!
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![[Post New]](/s/i/i.gif) 2009/05/15 01:17:34
Subject: Re:2000 points Vampire Counts vs Lizardmen.
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Wrack Sufferer
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Paintagram wrote:Specially the dark acolyte bit struck a chord with me, I think Im going for that instead of forbidden lore, not so sure about the skull staff, used to love that item, but "Lord of the dead" works kinda the same way for raising skeletons (After all, the minimun dificulty for any spell its 3+, if I remember well).
I totally forgot about that on the skull staff. But hey it'd be nice for the other spells and the dispelling, but it'd probably be a good place to save some points to buff up smaller units or add some extra protection to your vamps.
Paintagram wrote:The Wraith idea also sounds good, my only problem there its that I havent got the models
I strongly suggest investing in a small unit of Cairn Wraiths. They are so good in smaller games. In the 1000 point bracket they are almost unstoppable. A simple unit of 3 Cairn Wraiths can really wreak havoc. First turn they move up twelve through terrain, whatever they want really. Then next turn they charge or get charged on your enemies turn. 3 Str 5 attacks a piece is pretty nice, the best part? Ethereal. Nothing can touch them except champs in units. And most of the time he won't be able to best these beasts. Also, who will even charge them with terror? I know few who won't want to be doing better things to take out your magic power.
In the larger games they are better in bigger units with just a little support from a fast moving vampire like a Varghulf, a Nikes Vamp, or a unit of Blood knights. All of those units will outpace them quickly, but they only need the vampire close for the first few turns, after that they should be plowing through flanks with impunity or dead from magic missiles.
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Once upon a time, I told myself it's better to be smart than lucky. Every day, the world proves me wrong a little more. |
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