Poll |
 |
|
 |
Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2008/05/17 01:26:30
Subject: Do we actually want a new IG codex?
|
 |
Imperial Guard Landspeeder Pilot
On moon miranda.
|
JohnHwangDD wrote:
Yes, however, most of those games are oversized for the board. 1500 points is what they suggest in the rulebook, so it's a good default starting place.
I've never found 2000pt games to be oversized for a normal board unless one is trying to throw down 200something orks. As for the rulebooks suggestion, I don't think most people stick to it, at least here on the west coast. I don't think I've played a 1500pt pickup game yet at any store I've played at, its invariably 1750, 1850 or 2000.
1500 (balanced) - Russ (~150) + Baneblade (~600) = 2000 (balanced).
Ahh ok, missed that sorry.
|
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/05/17 16:37:54
Subject: Do we actually want a new IG codex?
|
 |
Decrepit Dakkanaut
|
It depends on how important you consider movement and density. 2000 pts on a 4x6 board is very dense. It's like First War, because the DZs are so tight. Cut that to 1500 points, and the game becomes much more fluid because units are forced to move to cover gaps in the line.
Also, 1500 forces players to make more decisions about what to take - you can't squeeze in those last couple "extra" units.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/05/18 01:26:55
Subject: Do we actually want a new IG codex?
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
We usually play with 50% terrain, if not more, and have never had a problem with horde armies.
Yesterday a friend of mine took 40 Boyz and 150 Gretchin in a 2050 army on a 6X4 table. He filled two thirds of his DZ, but it certainly wasn't clumped or unwieldy.
BYE
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/05/18 05:18:58
Subject: Do we actually want a new IG codex?
|
 |
Been Around the Block
Sydney, Australia
|
H.B.M.C. wrote:Yesterday a friend of mine took 40 Boyz and 150 Gretchin in a 2050 army on a 6X4 table. He filled two thirds of his DZ, but it certainly wasn't clumped or unwieldy.
BYE
You mean, 120 Boyz and 150 Gretchin... :-)
|
"If Rhinos are fragile, protect them. Deploy accordingly, accept sacrifices (one or two mightn't make it there), use tougher vehicles to shield them, and... *deep breath* use tactics." - HBMC |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/05/18 06:30:34
Subject: Do we actually want a new IG codex?
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
Sorry, meant to say 4 units of Boyz.
Yes, 4 units of 30, plus a further 150 Gretchin.
BYE
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/05/18 07:31:52
Subject: Do we actually want a new IG codex?
|
 |
Decrepit Dakkanaut
|
some of us just need a bit more space, I guess.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/05/18 08:38:31
Subject: Do we actually want a new IG codex?
|
 |
[MOD]
Madrak Ironhide
|
JohnHwangDD wrote:some of us just need a bit more space, I guess.
I suggest diet and exercise. Maybe a hobby that involves moving around a bit more.
btw: This applies to myself, too. Actually trying it depresses the hell out of me.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/05/19 10:01:53
Subject: Do we actually want a new IG codex?
|
 |
The Dread Evil Lord Varlak
|
Janthkin wrote:Like JohnHDD, your's must be a happy and cheerful nature. I am cynical and untrusting (I blame law school...or possibly my "Lost and the Discontinued" army) - I feel it necessary to point out (repeatedly!) the places where the current design falls short, in the (probably vain) hope that someone at GW might read and understand the concerns...BEFORE we have a new codex that doesn't fix the fundamental problem.
Oh, a new codex could certainly be made worse. The new codex could be released which does nothing but remove doctrines and add some random new unit that’s neither cool nor worthwhile. It could be ‘fixed’ with all sorts of rules that stop guardsman operating like guardsman. It could keep all the current weaknesses of the list while opening up a new FOC breaking rule for competitive guard players if they’re willing to do something completely extreme, like taking 6 or 9 leman russes.
So yeah, things can certainly get worse. But it doesn't matter whether you think the glass is half full or half empty, when talking about a single element of army design (the cost of weapons upgrades) it makes no sense to assume some arbitrary point of the old list will remain the same, and it makes no sense to directly compare the cost of an upgrade in one army with the cost in another.
|
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
|
 |
 |
|