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Made in gb
Multispectral Nisse




Luton, UK

 Ashiraya wrote:


I don't think Total War's model works for Star Wars. Warfare is just not rigid and formational enough past the 19th century.


Yeah, as is. I was sort of thinking of an updated version of Rebellion/Supremacy with a lot of the gameplay elements that the Total War series has used over the years (and tactical play would just be starship battles, not individual ground actions). It's probable there are better 'fits' in terms of strategy series but I'm not much of a gamer these days.

Still, imagine what an updated version of Yoda Stories could do with the current generation of GPUs?



Makes your mouth water just thinking about it, right?

“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.” 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

It doesn't need to look super fancy though IMHO, it just needs to entertain for a good while, which was the charm of the original Yoda's Stories.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in ca
Phanobi






Canada,Prince Edward Island

I think my ideal Star Wars game would be a huge open world experience much like the Witcher 3, it had a compelling main storyline but really excelled with its side quests.

I don't see that studio ever getting the license as they are too small but Ubisoft seems like they made some interesting improvements to AC Origins which could be incorporated into a SW game.

I could see a game where you play as a surviving Jedi from order 66 be all kinds of fun.

EA can keep the online license as that is where they excel, fun, fast paced gameplay with some fun objectives. Single player stuff should go elsewhere however as it is clear that is not where they want to take the franchise having cancelled the Uncharted in Spaaace game.

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Ubisoft is good at the open world experience and I like plenty of their games (FarCry and Wildlands are both my favourites) but they're at the point now where they've hit a good sweet spot for many players, but don't really innovate enough to keep things fresh. It's become a bit by the numbers in execution.

If there were to be an open world Star Wars game I'd settle for something outside of the current canon and either go off the rails, or set it millennia before any of the established stuff they've kept in.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 Ashiraya wrote:
 Riquende wrote:
Total War: Star Wars would be pretty tempting.


I don't think Total War's model works for Star Wars. Warfare is just not rigid and formational enough past the 19th century.


Creative Assembly demonstrated with Alien: Isolation that they can develop decent games outside of the RTS Genre that they're most known for.
   
Made in au
Norn Queen






 BrookM wrote:
Ubisoft is good at the open world experience and I like plenty of their games (FarCry and Wildlands are both my favourites) but they're at the point now where they've hit a good sweet spot for many players, but don't really innovate enough to keep things fresh. It's become a bit by the numbers in execution.


Playing through Origins right now, and with some work it could be a good Star Wars game. Not sure about Jedi, but playing a smuggler type in that kind of environment would work. Basically everything would translate to that kind of character. Bases to take down with commanders to kill (they're competition/they've got a bounty on your head/etc) and loot to steal (you want it), Papyrus leading to hidden rare items (dataslates leading to stuff you can make money off), more loot in random locations. People transporting goods to take. Major tough characters roaming the world to hunt you down. A central story and random side missions (little jobs on the side of the main story).

Yeah, Origins structure would pretty perfectly translate to a Star Wars open world game if you centered it around a smuggler type character.

Just overhaul the combat. Shift it to a cover based shooter rather than melee for the majority of the combat, with melee mostly moved to stealth. Set it in a large city with a space port with surrounding smaller towns and all kinds of scum and villainy. Give players a few types of speeders - fast bikes, slower armed speeders, etc. If they absolutely need a lightsaber in there, have the overall bad guy be a dark Jedi. Or even just a normal bad guy who managed to get his hands on a lightsaber, like Finn in TFA.

This message was edited 2 times. Last update was at 2018/02/18 23:57:28


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Since release, we've been hard at work making changes based on your feedback to create a better game for all our players. Today, we're happy to announce that the Star Wars™ Battlefront™ II Progression update, which includes a complete re-design of the in-game progression system, will begin rolling out on March 21st. There are also some additional changes coming to the cosmetics in the game, but we'll get to that in a bit...

With this update, progression is now linear. Star Cards, or any other item impacting gameplay, will only be earned through gameplay and will not be available for purchase. Instead, you’ll earn experience points for the classes, hero characters, and ships that you choose to play in multiplayer. If you earn enough experience points to gain a level for that unit, you'll receive one Skill Point that can be used to unlock or upgrade the eligible Star Card you'd like to equip.


You'll keep everything you’ve already earned and unlocked. You will keep all of the Star Cards, heroes, weapons, or anything else you have already earned. What you have earned will still be available to use with this update regardless of how much or little progress you have already made.

Crates no longer include Star Cards and cannot be purchased. Crates are earned by logging in daily, completing Milestones, and through timed challenges. Inside of these crates, you'll find Credits or cosmetic items, such as emotes or victory poses, but nothing that impacts gameplay.


Starting in April, you’ll be able to get appearances directly through in-game Credits or Crystals. The first new appearances are coming soon, meaning you'll be able to grab new looks for your heroes and troopers directly by using either Credits (earned in-game) or Crystals (available to purchase in-game and through first-party stores). If you’ve ever dreamed of being a part of the Resistance as a Rodian, your chance is right around the corner.


These changes are a major step as we continue to improve the core of the game and add new content. And there’s a lot more to come. In addition to continued balance patches, we will also add a number of modes to Star Wars Battlefront II in the coming months, offering several standout, brand-new ways to play. Some of these, like the recently released limited-time Jetpack Cargo, are radically different than anything you've experienced in the game before, and we're excited to surprise you with what we have planned.


The Star Wars Battlefront II Progression Update releases on March 21, with more content rolling out in the following weeks. We're truly excited for the future of the game, and we would be honored if you would join us on this journey.

Source

This message was edited 1 time. Last update was at 2018/03/16 13:21:34


 
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Yup, just spotted that. Will have to wait & see exactly how the changes shake out(what's the speed of XP progression like, what's the rate of gain for Credits from regular play), but at first glance it *looks* tolerable. More generous than I was expecting, actually - seems like a near complete capitulation from EA and a move back to the first reboot Battlefront model, or something like it.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

I may be willing to buy the game now.

Full Frontal Nerdity 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Yodhrin wrote:
Yup, just spotted that. Will have to wait & see exactly how the changes shake out(what's the speed of XP progression like, what's the rate of gain for Credits from regular play), but at first glance it *looks* tolerable. More generous than I was expecting, actually - seems like a near complete capitulation from EA and a move back to the first reboot Battlefront model, or something like it.

That's going to be huge with regards to XP progression.

Right now? A new player can 'fully kit out' a specific class by completing the campaign, playing some Arcade, and signing in for a few days. You're softcapped from progressing too far, too fast by the 'class level' since you have to hit 10 or 12 to be able to equip 3x Star Cards to a kit and I think you need 20 or 30 to be able to craft the purple tier for upgrade cards.
If the softcaps are still in play, it'll be...interesting to see the feedback from the 'winners' on this topic.
   
Made in gb
Ultramarine Librarian with Freaky Familiar





I don't see how anybody "wins" here. This is how the game should have been from the start.

The damage has already been done to the game, its going to have a permanent shadow hanging over it and its potential has been stunted due to EA and Battlefront's poor reputation.

At this point, I too would be more inclined to play the game now that it has a proper and fair progression system. But theres not much point now because its too late, the launch hype has died off as a result of the controversy and the player population is probably dwindling already (which is death for a competitive multiplayer). If Battlefront 2 manages to pull off a Rainbow 6:Siege style comeback, and the population grows to a stable level over the next 6 months, I might go for it.

I can tolerate MTX for Cosmetics only. It's still slightly regressive, because Cosmetics used to be a normal part of video games that you didn't have to pay for seperately, but I'd much prefer a Pay-2-Look-Cool system over a Pay Gamble-2-Win system.

This message was edited 3 times. Last update was at 2018/03/17 12:11:43


 
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Well, I caved. The big patch goes live today and with it the game got a 60% price cut to 22 quid - I don't believe for a picosecond that their contrition is genuine, in a couple of game's time once the froth has died back down to the normal baseline tolerant resentment of MTs in full-price games, they will try something like this again, or more likely go back to the frog-boiling incremental approach, but I'm happy to take advantage of their transparent grovelling while it lasts.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 Yodhrin wrote:
Well, I caved. The big patch goes live today and with it the game got a 60% price cut to 22 quid - I don't believe for a picosecond that their contrition is genuine, in a couple of game's time once the froth has died back down to the normal baseline tolerant resentment of MTs in full-price games, they will try something like this again, or more likely go back to the frog-boiling incremental approach, but I'm happy to take advantage of their transparent grovelling while it lasts.


I've heard that EA has made public statements to the effect that, going forward they no intention of changing their micro-transaction model in light of the Battlefront 2 controversy. I take that to mean Lootboxes in Anthem. They'll probably be cosmetic only this time, but they will test the waters again.

I suspect that Anthem will be the death knell of Bioware if EA feths around with Lootboxes again.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Shadow Captain Edithae wrote:
 Yodhrin wrote:
Well, I caved. The big patch goes live today and with it the game got a 60% price cut to 22 quid - I don't believe for a picosecond that their contrition is genuine, in a couple of game's time once the froth has died back down to the normal baseline tolerant resentment of MTs in full-price games, they will try something like this again, or more likely go back to the frog-boiling incremental approach, but I'm happy to take advantage of their transparent grovelling while it lasts.


I've heard that EA has made public statements to the effect that, going forward they no intention of changing their micro-transaction model in light of the Battlefront 2 controversy. I take that to mean Lootboxes in Anthem. They'll probably be cosmetic only this time, but they will test the waters again.

I suspect that Anthem will be the death knell of Bioware if EA feths around with Lootboxes again.

Once again, nothing in Battlefront 2 actually affected gameplay to any noticeable degree. Especially not once the Daily Login boxes(Credits, a random card, and crafting materials) went live.
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Once again, I don't agree.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

And you've played how much of it again?


Anyways, hope you have fun Yodhrin. Be aware in the future that EA drops prices on games pretty regularly. Every other month we have an EA Publisher Sale on Xbox.

Back in November I got Battlefield 1 Revolution(the version including the season pass) for $25 USD.
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 Kanluwen wrote:
 Shadow Captain Edithae wrote:
 Yodhrin wrote:
Well, I caved. The big patch goes live today and with it the game got a 60% price cut to 22 quid - I don't believe for a picosecond that their contrition is genuine, in a couple of game's time once the froth has died back down to the normal baseline tolerant resentment of MTs in full-price games, they will try something like this again, or more likely go back to the frog-boiling incremental approach, but I'm happy to take advantage of their transparent grovelling while it lasts.


I've heard that EA has made public statements to the effect that, going forward they no intention of changing their micro-transaction model in light of the Battlefront 2 controversy. I take that to mean Lootboxes in Anthem. They'll probably be cosmetic only this time, but they will test the waters again.

I suspect that Anthem will be the death knell of Bioware if EA feths around with Lootboxes again.

Once again, nothing in Battlefront 2 actually affected gameplay to any noticeable degree. Especially not once the Daily Login boxes(Credits, a random card, and crafting materials) went live.


Eh, whut?

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Besides slowing progression down to a crawl for players who didn't want to pay for lootboxes?
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Yodhrin wrote:
 Kanluwen wrote:
 Shadow Captain Edithae wrote:
 Yodhrin wrote:
Well, I caved. The big patch goes live today and with it the game got a 60% price cut to 22 quid - I don't believe for a picosecond that their contrition is genuine, in a couple of game's time once the froth has died back down to the normal baseline tolerant resentment of MTs in full-price games, they will try something like this again, or more likely go back to the frog-boiling incremental approach, but I'm happy to take advantage of their transparent grovelling while it lasts.


I've heard that EA has made public statements to the effect that, going forward they no intention of changing their micro-transaction model in light of the Battlefront 2 controversy. I take that to mean Lootboxes in Anthem. They'll probably be cosmetic only this time, but they will test the waters again.

I suspect that Anthem will be the death knell of Bioware if EA feths around with Lootboxes again.

Once again, nothing in Battlefront 2 actually affected gameplay to any noticeable degree. Especially not once the Daily Login boxes(Credits, a random card, and crafting materials) went live.


Eh, whut?

So, "progression" previously for classes was based upon the number of cards you had for a class.

If you wanted your Specialist, for example, to get higher ranks? You wanted Specialist cards. Now you could either:
a) Buy lootboxes with credits(since microtransactions were turned off basically the week before the game launched)
OR
b) Use all of your crafting materials to boost that specific class up by crafting the lowest quality cards and filling out the card selection.

Now it's important to mention that the whole idea of how this idea of the game being "pay to win" falls apart is that you could get as high in levels for that class as you wanted, the actual weapons and their upgrades would only unlock from you making kills with the class and weapon. If you wanted to get the special scopes and stuff for the Specialist's sniper rifles? You had to get headshots en masse with that specific gun.
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Kan, I'm well aware how the mechanics worked, I'm just staggered that anyone could sit there with a straight face and claim it isn't P2W. Is this you doing your "I'm going to argue a position I don't even believe just to see if I can annoy anyone" shtick?

There were ability cards that were demonstrably more powerful relative to not having them, or even having the max upgraded version versus the entry level one, and with the right combos of the right maxed out cards the level of advantage over a normal "I just bought the game and play it" shlub was ridiculous. And the more money you spent, the more likely you were to get those cards at those levels, and the quicker you'd get them. The crafting system was a farce as well, since the quickest way to get mats for it was also to buy and open loot crates.

Paying money for an ingame advantage is the literal actual definition of P2W, it doesn't matter if you get it by buying a gun, or buying a boost that makes that gun categorically superior when active, or just a straight up ability.

Now that everything gameplay-related is unlocked through gameplay, BF2 is no longer P2W, but it absolutely, without question was designed to be P2W, and was P2W in practice right up until the backlash over the fact it was P2W got them to stop selling the lootboxes for real money.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Yodhrin wrote:
Kan, I'm well aware how the mechanics worked, I'm just staggered that anyone could sit there with a straight face and claim it isn't P2W. Is this you doing your "I'm going to argue a position I don't even believe just to see if I can annoy anyone" shtick?

If you think I do that, we're done here.

There were ability cards that were demonstrably more powerful relative to not having them, or even having the max upgraded version versus the entry level one, and with the right combos of the right maxed out cards the level of advantage over a normal "I just bought the game and play it" shlub was ridiculous. And the more money you spent, the more likely you were to get those cards at those levels, and the quicker you'd get them. The crafting system was a farce as well, since the quickest way to get mats for it was also to buy and open loot crates.

Paying money for an ingame advantage is the literal actual definition of P2W, it doesn't matter if you get it by buying a gun, or buying a boost that makes that gun categorically superior when active, or just a straight up ability.

Now that everything gameplay-related is unlocked through gameplay, BF2 is no longer P2W, but it absolutely, without question was designed to be P2W, and was P2W in practice right up until the backlash over the fact it was P2W got them to stop selling the lootboxes for real money.

So literally it was P2W for all of a day?

Because that's how long it took for them to shut everything down. A day into the week long early access.
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 Kanluwen wrote:
 Yodhrin wrote:
Kan, I'm well aware how the mechanics worked, I'm just staggered that anyone could sit there with a straight face and claim it isn't P2W. Is this you doing your "I'm going to argue a position I don't even believe just to see if I can annoy anyone" shtick?

If you think I do that, we're done here.


I mean, you've stated outright in the past that you sometimes post contrarian things just for the sake of being contrarian, but I am more than happy to be done here.


There were ability cards that were demonstrably more powerful relative to not having them, or even having the max upgraded version versus the entry level one, and with the right combos of the right maxed out cards the level of advantage over a normal "I just bought the game and play it" shlub was ridiculous. And the more money you spent, the more likely you were to get those cards at those levels, and the quicker you'd get them. The crafting system was a farce as well, since the quickest way to get mats for it was also to buy and open loot crates.

Paying money for an ingame advantage is the literal actual definition of P2W, it doesn't matter if you get it by buying a gun, or buying a boost that makes that gun categorically superior when active, or just a straight up ability.

Now that everything gameplay-related is unlocked through gameplay, BF2 is no longer P2W, but it absolutely, without question was designed to be P2W, and was P2W in practice right up until the backlash over the fact it was P2W got them to stop selling the lootboxes for real money.

So literally it was P2W for all of a day?

Because that's how long it took for them to shut everything down. A day into the week long early access.


So in your mind, the fact that a massive backlash over the fact it was designed as a P2W game caused them to pull back from the brink, leaving only a game that spent months bleeding players thanks to the entire "progression" setup being dependent on the P2W mechanics and as such being an interminable grind designed to get you to buy lootboxes, somehow negates the intent? And the period of slog where people who got in and spent a big whack of cash(or bought the "deluxe" edition with included boosted cards) had a demonstrable, measurable, substantial advantage over normal plebs? Well, you're either being contrarian for the sake of it, or just being stupendously disingenuous.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in ca
Phanobi






Canada,Prince Edward Island

Due to the fact that real money purchases were disabled very early on I don't think it had as much of an impact as it could. Rather it became a situation where the people with the most spare time progressed in the game much, much faster than those who only logged in once a week. With the new update this is lessened slightly as you can better focus your progression but I don't see anything wrong with people who play the game more having an advantage over casual players.

I don't think the game will recover from its botched launch any time soon however. It is a shame in my opinion as while EA deserves nothing better due to their awful track record of treating their customers, BF2 is a really fun game at its core.


I am interested to see what cosmetic items will be up for grabs come April. I know I would be down for some stormtrooper paint schemes that make me slightly less of a shiny white target prancing around the forests of Endor!

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Just a heads up, there's a challenge up right now for buffing 25 friendly players with any Officer command. It gives you the Rodian appearance just for the Rebel Alliance Officer.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Community Transmission

Those beautiful bastards...Huuuuuuuuuge wall of text incoming. Spoiling it.
Spoiler:

Welcome to the very first edition of the Community Transmission the brand-new Star Wars Battlefront II Community update.

Moving forward, what can you expect?

Our goal is to provide you with overview of everything that’s happening during the month, the new content that’s coming, as well as addressing some of your burning questions. Occasionally we may focus on a specific topic and dedicate an entire edition to just that.

We expect the Community Transmission to evolve over time and you, our Community, are going to be at the heart of this evolution. But enough of the introductions, we’ve got a lot to talk about so let’s dive straight in.

Ewok Hunt
For the first time in Star Wars Battlefront II, you will be able to play as Ewoks. Take to the forest moon of Endor in this new game mode, Ewok Hunt.

The ambush begins as the Ewok attacks the unsuspecting stormtroopers, using spears, Wisties, and whatever abilities they can muster to take down the intruders. Each defeated stormtrooper spawns as another Ewok, multiplying until the Empire’s forces have been completely eliminated, and the Ewok celebration can begin. Imperial forces will need all their training to survive until their evacuation arrives. Do so, and they’ll make it off of Endor and claim the win.

You can read more about the Ewok Hunt game mode here.


New Appearances
The addition of new appearances are some of the most requested items to date amongst the Battlefront II Community and we’re pleased to confirm that more are on the way, starting this month.

So here’s what’s arriving in this update for heroes:

Wounded Chewbacca, with Arm Patch
Scarred Kylo Ren, Patch over Scar
Administrator Lando, Bespin
Commander Iden, no Helmet
Hooded Yoda, pulled up Hood
Endor Leia
Endor Han
Ahch-To Rey


Trooper Appearances
Heroes aren’t the only ones getting some new Appearances, as Troopers are also going to be receiving some brand-new looks. We know this is something that many of you have been asking for, so we can’t wait to see them in action across the galaxy.

In total there are forty new Trooper Appearances, including new Officer Appearances for both the First Order and The Empire.

Rebels will be receiving Appearances across all Trooper classes, including the Heavy Quarren Rebel and the Twi’lek Specialist.

Heavy Zabrak and a Duros Officer are just two of the appearances that you’ll have available when playing as the Resistance.

Game Improvements
In the next update you will be able to convert Crafting Parts to Skill Points. Simply head into the Collection menu, select the Hero, Class or Vehicle of your choosing and you’ll be able to purchase skill Points, using your already existing Crafting Parts. One Skill Point will cost you 40 Crafting Parts.

Winning a round will now provide you a small bonus to the Credits you earn, making those wins that little bit extra valuable. A great way to earn some additional Credits towards the Appearance you have your eyes set on.



Season Two and Updates
We know that there has a been a lot of discussion within our Community about the release of Season Two and we can confirm that yes, it is coming. As many of you have suspected, all our focus was on the Progression Update, as we felt this was the most important improvement to the game that we needed to make.

As we move forward with Star Wars Battlefront II, there are two types of content update that we will be releasing. The first is in the same style as the Night on Endor Update that we’re releasing on April 18th, and the second is Seasons.

Seasons will focus around a specific theme (such as a new Star Wars film, or an anniversary in the Star Wars Universe) and will usually span multiple months.

In March we launched the Progression Update, April is Night on Endor and moving forward we’re committed to keeping up this cadence of content updates.

We can confirm that Season Two will be coming in May, and you’ll get more details a little closer to the time.

Upcoming Challenges
We’ve got some great Challenges coming up, and fans of Emotes are going to enjoy the two below:

Name: Coatee-cha tu yub nub
Date: April 19 - 22
Objective: Defeat 25 Enemies in Night on Endor
Reward: Peekabo Emote

Name: Fastest Hunt of Junk
Date: April 26 - 29
Objective: Defeat 10 Enemies as a Starfighter
Reward: Chosen One Emote


Remember that there’s a new Challenge every day and a bonus one over each weekend.


Balancing, Bugs and Tweaks
We’ve heard a lot about the Iden the last couple of weeks and the consensus amongst the Community has been that she was a little overpowered. We agree, and as a result of this we’ve removed the double stun from her Stun Droid. We’ve also increased the stun duration from 0.5 to 0.9 seconds.

The intent was to give players a chance to roll away from the second stun and provide some skill reward. This became confusing and rarely did it play out as we originally intended. What we saw was players being stunned for a total of 2.3 seconds, which usually resulted in defeat.

We’ve also made some tweaks to the core combat system. We have improved the melee combat responsiveness for all melee attacks including things like lightsabers and Phasma’s staff attack. Timing for effects, audio, camera shake, and the application of damage has been aligned to the expected moment of the impact to make the melee combat experience tighter and to reduce the feeling of latency.

You’ll be able to read about all the fixes coming in the next update when the full patch notes go live. Keep your eyes on our forums to be amongst the first to view them.

Your Questions, Answered.
Q) When can we hear more about Season Two?
A) As many of our community have suspected, the Progression update was given our primary focus. Season Two is on the way and we can confirm that you’ll hear more about this in early May.

Q) Levelling Hero Starfighters is very slow, are there any plans to address this?
A) We’re currently looking at a few ways we can address this. It is on our radar.

Q) Are there any plans to replace the in-game holographic effect?
A) Yes there is. You will hear, and more importantly see this in action soon. We’re aiming for the first look at this to go live at the same time as Season Two arrives. As always though, things are subject to change, but this is our current target date.

Q) Many people would love to see Starfighter Assault get added to Arcade, is this something we can expect in the future?
A) We share the same love for Starfighter Assault, as a lot of our Community do. While we have nothing to announce in terms of dates, this is something we are actively looking at.

Q) Spending Skill Points pre-round would be an excellent quality of life addition to the game. Currently it’s frustrating having to back out of a game just to spend them. Any plans?
A) We agree and fully support this. The current goal is to have this implemented at the same time Season Two arrives.

Q) Can we expect to see something Clone Wars related in the future?
A) We hear you and will update you on anything Clone Wars related in the future.

Q) Communication is something that the community has been requesting more of. What are your thoughts now that the Progression Update is out?
A) We appreciate that communication has probably not been at a level that our players have wanted. The Community Transmission is a first step towards improving on that. We will continue to strive to be better and if we falter, we’re sure our community will let us know.


So: Customizations are coming soon, Skill Points will be purchasable using Crafting Parts(they seem to basically just be running those down at this point--good on them as it also opens up a bit more parity for those of us who had tons of parts but didn't have the card levels to craft Epic cards for some classes/kits), and we get to play as freaking Ewoks attacking Stormtroopers.

This message was edited 2 times. Last update was at 2018/04/13 14:53:52


 
   
 
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