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Made in si
Foxy Wildborne







Fellas, I got Overkill and a Battleforce on the way. Is there a point to two Broodcovens or should I move one and get more dudes?

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in pl
Regular Dakkanaut






the_scotsman wrote:
I mean...you're going to have trouble accomplishing much? You've got a bunch of dudes with S3 weaponry and no buffs, a bunch of tanks with hardly any guns on them, and pretty sparse anti tank.

You've certainly achieved chimera spam, but the question is why would you want to spam chimeras?

It'd probably be fine in casual games just on the fact that everything is really barebones with no upgrades meaning you just have a lot of stuff. But any list with a significant shooting alpha strike will just drop in, blow away the basilisks ASAP, and you'd be left with not much to hurt high toughness stuff. HK missiles rarely do anything in my experience.


Hmm, thought about it today really hard.

Came up with a solution - get some Genestealers for Cult Ambush and Vendetta for armor-hunting.

Spoiler:


++ Spearhead (CP +1) (Astra Militarum) ++

+ Elites +

Veterans: Chainsword, 3x Meltagun, 6x Shotgun, Shotgun

+ HQ +

Company Commander: Chainsword, Shotgun

+ Fast Attack +

Hellhounds: Heavy Flamer, Inferno Cannon, Special Weapons Tank

+ Heavy Support +

Basilisks: Basilisk, Heavy Bolter

Basilisks: Basilisk, Heavy Bolter

Basilisks: Basilisk, Heavy Bolter

+ Flyer +

Vendetta Gunships
. 2 Twin lascannons: 2x Twin lascannon
. Vendetta gunship: Twin lascannon

+ Dedicated Transport +

Chimera: Heavy Bolter, Heavy Bolter

++ Battalion (CP +3) (Genestealer_Cults) ++

+ Troops +

Neophyte Hybrids: 10x Neophyte Hybrid

Neophyte Hybrids: 10x Neophyte Hybrid

Neophyte Hybrids: 10x Neophyte Hybrid

+ Elites +

Purestrain Genestealers: 10x Purestrain Genestealer

+ HQ +

Magus

Magus

Magus

+ Dedicated Transport +

Cult Chimera: Heavy Bolter, Heavy Bolter, Hunter Killer Missile

Cult Chimera: Heavy Bolter, Heavy Bolter, Hunter Killer Missile

Cult Chimera: Heavy Bolter, Heavy Bolter, Hunter Killer Missile

++ Total: [1730 Pts] ++

Created with BattleScribe (https://battlescribe.net)
   
Made in us
Auspicious Aspiring Champion of Chaos






 lord_blackfang wrote:
Fellas, I got Overkill and a Battleforce on the way. Is there a point to two Broodcovens or should I move one and get more dudes?


The extra Patriarch won't get much use, but the other two can come in handy.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in ie
Deranged Necron Destroyer





Hey guys, so after yer advice and reading the bios on pg1 I came up with a 1500pt GSC/AM list. I was just wondering if it is legal to play this list and if there is anything wrong that I need to fix as I made it on Battlescribe.

Thanks guys!

Spoiler:
Star gods (Warhammer 40,000 8th Edition) [101 PL, 1500pts]

Super-Heavy Auxiliary Detachment (Imperium - Astra Militarum)

No Force Org Slot
Regiment

Astra Millitarum/Imperium

Lord of War

Banesword
Storm Bolter, Twin heavy bolter

Battalion Detachment +3CP (Tyranids - Genestealer Cults)

Brood Brothers

HQ

Acolyte Iconward
Cult Ambush, Unquestioning Loyalty
Icon of the Cult Ascendant, Warlord

Magus
Cult Ambush, Unquestioning Loyalty
Power: Might From Beyond

Patriarch
Cult Ambush, Unquestioning Loyalty
Power: Mind Control

Troops

Neophyte Hybrids
Cult Ambush, Unquestioning Loyalty
10x Neophyte Hybrid (Shotgun)
Neophyte Leader
Autogun, Autopistol

Neophyte Hybrids
Cult Ambush, Unquestioning Loyalty
9x Neophyte Hybrid (Lasgun)
Neophyte Leader
Autogun, Autopistol

Neophyte Hybrids
Cult Ambush, Unquestioning Loyalty
9x Neophyte Hybrid (Lasgun)
Neophyte Leader
Autogun, Autopistol

Elites

Aberrants
Cult Ambush, Unquestioning Loyalty
Aberrant
Power Hammer
Aberrant
Power Pick
Aberrant
Power Hammer
Aberrant
Power Pick
Aberrant
Power Hammer

Purestrain Genestealers
Cult Ambush, Unquestioning Loyalty
18x Purestrain Genestealer, 18x Purestrain Talons

Heavy Support

Goliath Rockgrinder
Heavy Mining Laser, Heavy Stubber

Dedicated Transport

Cult Chimera
Heavy Flamer, Heavy Flamer



I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in pl
Regular Dakkanaut






 Odrankt wrote:
Hey guys, so after yer advice and reading the bios on pg1 I came up with a 1500pt GSC/AM list. I was just wondering if it is legal to play this list and if there is anything wrong that I need to fix as I made it on Battlescribe.

Thanks guys!

Spoiler:
Star gods (Warhammer 40,000 8th Edition) [101 PL, 1500pts]

Super-Heavy Auxiliary Detachment (Imperium - Astra Militarum)

No Force Org Slot
Regiment

Astra Millitarum/Imperium

Lord of War

Banesword
Storm Bolter, Twin heavy bolter

Battalion Detachment +3CP (Tyranids - Genestealer Cults)

Brood Brothers

HQ

Acolyte Iconward
Cult Ambush, Unquestioning Loyalty
Icon of the Cult Ascendant, Warlord

Magus
Cult Ambush, Unquestioning Loyalty
Power: Might From Beyond

Patriarch
Cult Ambush, Unquestioning Loyalty
Power: Mind Control

Troops

Neophyte Hybrids
Cult Ambush, Unquestioning Loyalty
10x Neophyte Hybrid (Shotgun)
Neophyte Leader
Autogun, Autopistol

Neophyte Hybrids
Cult Ambush, Unquestioning Loyalty
9x Neophyte Hybrid (Lasgun)
Neophyte Leader
Autogun, Autopistol

Neophyte Hybrids
Cult Ambush, Unquestioning Loyalty
9x Neophyte Hybrid (Lasgun)
Neophyte Leader
Autogun, Autopistol

Elites

Aberrants
Cult Ambush, Unquestioning Loyalty
Aberrant
Power Hammer
Aberrant
Power Pick
Aberrant
Power Hammer
Aberrant
Power Pick
Aberrant
Power Hammer

Purestrain Genestealers
Cult Ambush, Unquestioning Loyalty
18x Purestrain Genestealer, 18x Purestrain Talons

Heavy Support

Goliath Rockgrinder
Heavy Mining Laser, Heavy Stubber

Dedicated Transport

Cult Chimera
Heavy Flamer, Heavy Flamer




It is legal list but seriously? Lord of War at 1500? That's seen as dick move at my flgs.
   
Made in ie
Deranged Necron Destroyer





 Kandela wrote:
 Odrankt wrote:
Hey guys, so after yer advice and reading the bios on pg1 I came up with a 1500pt GSC/AM list. I was just wondering if it is legal to play this list and if there is anything wrong that I need to fix as I made it on Battlescribe.

Thanks guys!

Spoiler:
Star gods (Warhammer 40,000 8th Edition) [101 PL, 1500pts]

Super-Heavy Auxiliary Detachment (Imperium - Astra Militarum)

No Force Org Slot
Regiment

Astra Millitarum/Imperium

Lord of War

Banesword
Storm Bolter, Twin heavy bolter

Battalion Detachment +3CP (Tyranids - Genestealer Cults)

Brood Brothers

HQ

Acolyte Iconward
Cult Ambush, Unquestioning Loyalty
Icon of the Cult Ascendant, Warlord

Magus
Cult Ambush, Unquestioning Loyalty
Power: Might From Beyond

Patriarch
Cult Ambush, Unquestioning Loyalty
Power: Mind Control

Troops

Neophyte Hybrids
Cult Ambush, Unquestioning Loyalty
10x Neophyte Hybrid (Shotgun)
Neophyte Leader
Autogun, Autopistol

Neophyte Hybrids
Cult Ambush, Unquestioning Loyalty
9x Neophyte Hybrid (Lasgun)
Neophyte Leader
Autogun, Autopistol

Neophyte Hybrids
Cult Ambush, Unquestioning Loyalty
9x Neophyte Hybrid (Lasgun)
Neophyte Leader
Autogun, Autopistol

Elites

Aberrants
Cult Ambush, Unquestioning Loyalty
Aberrant
Power Hammer
Aberrant
Power Pick
Aberrant
Power Hammer
Aberrant
Power Pick
Aberrant
Power Hammer

Purestrain Genestealers
Cult Ambush, Unquestioning Loyalty
18x Purestrain Genestealer, 18x Purestrain Talons

Heavy Support

Goliath Rockgrinder
Heavy Mining Laser, Heavy Stubber

Dedicated Transport

Cult Chimera
Heavy Flamer, Heavy Flamer




It is legal list but seriously? Lord of War at 1500? That's seen as dick move at my flgs.


The guy I'm playing plays AM and usually brings a LoW at 1500pts so it's only there just in case. Otherwise I have a list with 2 russe's and another unit of Genestealers incase he doesn't bring a LoW. I don't really play power list I just don't want my 1st time playing GSC to be a slaughter-fest as the guy I am playing is a pretty big power player. Only playing him as we did a draw system.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in pl
Regular Dakkanaut






 Odrankt wrote:

The guy I'm playing plays AM and usually brings a LoW at 1500pts so it's only there just in case. Otherwise I have a list with 2 russe's and another unit of Genestealers incase he doesn't bring a LoW. I don't really play power list I just don't want my 1st time playing GSC to be a slaughter-fest as the guy I am playing is a pretty big power player. Only playing him as we did a draw system.


If you are taking LoW to bring justice to this world against someone who brings LoW unexpectedly at 1500 points go for it, hate that kind of players that force your hand
   
Made in no
Liche Priest Hierophant





Bergen

I have been flirting with the thought of an alpha strike in my mainly tyranid list.

Most tyranid lists run trygons, genestealers and some thing to remove wrapping. (Jorm or trygon deviigaunts, or a dakka flyrant.) Usuaoly the swarm lord spores inn to garante a charge.

I think a primus with abbreants looks very good as an ally. A lot damage in those hammers. The primus is effectivly the transport, and the hammers offer a lot of high damage attacks, smething nids currently do not have.

   
Made in us
Shadowy Grot Kommittee Memba






Tbh if you're facing a low, it's actually better to just bring a fairly heavy alpha strike.

8 Hammer abberants with a Primus who has the new relic and getting the night from beyond power on them deal 54 wounds on average to LOW T8/2+ stats.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in no
Liche Priest Hierophant





Bergen

the_scotsman wrote:
Tbh if you're facing a low, it's actually better to just bring a fairly heavy alpha strike.

8 Hammer abberants with a Primus who has the new relic and getting the night from beyond power on them deal 54 wounds on average to LOW T8/2+ stats.


Would not 8 hammerants be a fairly heavy alpha strike? It is better then much else we have in the tyranid codex.

   
Made in ie
Deranged Necron Destroyer





the_scotsman wrote:
Tbh if you're facing a low, it's actually better to just bring a fairly heavy alpha strike.

8 Hammer abberants with a Primus who has the new relic and getting the night from beyond power on them deal 54 wounds on average to LOW T8/2+ stats.


Good point. Would it be better transporting then in a Chimera or Truck? Or would using the Cult Table be the better option?

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in gb
Regular Dakkanaut




 Odrankt wrote:
the_scotsman wrote:
Tbh if you're facing a low, it's actually better to just bring a fairly heavy alpha strike.

8 Hammer abberants with a Primus who has the new relic and getting the night from beyond power on them deal 54 wounds on average to LOW T8/2+ stats.


Good point. Would it be better transporting then in a Chimera or Truck? Or would using the Cult Table be the better option?


Ambush using the strat that gives you 3 dice, which you can then reroll with the primus
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

Isn't the relic only for Iconwards?

My AT Gallery
My World Eaters Showcase
View my Genestealer Cult! Article - Gallery - Blog
Best Appearance - GW Baltimore GT 2008, Colonial GT 2012

DQ:70+S++++G+M++++B++I+Pw40k90#+D++A+++/fWD66R++T(Ot)DM+++

 
   
Made in es
Longtime Dakkanaut





 gorgon wrote:
Isn't the relic only for Iconwards?


Yes.

   
Made in us
Shadowy Grot Kommittee Memba






Maybe skip the relic then, iconwards are hot garbage in my experience. Besides, 36 odd wounds on average vs 54 isn't going to matter unless you're fighting a warlord titan.

I think 4-8 hammerants is a nice handy tactical option to include in your list alongside a couple other units that could use the same Primus+stratagem depending on what you're up against. If you see a Land Raider, Knight, unit of dakkastelans, etc, send in the mutant gorillas to take care of them. horde of infantry, maybe the Primus brings in some Purestrains instead.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in fr
Dakka Veteran






the_scotsman wrote:
Maybe skip the relic then, iconwards are hot garbage in my experience. Besides, 36 odd wounds on average vs 54 isn't going to matter unless you're fighting a warlord titan.

I think 4-8 hammerants is a nice handy tactical option to include in your list alongside a couple other units that could use the same Primus+stratagem depending on what you're up against. If you see a Land Raider, Knight, unit of dakkastelans, etc, send in the mutant gorillas to take care of them. horde of infantry, maybe the Primus brings in some Purestrains instead.


My calculations say the following for 8 Abberants with Hammers against T8 3+ Save.

Normal:
13.4 wounds

With might from beyond:
20 wounds

With might from beyond and Primus +1 to hit:
26.7 wounds

So unless I am mistaken they need massive support to kill a Baneblade equivalent in 1 phase.
   
Made in no
Liche Priest Hierophant





Bergen

Remember that you multiply before adding S, in 8th edition.

   
Made in fr
Dakka Veteran






 Niiai wrote:
Remember that you multiply before adding S, in 8th edition.


Yes, but in the case against T8 models this is no difference, if you have S10, S11 or S12.
   
Made in gb
Regular Dakkanaut




 Astmeister wrote:
the_scotsman wrote:
Maybe skip the relic then, iconwards are hot garbage in my experience. Besides, 36 odd wounds on average vs 54 isn't going to matter unless you're fighting a warlord titan.

I think 4-8 hammerants is a nice handy tactical option to include in your list alongside a couple other units that could use the same Primus+stratagem depending on what you're up against. If you see a Land Raider, Knight, unit of dakkastelans, etc, send in the mutant gorillas to take care of them. horde of infantry, maybe the Primus brings in some Purestrains instead.


My calculations say the following for 8 Abberants with Hammers against T8 3+ Save.

Normal:
13.4 wounds

With might from beyond:
20 wounds

With might from beyond and Primus +1 to hit:
26.7 wounds

So unless I am mistaken they need massive support to kill a Baneblade equivalent in 1 phase.


1 psychic power and 1 HQ unit buff that they need to get in range isn’t exactly huge support, and you sound like you aren’t impressed by the ability to OHKO a baneblade. Remember you also don’t have to one shot it, crippling it is good enough
   
Made in fr
Dakka Veteran






C4790M wrote:
 Astmeister wrote:
the_scotsman wrote:
Maybe skip the relic then, iconwards are hot garbage in my experience. Besides, 36 odd wounds on average vs 54 isn't going to matter unless you're fighting a warlord titan.

I think 4-8 hammerants is a nice handy tactical option to include in your list alongside a couple other units that could use the same Primus+stratagem depending on what you're up against. If you see a Land Raider, Knight, unit of dakkastelans, etc, send in the mutant gorillas to take care of them. horde of infantry, maybe the Primus brings in some Purestrains instead.


My calculations say the following for 8 Abberants with Hammers against T8 3+ Save.

Normal:
13.4 wounds

With might from beyond:
20 wounds

With might from beyond and Primus +1 to hit:
26.7 wounds

So unless I am mistaken they need massive support to kill a Baneblade equivalent in 1 phase.


1 psychic power and 1 HQ unit buff that they need to get in range isn’t exactly huge support, and you sound like you aren’t impressed by the ability to OHKO a baneblade. Remember you also don’t have to one shot it, crippling it is good enough


You need 8 Abberants for 297 points, the primus and the magus in range. Most likely at least the Abberants and the Primus are dead after they hit the Baneblade, since they are super exposed.
Isn't it more clever to just ignore the LoW, since they don't have enough Dakka to matter against mass infantery GSC anyway?
   
Made in no
Liche Priest Hierophant





Bergen

How are the troop choises for cultists these days? What are they used for? Do either of the ootion offer anything for a tyranid army?

   
Made in pl
Regular Dakkanaut






 Niiai wrote:
How are the troop choises for cultists these days? What are they used for? Do either of the ootion offer anything for a tyranid army?


They are good in my opinion.
Neophytes:
Leader can take autogun or shotgun (really important to me), others can take 2 special weapons and 2 Heavy Mining Weapon or one heavy (which you never take - Heavy Mining Weapons are just better), they can die for your HQ choices as they have Unquestioning Loyalty. Want some anti-tank? Mining Lasers. They also have the same range as your autoguns so a win-win situation. Want to make horde player cry? Heavy Seismic Cannon (which got points decreased by whooping 7!) + Grenade Launchers (as they synergize well). The only bad choice is Heavy Stubber imo.

Acolytes:
CC heavy hitters guys. Nevermind normal Acolytes (though they are not that bad) - you want some nice special weapons. Heavy Rock Saws after point decrease is in my opinion best (basically two-handed chainfist) and you can take 2 in a 5-man squad for about 80 points. That's a steal for heavy lifting they bring. Just treat them like a missile that dies with whatever you point them at as they will be shot next turn. Demolition Charges are also an excellent choice. You take 4 in 10-man squad and blow something on turn 1. Then they are expended so they won't be targeted by your enemy allowing you to take them and bully some infantry with their rending claws. Heavy Rock Cutters are great if you know you will be against monstrous creatures like Tyranids or Daemons, but they are worse than Heavy Rock Saws now that we got points decreased. Still decent, just not good anymore in my opinion.

As for what they offer to Tyranids I don't really know. Probably some nice ranged anti-tank ability with Mining Lasers or CC Heavy hitter in form of Acolytes with Rock Saws. That's how I would use them.
   
Made in ca
Been Around the Block





Are neophytes and Heavy Weapons really that bad? A HWT sitting on an objective firing lascannon shots seems like a big enough threat that the opponent can't ignore. Delivering mining lasers seems hard unless you've got them in goliaths (or I guess ambushing).
   
Made in pl
Regular Dakkanaut






ajax_xaja wrote:
Are neophytes and Heavy Weapons really that bad? A HWT sitting on an objective firing lascannon shots seems like a big enough threat that the opponent can't ignore. Delivering mining lasers seems hard unless you've got them in goliaths (or I guess ambushing).

They ain't bad. Just AM does them much better (their squads cost less) than GSC and we have more point efficient options in terms of Heavy Mining Weapons. I found that Heavy Mining Weapons are great if you take them in Chimeras and deliver them in their threat ranges. That and since we aren't a top tier army we need to take any advantage over AM we can get - that is getting double firepower in form of two Heavy Mining Weapons instead of one better Heavy Weapon.
But hey, that's just my opinion, your mileage may vary. I'm still at quite early stage with my GSC tactics but love them more and more with every new list I make. Not so long ago I wasn't convinced by Heavy Mining Weapons myself.
   
Made in se
Regular Dakkanaut




I must disagree with the praise of the mining weapons. As your main asset in cult is your mad mobility your units is close to always in the move, even more so with 24 inch range mining weapons trying to find targets. With 2 mining lasers in a squad moving or coming in from ambush they deal .74 wounds together to a Leman Russ, slightly above the laser platform (0.65 in similar circumstances). This comes at a higher cost, 38 vs 30 including platform. They are significantly better thoug vs 2 wound targets such as primaris Marines, but for me this is offset by the range differences.

They main reason I rarely use either though is the terrible synergy with the rest of the army, they stack terribly with a mobile army and cult ambush. They work considerably better for a static guard army hitwise. Also, I find teams useful for guards to bring down stray wounds on enemy monster/veichles just above the deterioration bracket, after the ruses and basilisk have done their main punch. As our main punch comes in the cc phase, we need to assign the shots without knowing where 1-2 extra wounds can make a difference, lowering the utility considerably.

In another note, I wish that gw would allow us some more customisation, I’m dying to rip the bone sword of my Primus’es and the heavy stunner from my grinders
   
Made in pl
Regular Dakkanaut






Gremmer wrote:
I must disagree with the praise of the mining weapons. As your main asset in cult is your mad mobility your units is close to always in the move, even more so with 24 inch range mining weapons trying to find targets. With 2 mining lasers in a squad moving or coming in from ambush they deal .74 wounds together to a Leman Russ, slightly above the laser platform (0.65 in similar circumstances). This comes at a higher cost, 38 vs 30 including platform. They are significantly better thoug vs 2 wound targets such as primaris Marines, but for me this is offset by the range differences.

They main reason I rarely use either though is the terrible synergy with the rest of the army, they stack terribly with a mobile army and cult ambush. They work considerably better for a static guard army hitwise. Also, I find teams useful for guards to bring down stray wounds on enemy monster/veichles just above the deterioration bracket, after the ruses and basilisk have done their main punch. As our main punch comes in the cc phase, we need to assign the shots without knowing where 1-2 extra wounds can make a difference, lowering the utility considerably.

In another note, I wish that gw would allow us some more customisation, I’m dying to rip the bone sword of my Primus’es and the heavy stunner from my grinders


Fair points, though I play more static than you it seems. I tend to play it more like the Guard with Chimeras and AM supporting units. In those circumstances Mining Weapons shine.

BTW
How does my list looks?
Spoiler:

++ Battalion (CP +3) (Genestealer_Cults) ++

+ HQ +

Magus

Magus

Magus

+ Dedicated Transport +

Cult Chimera: Heavy Bolter, Heavy Bolter

Cult Chimera: Heavy Bolter, Heavy Bolter

Cult Chimera: Heavy Bolter, Heavy Bolter

Cult Chimera: Heavy Bolter, Heavy Bolter

Cult Chimera: Heavy Bolter, Heavy Bolter

+ Troops +

Neophyte Hybrids: 10x Neophyte Hybrid

Neophyte Hybrids: Mining Laser, 10x Neophyte Hybrid

Neophyte Hybrids: Mining Laser, 10x Neophyte Hybrid

Neophyte Hybrids: 2x Mining Laser, 10x Neophyte Hybrid

Neophyte Hybrids: 2x Mining Laser, 10x Neophyte Hybrid

++ Spearhead (CP +1) (Astra Militarum) ++

+ HQ +

Company Commander: Shotgun

+ Heavy Support +

Basilisks: Basilisk, Heavy Bolter

Basilisks: Basilisk, Heavy Bolter

Heavy Weapons Squad: 3x Mortar

+ Flyer +

Vendetta Gunships
. 2 Twin lascannons: 2x Twin lascannon
. Vendetta gunship: Twin lascannon

+ Dedicated Transport +

Chimera: Heavy Bolter, Heavy Bolter

+ Elites +

Veterans: 3x Flamer, 7x Shotgun

++ Total: [1700 Pts] ++

Created with BattleScribe (https://battlescribe.net)

It's more a static Guard army with GSC twist to get some nice support in form of Mining Weapons and Magi.

This message was edited 1 time. Last update was at 2017/12/14 15:12:38


 
   
Made in se
Regular Dakkanaut




You need to answer one question: why is your list better than a pure AM list? It looks like you don’t plan to ambush much, and all those cult chimaeras could be rerolling ones or ignoring -1 ap, and the cultist could take orders. the magi don’t have a lot of spells that benefit you. Why not play a Armageddon guard with those models? You have 300 p left to 2k, I would go Primus and a bunch of genestealers
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 Niiai wrote:
Remember that you multiply before adding S, in 8th edition.


The Psychic power gives +1S, the weapon then doubles that.

See the Designers Commentary FAQ:

Q: If a rule modifues a model’s Strength characteristic, and that model is equipped with a melee weapon that also has a modifier (e.g. ‘x2’), could you explain the order in which the modifiers are applied to the characteristics and the weapon’s Strength?

A: First you must determine the model’s current Strength characteristic. To do so apply all modifiers to it that multiply or divide the value, then apply any that add or subtract to it. Having done this, you then modify this value as described by the weapon’s Strength characteristic.

For example, let’s imagine a model with a basic Strength characteristic of 3 is under the effects of two psychic powers: a friendly one that doubles their Strength characteristic, and an enemy one that subtracts 1 from their Strength characteristic. That model’s current Strength
is therefore 5. If this model then fights with a weapon like a power fist, which has a Strength characteristic of ‘x2’, that attack will therefore be resolved at Strength 10.


Using this as guidance, an Aberrant under the effects of Might From Beyond using a Power Hammer fights at S12.

Base S5
+1 for the power = 6, their "current Strength characteristic" as per the FAQ
Then apply x2 for the Power Hammer = 12

This message was edited 2 times. Last update was at 2017/12/14 17:32:29


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in ca
Been Around the Block





 JohnnyHell wrote:
 Niiai wrote:
Remember that you multiply before adding S, in 8th edition.


The Psychic power gives +1S, the weapon then doubles that.

See the Designers Commentary FAQ:

Q: If a rule modifues a model’s Strength characteristic, and that model is equipped with a melee weapon that also has a modifier (e.g. ‘x2’), could you explain the order in which the modifiers are applied to the characteristics and the weapon’s Strength?

A: First you must determine the model’s current Strength characteristic. To do so apply all modifiers to it that multiply or divide the value, then apply any that add or subtract to it. Having done this, you then modify this value as described by the weapon’s Strength characteristic.

For example, let’s imagine a model with a basic Strength characteristic of 3 is under the effects of two psychic powers: a friendly one that doubles their Strength characteristic, and an enemy one that subtracts 1 from their Strength characteristic. That model’s current Strength
is therefore 5. If this model then fights with a weapon like a power fist, which has a Strength characteristic of ‘x2’, that attack will therefore be resolved at Strength 10.


Using this as guidance, an Aberrant under the effects of Might From Beyond using a Power Hammer fights at S12.

Base S5
+1 for the power = 6, their "current Strength characteristic" as per the FAQ
Then apply x2 for the Power Hammer = 12


You've literally proved yourself wrong in the exact FAQ that you quoted. Apply all multiply/divide modifiers, and THEN add/subtract modifiers. They're hitting at STR 11.

Edit: Ugh, yeah I goofed. Poor reading comprehension + horrible GW wording ftl.

This message was edited 1 time. Last update was at 2017/12/14 18:53:19


 
   
Made in gb
Regular Dakkanaut




ajax_xaja wrote:
 JohnnyHell wrote:
 Niiai wrote:
Remember that you multiply before adding S, in 8th edition.


The Psychic power gives +1S, the weapon then doubles that.

See the Designers Commentary FAQ:

Q: If a rule modifues a model’s Strength characteristic, and that model is equipped with a melee weapon that also has a modifier (e.g. ‘x2’), could you explain the order in which the modifiers are applied to the characteristics and the weapon’s Strength?

A: First you must determine the model’s current Strength characteristic. To do so apply all modifiers to it that multiply or divide the value, then apply any that add or subtract to it. Having done this, you then modify this value as described by the weapon’s Strength characteristic.

For example, let’s imagine a model with a basic Strength characteristic of 3 is under the effects of two psychic powers: a friendly one that doubles their Strength characteristic, and an enemy one that subtracts 1 from their Strength characteristic. That model’s current Strength
is therefore 5. If this model then fights with a weapon like a power fist, which has a Strength characteristic of ‘x2’, that attack will therefore be resolved at Strength 10.


Using this as guidance, an Aberrant under the effects of Might From Beyond using a Power Hammer fights at S12.

Base S5
+1 for the power = 6, their "current Strength characteristic" as per the FAQ
Then apply x2 for the Power Hammer = 12


You've literally proved yourself wrong in the exact FAQ that you quoted. Apply all multiply/divide modifiers, and THEN add/subtract modifiers. They're hitting at STR 11.


Check it again, it says calculate unit buffs (might from beyond and the relic), then calculate the weapon buffs (the power hammer x2)
   
 
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