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Made in lt
Mysterious Techpriest






Going to a 50PL tournament. I actually like it because I get to make different lists. yay. Got 4 Stygies lists(feel Mars is too neutered at 1k pts(roughly):
2 Enginseer Battalion:
Spoiler:

2x Enginseer
2x Sniper rangers (5man, 2 of them snipers, omnispex)
5 Vanguard (2 of them plasma, omnispex)
6 Dragoons (with Phosphor Serpenta)
2 Neutron Onagers (with a bonus Cognis Stubber)

Spearhead
Spoiler:

Enginseer
2x Sniper rangers (5man, 2 of them snipers, omnispex)
6 Dragoons (with Phosphor Serpenta)
3 Neutron Onagers (with a bonus Cognis Stubber)

Patrol (with dominus)
Spoiler:

Dominus(Erad ray, Serpenta)
2x Sniper rangers (5man, 2 of them snipers, omnispex)
Infiltrators (Taser)
5 Dragoons (with Phosphor Serpenta)
2 Neutron Onagers (with a bonus Cognis Stubber)

Outrider(aka patrol turned into outrider)
Spoiler:
Dominus(Erad ray, Serpenta)
2x Sniper rangers (5man, 2 of them snipers, omnispex)
Infiltrators (Taser)
Dragoon (with Phosphor Serpenta)
2x 2 Dragoons (with Phosphor Serpenta)
2 Neutron Onagers (with a bonus Cognis Stubber)


Really no clue which one to take though

This message was edited 2 times. Last update was at 2017/10/08 16:20:39


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in de
Dakka Veteran




Had an interesting test match yesterday versus the new Astra MIlitarum. My list was a slight variance of Suzuteos Goondozer list which you can find here https://www.dakkadakka.com/dakkaforum/posts/list/0/730618.page. I played with Cawl, 4 Dakkstelans, 1 unit of Infiltrators, 2 Icarus Onager in Mars, 2 Enginseers, 3 Ranger (1 with 2 Arquebusses), 2-2-3 Dragoons in Stygies. I used the warlord trait for getting back CPs on a 6 (which worked incredible. Over the course of the game I used 13 CPs and had 1 left over), and I used the omniscient mask to bump the first turn charge with Infiltrators and the unit with 3 Dragoons. He had Plasma Pask, 6 infantry squads with 10 men, 2 psykers, 3 commisars, Devil Dog, 2 Wyvern, 2 Bassilisks, Punisher Russ, a couple of mortar teams, 2 ratling units and 2 scout sentinels.
I got first round and infiltrated my 3 Dragoons 9" close to his devil dog, a sentinel and 2 infanttry squads. Omniscient Mask slightly behind. I deestriked the infiltrators close to him as well and rushed the field up with the other dragoon units. I moved 8 with the kastellans and popped for cps so they hit on 3s, double shoot and wrath of mars. killed pask with that. dragoons killed the devil dog and the infiltrator a 10 men unit, the arquebusses killed a psyker. on his turn he killed 3 dragoons, infiltrator and 1 dakkastelan. in my 2nd round I wrath of marsed the punisher, got one basilisk down to 5 h, killed a sentinel and another 10 men squad plus a heavy weapons team. he coulnd kill anything in his round 2 thanks to Stygies and we called it their cause my third round of shooting would be the end to the rest of his vehicles.
I love this list. The Dragoons are just so good in a Stygies detachment. They bring what we need the most: board presence. THe infiltrator didnt work again. yes they killed a 10 man unit but since I did not get shroudpsalm round 2 they died very quickly. I prefer another dragoon and maybe switch the rangers to vanguard since a 5 man of vanilla ranger do absolutely nothing.
   
Made in be
Mysterious Techpriest





Belgium

Iago40k wrote:
Had an interesting test match yesterday versus the new Astra MIlitarum. My list was a slight variance of Suzuteos Goondozer list which you can find here https://www.dakkadakka.com/dakkaforum/posts/list/0/730618.page. I played with Cawl, 4 Dakkstelans, 1 unit of Infiltrators, 2 Icarus Onager in Mars, 2 Enginseers, 3 Ranger (1 with 2 Arquebusses), 2-2-3 Dragoons in Stygies. I used the warlord trait for getting back CPs on a 6 (which worked incredible. Over the course of the game I used 13 CPs and had 1 left over), and I used the omniscient mask to bump the first turn charge with Infiltrators and the unit with 3 Dragoons. He had Plasma Pask, 6 infantry squads with 10 men, 2 psykers, 3 commisars, Devil Dog, 2 Wyvern, 2 Bassilisks, Punisher Russ, a couple of mortar teams, 2 ratling units and 2 scout sentinels.
I got first round and infiltrated my 3 Dragoons 9" close to his devil dog, a sentinel and 2 infanttry squads. Omniscient Mask slightly behind. I deestriked the infiltrators close to him as well and rushed the field up with the other dragoon units. I moved 8 with the kastellans and popped for cps so they hit on 3s, double shoot and wrath of mars. killed pask with that. dragoons killed the devil dog and the infiltrator a 10 men unit, the arquebusses killed a psyker. on his turn he killed 3 dragoons, infiltrator and 1 dakkastelan. in my 2nd round I wrath of marsed the punisher, got one basilisk down to 5 h, killed a sentinel and another 10 men squad plus a heavy weapons team. he coulnd kill anything in his round 2 thanks to Stygies and we called it their cause my third round of shooting would be the end to the rest of his vehicles.
I love this list. The Dragoons are just so good in a Stygies detachment. They bring what we need the most: board presence. THe infiltrator didnt work again. yes they killed a 10 man unit but since I did not get shroudpsalm round 2 they died very quickly. I prefer another dragoon and maybe switch the rangers to vanguard since a 5 man of vanilla ranger do absolutely nothing.

How did you give BS 3+ to the Kastelans ? It needs a unit of Destroyers nearby to work and you didn't mention you took some. Either way I'd love to run a Dragoon-heavy list because I love the theme of it (and I play Stygies for now so that's their FW) but I don't feel like shelling out 38€ *5 to complete the list I need :/ I have one Dragoon and even alone the +2 to Hit stratagem works nicely, can't imagine what it would be like to have 2 squads of two and 2 single Ballistarii to support.

I'd like to run a more CC-oriented army (maybe with Ryza ?) but I feel terribly uncertain as to what to buy next to up my list to 2000 pts decently. Right now I don't feel like playing at this point level because I must shove all my collection (including my 10 Vigilators SoS on foot) just to hit the 2000 pts. Of course it's not working terribly well against well-thought (or spam) lists. I think I'll stop my Mechanicus purchases until any news for our army (so, Cyraxus), I bought my Bullgryn box to convert for Kataphrons but that's it for now. I hope the Aeldari codex is next so I know what to buy for my Drukhari army too. Playing AdMech and building lists for it confuses me greatly recently.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in de
Dakka Veteran




Didnt get them to 3+, i ment 4+. Sorry :-)
   
Made in gb
Fresh-Faced New User




I've been running Adeptus Mechanicus in an a series of escalation events at my local store, with the first being 500 points of a Dominus, 10 Vanguard with Plasma and Arc, 5 Fulgerites and a Eradication Dunecrawler and adding 5 Infiltrators and 9 Rangers with arquebus' for 750. While when they actually get to shoot or assault things it tends to go well they just keel over if anything looks at them. The worst being a Repulsor and Redeptor getting the first turn and just killing everything. Is there any point in trying to add some durability with things like either version of Kataphrons are people just going all in on who can alpha strike first?
   
Made in be
Mysterious Techpriest





Belgium

I don't know, on this forum (not only this thread) people either say AdMech is flimsy or that AdMech is resilient. I've yet to see the real resilience, maybe for the repairable vehicles but there's no point repairing a vehicle if it gets destroyed in one go. I simulated with dice rolls how long would it take for my Dunecrawler (with another close by for rerolls of 1s Invul. saves) to get destroyed by a Stormraven. Well it gets destroyed in one go, with the multi-melta and all the lascannons. And once one of my Onagers is destroyed I can pretty much forget about fighting heavy armour because I don't have any more S7+ in my collection. Sometimes my infantry shows a bit of resilience with several 6s on their invulnerable save, but they'll still be too much damaged to be any more useful.

Speaking of Dunecrawlers, I agree the Icarus is not really the wonderweapon some of you guys have been selling earlier. I think it's because post-codex we can use a CP to make our Laser shoot on 2+ against Fliers, but still, it's been doing almost no damage on my two last games. I'd rather have paid 15 pts more to have another Neutron Laser, that thing is reliable (well, as long as it wounds x.x) to deal some damage.

Any advice to run decently an infantry-heavy list in a casual but mean meta ? Ideally I'd like to run two Arquebus teams with Omnispex, one min squad of Arc Rangers, and 20-30 Vanguards, in squads of 7-8, with almost no upgrades save some pistols and CC weapons, and a Caliver here and there. I'd accompany them with three Plasma Destroyers and their Dominus, but I don't know which Forge-World would fit the most. I'd like to try Ryza for the bonus in CC and the plasma stratagem which looks really powerful, but I don't know if it's worth it.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in gb
Regular Dakkanaut






 Aaranis wrote:
I don't know, on this forum (not only this thread) people either say AdMech is flimsy or that AdMech is resilient. I've yet to see the real resilience, maybe for the repairable vehicles but there's no point repairing a vehicle if it gets destroyed in one go. I simulated with dice rolls how long would it take for my Dunecrawler (with another close by for rerolls of 1s Invul. saves) to get destroyed by a Stormraven. Well it gets destroyed in one go, with the multi-melta and all the lascannons. And once one of my Onagers is destroyed I can pretty much forget about fighting heavy armour because I don't have any more S7+ in my collection. Sometimes my infantry shows a bit of resilience with several 6s on their invulnerable save, but they'll still be too much damaged to be any more useful.

Speaking of Dunecrawlers, I agree the Icarus is not really the wonderweapon some of you guys have been selling earlier. I think it's because post-codex we can use a CP to make our Laser shoot on 2+ against Fliers, but still, it's been doing almost no damage on my two last games. I'd rather have paid 15 pts more to have another Neutron Laser, that thing is reliable (well, as long as it wounds x.x) to deal some damage.

Any advice to run decently an infantry-heavy list in a casual but mean meta ? Ideally I'd like to run two Arquebus teams with Omnispex, one min squad of Arc Rangers, and 20-30 Vanguards, in squads of 7-8, with almost no upgrades save some pistols and CC weapons, and a Caliver here and there. I'd accompany them with three Plasma Destroyers and their Dominus, but I don't know which Forge-World would fit the most. I'd like to try Ryza for the bonus in CC and the plasma stratagem which looks really powerful, but I don't know if it's worth it.


What about Mathhammer to include Stygies/Shroudpsalm?
   
Made in gr
Stalwart Tribune





Greece

Agripinaa Ryza Stygies Mars. All valid.

I like an assault 6 man destroyers with 1*2 Melee robots and Cawl and onagers. Moving non stop.

I like Ryza plasma destroyers and vanguard ofensive or dakka line.

Could see breachers in stygia infiltrating and holding relics or obj and vehicle sniping.
And ofc some groups for agripina . Most likely 1*6 breachers 1*6 destroyers you need o check gems and points. Last wound and again reinforses . Most likely I'd would not mix Mars and Ruza .
Both seem like Dakka heavy.

I believe if you take Ryza and since it's costly to field destroyers their role would be to kill any enemy and with a str 9 3 wound gun they should. So it should be 6-9 destroyers 1*10 plasma vanguard omnispex! 1*2-4 fistelans. If you go brigade dragoons and full priests. If you go for two batt then Stygies with snipers breachers arc rangers and priests best of.
   
Made in us
Mindless Servitor





Volkmair wrote:
I've been running Adeptus Mechanicus in an a series of escalation events at my local store, with the first being 500 points of a Dominus, 10 Vanguard with Plasma and Arc, 5 Fulgerites and a Eradication Dunecrawler and adding 5 Infiltrators and 9 Rangers with arquebus' for 750. While when they actually get to shoot or assault things it tends to go well they just keel over if anything looks at them. The worst being a Repulsor and Redeptor getting the first turn and just killing everything. Is there any point in trying to add some durability with things like either version of Kataphrons are people just going all in on who can alpha strike first?


Yeah... unfortunately at T3 there's not much Skitarii can really do in terms of durability. Ad Mech also tends to hurt a little bit at lower point costs because we (used to) have to take a Domius for HQ, and he's just damn expensive. Now, there is the option for the much cheaper (and much less useful Enginseer) but it sounds like you got started with a Getting Started box, which: more power to you that's how I started my army and it's a great collection.

Looking at your army so far, definitely make sure you're always starting with Shroudpsalm and keep the Skitarii in cover as much as possible. The Dominus will start to get better the bigger your army gets as he's a "force multiplier" and his aura starts to be worth more and more the more you surround him with.

As to the Skitarii vs Kataphron question...

Kataphron Breachers (as cheap as you can get them with H. Arc Rifles and Arc Claws) come to 141 points for 3 models, which is 20 points more expensive than an 10 man Vanguard squad with Plasma and an Arc Rifle at 121 points.

Toughness wise, they are definitely beefier. Versus a round of 10 hits from a boltgun the Vanguard will suffer 3 1/3 wounds to the Kataphrons 1 1/10. Vanguard perform marginally better against S3 gunfire but their unit strength also degrades (i.e. they can do less damage) after each round of shots, whereas the Kataphrons don't lose combat efficiency until after their 3rd wound.

Kataphrons (of the Breacher variety) put out quite a bit less damage in the shooting phase. The Heavy Arc rifle will only get an average of 1 hit a turn, meaning your damage output is something is going from something like 10 or so damage before save on T3 - T5 targets with the Vanguard (this is super fuzzy as there's 3 different types of weapons in there) to 2D3 damage from the Breachers.

All that being said, your opponent is probably going to target the Kataphrons with multi-damage weapons. In smaller point games though (which is the only space I would recommend taking Breachers in) targeting your Breachers with Heavy weapons means your Onager gets to fire unharassed.

As your army stands now though, the next time you escalate, you want some Dakkastellans. Or maybe another Onager and a Dragoon if you're feeling like the Monopoly man that week (Dragoons are pricey).

   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Volkmair wrote:
I've been running Adeptus Mechanicus in an a series of escalation events at my local store, with the first being 500 points of a Dominus, 10 Vanguard with Plasma and Arc, 5 Fulgerites and a Eradication Dunecrawler and adding 5 Infiltrators and 9 Rangers with arquebus' for 750. While when they actually get to shoot or assault things it tends to go well they just keel over if anything looks at them. The worst being a Repulsor and Redeptor getting the first turn and just killing everything. Is there any point in trying to add some durability with things like either version of Kataphrons are people just going all in on who can alpha strike first?


There are many bad units in Adeptus Mechanicus to avoid:

Large units of Skitarii are bad, morale destroys them.
Eradication Beamer on the Dunecrawler is bad. I would rip it off and replace with Neutron Laser.
Kataphrons are just bad, don't take any.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
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The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Quick-fingered Warlord Moderatus






 Aaranis wrote:
I don't know, on this forum (not only this thread) people either say AdMech is flimsy or that AdMech is resilient. I've yet to see the real resilience, maybe for the repairable vehicles but there's no point repairing a vehicle if it gets destroyed in one go. I simulated with dice rolls how long would it take for my Dunecrawler (with another close by for rerolls of 1s Invul. saves) to get destroyed by a Stormraven. Well it gets destroyed in one go, with the multi-melta and all the lascannons. And once one of my Onagers is destroyed I can pretty much forget about fighting heavy armour because I don't have any more S7+ in my collection. Sometimes my infantry shows a bit of resilience with several 6s on their invulnerable save, but they'll still be too much damaged to be any more useful.

Speaking of Dunecrawlers, I agree the Icarus is not really the wonderweapon some of you guys have been selling earlier. I think it's because post-codex we can use a CP to make our Laser shoot on 2+ against Fliers, but still, it's been doing almost no damage on my two last games. I'd rather have paid 15 pts more to have another Neutron Laser, that thing is reliable (well, as long as it wounds x.x) to deal some damage.

Who says AdMech is flimsy? I guess we have flimsy infantry, but our vehicles are incredibly durable: repairs, invulnerable saves on everything, cover in the open, and now -1 to hit past 12".

I think Icarus and Neutron are comparable against flying bricks and Daemon Primarchs and Princes. The former just has advantages in shooting MEQs and below, and it is fantastic against more fragile flyers like Elysians, Eldar, and Tau. I mean, keep in mind that the Icarus Array is a 10-shot main gun on a BS4+ tank body for 130 points.

This message was edited 1 time. Last update was at 2017/10/09 02:26:08


 
   
Made in lt
Mysterious Techpriest






InControl won a small tournament with AdMech yesterday(17 people. He was the only one with no loses):
Mars Batallion
Cawl(warlord)
Enginseer
3x 5 Rangers
5 DakKastelans
2 Icarus Dunecrawlers

Stygies Batallion
2 Enginseers(Autocaduceus)
2x Sniper rangers
5 rangers(omnispex)
6 Dragoons

So yeah, pretty much my list minus the priests(which I said I was disappointed with).

This message was edited 1 time. Last update was at 2017/10/09 03:03:23


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Quick-fingered Warlord Moderatus






Interesting. He dropped Heavy Support to pick up the second Battalion with the snipers; it's 279 points, which is two Neutron Crawlers.

I actually think he erred by taking 6x Dragoons over 4x. The wound performance is only marginal, and from my own experiences, six is harder to maneuver.

Also, to answer your prior post, Crawlers and Dragoons are probably our best Power Level options. Dragoons are seriously only 3 PL, which is cheaper than a unit of Vanguard. They should be 4 PL at least.
   
Made in lt
Mysterious Techpriest






Well, I know. I have a spreadsheet of the best PL units.
Dragoons, Snipers, Corpuscarii, Balistarii. Onagers are just on par on the other hand.
I thinking about going either Spearhead or Outrider. Not sure what's better: Onager+Dragoon+Enginseer or Infiltrators+Dominus

BTW, I played a 6 Dragoon unit and actually it was better beacause I was able to charge 2 units that were rather far away from each other. The huge bases let me maintain coherency. Poped the stratagem and tabled turn one before deepstrike came down

This message was edited 1 time. Last update was at 2017/10/09 03:58:56


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Decrepit Dakkanaut




Yoda79 wrote:
Agripinaa Ryza Stygies Mars. All valid.

I like an assault 6 man destroyers with 1*2 Melee robots and Cawl and onagers. Moving non stop.

I like Ryza plasma destroyers and vanguard ofensive or dakka line.

Could see breachers in stygia infiltrating and holding relics or obj and vehicle sniping.
And ofc some groups for agripina . Most likely 1*6 breachers 1*6 destroyers you need o check gems and points. Last wound and again reinforses . Most likely I'd would not mix Mars and Ruza .
Both seem like Dakka heavy.

I believe if you take Ryza and since it's costly to field destroyers their role would be to kill any enemy and with a str 9 3 wound gun they should. So it should be 6-9 destroyers 1*10 plasma vanguard omnispex! 1*2-4 fistelans. If you go brigade dragoons and full priests. If you go for two batt then Stygies with snipers breachers arc rangers and priests best of.

I still firmly believe Lucius is valid solely for the Deep Strike Strategem alone.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Quick-fingered Warlord Moderatus






 rvd1ofakind wrote:
Well, I know. I have a spreadsheet of the best PL units.
Dragoons, Snipers, Corpuscarii, Balistarii. Onagers are just on par on the other hand.
I thinking about going either Spearhead or Outrider. Not sure what's better: Onager+Dragoon+Enginseer or Infiltrators+Dominus

BTW, I played a 6 Dragoon unit and actually it was better beacause I was able to charge 2 units that were rather far away from each other. The huge bases let me maintain coherency. Poped the stratagem and tabled turn one before deepstrike came down

Interesting. You multicharge the Dragoons? That can be risky. I usually just try to pile-in or consolidate into multiple units.

It seems the trade-off is that you gain CP efficiency and redundancy in the event of losses, but you risk using a sledgehammer when a mallet would have sufficed.

This message was edited 1 time. Last update was at 2017/10/09 04:51:07


 
   
Made in gr
Stalwart Tribune





Greece

Slayer-Fan123 wrote:
Yoda79 wrote:
Agripinaa Ryza Stygies Mars. All valid.

I like an assault 6 man destroyers with 1*2 Melee robots and Cawl and onagers. Moving non stop.

I like Ryza plasma destroyers and vanguard ofensive or dakka line.

Could see breachers in stygia infiltrating and holding relics or obj and vehicle sniping.
And ofc some groups for agripina . Most likely 1*6 breachers 1*6 destroyers you need o check gems and points. Last wound and again reinforses . Most likely I'd would not mix Mars and Ruza .
Both seem like Dakka heavy.

I believe if you take Ryza and since it's costly to field destroyers their role would be to kill any enemy and with a str 9 3 wound gun they should. So it should be 6-9 destroyers 1*10 plasma vanguard omnispex! 1*2-4 fistelans. If you go brigade dragoons and full priests. If you go for two batt then Stygies with snipers breachers arc rangers and priests best of.

I still firmly believe Lucius is valid solely for the Deep Strike Strategem alone.


Sure it is but so far I don't use Lucius. Mainly cause in my lists I find the -1 important and I prefer infiltration for my priests. So Lucius would be nice for strategies onmlonger battles when you most likely wanna deep strike range unites and make more tactical decisions. With heavy Mars I don't need more dakka I want a more guaranteed charge. I don't know what plan would benefit from Lucius maybe deep striking destroyers or Robots. Even so I strongly suggest to use deep strike till turn two max. The points you invest better come soon.

As for in controls plan. It's a simple max robot max dragoon. Obviously if you take 5 robots not so many options after than. And dragoon spam is cheap.
I believe he is also testing not that it's bad . He sure utilise our strengths. Big units to take advantage of the gems and our best units.
He has a firm list I prefer a bit smaller units like 3-4 still able to utilize gems but have also good options.
3 neutronagers can anti tank great 10 stugia priests can be a force different from dragoons and still have those Robots and dragoon choise.
Most likely he LL have better results vs specific lists but I want a more versatile list. I don't like that one dimensional play if you can call it that.
Still a v v adeptus mechanicus lists that will definitely put some hurt. And I don't have 6 dragoons atm and I don't play more than 4 robots cause they are easy to overcome. While neutronager is the best unit in ad mech pure damge able to heal etc. And to be honest before codex switching Robots for onagers was the way to go when I had 5 onagers in my list never lost one. Wrath of mars is better but ...


Automatically Appended Next Post:
So yes in controls list seems the way to go atm personally I prefer

3 neutronager
4 Robots
10 staff priests
3-4 dragoons. Works better for me than 6 robots 6 dragoons. It gives me options I can't seem to get in any game with Robot spam.

Snipers I always use.

This message was edited 1 time. Last update was at 2017/10/09 08:12:57


 
   
Made in lt
Mysterious Techpriest






More info from InControl:
Dragoons and DakKastelans were the obvious stars of the show
The re-roll artifact did nothing in all 3 games.
Snipers didn't do much wounds wise but they ruined a lot of deployments

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Quick-fingered Warlord Moderatus






 rvd1ofakind wrote:
More info from InControl:
Dragoons and DakKastelans were the obvious stars of the show
The re-roll artifact did nothing in all 3 games.
Snipers didn't do much wounds wise but they ruined a lot of deployments

Yes, but I would temper the enthusiasm. There is such a thing as too much of a good thing. I am wary of 6 Kastelans and 6 Dragoons, even though I think every army needs a 4x unit of each. However, I am surprised he got away with so few Crawlers. I definitely would want two more.

The re-roll artifact? You mean the Auto-caduceus? I think it is useful for possibility of burst-healing a unit back to full wounds.

This message was edited 2 times. Last update was at 2017/10/09 09:24:08


 
   
Made in de
Dakka Veteran




Suzuteo wrote:
 rvd1ofakind wrote:
More info from InControl:
Dragoons and DakKastelans were the obvious stars of the show
The re-roll artifact did nothing in all 3 games.
Snipers didn't do much wounds wise but they ruined a lot of deployments

Yes, but I would temper the enthusiasm. There is such a thing as too much of a good thing. I am wary of 6 Kastelans and 6 Dragoons, even though I think every army needs a 4x unit of each. However, I am surprised he got away with so few Crawlers. I definitely would want two more.

The re-roll artifact? You mean the Auto-caduceus? I think it is useful for possibility of burst-healing a unit back to full wounds.

Same here. I think 4 dakkstelans are the way to go. When it comes to Dragoons I wouldnt want to put too many into 1 unit. An infiltrating unit of 4 seems to be the sweet spot again.
   
Made in lt
Mysterious Techpriest






Yeah, sorry. Missed the word "repairing".
He said that to use it, you need:
the dude with it to be next to the dude you need repairing
roll poorly on the repair

And that happens so rarelly, that the artifact seems useless

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in gr
Stalwart Tribune





Greece

I use +1 cp or gain cp s on 6 depending on my lists. The healing one seems not so important for me unless I use a knight.
I said many times each player should identify his own play twirks.
I never heard much chance with convo and conclave in control used. And though I'm sure 6 robots and 6 dragoons are a force to be feared and gems utilise better for me versatile armies are my favorite. I wanna have more options and I don't believe there is so much difference in the results we are looking for. Same troop numbers same snipers rest stock almost same onagers .

Now if he prefers 5 robots and I like one more onager or if someone finds his dragoons better and splitting behind enemy lines while I want priests for different targets is not such a big deal. The basics are set. Somewhere around 1-3 detachments 7-12 cp number of troops and min max options according to style.

I m glad he had a good result in his tour and we got a recent measure on the new codex.
Even if you decide to play Ryza heavy destroyers you can have good results ifmlayed properly. A d6 spam str 9 -3 3 wounds can be played effctive
   
Made in gb
Enginseer with a Wrench





Had a casual first run out with the admech codex against a friends AM army, low points around 1000 each, I had:

Stygies batallion
2 * TPD with eradication rays and serpenta
1 * 5 sniper vanguard
1 * 5 plasma vanguard
1 * 5 arc vanguard

2 * dakastellans
2 * Neutronagers

he had:

2 * 3 lascannon heavy weapons teams
1 * 10 elysian multi melta
1 * 10 elysian plasma
3 * 10 infantry
1 * officer (1 order)
1 * officer (2 orders)
1 * commander
1 * pask
1 * vendetta with all lascannons and heavy bolters

I paid 1cp to infiltrate my plasma vanguard into cover down one flank where i'd deployed my robots and 1 onager with tpd. They took out one of the heavy weapons teams then died in his first turn. but in discussions afterwards he noted that if that squad didnt have plasma he would have ignored it. So even though it's not doing a huge amount of damage the threat is enough for people to have to deal with them. Same story with snipers, i did a couple of wounds in my first round but he then targeted them because guard needs those officers.

Essentially the result being he threw the towel in on his 3rd shooting round as i had objectives and all he had left were a pask that could only hit on 6s a smattering of infantry and all his officers. I used the robots mainly to take out the elysians that dropped in under the 12" range as well as the stubbers on my onagers. My first round I took 9 wounds off pask with a single volley from one neutronager, which rendered him useless for the rest of the game. The other neutronager picked away the vendetta, i doctrina'd it to 2+ on the first turn and dropped it to a 11 wounds and finished it off by the third with support from double shot robots. By the 3rd round he'd not managed a single wound off any of my robots or onagers or either of the TPD. which is all i had left by that point. The troops had done their job and died instead of my tanks and robots. But he would have ignored them if they didn't have special weapons.

The -1 to hit against a guard army is just so powerful, hitting on 5s for just about everything meant the heavy weapons teams did nothing, same for the vendetta and pask's 2+ bs did him no good after being dropped to lowest wound bracket.

I used the deep strike interupt to shoot an elysian squad when it landed with my plasma vanguard, only managed to drop 3 of them, wouldnt say it's mega useful because our infantry doesn't hit that hard but bit by bit weathering away at the squads they all eventually evaporated.

I honestly thought he was gonna have too many bodies for me to get through but the two robots did most of the heavy lifting there along with the heavy stubbers and a few radium carbines.

Going forward I think i'd add another 2 robots and add a bunch of dragoons as yet again i could only take the objectives i'd strategically placed in my own deployment.
   
Made in gr
Stalwart Tribune





Greece

Well the effectiveness of the robots increase when Cawl joins and wrath of mars kicks in. In lower point games destroyers can be a force to help close the gap between many shots from robots bs 4+ and high str guns.

So that said good games. One group of 3+ dragoons will perform better with inf than vanguard's stock vanguard's can defend while destroyers are superb for infoslave gem. Use destroyers than more robots at this point lvl till 1500. It can sub and onager and robot . If you going past 1500 . Mars Cawl reroll is beyond
   
Made in gb
Enginseer with a Wrench





I have 5 ironstrider boxes i'm building atm. At least 3 of them will be dragoons. but I may build the last two as balistarii for 2+ flyer lascannon/autocannon bombard. Eventually i'd like 2 *3 dragoons and 1 *3 balistarii but thats a lot of points. 3 neutronagers would be nice too. balancing the points is the challenge.
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Think i'm going to do something like this after some thought, not too cheesey but not too awful (I hope!), since people around me aren't really powergamers.

Spoiler:

++ Spearhead Detachment ++
Forgeworld: Mars

+ HQ +
Cawl
Enginseer

+ TROOPS +
3x Destroyers w/Plasma, Flamer
3x Destroyers w/Plasma, Flamer

+ ELITE +
Datasmith
5x Infiltraotrs w/Flechette and Taser

+ HEAVY SUPPORT +
Dunecrawler w/Neutron Laser
Dunecrawler w/Neutron Laser
2x Dakkastellans
2x Dakkastellans

++ Outrider Detachment ++
Forgeworld: Stygies VIII

+ HQ +
Enginseer

+ TROOPS +
5x Rangers w/2 Arquebus, Alpha w/Arc Pistol, Maul

+ FAST ATTACK +
Sydonian Dragoon
Sydonian Dragoon
Sydonian Dragoon

- Wayne
Formerly WayneTheGame 
   
Made in us
Moustache-twirling Princeps





PDX

Anyone else struggling to find a build they like or is it just me?

Also, anyone notice the big point jump for Scions? Clever, GW. Nearly doubling the cost of Plasma guns for them.

   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





 Marius Xerxes wrote:
Anyone thought about throwing in a Tallarn detachment of some kind?

With mobility (outside of dragoons) being an issue, their ability to show up on any board edge with 3 units (plus two more with relic) seems like it could be useful.

I am strongly considering it. In fact I was googling "28mm desert warrior heads" today!

My admech have desert-style basing anyway, and I like the idea of adding some desert warriors - maybe with Scout Sentinels and a Leman Russ or two. I think I would find some Jerry Cans to stick on the tanks as if they were carrying lots of additional water. Wait this is tactica not painting!

The problem is... to use Ambush I'd want to bring a Batallion so it pays for itself in CP. I need my AdMech CP for AdMech stratagems! Which all of a sudden means 700 points+.

So it would be something like...

Tallarn Batallion:
Company Commander
Tank Commander in Leman Russ
3 Infantry Squads (could do conscripts i guess, but would need commisars as well)
3 lascannon scout sentinels
2 Leman Russ

Mars Batallion:
Cawl
Enginseer
rangers with 2 snipers
2 vanguard squads
datasmith
3 dakkastelans
icarus onager


Hm... that's quite lot of T3 infantry!

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
Made in gr
Stalwart Tribune





Greece

For Wayniac

You LL need a lot more cp s.

Move snipers on Mars and make it a battalion.
Make Robots one unit.

Remove inf. Pick one more onager and make stygies spearhead with 1*3 unit dragoons and 3 onagers.
More or less same list with no infiltrators but with a good unit of dragoons. 7 cp infiltrate dragoons wrath of mars on Robots or use elimination volley on destroyers with Cawl rerolls for 3d6 overcharged plasma hitting both robots and one unit destroyers on 3+ vs air 4+. Next step make destroyers one unit as well add one more sniper unit! Nice list!

Tip destroyers and rangers will have to screen for your army especially Robots.

This message was edited 2 times. Last update was at 2017/10/09 16:22:02


 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Yoda79 wrote:
For Wayniac

You LL need a lot more cp s.

Move snipers on Mars and make it a battalion.
Make Robots one unit.

Remove inf. Pick one more onager and make stygies spearhead with 1*3 unit dragoons and 3 onagers.
More or less same list with no infiltrators but with a good unit of dragoons. 7 cp infiltrate dragoons wrath of mars on Robots or use elimination volley on destroyers with Cawl rerolls for 3d6 overcharged plasma hitting both robots and one unit destroyers on 3+ vs air 4+. Next step make destroyers one unit as well add one more sniper unit! Nice list!

Tip destroyers and rangers will have to screen for your army especially Robots.


Hmm I haven't really focused on CPs that much in list building, that seems to be a mistake. I'll see what I can do to rework.

- Wayne
Formerly WayneTheGame 
   
 
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