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Made in us
Humming Great Unclean One of Nurgle






No don't bump this! Then I'll have to UPDATE it! What have you done to me!?

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

I mean ..you don’t really have to! I just like to have a dedicated Nurgle list/tactics thread.

Any thoughts on either of those lists? My base list is Glottkin, gutrot, 40 monks, and 20 blightkings. (1440)

I’m thinking I have these "options":

1. GUO, 5 more kings and, cogs or a cp
2. Guo, plague furnace +40 points
3. Verminlord corrupter, plague furnace, +120 points for something.
4. Verminlord corrupter, 5 more kings plus 140 points for something

I’m leaning towards 1 or 4, more towards 4 with cogs.

This message was edited 1 time. Last update was at 2019/03/27 19:44:45


 
   
Made in us
Humming Great Unclean One of Nurgle






4 with cogs. Corrupter is fantastic. Witherstave > anything else, and regardless sword of judgement is a bit too big of a "kill me!" sign to put on a model that is a glass cannon (relatively) in the army already. Plague furnace when you only have one unit of monks to buff is rather meh, and it will need to be near the monks to even move. 4 with cogs leaves room to bring shackles and still have an extra cp. And shackles is awesome.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

 NinthMusketeer wrote:
4 with cogs. Corrupter is fantastic. Witherstave > anything else, and regardless sword of judgement is a bit too big of a "kill me!" sign to put on a model that is a glass cannon (relatively) in the army already. Plague furnace when you only have one unit of monks to buff is rather meh, and it will need to be near the monks to even move. 4 with cogs leaves room to bring shackles and still have an extra cp. And shackles is awesome.


Been getting my butt kicked with that last. Played gitz last night where a Mangler ripped apart a GUO in one turn on combat, got the double turn, then charged and killed Glottkin in one go. It was a bloodbath. Going to try this. The two CP allow me to use IP if I need to. Or if I got first, use both harbinger and Glott's command. AND IP or March command if I need. Laternatively I could drop the shackles and take like a sorcerer or herald with favored poxes. I do like the CP flexibility though. 192 wounds with 33% damage mitigation!!!!

Harbinger of Decay (160)
- General
- Trait: Grandfather's Blessing
- Artefact: The Witherstave

The Glottkin (420)
- Lore of Malignance: Blades of Putrefaction

Gutrot Spume (140)

10 x Putrid Blightkings (320)
10 x Putrid Blightkings (320)
5 x Putrid Blightkings (160)
5 x Putrid Blightkings (160)
40 x Chaos Marauders (200)
- Axes & Shields

Soulsnare Shackles (20)

Total: 1900 / 2000
Extra Command Points: 2
Wounds: 192

This message was edited 2 times. Last update was at 2019/04/10 13:42:27


 
   
Made in us
Humming Great Unclean One of Nurgle






TBF you shouldn't ever evaluate the performance of a list in a game where you got double-turned round 1-2 or 2-3

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

The GUO adds a great buff (+3 movement) but the potential it provides (alpha strike) isnt enough of an alpha strike to build around. He is a great caster to, but while plague wind, glorious afflictions and favored poxes are nice, they dont synergize with my build enough to justify his 340 price tag. Especially when I have Glotty in there soaking up 420 points. And I 100% refuse to remove him from my list. So If those true conditions are "true" the monks strength (glass cannon that deletes a unit then dies) become less impactful. Not only was the ability to fly across the board not as reliable by removing GUO, but it was to much focus on building around the monks which would wipe something then die and leave me with fewer options.

So the maruaders being good at everything (can be insanely durable and a mortal wound factory) is more valuable to me then the monks being a fething blender.

I did get ADDICTED to the +3 to charge (cogs and musician) on ten kings outflanking though. That was FUN,

This message was edited 1 time. Last update was at 2019/04/10 19:58:57


 
   
Made in us
Humming Great Unclean One of Nurgle






I wouldn't use them for alpha strike, I would keep monks back until the enemy is engaged with the tough stuff then sweep the flank. Dagger/stave monks with the Glottkin buff are rocking 5(!) attacks each. For a 6-point model that is a hell of a punch. But marauders kick ass too, its a matter of what you want out of the list.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Ok so check this out. Take a rotbringer sorcerer or festus. Take another caster as well, doesnt have to be rotbringer.

First sorcerer casts balewind.

Second casts umbrel spell portal. First portal goes right next to balewind, second 18" up from that as far as possible and as close as possible to the opponents largest brick of infantry.

First sorcerer (on balewind), using his second cast, now casts Rancid visitations through the spell portal. Now since range and visibility is measured from the second portal, AND balewind increases the range to 9" (from 3") you can delete a unit of one wound models from the board. Even at 24" away, the 18" + 9" is enough to be able to reach a block of intantry on the front line. Plus if your sorcerer is on the front line, the balewind cant be abused to be set-up in "no mans land" in front of the deployment line, adding about an extra 5"

Successful rolls of a 6+,5+,6+ without being unbinded (43% of all three going through with no unbind attempts) ..essentially turns a rotbringer sorcerer into fething Thanos.


Thoughts?

This message was edited 2 times. Last update was at 2019/05/06 12:52:40


 
   
Made in us
Humming Great Unclean One of Nurgle






I'd have to dig it up, but pretty sure that extending spell range only affects the first number. So you could pick a unit, say, 18" away and that unit would still only take one mortal wound for each model within 3" of the caster. Think about it this way; the range is the measurement to see if a unit is affected by a spell, this is modified by the likes of balewind. The effect is what happens to a unit hit by the spell. The effect may include a range, but that is still seperate.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Relevant FAQ from page 3 of the CORE RULES FAQ
Q: Sometimes a spell will have an area of effect (e.g. all models from a unit that are within 18" of the caster, or all models within 3" of a point on the battlefield that is within 24" of the caster). If an ability increases the range of the spell, is the size of this area of effect increased by the same amount as the range is increased?

A: If the area of effect is measured from the caster, yes. If the area of effect is measured from a point on the battlefield, no – the ability will increase the range to the point on the battlefield instead. To carry on your example, if an ability increased the range of a spell by 6", then in the first case the spell would affect all the models from the unit that were within 24" of the caster instead of 18", while in the second case the range of the point on the battlefield would be 30" instead of 24" but the spell would still only affect models within 3" of that point. Note that if area of effect is measured from a point on the battlefield, and that point is ‘anywhere on the battlefield’, then an ability that increases the range will have no effect on that spell.

Umbral Spellportal
Arcane Passage: If a Wizard successfully casts a spell while they are within 1" of an Umbral Spellportal model, the range and visibility of the spell can be measured from the other Umbral Spellportal model from this endless spell.

Balewind Vortex
Arcane Invigoration: A Wizard on a Balewind Vortex can attempt to cast an additional spell in each of their hero phases (including the turn in which the Summon Balewind Vortex spell was cast), and you can add 6" to the range of any spells that the Wizard casts.

Screenshot of the spell from Maggotkin battletome


This message was edited 13 times. Last update was at 2019/05/06 20:38:09


 
   
Made in us
Humming Great Unclean One of Nurgle






Yeah looks like it would work then, good find!

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Well Went to Triumph GT. Fell short of my goal of 3-2 and ended up with a 2-3 record. List was the one I have been practicing with for about 3 months. a barebones list with my favorite model (Glott) and spamming my favorite unit (blightkings). But my army won Best Painted army (players choice). Got $260 and a weapons grade battle axe so it was an amazing experience. It almost feels better winning players choice best painted army then one by the judges. SOmething about your peers and competition enjoying your army is more rewarding then the TO's grading against a rubric.

40 marauders, 30 blightkings (10, 10, 5, 5), Glott, Spume, and Harbinger with witherstave and Grandpa's Blessing trait, +2 CP (1880/2000)

Won my first two against 4x celestar ballista SCE on Scorched Earth, and then beat 140 plague monk pestilens on Focal points.

Next three games I played Slaanesh (my friend in my gaming group and event winner), skaventide ( big block of stormvermin and acolytes, warbringer, screaming bell) , and FEC (blister skin). The losses were VERY close. Slaanesh player said every single opponent conceded BEFORE turn 3 was even a consideration. (except for me - see below). His round 5 opponent conceded on the bottom of turn 1. *shocked pikachu face* He was running godseekers, with the 6 character battalion. He had a KoS, 2 chariots, masque, epitome, enrapturess, 30,20,10 demonettes and some hellstriders)


So vs the slaanesh...He gives me turn 1 (Total commitment). Not much I can do so I re-shuffle, get my buffs up as much as I can. Just get ready to absorb a charge and prepare to be double turned. He rushes into my face, kills a lot. Asked if I wanted to keep playing. Of course! Why concede? Why GIVE your opponent the win? Even in the face of "certain" demise.. where is the pride? You are going to have the TAKE your win. I won't GIVE it to you! He found that quite perplexing and frustrating. Actually I just kept grinding and not giving up. But I actually tied the game late with some long bomb charges and retreat shenanigans to steal one of his objectives that he left when he pushed EVERYTHING forward. But in the end he managed to grab one of my home objectives with demonettes and snag the win. Made him sweat it though... and work hard for it! There was a time I legit had a chance to win. So I was proud of my performance.

Game against Skaven was very close. He is also my buddy in my gaming group. BPoV.. I tried to push marauders into a Clan Rat castle, while spume and 10 kings dropped in behind them.. he left me a perfectly sized tasty drop point! But alas, the acolytes and warbringer came in and was able to whittle the numbers down before I could actually burn it!! At one pivotal point I had it. 4-6 kings swing against the clan rats.. Rolled 4 sixes on the hit rolls. Rolled for my extra attacks and rolled 6, 6, 6, 5. 23/24 extra attacks! Eventually translates to into 19 damage. ....well he proceeds to make 12/19 5+ saves ............ and held the objective by one fething rat!!!

Game against FEC was SO TIGHT as well. Was against Joe from the Rage of Sigmar podcast. Shifting objectives against Blisterskin. AGKoTG, AGKoZD, Regent, 6,6,3 flayers, dead watch battalion, and infernal coutier. I stupidly left a HUGE area behind glott. He took first turn and nuked Glott with TG attacking twice. Harbinger died. Maruaders died. I had only spume and 30 kings and they did WORK! Ended up killing all the flayers, minus a couple which had been re-summoned, the TG and damaged the ZD. But a couple VERY poor tactical errors (Maruaders went after the TG that had just killed Glott instead of going to objective held by only 6 flayers....VERY dumb oversight) crushed my hope of win. Game came down to this. Turn 4 prioirty roll. If he wins.. he generates on CP and can take TG and double attack on 10 kings. If I win it, the kings kill the TG (only has 1 wound left), and all remaining flayers and I win. We tied the roll and it went to him as he had first turn on top of 3. womp womp.



Great experience. VERY excited to "go back to the drawing board" and start gearing up for NOVA open. Wife also gave permission for LVO!!!

This message was edited 4 times. Last update was at 2019/06/11 12:34:22


 
   
Made in us
Humming Great Unclean One of Nurgle






Sounds like you did some good work, as always your experience really shows. I think the 2-3 record is misleading; you fought two skaven and one FEC which are part of the doom trio standing at the top of army rankings, with a mid-tier army, and won one with two close games. That is an achievement.

Not surprised you beat the stormcast, you have the tools to do it and are skilled enough to not screw something up.

Slaanesh, unfortunately, is a really tough matchup for your army. The front-loaded offense coupled with depravity generation is just going to be hard to deal with. Hopefully you didn't put fleshy abundance on the marauders this time!

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

 NinthMusketeer wrote:
Sounds like you did some good work, as always your experience really shows. I think the 2-3 record is misleading; you fought two skaven and one FEC which are part of the doom trio standing at the top of army rankings, with a mid-tier army, and won one with two close games. That is an achievement.

Not surprised you beat the stormcast, you have the tools to do it and are skilled enough to not screw something up.

Slaanesh, unfortunately, is a really tough matchup for your army. The front-loaded offense coupled with depravity generation is just going to be hard to deal with. Hopefully you didn't put fleshy abundance on the marauders this time!


Nope! haha learned my lesson on the maruaders. Thanks for the kind words, friend! On the game I lost to skaven, I stupidly moved up my unit of kings guarding an objective by themselves on BPoV. I underestimated how fast clan rats are. Or if he hadnt had that just utterly insane round of saves!! very exciting game. Also, I was about to roll attacks for 10 blightkings, with extra attacks from Glott, RR all hit rolls from triumph, and +1 to wound from the wheel against 40 stormvermin who were NOT death frenzied OR dreaded death frenzy. It was going to be SWEEEEEEET. But time was called >_< The story of the weekend, was 1 HUGE GLARING mistake each game day 2 cost me both games. And I'm ok with that because thats something that can be corrected. Maybe getting more sleep and less beer would have helped

Contorted epitome looks like an amazing ally. Double caster, RR casting, unbinding, and dispelling. Unique spell targets enemy units (pick d3 to RR hits of 1 against) so doesn't require hedonite/slaanesh stuff to use. 2+ save against MW, AND every unit within 6" on a 4+ goes last in combat. 200 points. Im going to convertone from from the old greasus goldtooth model.. the ogre king being ferried by a unit of knoblars, with a turkey leg in one hand and generally being a fat feth. Will convert his mace to be a mirror. Would love to paint a reflection of a beautiful thin faced man in the mirror.. but that might be overly ambitious.

Also looking at ally in 30 bestigors (bought 30 of the old pestigor models which are SUPERB sculpts), bray shaman and getting the taurus. Comparing them to my block of marauders... The bray shamen gives them extra 3" move, so they move 9, run and charge without needing a tree. 2 base attacks with rend. 3 on the charge and +1 to hit against 10+ models. one better save. They make a fine recipient of blades of putrefaction. Even set-up 24" apart the wildfire taurus can make a unit fight last on top of turn one. So I might try the new endless spell lauchon to make a unit fight last, then run them up the board and smash something. Or even without the bridge they move 9+d6+2d6+1 and pile in from 4" away. So cogs might be necessary which is 20 points more then the bridge but has much more use after the initial cast.

This message was edited 1 time. Last update was at 2019/06/17 12:27:42


 
   
Made in us
Humming Great Unclean One of Nurgle






I would take plague monks over bestigors. They aren't an ally; nurgle keyword means they get cycle buffs and don't worry about taking damage from blightkings, etc. Tree lets them run & charge. Take blade+stave and give them glottkin buff they will have 5 attacks each, 6 on the charge, then give them blades of putrefaction. They will delete anything they touch. Give them fleshy abundance for extra lols. And its 280 points for 40.

Epitome is definitely a strong ally choice for anyone that can take it. A bit less for nurgle since it can get hurt by your own units, and because nurgle units are generally tough enough to tank enemy attacks rather than needing them to go last. But those are rather small factors next to the benefits.

This message was edited 1 time. Last update was at 2019/06/17 17:27:03


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Yes I agree on all counts. But those pestigor sculpts are just to good to not use. >_<. Also PM die to damn fast and rain CP for IP. I think 30 goats with 4+ save RR 1s (mystic from shaman cause no other spells to cast other then taurus once) is pretty hardy with the damage they will deal.

Also keep in mind BOTH fleshy abundance and Blades of putrefaction work on bestigors even without the Keyword.

Automatically Appended Next Post:
Thoughts on this list? I dont mind harsh criticism, but I would like to atleast try out bestigors.. they are really good at 10ppm and I just love the figures. Even if PMs put out more damage overall.

Allegiance: Nurgle

Leaders
Harbinger of Decay (160)
- General
- Trait: Grandfather's Blessing
- Artefact: The Witherstave

Gutrot Spume (140)

Festus the Leechlord (140)
- Lore of Malignance: Blades of Putrefaction

Great Bray Shaman (100)

10 x Putrid Blightkings (320)
5 x Putrid Blightkings (160)
5 x Putrid Blightkings (160)

4 x Pusgoyle Blightlords (400)

30 x Bestigors (300)
- Allies

Balewind Vortex (40)
Wildfire Taurus (80)

Total: 2000 / 2000
Allies: 300 / 400
Wounds: 163



I kind of like it. I want to try out the pusgoyles as a fast mobile tarpit. The harbinger would roll with them almost exclusively. 28 wounds with 4+/5++/5++ RR 6s to hit. I just wish the emerald lifeswarm was cheaper!!!! Gutrot takes 10 kings and does their thing. Festus on the Balewind.... can you think of a better idea with 180 points? That preferable adds magic? Chaos sorc lord? I do like the idea of blades on the besties though!

*********Althernatively I drop shaman and wildfire taurus and festus... to get Blight cyst and required LoB. -1 to hit on the besties is nice. NO magic though scares me.

THANKS for being my nurgle list sounding board, as I prep for NOVA open! (wife has already greenlit LVO to!!!)

This message was edited 5 times. Last update was at 2019/06/18 13:30:35


 
   
Made in us
Humming Great Unclean One of Nurgle






It looks like a fun strong list. Not as powerful as your normal tourney builds but good if you are just looking for games outside of them.

With tournaments in mind... The issue with bestigors is they just aren't overpowered and to do well at tourneys that is what you need. Also sinking that many points into things which will not benefit and at times be harmed by the cycle is a bad idea in general. Note that none of those buffs/debuffs specify friendly or enemy units. Forced re-roll of 6s to wound might not sting too badly but when it is something you are giving to yourself under the pretense of a buff...

This message was edited 1 time. Last update was at 2019/06/18 21:52:43


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

That's a great thought, But Nauseous Revolusions (RR 6s to wound), Plague of Misery (RR battleshock results of 1) both specify enemy units. The only one that would harm them is the Burgeoning which would be one mortal wound. Im not entirely concerned with that.

My normal list has two issues which I usually overlook. Glott is an amazing model. I love the lore. The rules, and spent a buttload of time converting him. He has single handedly won me several painting/modeling awards. But he locks you into a particular build because of his high price point, and abilties which make him a force multiplier.

The other is the marauders. They are the everything in the list. They are the tarpit. 80 wounds with 5+/5++ is very hard to shift. But also require a spell to go off in an anti magic meta with no casting buffs. As well as TWO CP to make that happen. They can also deal some INCREDIBLE damage but again require a spell to go off and ANOTHER CP.

So i tried to figure out a way to split these roles. So I decided to try blightlords and see if they work as a tarpit, while the bestigors act as a hammer with base 2 attacks, rend, and a damn good recipient of blades (+1 to hit on 10+ model units)... but they don't NEED blades to go off in order to be effective unlike the marauders. So while the marauders have a higher ceiling, the bestigors have a higher floor. And in a meta where the ceiling is getting harder and harder to reach, I thought this would be a good avenue to explore. I may be wrong! I am most of the time haha.. but I also came across the opportunity to get 30 of the PESTIGOR models very cheap.

Played a casual game against a newish aos player, longtime WHFB player and current 9th age player. I ran the 4 blightlords and harbinger right at his 10 sequitors as they would provide an adequate stress test. He was RR saves for three rounds of combat and the blightlords and harbinger wiped them out in 3 rounds of combat. I lost 1.5 blightlords. They all came back and charged into the BLs again. I lost another and held them in place until the besties came in the wipe them.

After an initial test, Im happy to keep them around and see if they can clog things up while the blightkings and bestigors perform their assigned roles. I will be testing this in my gaming group are are VERY competitive. Wildfire Taurus was LEGIT btw. That thing is amazing. Making units go last is incredibly strong. Cant imagine what playing a slaanesh army is like!

This message was edited 1 time. Last update was at 2019/06/20 13:31:47


 
   
Made in us
Humming Great Unclean One of Nurgle






All this time and I never noticed my little cycle thingy was wrong... Much embarrassment.


Automatically Appended Next Post:
Anyways, it seems to me like you are not completely sure as to what you want to do with your army. You are taking it to tournaments but how are you looking for it to perform? The reality is with Nurgle you aren't going to win outside of something smaller; in a 5+ round tourney you will inevitably run up against a power-army that Nurgle cannot reasonably beat regardless of how good your list & skill may be.

So with winning out of the way it becomes a question of how well you want to do. Do you want to really put up as much a fight as possible every game? Or go in and get some good games, take it easy, and enjoy the army you brought? There is no wrong answer, just what you are looking for. Because it may be that going with less-competitive options will be more enjoyable because you like having/playing with those options.

This message was edited 1 time. Last update was at 2019/06/20 17:52:37


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

I definitely aim to win every time I go. I'm not a WAAC player. I just get enjoyment out of doing the very best I can. I know Nurgle is a 3-2 army right now. So my "winning the event" would be going 4-1. I just love theoryhammer. And list building. Im inot nurgle because as an arborist and conservationist IRL, I dig the horticulture theme. So my army choice is generally driven by my love of nature and army aesthetic. But my will to win is what drives me to go to events and do as good as I possibly can....obviously in an honest and transparent way. In a way, I like to do as good as I can with under powered armies. Not railing against anyone.. but I cant play with a strong army. If I were to win... there would be a large part of me that wouldnt enjoy the win. Going 4-1 with nurgle though... I would be walking around the house with a smile for days, much like I was after my 4-1 result at NOVA 2018.

So currently Im scrapping the idea of making the blightlords work. After a couple practice games.. they are resilient as all. They. Dont. Die. but they also do little damage and cant take objectives. Had fun and success with this list: (noticably, Glott isnt in. I love the model. I love the ocnversion I have done.. but with no point reductions its time to move on for a bit and open up those points)

Allegiance: Nurgle
Gutrot Spume

Harbinger of Decay
- General
- Trait: Grandfather's Blessing
- Artefact: The Witherstave

Festus the Leechlord
-Blades of Putrefaction

Great Bray Shaman
- Allies
10 x Putrid Blightkings
10 x Putrid Blightkings
10 x Putrid Blightkings

20 x Chaos Marauders
- Axes & Shields

30 x Bestigors (300)
- Allies

Wildfire Taurus (80)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 400 / 400
Wounds: 195

Its got lots of bodies and lots of utility. I like how its got several "teams." Gutrot and ten kings do thier thing. The bestigors and shaman and taurus roll together. 20 kings and the harbinger usually own the middle. The maruaders either screen, hold home, zone out, suicide squad.. whatever I need them to.

Festus is there because I cant think of anything better for exactly 140 points. And although blades is hard to get off, Its almost like I CANT NOT include it simply for the potential. I managed to get it off on the bestigors, who charged 30 grave guard. I rolled 20 mortal wounds and my friend was just like well thats 2/3 the unit right there. And its not as if the Bestigors NEED blades in order to do damage.. its just gravy. And his unqiue spell also REALLY good. Wish I could sqeeze in a balewind vortex.

I suppose I could drop the marauders for balewind vortex+ 80 points. Or make him a regular rotbringer sorcerer for balewind +100 which would make him a blades/foul regenesis caster. but with 100 points..Im not sure what I can do. So this last 260 points.. is what I'm experimenting with. I will certainly be trying to come up with a good blight cyst list as well!

This message was edited 2 times. Last update was at 2019/06/27 13:35:36


 
   
Made in us
Humming Great Unclean One of Nurgle






With that goal in mind, here's my opinion;

Drop the beastmen. They are cool but staying in allegiance will get more results from the points. Wildfire Taurus is awesome, but Geminids will hand out more damage and hit more units with a debuff that lasts until the next round instead of only the next combat phase.

Glottkin is still totally worth his points, because he is the full package with support, magic, and combat. Remember that at tournament tier anything that isn't overpowered will seem bad, the key here is to make up for his appropriate cost with skill. Like many hybrid models he has a high skill ceiling. Also I don't know if you normally play with the realm spells from malign sorcery but they greatly benefit two-spell wizards like him. Glottkin also ties into pusgoyles; did you try them together? Pusgoyles put out some serious hurt once they have +1 attack to each of their 3/4 weapons. Better yet, use a Lord of Afflictions. He can carry the witherstave for you and puts out a bubble of re-roll hits of 1 for all rotbringers, a significant damage boost. A bit of auto-healing and a real nice MW AoE (even if it has a small chance of hurting you) on top of virulent discharge.


IMO go with this for a Glottkin list:

Glottkin
-Blades of Putrefaction

Festus the Leechlord
-Blades of Putrefaction

Gutrot Spume

Harbinger of Decay
-General: Grandfather's Blessing

Lord of Afflictions
-Witherstave

10 x Putrid Blightkings
5 x Putrid Blightkings
5 x Putrid Blightkings

Geminids

This gives you 240 points left to get some body count. Some ideas would be 40 marauders + vortex or shackles, 5 blightkings + command points, or 20 marauders + 10 plague monks + command point. I lean towards the last one as being the most flexible. Note that if they have glotty's command buff just 10 plague monks puts out 50 attacks, 60 on the charge, so they are worth including even in small sizes.



However, as mentioned above IMO Glottkin is entirely worth his points but it simply not overpowered for his points. The reality is a non-Glot list could be stronger;

Festus the Leechlord
-Blades of Putrefaction

Gutrot Spume

Harbinger of Decay
-General: Grandfather's Blessing

Lord of Afflictions
-Witherstave

10 x Putrid Blightkings
10 x Putrid Blightkings
10 x Putrid Blightkings

Geminids

This leaves 340 points, which could be a lot of things. GUO with bell hands out that fantastic movement buff, is a solid wizard who can cast favored poxes, and is a big platform for witherstave. But more up your alley may be a LoB + Blight Cyst, netting an extra CP, faster deployment, and all that sweet anti-armor (you could swap witherstave back to the harbinger and give rustfang to the LoA too). It could be filled with bodies; 40 marauders + 20 plague monks would get work done. 5 blightkings + (another) harbinger would make sure you still have that essential command ability if the first one dies. You could even take 10 more blightkings because feth it they are that good.


The list ideas are just ideas, but the two things I feel are really important are:
-Drop the beastmen (replace taurus with geminids)
-Take a LoA.

This message was edited 2 times. Last update was at 2019/06/27 14:59:00


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

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Made in us
Nurgle Veteran Marine with the Flu




Southern California

Thanks for the GREAT IDEAS! For some reason I have this squig in my brain that's telling me to run with 30 blightkings with gutrot and Harbinger tossed in mandatorily as the core group. That's 1260 points. And so I will be play testing some lists over the course of a couple months with some RTTs thrown in.. as it gives me three weeks of gaming in one day.

I know you are "trying to talk me out of" Bestigors. I bought 30 of the old Pestigor models, so I at least want to give them a chance. They are REALLY good at 10 ppm. Maybe less so in blight cyst because the blightkings already have rend. And they are FRICKIN fast with the Bray shaman. And I also ordered the old Malagor bray shaman model..who is so cool looking! Also, I dont mind some units being tossed in for aesthetic (cool model, cool conversion etc) reasons.

With that in mind basically the orbit of units I am going to try to find the right combination of are:

30 Bestigors(300) , bray shaman (100), and the Wildfire Taurus (80), Blight Cyst (340), Warshrine (160),
Festus (140) with and without a balewind (180) and the contorted Epitome (200)

The last one I have an amazing conversion idea for using the OLD ogre king Greasus Goldtooth being ferried by nurglings instead of knbolars, holding his turkey leg and instead of a mace..a mirror with the reflection of a lithe, beautiful blond haired handsome young man. Corpulence, excess, gluttony, narcissism, excess, and a soul being lost to seemingly both chaos gods. I think it is perfect for a slaanesh unit in a nurgle army! Pictured for reference.

This message was edited 5 times. Last update was at 2019/07/02 21:02:04


 
   
Made in us
Humming Great Unclean One of Nurgle






Always happy to offer what help I can

I am definitely excited to see that conversion, you could seriously win some awards with something like that.

Think of it less as me trying to talk you out of/into anything and more of "this is what I think would make your list stronger within the context you gave." Obviously it isn't completely about what is stronger--if you asked me that my advice would be to start FEC or Skaven!

This message was edited 1 time. Last update was at 2019/07/02 21:11:45


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

If all things are equal..which would be the better option in your opinion with 200 points remaining, NO MAGIC in a blight cyst with a blightking heavy list (surprise surprise ) with harbinger.

Warshrine + 40 points - solid shot at a triumph (which are pretty good in the new GHB)

Contorted epitome ally. (taking into account almost EVERY event is using realm spells)

The extra 6++ is nice. And the RR wounds on blightkings with rend is tasty. Triumphs are REALLY good. But the double casting, natural RR casting and unbinding is SO good. Especially with the native spell being d3 enemy units I would be RR1s to hit. The strike last ability is decent but not crazy good in a nurgle army where I can take a decent amount of damage.

This message was edited 2 times. Last update was at 2019/07/09 14:07:03


 
   
Made in us
Humming Great Unclean One of Nurgle






Contorted Epitome.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Harbinger (General)
-witherstave and grandfathers blessing

Spume, festus, contorted epitome
10 kings, 10 kings, 10 kings, 40 marauders, warshrine, balewind vortex (for festus).
2000/2000, 199 wounds 200/400 allies (list will 100% be named "I got 199 wounds but Tzeentch aint one")

----------------------------------------------------------------------------------------------------------------

I took that list to a local RTT here in Virginia. I ended up going 3-0 and winning the event, as well as best painted single model for my converted/kitbashed warshrine. The epitome was great. The reliable spell casting was ..different LOL and nice to have. The only time it was ineffective was against Arkhan legion of sacrament list with arcane terrain. But in that game (relocation orb) the objective just ran away from him, I bogged him down with blightkings and just summoned onto the objective wherever it landed. 

Secon game there was some controversy and I'd like your guys' opinions on this. It was against a Deathmarch. He had a big unit of black knights, 40 skeletons, 10 skeletons, 10 skeletons, 30 grave guard, coven throne, and some support characters. Mission was battle for the pass. I was shocked when he gave me first turn. So I ran my block of marauders onto my left objective. And had gutrot come in from the edge on the right objective. Here is the controversy. 

Spume and the kings must be within 6"  of the board edge. The objective must be 12" from the board edge. Do I control that objective? There is an FAQ that says you are within a point on the battlefield if you are EQUAL to or LESS then the specified distance. So the TO sided with me when I showed him this and awarded me the objective, I ended up winning the game because of this. Several people told me I shouldn't have won, and I was being a WAAC player. And I wasn't playing to the spirit of the game essentially.  My opponent (who is a close friend of mine) was really chill about the whole thing. It was everyone else around that were kind of being dicks. The 6" objective capturing bubble should mathematically touch one point on the base of the model that is at the apex of that bubble. Basically because both lines (spume and the objective bubble) meet at the same point, and the FAQ specifices EQUAL TO.. thoughts?

Third game was against nighaunt (death riders battalion) on scorched earth. I played like crap but still won on the back of blightkings just doing work. Anytime I got onto an objective I burned it and didn't try to be cute and hold as many as I could. Just get one it, burn it and move to the next one to try to play a morale game (morale of my opponent) and force some bad decisions or scrambling. To his credit he stayed cool and had a chance to win but I had GREAT rolls on the VP d3 rolls and him not so good or average. 

Three highlights:

10 blightkings with RR 1s (epitome) and RR all wounds (warshrine) charging in and wiping out an entire unit of 40 skeletons. 

45 attacks from 9 kings with blades of putrefaction just obliterating 10 hexwraiths.

Summoning a gnarlmaw, off my initial gnarlmaw, and then summoning 5 plaguebearers from the second gnarlmaw onto an objective and razing it for 3 VP

This message was edited 3 times. Last update was at 2019/07/22 12:45:09


 
   
Made in us
Humming Great Unclean One of Nurgle






 Sal4m4nd3r wrote:
(list will 100% be named "I got 199 wounds but Tzeentch aint one")
Correct.

Anyways, sounds like you had a good time and played well, epic move with gnarlmaw summon-chaining! In regards to the rule question by my reading you have it right and were not being a dick; that is what I would expect anyone to do even in a casual game because it is the tactically sound decision. Totally benign compared to teleporting/deep striking armies like Seraphon or Stormcast anyways.

Blightkings with re-rolls are awesome, the damage (and more importantly, consistency) goes way up with even just re-roll 1s to hit. Those fancy new command abilities can give that for a phase but I find I need my CP elsewhere; dammed terrain is a favorite of mine when playing mortal Nurgle.

What does your warshrine look like? I don't recall seeing it.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Here are some mediochre pictures of it. Very difficult to take a photo of. And I am not great at taking them to begin with!

https://imgur.com/a/1sv1a0C

RUSH paintjob to get it done the day before NOVA last year. I have since gone back and put in some more work. But I let the conversion make up for the paint job.

Its Epidemius, shoved into the back of a corpse cart with a tree and mushroom growing out of the pile of rotting bodies in the cart with a couple ancient plaguebearer guards. I find the hour glass in epidemius' hand to be very apt.. as if counting/managing a cycle of decay and turning over compost. He takes the place of the "shrine master" on the warscroll. While the plaguebearer guards are the "shrine bearer" attack profile. Or even in combo with the zombies pulling the cart/ram in front.

Its crazy that the epitome spell is better then the generic command ability. In several ways actually, because first off its longer range, and the fact that it targets an enenmy unit means multiple friendlies can benefit from it. Also has the potential to affect multiple enemy units! I really underestimated how strong it is. Combined with the RR all wounds from the warshrine was making for some impressive output ( or making up for poo rolls - as you said consistency) from the kings.

The biggest error I made all day and realized it just 1 minute to late. On scorched earth, I should have strung out my 40 marauders to cover both corners, and both objectives against a deepstriky army (nighthaunt). Instead I clumped them on one objective to mirror his 40 chainrasp block. Instead I had to waste a unit of ten kings strung out across both objectives. Couldnt cover the corners, 10 hexwraiths came down in one corner, 5 bladegheists and a dreadblade harrow came in from the other. LUCKILY his BR's failed the charge and he tried to hold the other one instead of just burning it. But it could have been an error that cost me the game. LOVED the new scorched earth format though! Lots of fun. Stressful which made it fun!

This message was edited 1 time. Last update was at 2019/07/22 19:41:58


 
   
Made in us
Humming Great Unclean One of Nurgle






Nice conversion idea! I'll have to post mine sometime, though it isn't painted.

It makes sense that the spell is better; the command ability is something everyone gets just for showing up, so it shouldn't be better than the specialized abilities of units. The epitome is a really potent support model for any army, would not be surprised to see it go up 20-40 points when Slaanesh gets hit by the inevitable nerf bat coming its way.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in nz
Dakka Veteran




New Zealand

Hey guys,

I'm new to AOS and wondering the best way to go with my army.
I play 40k and wanted something I could use in both AOS and 40k so Nurgle deamons suited me well.
I got the blight war box and a plaguebearer box so far. Going to convert the plague drones to Deamon prince's and/or beasts of nurgle and going to get something else for the battle line.
What would be some other good and cheap battle line units to get that can be used in 40k?

Thinking marauders or zombies to use as marauders which can be used in 40k as poxwalkers or R&H mutants / militia.
Beastmen was another option I like.

What are some good options?
   
 
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