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 Nurglitch wrote:
Didn't he write/develop Adeptus Titanicus (2018)?
Yes, and Necromunda, and Silver Tower...
   
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Austria

yeah, the typical entry level jobs were you are paid low because you are learning a lot while doing nothing of real value for the company

not that a lot of people say AT is the best game GW made in the past years and also take this game as argument that the new Kill Team must be a good game (as GW now knows how to make good games)

Harry, bring this ring to Narnia or the Sith will take the Enterprise

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Are we positing that rules writer is an entry level job at GW, or that GW considers writing the rules for their games an entry level job?

Neither sound correct.

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stratigo wrote:
Spoiler:
 Las wrote:
yukishiro1 wrote:
 Las wrote:
I feel for the guy. He is a legend, but it doesn't seem like he approached his compensation in quite the right way. He shouldn't have been surprised that the likelihood of a raise occurred when the chance of him moving departments came up.

The only reason a company will pay you more is if it costs them less to do so than to look for a replacement or lose your contribution. It's not about how long you've been there, it's not about the work you're doing (at least not directly). If they know you're going to stay whether they pay you more or not, they won't pay you more. From his tweets (admittedly not a a complete picture of events/the person), it didn't seem like he was going anywhere.

Every "I need more money" needs to backed by a reality that it will be better for them if they do so. It sucks, but it's life.

EDIT: That said, the salary they paid him was far, far too low to begin with. Yikes.


It's the hypocrisy of this that rankles so much. GW constantly tells its employees that they always need to put the needs of the product first, that it's about more than a paycheck, that it's about going above and beyond, that working for GW is a calling, not just a job...and then they turn around and act in the most blatantly self-interested way possible when it comes to maximizing their own profits, even to the extent of paying people barely above a poverty wage to work for them, then repeatedly refusing their attempts to get well-deserved raises based on the quality of their work. GW talks the talk, but doesn't walk the walk. If they were just upfront with their employees about being a soulless corporate behemoth that treats its workers as disposable pawns in its quest to make ever more money, it'd be distasteful, but at least it'd be honest. Telling GW employees they need to be hard-nosed about compensation because they're a disposable tool to be valued via hands-off cold, rational economic calculation, not a valued team member may be true, but it also goes against every single aspect of the corporate culture they've been immersed in.


Don't get me wrong, I agree with you 100% on the hypocrisy. The thing is, though, every worker owes it to themselves to be savvy. The company is not your friend. It never will be. It will always sublimate your needs over the needs of the organization. Without question. Never take a company's dedication to culture at its word. Judge it on merit and action.

 Gert wrote:
I disagree with this whole "you should know that a company won't treat you well" idea because it's not a universal truth. My first job was OK but did terribly when it came to respecting concerns brought up by me about the abusive behaviour of an adult colleague and they handled it so poorly that when the individual left I was essentially blamed for their departure despite being 17 years old and in my first ever job.
My current job, while a pain and very stressful, took my mental health very seriously and was very generous with both recovery time and phased return to work. Similarly, ​when I caught Covid and got hit pretty hard, they were very chilled about making sure I was 100% before coming back to work and were even offering extra breaks if I needed them.

TLDR, nobody should expect to be treated poorly by their employer nor should they have to put up with it if they are.


Of course not all companies are equal in terms of how they treat workers. However, as a worker, you will always be better off if you play to and understand the truth about the relationship you are engaged in with your employer. If you don't like what you've got, literally your only recourse is to either demand more on pain of leaving the organization, or go somewhere else that will provide what you want.

Someday, we might have stronger collective bargaining protections in the west again, but until then this what we have.


Why is it on the individual and not on, say, the elected officials supposed to represent that individual.

Why does one person have to fight alone against the massed economic power of the executives and shareholders that go into a company?

Where are the unions?


I mean, maybe it's not? But you're in the realm of government labour policy now. These are questions that would not have helped this fella in the slightest as he tried to get better pay in the short and mid term. A better understanding of how to negotiate for better pay certainly would have, however.

Spoiler:
stratigo wrote:
 Las wrote:
Blastaar wrote:
 gorgon wrote:
Blastaar wrote:
Calling jobs "stepping stones" is a way of avoiding paying your employees fairly. "Getting your feet wet" so that later on you can find a job with appropriate pay means you are being exploited, much like artists being expected to work for free for "exposure."


However, this is how it works with many fields, including creative ones. The hours might be long in addition to the low pay. But you don't stay in that job. They're temporary. You use the company to learn and pad out your resume, and then promptly take that training elsewhere. It's mutual exploitation. The company usually understands that there will be a lot of churn in those roles...and are usually okay with it because there's more demand for those jobs than supply. I'm sure the demand for roles at GW are very high, which allows them to pay a very low wage.


"This is how it is" does not make it right. Creatives being underpaid despite the fact that their work is immensely profitable is especially egregious. People should be paid fairly for the work they perform. Period. Workers need to organize and stand up for themselves.


He didn't say it was right, he was giving very good advice. On your second point, what exactly is fair pay for a job that thousands of people will do to the same or comparable standard for the same or less money tomorrow?

High demand, low supply jobs will always pay poorly.


Advice to who?

 Eldarsif wrote:
 Kid_Kyoto wrote:
Does anyone know if sculptors are well paid or is that considered a labor of love as well?


Considering that most of the sculptors are now digital and their skill can translate into other sectors such as digital game development and movies I would be surprised if they don't get a bit better pay.

It takes time and money to train a good digital sculptor that is familiar with you processes. To pay them subpar and risk them leaving is a risky proposition, especially for a studio like GW that relies incredibly upon their sculptors to make new models.



More skilled is relatively meaningless for pay scales, as game development tells us.

Now I don't know how much sculptors are paid (I haven't actually met any GW sculptors), but it's probably not gonna be much different then Hewitt.


It's true, skill is meaningless. Return on investment relative to the cost of that labour is what matters to an organization

This message was edited 1 time. Last update was at 2021/07/30 13:35:47


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 H.B.M.C. wrote:
Are we positing that rules writer is an entry level job at GW, or that GW considers writing the rules for their games an entry level job?

Neither sound correct.


we got confirmed would what some of us guessed for a long time now

that GW does not care about the rules or the people who write them and think of game designer as a grunt job that can be easily changed

This message was edited 1 time. Last update was at 2021/07/30 13:35:42


Harry, bring this ring to Narnia or the Sith will take the Enterprise

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 H.B.M.C. wrote:
Are we positing that rules writer is an entry level job at GW, or that GW considers writing the rules for their games an entry level job?

Neither sound correct.


We're going to posit whatever it takes to make GW not look like the bad guy.

(I don't mean kodos, just to be clear)

This message was edited 1 time. Last update was at 2021/07/30 13:36:01


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 Eldarsif wrote:
chaos0xomega wrote:
 Eldarsif wrote:
 Kid_Kyoto wrote:
Does anyone know if sculptors are well paid or is that considered a labor of love as well?

Considering that most of the sculptors are now digital and their skill can translate into other sectors such as digital game development and movies I would be surprised if they don't get a bit better pay.
It takes time and money to train a good digital sculptor that is familiar with you processes. To pay them subpar and risk them leaving is a risky proposition, especially for a studio like GW that relies incredibly upon their sculptors to make new models.

The sculptors at GW are really more hybrid sculptors and engineers. They are responsible for not just sculpting the miniature but also parting it out for assembly and to some extent manufacturing - GW still employs moldmakers and engineers to complete the process, but a lot of it is now handled up-front by the sculptors themselves. I know at some point they were using zBrush in addition to a couple other software packages (most of the parting and engineering is done using another software package whos name escapes me at the moment, its something that isn't really used outside of the toymaking and product design industry), but I'm not sure if they are still using zBrush as the other applications can basically do everything that zBrush does + the CAM/moldmaking bit that zBrush isn't really suited for.
Anyway, point is that their skillset might not be entirely translatable to the game and entertainment industry depending on which application(s) they are using, but on the flipside they have an even more niche skillset.

For making the molds my guess/bet is on AutoCAD. However, regardless of which sculpting tool(digital that is) they are using those skills are often easily translatable between several fields. Even if the tools are different the methods are usually the same and it is only a question of a learning curve(like going to zBrush from almost anything else).

Nope. Again, its a very niche software package which essentially fuses the sculpting functionality of Zbrush together with the CAM functions found in other software packages. Basically you can sculpt your mini in it in much the same way as zBrush (using a proprietary haptic sculpting device), then break it up into pieces, key it for assembly, optimize it to remove undercuts and set parting lines, lay it out on the sprue, etc. etc. etc. all in one. Really impressive software, but it also costs something like 5-10k USD per license.

 Grot 6 wrote:
Blastaar wrote:
 Grot 6 wrote:
Jobs like that are Stepping stones.

If you think you need to stay there, keep drinking the kool aid. You go in, get your feet wet in the chosen profession, then move on when you've had your fill and move on to something better with a good letter of recommendation. (If even that.)

Make your mark, and move on. Don't cry about it, don't post p!@#$y little passive aggressive Twits, don't talk about it. Keep your mouth closed, take it like a gentleman, and continue.

You go into a job, one of the pieces of information you might want to ask, or find out- before you even apply- What is the Mean/ Medium of salary? How is this position compared to other companies positions, What can I make, what do I need to do to earn bonuses, are there any other bennies, do I get a car / parking/ gas money/ bus money, etc... Do I get other intangibles to take the place of the low salary, such as open bar, free chow, company trips, etc.


This is GW. They don't care about workers, if you haven't figured it out yet. They want you to drink the kulture kool aid, keep your mouth shut, and smile as you cry on the inside.

Madness? THIS IS GW!


Calling jobs "stepping stones" is a way of avoiding paying your employees fairly. "Getting your feet wet" so that later on you can find a job with appropriate pay means you are being exploited, much like artists being expected to work for free for "exposure."



No. Low end jobs are jobs where you earn your keep and learn your trade. that is why they are called- ENTERY LEVEL.

To keep this in perspective, You are saying that it's the COMPANIES fault that this guy didn't put in the work to do the homework on the job. EVERY job out there has a starting point, and in his points, he is in one of those slots. He isn't Gav Thorp, he hasn't come up with a game, and had a feature in WD, and in effect, he's a background grunt in the office, plucking away on the computer, rules testing, and revamping/ revising.

THAT to me doesn't say "premium". That tells me mid tier/ lower level. You don't get a private parking space at that level, if anything, you might get free lunch/ drinks at the company picnic, but not on the level of Project lead or head designer.

You don't just show up a nobody at a company and get a premium slot.... unless that was what you were hired for, or grow into it by taking a next tier position, or impressing the heck out of your boss.


You're saying that the lead designer and/or project lead for titles like Adeptus Titanicus '19, Necromunda '18, Blood Bowl '16, Silver Tower, Shadows Over Hammerhal, Betrayal at Calth, and a bunch of smaller lesser known games (Gorechosen, Blitz Bowl, etc.) was an "entry level" employee?

This message was edited 1 time. Last update was at 2021/07/31 19:16:32


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[quote=chaos0xomega 799950 11186904 nullNope. Again, its a very niche software package which essentially fuses the sculpting functionality of Zbrush together with the CAM functions found in other software packages. Basically you can sculpt your mini in it in much the same way as zBrush (using a proprietary haptic sculpting device), then break it up into pieces, key it for assembly, optimize it to remove undercuts and set parting lines, lay it out on the sprue, etc. etc. etc. all in one. Really impressive software, but it also costs something like 5-10k USD per license.


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chaos0xomega wrote:
You're saying that the lead designer and/or project lead for titles like Adeptus Titanicus '19, Necromunda '18, Blood Bowl '16, Silver Tower, Shadows Over Hammerhal, Betrayal at Calth, and a bunch of smaller lesser known games (Gorechosen, Blitz Bowl, etc.) was an "entry level" employee?


Exactly! We all know that taking the reins and responsibility developing rules for a multimillion dollar internationally renown IP holding game company is the same as the mail room clerk; just a stepping stone on a career path to a better position in all... the... billion dollar internationally renown IP holding game companies! and there's so many of them, too.
Seriously, if this were GW circa 1980-something, or some run-from-the-garage-startup RPG place I could see an argument for dismal position pay, but not the contemporary juggernaut of the industry. Hasbro/WotC is the only I can think of that would have similar field and capital, and from the people I knew who used to work they had both passion AND decent salary.

   
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 H.B.M.C. wrote:
Are we positing that rules writer is an entry level job at GW, or that GW considers writing the rules for their games an entry level job?

Neither sound correct.


People were responding to the deeply silly argument by the person who argued this guy was paid peanuts because he was a glorified intern. Which is obviously wrong, the guy was the primary designer on several specialist games as well as writing multiple codexes and battletomes. But they were making the point that salary would have been shameful for GW to be paying even to an actual entry-level guy, which is true.
   
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 Robert Facepalmer wrote:


Geomagic Freeform


YES! Thank you. I knew it was "Geo"something but couldn't remember the rest.

 PondaNagura wrote:
chaos0xomega wrote:
You're saying that the lead designer and/or project lead for titles like Adeptus Titanicus '19, Necromunda '18, Blood Bowl '16, Silver Tower, Shadows Over Hammerhal, Betrayal at Calth, and a bunch of smaller lesser known games (Gorechosen, Blitz Bowl, etc.) was an "entry level" employee?

Exactly! We all know that taking the reins and responsibility developing rules for a multimillion dollar internationally renown IP holding game company is the same as the mail room clerk; just a stepping stone on a career path to a better position in all... the... billion dollar internationally renown IP holding game companies! and there's so many of them, too.
Seriously, if this were GW circa 1980-something, or some run-from-the-garage-startup RPG place I could see an argument for dismal position pay, but not the contemporary juggernaut of the industry. Hasbro/WotC is the only I can think of that would have similar field and capital, and from the people I knew who used to work they had both passion AND decent salary.

Asmodee as well, at least as of a few years ago Asmodee was larger than GW in terms of revenue IIRC, though they lack the "big central original IP" of GW/WotC they do have a large collection of smaller original IPs, as well as some major licensed ones (Star Wars, Marvel) under their umbrella. Can't comment on the salary side of things too much as I don't know all the details, but I do know that the pay is/was generally what I would consider to be on the very low end of a middle class income (although keep in mind that what I consider a middle class income living in the New Jersey/New York metro region is a multiple of the average income in most of the rest of the country). IIRC some of the designers/devs at FFG were pulling in the range of $50-60k as recently as a year or two ago, which is basically what I was making as an entry-level engineer ~10 years ago. So.

This message was edited 1 time. Last update was at 2021/07/30 18:52:16


This ain't no pansy GW Armor, son - Digital Sculpting Plog, Now with Heavy Weapon Platforms!
Sympathy for the Devil, or: The Project Log from Hell

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chaos0xomega wrote:
 Robert Facepalmer wrote:


Geomagic Freeform


YES! Thank you. I knew it was "Geo"something but couldn't remember the rest.

 PondaNagura wrote:
chaos0xomega wrote:
You're saying that the lead designer and/or project lead for titles like Adeptus Titanicus '19, Necromunda '18, Blood Bowl '16, Silver Tower, Shadows Over Hammerhal, Betrayal at Calth, and a bunch of smaller lesser known games (Gorechosen, Blitz Bowl, etc.) was an "entry level" employee?

Exactly! We all know that taking the reins and responsibility developing rules for a multimillion dollar internationally renown IP holding game company is the same as the mail room clerk; just a stepping stone on a career path to a better position in all... the... billion dollar internationally renown IP holding game companies! and there's so many of them, too.
Seriously, if this were GW circa 1980-something, or some run-from-the-garage-startup RPG place I could see an argument for dismal position pay, but not the contemporary juggernaut of the industry. Hasbro/WotC is the only I can think of that would have similar field and capital, and from the people I knew who used to work they had both passion AND decent salary.

Asmodee as well, at least as of a few years ago Asmodee was larger than GW in terms of revenue IIRC, though they lack the "big central original IP" of GW/WotC they do have a large collection of smaller original IPs, as well as some major licensed ones (Star Wars, Marvel) under their umbrella. Can't comment on the salary side of things too much as I don't know all the details, but I do know that the pay is/was generally what I would consider to be on the very low end of a middle class income (although keep in mind that what I consider a middle class income living in the New Jersey/New York metro region is a multiple of the average income in most of the rest of the country). IIRC some of the designers/devs at FFG were pulling in the range of $50-60k as recently as a year or two ago, which is basically what I was making as an entry-level engineer ~10 years ago. So.



50 to 60k is roughly double what Hewitt made though and would be a marked improvement to someone’s living standards
   
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So let me get this straight, this guy was offered a job at GW as a game designer / rule writer. They would have laid out what his responsibilities, job requirements were, what his hours and pay would have been, etc. He took the job and then complained about how much he wasn't getting paid on twitter, is about the sum of it?? Well that's his own fault and shouldn't be blaming GW for his own stupidity

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nope

TLDR, a guy on Twitter asked if GW is serious with not writing the wage on job adverts because they want people with "passion" and not because of money (which is usually a sign of "stay away from this company")

which "this guy" answered to be true and added what he got payed during his years there
as well as adding that a pay rise by switching internal was avoided by removing the offer to switch departments and every time he asked for a little more was told that there is not enough money to pay more

and than he left the company

this caused the whole discussion as the "white knights" always defended GWs prices because they pay high, European wages to their workers and and now they learned that GW payment was just above the legal minimum and because of their record profits there was no budget to raise wages

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GW is a miniatures company first, a crappy games developer second. I'd expect the miniatures designers to get a fair compensation for their work, everyone else will just get peanuts, and it does show in the rules quality.
   
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stratigo wrote:
chaos0xomega wrote:

Asmodee as well, at least as of a few years ago Asmodee was larger than GW in terms of revenue IIRC, though they lack the "big central original IP" of GW/WotC they do have a large collection of smaller original IPs, as well as some major licensed ones (Star Wars, Marvel) under their umbrella. Can't comment on the salary side of things too much as I don't know all the details, but I do know that the pay is/was generally what I would consider to be on the very low end of a middle class income (although keep in mind that what I consider a middle class income living in the New Jersey/New York metro region is a multiple of the average income in most of the rest of the country). IIRC some of the designers/devs at FFG were pulling in the range of $50-60k as recently as a year or two ago, which is basically what I was making as an entry-level engineer ~10 years ago. So.



50 to 60k is roughly double what Hewitt made though and would be a marked improvement to someone’s living standards


We should note too that US salaries are typically quite a lot higher than UK - for example from chaos0xomega's post above, I also started as an entry level engineer about 10 years ago, in the UK, in the midlands not a million miles from Nottingham, at a FTSE100 company, and I was making about £24K GBP. It's gone up substantially since, of course, as I've actually become useful and gained seniority, but for the 'entry level engineer vs game designer' comparison, it's ~20% higher than what James was paid at GW (though my entry level position was a few years earlier, so there's a little bit of inflation to account for).

For the record, I definitely think James' salary was too low. In his example specifically, he was the rules lead for several projects which have pulled in huge sales figures for GW, and by the sound of things put a substantial amount of effort into them beyond what he was being paid for. Sure, the rules aren't the only aspect, and they're not the major sales draw, but even so that's considerably more responsibility than I had as an entry level engineer. I understand why they could get away with that level of pay though - it's a job that they'll have no shortage of applicants for, including a lot of people who will be willing to accept low wages in order to do their dream job. It will make their rules department rather hit-or-miss because they probably won't get experienced designers who know what they're worth, and will I expect mostly end up with fresh young recruits, who may or may not be good at it, who then burn out of the low pay and 'culture' after a few years and move on with 'GW rules writer' on their CV. It would be an unsustainable pattern if their products relied on quality rules in order to make sales, but I think as we've seen, so long as the rules quality is no worse than "eh, it's alright", and it's packaged with some cool miniatures, then it will sell.

I think we also have to be aware that we've not got many data points as to the overall pay structure. I would assume they can't afford to be as stingy with the skilled/qualified non-creative roles (tooling/manufacture, accounting, legal, etc.) since those fields will require qualified professionals who could quite easily not be GW fans, and therefore can't be expected to take the job unless paid appropriately. I expect they're probably still average to low for a major corporation, but they can't be comically low otherwise they'd never fill the roles. Also from reading James' blog it sounds like there wasn't too much of a set structure, by the example of his successor being paid £26K due to salary matching that person's previous job. You could have a considerable range of salaries on nominally the same job, which is of course why they don't want their employees discussing pay with each other. It's probably the "pay each employee as little as we can get away with, even if we're perfectly willing and able to pay more for their position" that irritates me most. But then, that's probably no different to most corporations.



   
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chaos0xomega wrote:
You're saying that the lead designer and/or project lead for titles like Adeptus Titanicus '19, Necromunda '18, Blood Bowl '16, Silver Tower, Shadows Over Hammerhal, Betrayal at Calth, and a bunch of smaller lesser known games (Gorechosen, Blitz Bowl, etc.) was an "entry level" employee? I'm having a hard time deciding if its because you have no idea who or what you're talking about or if you're just a nut who doesn't understand the level of responsibility that producing these games entailed.

Actually, Hammerhal wasn't one of mine - that was done in the publications studio after I moved to specialist games. Thanks though!

This message was edited 1 time. Last update was at 2021/07/31 14:03:23


 
   
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How Games Workshop grew to become more profitable than Google - The Guardian

In recent weeks, news of the company’s success has prompted some former workers to raise concerns about low pay for the army of creatives who devise the games and design new miniatures. Those complaining of their treatment all appear to have moved on several years ago, and the company now regularly pays profit bonuses and offers a share save scheme to ordinary staff.
   
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beast_gts wrote:
How Games Workshop grew to become more profitable than Google - The Guardian

In recent weeks, news of the company’s success has prompted some former workers to raise concerns about low pay for the army of creatives who devise the games and design new miniatures. Those complaining of their treatment all appear to have moved on several years ago, and the company now regularly pays profit bonuses and offers a share save scheme to ordinary staff.





Journalism in the UK is amazing.
   
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Austria

 lagoon83 wrote:

Actually, Hammerhal wasn't one of mine - that was done in the publications studio after I moved to specialist games. Thanks though!

might want to ask a very different question, how was working for GW compared to Mantic (not which one was better but the general attitude and environment)?

Harry, bring this ring to Narnia or the Sith will take the Enterprise

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 lagoon83 wrote:
chaos0xomega wrote:
You're saying that the lead designer and/or project lead for titles like Adeptus Titanicus '19, Necromunda '18, Blood Bowl '16, Silver Tower, Shadows Over Hammerhal, Betrayal at Calth, and a bunch of smaller lesser known games (Gorechosen, Blitz Bowl, etc.) was an "entry level" employee? I'm having a hard time deciding if its because you have no idea who or what you're talking about or if you're just a nut who doesn't understand the level of responsibility that producing these games entailed.

Actually, Hammerhal wasn't one of mine - that was done in the publications studio after I moved to specialist games. Thanks though!


No problem, I got you fam.

My bad on Hammerhal, thought that was one of yours, but I guess that might explain the change from Silver Tower being "GMless" to Hammerhal being "GM'ed" (I preferred Silver Tower).

This message was edited 1 time. Last update was at 2021/07/31 15:35:17


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Fixture of Dakka






 Rolsheen wrote:
So let me get this straight, this guy was offered a job at GW as a game designer / rule writer. They would have laid out what his responsibilities, job requirements were, what his hours and pay would have been, etc. He took the job and then complained about how much he wasn't getting paid on twitter, is about the sum of it?? Well that's his own fault and shouldn't be blaming GW for his own stupidity


Yes, but ... GW also has a long track record of jacking around employees, and using that false positive "Passion" argument to do so.

He knew he wasn't going to get paid well in the first place, then posted a bunch of "Surprised" guff about it, even though us, in the general public who have played these games for a while, already knew. Anyone who says otherwise has not put in work on getting a job, because one way, or the other, you find out about wages.

Removed - Rule #1

He knew he wasn't going to get paid what he thought he should be paid when a multimillion/ billion dollar company has to shirk discussion about salary and lean on "Passion" as a reason for employment. It never matters what you do for a company, you could write the Magna Carta, Bible, and Poor Richards Almanac- You are going to get paid what you AGREED to to get paid.

This message was edited 6 times. Last update was at 2021/07/31 20:21:57




At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in gb
Regular Dakkanaut




Cananda

Games workshop is amazing they're laying out everything you should do and everything you should not do as a miniatures company.

Everything from attacking fans, to inflamed rhetoric, then targeting animation sites like text to speech etc.

Bayonet & Ricochet Miniatures would never treat an employee like this. We can't currently hire anyone because we're just starting out but we do plan to gainfully employ people in the future. We would only hire an employee if we could actually afford a living wage for them.

Also feel free to check us out on twitter/instagram and twitch where future subscribers will be getting free 3D printable miniatures every month on twitch which we do need your help with active viewership to make happen https://www.twitch.tv/whiskerking

In addition, we're all about community so we're taking submissions for short stories, art, anything you're willing to donate to have published for our upcoming IPs. As we want the community to be part of the universe we're building.




 
   
Made in us
Longtime Dakkanaut




beast_gts wrote:
How Games Workshop grew to become more profitable than Google - The Guardian

In recent weeks, news of the company’s success has prompted some former workers to raise concerns about low pay for the army of creatives who devise the games and design new miniatures. Those complaining of their treatment all appear to have moved on several years ago, and the company now regularly pays profit bonuses and offers a share save scheme to ordinary staff.


LOL. And people were wondering whether the prior story about bonuses for employees coming out right after the tweetstorm - despite the bonuses themselves having been decided upon months ago- was a coincidence or not. Someone at GW obviously is calling in favors at the Guardian. Jesus. I knew the Guardian wasn't exactly a lefty paradise any more, but that's a level of shameless dismissal and corporate bootlicking the Daily Mail would be proud of.

This message was edited 1 time. Last update was at 2021/07/31 17:50:49


 
   
Made in gb
Arch Magos w/ 4 Meg of RAM




United Kingdom

yukishiro1 wrote:
Someone at GW obviously is calling in favors at the Guardian.
Or some 'journalist' is trawling social media looking for an easy copy & paste article to chuck out.
   
Made in us
Longtime Dakkanaut




It's the same author as the previous article about the bonuses that came out right after the allegations started circulating, even though the bonuses themselves were announced months prior. I'm not suggesting there's any conspiracy or anything, but someone at GW pretty clearly has an "in" with that particular author, and is using it to their advantage.

This message was edited 3 times. Last update was at 2021/07/31 18:43:41


 
   
Made in at
Discriminating Warrior





Austria

GW is the strongest and healthiest company in the UK
they have overcome Brexit and the Pandemic and made profit on both while everyone else struggles

there is always an article about them during the time they release their latest numbers

the strange thing here is that there are 2 articles

Harry, bring this ring to Narnia or the Sith will take the Enterprise

M41 - Alternative Rules for Battles in the 41st Millennium (40k LRB Project) 
   
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Owns Whole Set of Skullz Techpriests






Gathering the Informations.

yukishiro1 wrote:
It's the same author as the previous article about the bonuses that came out right after the allegations started circulating, even though the bonuses themselves were announced months prior. I'm not suggesting there's any conspiracy or anything, but someone at GW pretty clearly has an "in" with that particular author, and is using it to their advantage.

What you're suggesting is literally a conspiracy.
a combination of persons for a secret, unlawful, or evil purpose

   
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New Jersey, State of Perfection

 Grot 6 wrote:


Removed - Rule #1


Removed - Rule #1

This message was edited 1 time. Last update was at 2021/07/31 20:22:17


This ain't no pansy GW Armor, son - Digital Sculpting Plog, Now with Heavy Weapon Platforms!
Sympathy for the Devil, or: The Project Log from Hell

Ma55ter_fett wrote:It reads like the ramblings of a Nigerian lobotomized Shakespeare typed into a cellphone with a very aggressive autocomplete function.
 
   
Made in us
Longtime Dakkanaut




Er, no. Someone at GW knowing that author at the Guardian and giving them favorable information isn't a conspiracy, though it's certainly unprofessional the way the author has swallowed it hook line and sinker, without doing basic verification.

For example, the reason the pay stuff came out wasn't "prompted by news of GW's success," the guy was responding to another twitter user flagging a GW job posting that didn't list salary information. That's a verifiably false claim in the article, which serves no purpose except to discredit the allegations as being based on sour grapes, and which the author would have discovered with 30 seconds of fact-checking. The quoted statement reads like a GW PR release, not actual reporting. It honestly reads like the author asked GW for a comment on the allegations while preparing her article on how awesome their financials are, and then simply reported what she got back as fact.

This message was edited 5 times. Last update was at 2021/07/31 20:09:07


 
   
 
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