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Made in us
Fixture of Dakka





Sad they're not squig riders :(
   
Made in de
Huge Bone Giant






Yay, woof riders! I want some. Don't care about the goblins, but those are some nice, fluffy woofies.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in vn
Longtime Dakkanaut




These Warg Riders look nice

This message was edited 1 time. Last update was at 2019/09/14 15:54:42


 
   
Made in ie
Longtime Dakkanaut




Ireland

Nice to see these haven't been AoSed and turned into something that is GW high fantasy. Nice to see GW keeping a classic generic fantasy theme and just using their great modelling skills to make them really shine.

I bet they are movement 5-6, health 4, they all have shields, so could be either block or dodge. Dodge would be more fitting. Seeing as they are a small warband, I imagine that their attacks do more damage than the usual Goblin 1-2.

I wonder how many other previews we get to see before Beastgrave goes up for pre-reease?

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in fi
Charging Wild Rider





Wolf riders are certainly not what I expected to see, but a very pleasant surprise. Nice sculpts.
   
Made in us
Stoic Grail Knight





Central Cimmeria

Whoah. Those are actually nice. Only downside is the sculptor giving the wolves three toes instead of four. Pretty lazy. And it will drive me nuts.
Other than that, this is a very strong release among increasingly zany AOS aesthetics.
   
Made in us
Longtime Dakkanaut





 Mad Doc Grotsnik wrote:
It’s particularly nice that, so far, Beastgrave is all ‘new’. At least to AoS ranges.

Beastmen updated, Wolfboyz updated. Wood Elves with extra growl.

All very, very nice.


This is the kind of stuff I'd prefer the warbands to be. I was hoping we'd get to see some Age of Sigmar style Savage orruks (and they'd obviously fit the theme) but it looks like we'll be getting Brutes. Which is a shame. The Brute kit is nice. I like it a lot. But I don't want more Brutes. Give me reimagined classic models (like when they made newer black orcs in season 1.) If the current range of models isn't great (like fyreslayers), a warband like that is great. But I'm hoping to get some modern crypt ghouls or something else updated, not another version of a nice new model. (If that makes sense.)
   
Made in gb
Ridin' on a Snotling Pump Wagon






I know what you mean duder.

Much as I like the Kharadron, their warband was nice, but ultimately nothing new.


   
Made in tw
Longtime Dakkanaut





Same. I really want to see reimagined free people's (maybe with a Greco-Roman theme, since that seems to.he a main stay of the order factions, and I'd love it) but also Lozardmen, and fi.gers.crossed but not holding my breath... Fimir...

   
Made in gb
Yu Jing Martial Arts Ninja




Don’t play underworlds but will be grabbing a box or two of the wolf riders just to paint and play around with.
   
Made in fr
Been Around the Block





Brest, France

Whooohoooo Goblins !!!!
Gorgeous sculpts, it took a long time coming, glad they did it proper !!
   
Made in us
Sadistic Inquisitorial Excruciator




USA

Definitely not what I expected with the Wolf Riders, but very welcome. They look great and I imagine I will probably be picking up a box.

 
   
Made in ca
Shrieking Traitor Sentinel Pilot




Burbank, CA

Wow! So, reimagined (barely, they still have the Mongolian style hats), wolf riders, that’s really cool! Hoping to see more classic fantasy tropes from ‘The werld what were’ returning. I dig the sort of updated wood elves too, I wish we saw something fun and new for the beastmen as well, but maybe later. Hoping for a war band like Molog’s Mob, but with a huge minotaur (sorry, Bull Gor...) and a bunch of ungore attendants, or maybe other smaller beastmen beasties, like tuskgors, or a new set of chaos familiars. I find sets like that, or something like the 3 goblin wolfriders, more interesting than just the sort of standard 5-6 humanoid groups. But, I’m definitely happy w beast grave so far.

LunarSol wrote:Sad they're not squig riders :(


Others are sad I’m sure that they aren’t updated spider riders. To each there own. I doubt anyone would care if you converted them to be riding squigs (or spiders) it’s not like LoS plays into this game.

Gallahad wrote:Whoah. Those are actually nice. Only downside is the sculptor giving the wolves three toes instead of four. Pretty lazy. And it will drive me nuts.
Other than that, this is a very strong release among increasingly zany AOS aesthetics.


They’re ‘Snarlfangs’ though, not wolves. Snarlfangs have always (since they were revealed today) had 3 toes!

, , , , , , ,

 
   
Made in gb
Ridin' on a Snotling Pump Wagon






I feel this might be heralding a new phase for AoS.

From the outset, it’s mostly been about carving out its own visual narrative, and shaking up the common perception of Elves, Dwarfs etc.

With that done, maybe the time is right to revisit classic WHFB stuff, and update it a bit? Wolfboyz are Wolfboyz, and I’m glad they’ve stuck with that. Beastmen likewise. Neither really need an updating for the AoS aesthetic. Wood Elves? I’m good with the fawn look. Elves are capricious. Fawns are capricious. I am not a Capricorn. The look fits, even if the pics make them look awkwardly posed (well, at least one of them).

So, yeah. All for reinterpretations of the classic archetypes. It’s always nice to get Something New. But these give me hope the design studio isn’t hellbent on radical departure for the sake of it.

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Kurnothi aren't Wood Elves, as far as we know.
   
Made in gb
Decrepit Dakkanaut




UK

So far I still think that Underworld isn't previewing armies to come but instead gives GW a handful of models to theme around forces that might be major enough to appear but not big enough to warrant entire armies. Ergo its creative flare within the design team given an outlet.

Ergo they might get one or two units within another army, much like Darkoath got a pair of leaders in Slaves to Darkness; but they won't herald whole armies of their own

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Terrifying Doombull




Wolfriders that don't look like gak? What manner of wizardry is this?

That said, I'm amused how Old World and NOT AoS these models look.

Efficiency is the highest virtue. 
   
Made in ca
Longtime Dakkanaut






wow these guys are great. They are dynamic, unlike some of GW recent knights. It always suprise me that GW seems to have zero quality control for the sculptor.

Its unnacceptable that the bonereapers knights are so rigid and static considering they can sculp beauties such as these

This message was edited 1 time. Last update was at 2019/09/14 18:28:45


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in us
Regular Dakkanaut




Savannah

I'm always down for more goblins. At absolute worst, my wolf riders are getting some new champs and character mounts.

As for the other potential goblin cav, I can't see anyone having an issue with three spider riders being plonked down, instead (at least until they come out with them as a separate warband, if that ever happens). Hoppers would function differently enough that it might not be quite so nice a match, but I wouldn't say no to a game.
   
Made in gb
Decrepit Dakkanaut




UK

 streetsamurai wrote:
wow these guys are great. They are dynamic, unlike some of GW recent knights. It always suprise me that GW seems to have zero quality control for the sculptor.

Its unnacceptable that the bonereapers knights are so rigid and static considering they can sculp beauties such as these


A lot of the very dynamic riders we see tend to be things like outriders, leaders or otherwise scouts. Ergo things that operate on their own. Whilst units like the bonereapers are designed to be more rank and file cavalry. I figure if GW knows its going to be "special" then they set them out to be more dynamic; whilst if they are going to be more "this is rank and file" either GW or the designer approaches it from that angle rather than from a fanciful one. About the only really fanciful cavalry I can think of that were rank and file are the deer riders from the old Woodelves (now Cities of Sigmar)

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Regular Dakkanaut





GaroRobe wrote:
If the current range of models isn't great (like fyreslayers), a warband like that is great. But I'm hoping to get some modern crypt ghouls or something else updated, not another version of a nice new model. (If that makes sense.)


Well you are in luck because one of this seasons warbands will be Flesheaters Court (as per art in one if the previewed cards in Becca’s video). Though no guarantees of a crypt ghoul I suppose.

Henry R. 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 streetsamurai wrote:
wow these guys are great. They are dynamic, unlike some of GW recent knights. It always suprise me that GW seems to have zero quality control for the sculptor.

Its unnacceptable that the bonereapers knights are so rigid and static considering they can sculp beauties such as these


To be honest heavy cavalry is rigid and static. If you put your heavy cavalry in crazy galloping poses like those stormcast in the horse-chickens they don't look like they are heavy enough.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Regular Dakkanaut




Well! This is unexpected! A good one on GW for surprising everyone who expected Nurgle, Ironjawz, FEC and such.
   
Made in ca
Longtime Dakkanaut






 Overread wrote:
 streetsamurai wrote:
wow these guys are great. They are dynamic, unlike some of GW recent knights. It always suprise me that GW seems to have zero quality control for the sculptor.

Its unnacceptable that the bonereapers knights are so rigid and static considering they can sculp beauties such as these


A lot of the very dynamic riders we see tend to be things like outriders, leaders or otherwise scouts. Ergo things that operate on their own. Whilst units like the bonereapers are designed to be more rank and file cavalry. I figure if GW knows its going to be "special" then they set them out to be more dynamic; whilst if they are going to be more "this is rank and file" either GW or the designer approaches it from that angle rather than from a fanciful one. About the only really fanciful cavalry I can think of that were rank and file are the deer riders from the old Woodelves (now Cities of Sigmar)


I don't buy this ''excuse'' (no offense intended). Might have made sense when the units were ranked, cause it made it easier to rank them,(and even then, boar riders showed that ranked unit could be pretty dynamic), but now that it's a ''skirmish'' game, there is absolutely no need to make static model


Automatically Appended Next Post:
 Galas wrote:
 streetsamurai wrote:
wow these guys are great. They are dynamic, unlike some of GW recent knights. It always suprise me that GW seems to have zero quality control for the sculptor.

Its unnacceptable that the bonereapers knights are so rigid and static considering they can sculp beauties such as these


To be honest heavy cavalry is rigid and static. If you put your heavy cavalry in crazy galloping poses like those stormcast in the horse-chickens they don't look like they are heavy enough.


I agree that heavy cav has to look a bit more stiff than light cav. Stil, they don't need to look like they have a broom up their ass like the bonereaper. even some light cav suffer from this syndrome, as shown by the seekers of slaanesh (which came after the boar riders and are pathetically rigid)

This message was edited 3 times. Last update was at 2019/09/14 19:07:16


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in gb
Decrepit Dakkanaut




UK

 streetsamurai wrote:
 Overread wrote:
 streetsamurai wrote:
wow these guys are great. They are dynamic, unlike some of GW recent knights. It always suprise me that GW seems to have zero quality control for the sculptor.

Its unnacceptable that the bonereapers knights are so rigid and static considering they can sculp beauties such as these


A lot of the very dynamic riders we see tend to be things like outriders, leaders or otherwise scouts. Ergo things that operate on their own. Whilst units like the bonereapers are designed to be more rank and file cavalry. I figure if GW knows its going to be "special" then they set them out to be more dynamic; whilst if they are going to be more "this is rank and file" either GW or the designer approaches it from that angle rather than from a fanciful one. About the only really fanciful cavalry I can think of that were rank and file are the deer riders from the old Woodelves (now Cities of Sigmar)


I don't buy this ''excuse'' (no offense intended). Might have made sense when the units were ranked, cause it made it easier to rank them,(and even then, boar riders showed that ranked unit could be pretty dynamic), but now that it's a ''skirmish'' game, there is absolutely no need to make static model


The deer riders were also ranked. Thing is even though the game isn't rank and file people still put the models base to base when they enter close combat; or move them through a tight spot. With the "All within" abilities GW is steadily using more of that also gives good argument to have units moved closer together. In general people complain when models significantly overhang the base - heck Skorne in Warmachine were famous for being a pain in close combat iwth their tusked models and many would magnetize the tusks on their warbeasts so that they could actually get into proper base to base contact.

Another user above also points out the menacing power of a more static pose; suggesting heavier armour on the beast; whilst a more lithe model, like the wolf, which has less armour and is going for that swift dynamic look might be modeled differently.




PS don't take this that I wouldn't want highly dynamic bonereaper mounts, I'd love them (besides probably complaining about them having a 2mm contact point to the base!); I'm just thinking out loud for logical reasoning in variation of sculpts.

It could also just be that GW only has one or two designers who can do really good dynamic poses like that

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Serious Squig Herder






Very nice! And good to see that plain ole' Goblins still exist in AOS.
   
Made in us
Terrifying Doombull




 streetsamurai wrote:
 Overread wrote:
 streetsamurai wrote:
wow these guys are great. They are dynamic, unlike some of GW recent knights. It always suprise me that GW seems to have zero quality control for the sculptor.

Its unnacceptable that the bonereapers knights are so rigid and static considering they can sculp beauties such as these


A lot of the very dynamic riders we see tend to be things like outriders, leaders or otherwise scouts. Ergo things that operate on their own. Whilst units like the bonereapers are designed to be more rank and file cavalry. I figure if GW knows its going to be "special" then they set them out to be more dynamic; whilst if they are going to be more "this is rank and file" either GW or the designer approaches it from that angle rather than from a fanciful one. About the only really fanciful cavalry I can think of that were rank and file are the deer riders from the old Woodelves (now Cities of Sigmar)


I don't buy this ''excuse'' (no offense intended). Might have made sense when the units were ranked, cause it made it easier to rank them,(and even then, boar riders showed that ranked unit could be pretty dynamic), but now that it's a ''skirmish'' game, there is absolutely no need to make static model


Sometimes static models look better. Its definitely an art design decision, though very little excuses any of the broader design failures in the Bonewhatevers. But as much as I don't like them, a fairly static pose isn't a bad choice for undead heavy cavalry.

This message was edited 1 time. Last update was at 2019/09/14 19:41:58


Efficiency is the highest virtue. 
   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

Varanguard are pretty heavy cavalry and they aren't in very static poses. Just the same three over and over and over again.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze


I want to like them, but just really dislike those hats . Maybe the heads are separate...
   
Made in de
Longtime Dakkanaut





Oh man, wolves that don't look like rats. Yay. Release them as updatet Fenriswolves yesterday. The fur looks a bit weird, but that's GW's style for plastic fur, it always lools weird. The IoB rat ogres and the Stormfiends got it the worst.

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
 
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