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Lootas or Flash Gitz
Lootas
Flash Gitz

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Made in us
Longtime Dakkanaut






Las Vegas

I'm interested in what others think. Do you use them? Have you faced them? Which do you prefer to fight with (or not fight against)? And why?

I'm planning on adding one of these unit types to my army next and I am leaning towards one type over the other ( Shh, it's a secret which one) but I figured more opinions couldn't hurt before I take the plunge.

 
   
Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

Lootas. Definitely. You have to deal with a random number of shots, but the shots you do get are S7, and they never have to worry about the "gets hot" rule. And you also get burna parts, so after buying two boxes of Lootas, you can get a box of Boyz and make them into Burna boyz. If you repeat this whole procedure twice, you also end up with the parts to equip another box of boyz with rokkit launchers, which gets you plastic Tankbustas. That's some serious Orky firepower. Also, you've got 20 shootas left over, so you can equip ten Nobz with twin-linked shootas with a minimal amount of cutting and no greenstuff work. I keep saying I'm done with GW, but they drag me back in!

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
Made in au
Killer Klaivex






Forever alone

Flash Gitz. They have a much better chance of hitting things, and they have great upgrades. They're costed fine and really strike fear into your opponents.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Cheese Elemental wrote:Flash Gitz. They have a much better chance of hitting things, and they have great upgrades. They're costed fine and really strike fear into your opponents.


I think Flash Gitz are pretty cool guys. They kill humiez and doesn't afraid of anything.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in ca
Sister Vastly Superior






Canada

Quantity has a quality all its own in an Ork list. The Lootas definitely take it here. They're one of the best units in the dex.

Flash Gitz have mixed reviews. Their upgrades are descent, but they don't really have the sheer number of shots to get around their low BS. That being said, they are Nobz with guns and they've got some of the best conversion potential in the list. They're also one of those 'never seen' units, so you can count on your opponent scratching their head a little to figure out what to keep the Flash Gitz away from, which is entertaining in its own right.

- Deathskullz - 6000 points
- Order of the Sacred Rose - 2000 points 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Flash Gitz are overpriced, aren't very good at what they do, and are overpriced. That's worth mentioning again as a fully upgraded unit is edging around the 400 mark.

Lootas, on the virtue of having S7 guns that fire lots of shots, and coming in big groups, can fight any target in the game bar AV14. Other armies wish they had units as generally useful as Lootas.

Lootas all the way.

   
Made in au
Longtime Dakkanaut






Springhurst, VIC, Australia

I have to say that my vote is on flash gitz.

They are nobs with a nasty gunz that either punch through tanks or ice cream, but their way they can shoot and assault.

Playing against lootas, you go, yep out flank or template spam it and it dies super fast. You play flash gitz, you ignore them and then cop a volley of fire and 1 assault phase and spend the rest of the game crying in fear.

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Made in us
Committed Chaos Cult Marine






Lootas are awesome.
'Nuff said.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in us
Monstrous Master Moulder





Longmeadow MA 25+ Trade Rep

I run a fully upgraded unit of Flash Gitz (including Badrukk) attached to a Warphead. Not only can you win alot of style points by using them, but they can be very effective. Although I admit, I don't think I would bring them to a tournament

"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB 
   
Made in us
Fixture of Dakka





dead account

How about a combo of both!? Flash Lootas... Loogitz...

I'd say the Lootas for the S7 but being able to field a special character with your squad has me saying Flash Gitz too...

...maybe if I wasn't at work and was at home where I could look up more stuff about each I'd have a better opinion.
   
Made in us
Manhunter




Eastern PA

as a mobile ork player, i rarely run lootas. i dont like leaving anyting in the backfield while my 3-4 shoota mobs waaagh across the table. flashgitz just play better to the synergy of my army.

There ain't nearly enough Salvage in this thread!

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Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in us
Foolproof Falcon Pilot






Lootas>Gitz...everytime

Does anyone even consider running mroe than one squad of Gits, let alone three? NOPE!

Do people run 2-3 squads of Lootas? YEP! They are that good.

   
Made in ie
Fully-charged Electropriest





Dublin,Ireland

Flash Gitz are a good choice for shooty/assaulty goodness (more intended for those tougher cookies )

This message was edited 1 time. Last update was at 2009/05/14 21:52:06


 
   
Made in us
Monstrous Master Moulder





Longmeadow MA 25+ Trade Rep

Alerian wrote:Lootas>Gitz...everytime

Does anyone even consider running mroe than one squad of Gits, let alone three? NOPE!

Do people run 2-3 squads of Lootas? YEP! They are that good.


Sounds like a challenge to me! Now if it just didnt cost 1600 points for the FG alone...

"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB 
   
Made in gb
Hardened Veteran Guardsman





'Waves hand' This isn't the user you are looking for.

lootas on paper havnt played with or against I did use flash gitz once but cos it was early on in my army and a small board they couldnt see anything (plus everything on my side was counts as) wereas a squad of lootas on a building would prob have won me the game so I am now very confused and have forgotten what I voted for

A firm believer in yin and yang.
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W/L/D
1/150,000,000/2 
   
Made in us
Longtime Dakkanaut






Las Vegas

Thanks for all the great comments! Here is what I'm planning on doing...

Flash Gitz - Why? Well, 48" range with a Heavy D3 for Lootas may seem tempting, but that unit is stuck. You can't move and shoot and one well placed infiltration unit or deep strike and they're tied up for two turns or more (Not to mention artillery). Flash Gitz are essentially Nobs with gunz and like studderingdave, I like my army to be pretty mobile (as I also feel it is the strength of the Orks). Flash Gitz (with upgrade) are Assault 2! Shooting on the move at 24" with a potential AP1 which could even shred Termies! And if you have to get stuck in, they're Nobs! Focused on shooting instead of assault. Pricey? Yes. But they can be outfitted, more or less, similer to a mob of Nobz complete with Painboy. In other words... I Like.

Anyway, that's my logic but I still welcome alternate views and strategy! As of yet, I just don't see "it" in relation to Lootas.

This message was edited 1 time. Last update was at 2009/05/14 22:20:33


 
   
Made in us
Trigger-Happy Baal Predator Pilot






I fear them both equally. However I do fear the upgraded flash gitz more. It really depends on what you are playing against. Lootas even though they are stuck they can be very very affective of course it all depends on your dice rolls. so my fear is equally split. Yes Flash gitz can destroy a unit and move around but if a person is hot they can really do a lot of damage with Lootas.

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Made in au
Longtime Dakkanaut







Small games - Lootas
Big Games - Flash Gitz.

Logic: Smallgames=small board = lootas cover whole thing.
Big Games= Big Costs= Can field my nobz as trroops and some flash gitz.

"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

My Current army lineup 
   
Made in us
Missionary On A Mission




The Eye of Terror

Lootas are better at everything.

Flash gits are WAAAY too fething expensive for a shooty unit, it keeps getting brought up that they're better in assault.

But for more than twice the price they better be better at everything, and then some.
Kitted out flash gitz can cost as much as terminators.

2 lootas are shootier than a terminator for 10 points less.

you do the math.

Edit: And those heavy support slots have plenty of competition.

This message was edited 1 time. Last update was at 2009/05/15 08:33:46


 
   
Made in us
Flashy Flashgitz






Looking at the book here, let's assume one unit of 10 Lootas (at 15 points, that's 150 points) vs. one unit of 5 Flash Gitz with More Dakka upgrades (at 30 points each).

10 Lootas get 10d3 attacks at 48" with 7 Str and AP 4.
5 Flash Gitz get 10 attacks at 24" with 5 Str and AP d6.

Assuming a full Yahtzee of 1s, 10 Lootas get 10 attacks with twice the range of a Flash Git, with a higher Strength (which means a much better chance to wound) and a decent AP (taking out most basic units). Not to mention, at 7 Str, a Deffgun can threaten Vehicles with armor ratings of 10 or even 12 pretty seriously.

Flash Gitz and Lootas both enjoy a BS of 2, which favours more shots. And personally, I'm just a fan of ranged attacks. I've just started playing myself, but I'd have to go with a unit of Lootas over a unit of Flash Gitz any day.

- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

You roll for the entire unit of lootas, rather than one loota at a time. That being said, your reasoning is pretty good. Lootas have more effective firepower than a similar points cost of flash gitz.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Lootas: 48" with 7 Str and AP 4.
Flash: 24" with 5 Str and AP d6.

So, to start with lootas have double the range, so they dont need to move atall.
2 strength more makes a nice difference.
D3 shots (average of 2) per turn means they beat the flash gitz there.
1/2 the time lootas will also have the same or better AP.


Upgrades:

More dakka 5 points per model: upgraded to assault 2.
Shootier 5 points per model: upgraded to Strength 6.
Blasta 5 points per model: subtract 1 from the AP roll. (gives them the gets hot rule)

So, even fully upgraded they just beat them on AP, on average they will draw on shots, but still lose out on strength.
and points wise a git is then 40 per model!
lootas are a plain and standard 15 points.

you can add a painboy for added survival.
they have a character upgrade (more on that in a sec)
and they do get a choice of ammo runts.
but once again, this builds the cost even more.

Badrukk: 24", Str7, AP2 assault 3!
seems nice allready
however, once again his weapon gets hot, and he suffers from typical ork accuracy.
allthough, a 3+ save with 5+ inv. save he may live a little longer.
but due to rolling 3 dice per turn for his shots, he will wound himself every 2-3 turns on average.


Unit size:

Gitz: 5-10
lootas: 5-15

so it will take alot less to cause gitz to run off.
they are not a large enough unit to make use of the mob rule.

Gitfindas!: gitz get to measure the range before shooting.
with 48" range the lootas have no need to do such a thing.

lootas also gain more advantage at tank hunting due to the added strength.


Points: (max)

15 lootas - 225 points

10 gitz: moer dakka, shootier, blastas, badrukk, painboy, all with cybork bodies - 565 points

huge difference!
to get gitz working nearly as good as lootas it costs loads.
well, enough points to take 37 lootas!


I would only ever take lootas if i wanted a fluffy unit or something that looked great.
other than that they dont really have any use.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Longtime Dakkanaut






The land of cotton.

Cheese Elemental wrote:Flash Gitz. They have a much better chance of hitting things, and they have great upgrades. They're costed fine and really strike fear into your opponents.


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Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

Badrukk shouldn't wound himself -- he has 3 Ammo Grots. Without them, he would indeed wound himself every 2-3 turns, but actually he just has to use up an Ammo Grot every 2-3 turns.

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Made in us
Grumpy Longbeard




New York

lol what's the next poll? Obliterators vs Possesed?

I can't decide which is funnier--that someone actually started this poll (either for real or as a joke), or that some people actually voted Flash Gitz.

This message was edited 1 time. Last update was at 2009/05/15 12:54:47


 
   
Made in us
Longtime Dakkanaut





Both units have Leadership problems, but the Lootas can have more than 10 models at start as Fearless.

Lootas do one thing - they shoot.

Flash Gitz do two things - they shoot and with nob stats can get into melee.

Since Lootas do one thing, they're a lot cheaper. Flash Gitz are priced to have two roles - shooting and melee. But, they're not that good at melee. They don't get klaws and big choppas, so they won't win fights against elite melee units. They'll win lots of fights against middle of the road to bad melee units, but orks don't need help with that. Plus, Flash Gitz are so expensive, and don't get Bosspoles (are start Fearless), so they need another model to babysit them so they don't run away at their first morale check (which, if they had 10 models, would occur if they lose 3 models, which means they're now Ld 7).

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Made in gb
Krazed Killa Kan






Newport, S Wales

Danny Internets wrote:lol what's the next poll? Obliterators vs Possesed?

I can't decide which is funnier--that someone actually started this poll (either for real or as a joke), or that some people actually voted Flash Gitz.


Depends on how you play:

if you play to win, power-gamer or not, then you would go with lootas due to being able to have a HUGE amount of tank-killing squatting in the deployment zone obliterating anything that even remotely looks like a vehicle.

if you play just to have fun, use whatever the hell you like, so what if flash gitz are crappy compared to lootas? if you want to have a unit of nobz with assault 2 plasma-gun type things running about go with it, it'll be just as fun watching them turn enemies into piles of ash as doing it to themselves. Why not scrap both and go for tankbustas in a trukk? Think about it, trukk w/rokkit full of tankbustas = 13 rokkits a turn from a vehicle which isn't pleasant for most opponents.

My view is, go for what you feel like using, unless you plan on entering into serious tourneys...

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 Atma01 wrote:

And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!


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Made in us
Longtime Dakkanaut






Las Vegas

Ah! Finally some real debate.

dietrich wrote:Both units have Leadership problems, but the Lootas can have more than 10 models at start as Fearless.


Have you ever had a unit of Nobz in assault with a Painboy? They don't lose many assault rounds unless they are facing really superior odds (in which case it becomes irrelevant whether Lootas or Nobz are being assaulted. Besides, with Badrukk it's 11 for da Flash Gitz.


Danny Internets wrote:lol what's the next poll? Obliterators vs Possesed?

I can't decide which is funnier--that someone actually started this poll (either for real or as a joke), or that some people actually voted Flash Gitz.


I started this thread because I'm just now really getting back into playing and haven't really seen much of either unit used. I'm using the power of the internet to help flesh out some details and answer some questions regarding these unit types.

To me, it seems if you can't get your Lootas to high ground or a clear shot (which is true of any unit), they are wasted with all of that range. Also they can be easily swept or tied up by a decent deep strike/infiltration. Of course the people with experience against them or using them will be better able to answer whether this is a common issue. Of course, for the price it is perfectly understandable to use Lootas simply to draw out your opponents Deep Strike/Infiltration units!


the_ferrett wrote:Small games - Lootas
Big Games - Flash Gitz.

Logic: Smallgames=small board = lootas cover whole thing.
Big Games= Big Costs= Can field my nobz as trroops and some flash gitz.


I have to agree with this. It really seems (as any battle, real or imagined) that the conditions really determine the use of these unit types. They both appear to have their uses.

Emrab wrote:I fear them both equally. However I do fear the upgraded flash gitz more. It really depends on what you are playing against. Lootas even though they are stuck they can be very very affective of course it all depends on your dice rolls. so my fear is equally split. Yes Flash gitz can destroy a unit and move around but if a person is hot they can really do a lot of damage with Lootas.


This is also very telling from an opponents perspective! Thanks for all the great debate and comments. If anyone has experience playing with/against these unit types, please give us some more perspective on how they actually perform!

This message was edited 2 times. Last update was at 2009/05/15 14:23:27


 
   
Made in us
Longtime Dakkanaut






Las Vegas

Leigen_Zero wrote:My view is, go for what you feel like using, unless you plan on entering into serious tourneys...


Ah! Another very valid point! Lootas are more efficient.

 
   
Made in us
Nigel Stillman





Austin, TX

Lootas scare the bejeezus out of me.

Gits, not so much.

   
 
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