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Made in ie
Fully-charged Electropriest





Dublin,Ireland

HQ:
Huron Blackheart.170pt(Will be using count as warsmith)

Troops:
10xCSM ACw/Power Weapon,IoCG,2xFlamers.200pt
-Rhino.35pt
10xCSM ACw/Power Fist,Melta Bombs,IoCG,2xMelta Guns.225pt
-Rino.35pt
9xCSM,IoCG,1xFlamer.150pt(Huron goes here)
-Rino.35pt
7xNoise Marines,1xBlast Master,6xSonic Blasters.210pt

Heavy Support:

3xVindicators,Daemonic possesion.435pt

Total:1495

The noise marines are going to hold an objective near my deployment zone.I'm trying to make this fluffy and fun to play against.As always any and all cricism is welcome.

 
   
Made in us
Sinister Chaos Marine



SC, USA

I would suggest the following.

Drop the IoCG's on each squad and the Sonic Blasters from the Noise Marines.

Gain Extra Armor for each Rhino and upgrade the Vindicators to Defilers.

The sonic blasters and blastmaster really don't shoot at the same type of target. The sonic blasters are good vs. light infantry primarily and heavy infantry secondly. The blastmaster is good against heavy infantry primarily and light vehicles secondly. Save the points. You won't need the IoCG as you ride in the rhino (unless it's destroyed and you're pinned) and if you charge you should be charging into a combat you will win. If you are counter charged, in all likelihood you could afford to fall back and open up that unit to be shot at in your turn. Save the points.

Being so heavily mechanized, you can not afford to have your Rhino get stunned and do NOTHING for a whole turn. At least moving 12'' will get your cargo closer to the enemy. It is worth the points to keep moving.

Defilers are so much more survivable than Vindicators. They both have Possession, so throw that aside. Vindicators have higher front but lower side armor and a 24'' range weapon. Defilers have lower front but higher side armor and a much longer range weapon. They also have two additional weapons and are dreadnoughts! Those additional weapons make them more survivable, and if they are immobilized the battle cannon will still range something. Look at it like this:

Early game with Vindicators and Rhinos: Move forward, fire Vindicators if in range. Vindicators draw fire. Mid game: Disembark, charge. Hold Vindicators' fire (if they're still alive) for fear of scattering a Demolisher shot onto your troops in CC, or a Rhino. End game: Vindis are likely dead, your squads have no support for claiming objectives.

Early game with Defilers: Blast away with battlecannon, allow troops to close. Soak fire away from Rhinos. Mid game: Disembark, charge. Defilers fire secondary weapons at choice targets or FLEET forward to aid troops in CC. End game: Defilers maintain skirmish line while troops claim objectives FTW.

You could even replace Defilers with 2 Oblits each; but I think the Defilers will draw more fire away from the Rhinos, which you will need. Best of all, it is still Fluffy for Iron Warriors.
   
Made in ie
Fully-charged Electropriest





Dublin,Ireland

Defilers have been suggested to me before but I have a personal preference to vindicators(I don't know why)

I could get extra armour an the rinos by dropping all the sonic blasters and 1xCSM from the nine man squad and that makes thist look like this

HQ:
Huron Blackheart.170pt(Will be using count as warsmith)

Troops:
10xCSM ACw/Power Weapon,IoCG,2xFlamers.200pt
-Rino w/extra armour.50pt
10xCSM ACw/Power Fist,Melta Bombs,IoCG,2xMelta Guns.225pt
-Rino w/extra armour.50pt
9xCSM,IoCG,1xFlamer.150pt(Huron goes here)
-Rino w/extra armour.50pt
7xNoise Marines,1xBlast Master.180pt

Heavy Support:
3xVindicators,Daemonic possesion.435pt

with this army list the rinos are more survivable but,the number of shots in the NM squads has been reduced and one CSM has been lost.I hope the pros now outweigh the cons

 
   
Made in us
Stalwart Space Marine





I would suggest not putting extra armor on the rhinos. I always feel like that is a waste of points. Rhinos are primarily used to move up on the first turn, smoke, then release troops on turn two. Your opponent would barely have any time to shoot at them so the extra armor would be pointless. You should used the extra points to put the csm back in that squad and then you'll have some extra points to play around with.

1500 pts Sons of Horus 
   
Made in us
Elite Tyranid Warrior






With the number of rhinos you have, the extra armour is probably unnecessary. I like the triple vindi as well, but DJ66 makes a good point. You may want to drop just one vindi for a defiler, this gives you a little more versatility, without losing the vindicators. Also, you may be better off dropping the NMs entirely. For about the same cost, you could get 8 berzerkers with a rhino, and if you trim a few points off somewhere, you can give them an AC with a PF. The strength of an Iron Warriors army is its shooting, and the NM don't add much to that when you already have three ordnance templates on the board. The berzerkers could shore up a potential weakness, and, once again, add to the versatility of the army.



 
   
Made in ie
Fully-charged Electropriest





Dublin,Ireland

@:fatal_GRACE

Hmmm the idea intrigues me I think that would be a good idea I could have a squad of 8 zerkers in a rino,this is beginning to look like ''Storm of Iron'',and I get the other space marine back

This would leave me with 12pt left over.I would like to get a power fist in this squad but this would require 28 points and I don't know where to get this.Could someone help me with this.

 
   
Made in us
Elite Tyranid Warrior






You can drop the IoCG from the CSM with Huron. With him at their side, they shouldn't be testing often enough for it to be necessary, if at all. That's ten points. Then, drop the melta bombs from the CSM with the powerfist. You don't need both, it's overkill. Between those two things, that's 15 points. The rest you can get by switching one vindi to a defiler (defiler is 15 pts cheaper than a DP Vindi), or losing the extra armour on one rhino. That way, you gain the powerfist champ without actually losing any firepower.

This message was edited 1 time. Last update was at 2009/05/20 21:25:42




 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Three troop units are sufficient. I'd drop the NM as they don't fit into the IW scheme.
Replace them by a squad of Chosen.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ie
Fully-charged Electropriest





Dublin,Ireland

This should work no obvious loss of power and I now have a PF champ in the zerkers.

HQ:
Huron Blackheart.170pt(Will be using count as warsmith)

Troops:
10xCSM ACw/Power Weapon,IoCG,2xFlamers.200pt
-Rino.35pt
10xCSM ACw/Power Fist,IoCG,2xMelta Guns.220pt
-Rino.35pt
9xCSM,1xFlamer.140pt(Huron goes here)
-Rino.35pt
9xBezerkers,AC w/Power Fist.229pt
-Rino.35pt

Heavy Support:
3xVindicators,Daemonic possesion.435pt

Total:1499

This message was edited 1 time. Last update was at 2009/05/21 09:22:27


 
   
Made in us
Dakka Veteran





My suggestion is to put a melta in each of your CSM squads.

10XCSM ACw 1x Flamer/1xMelta

Melta Bomb on the squad without the Power Fist

I'd also put an AC in the squad that comes with Huron. Give him a Power Weapon.

You can drop a marine or two for these points.

The AC for the Berzerkers just needs a Power Weapon. When they attack at Init 5 Str 5 he will clean house. Having him swing at init 1 is silly even if it's Str 9.

Drop 1 of the vind and take a defiler. It has better range and can kick butt in HTH.

On another note the 1 defiler may allow you to get a better sportsmanship score. Some people my think you are abusing them with 3 Vinds.

1850 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1000 and counting 
   
Made in us
Elite Tyranid Warrior






As a World Eaters player, I can say with conviction that while a power weapon sounds great for alot of reasons on a berzerker chamion, you need that powerfist. You lose the Init bonus, true, but you will be hurting once you run into a 7T Fex or a dreadnaught. The last thing you want is your 200+ pt CC specialists to be trapped in an unwinnable combat.



 
   
Made in us
Stalwart Space Marine





I must agree with fatal_GRACE, it is a necessity to keep that powerfist on those berserkers. There have been too many times when I have gotten locked in combat I couldn't win. Powerfist all the way.

Also, I would take a defiler instead of a vindicator. I know you've already been told this but I have to agree. The defiler with two cc weapons costs only 5 points more so if you take a flamer out of your squad with Huron, you've got the points. You don't need a flamer when you've already got a heavy flamer in the squad. Anyway, the defiler already has demonic possession and it still has a large blast shot, even though less strength. It has more range and it has fleet and cc weapons. It's much more versatile as it can slaughter in cc and still annihilate in shooting.


1500 pts Sons of Horus 
   
 
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